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mirror of https://github.com/wolfpld/tracy.git synced 2025-03-20 07:40:02 +08:00

2185 Commits

Author SHA1 Message Date
Bartosz Taudul d7d6a0fa9d More consistent srcloc/thread colors in zone info windows. 2019-11-15 20:13:13 +01:00
Bartosz Taudul 49e3bc8b21 Don't draw unneeded separator. 2019-11-15 20:04:59 +01:00
Bartosz Taudul 5f0cab6b63 Display call stack calls in memory allocation window. 2019-11-15 20:02:21 +01:00
Bartosz Taudul 973fd941d5 Extract call stack calls drawing functionality. 2019-11-15 19:59:13 +01:00
Bartosz Taudul a518564006 No extended font in no-extended-font path. 2019-11-15 19:58:50 +01:00
Bartosz Taudul 12037b88ff Display messages callstack in messages list. 2019-11-15 01:22:26 +01:00
Bartosz Taudul 49945c7198 Process message callstacks. 2019-11-15 01:22:26 +01:00
Bartosz Taudul 9cf46e6ae6 Fix lock time announce/terminate in older traces. 2019-11-13 02:04:35 +01:00
Bartosz Taudul f7ff0781b6 Properly set background done state in no-statistics builds. 2019-11-11 00:20:33 +01:00
Bartosz Taudul b946c1d39e Only enable magic fitted vectors in no-statistics builds.
Source location zones pointer fixup is just too slow to be feasible.

Note: no-statistics builds of the graphical profiler don't perform fixup
of view-related pointers (e.g. zone info window zone pointer). This
won't cause crashes, because the pointers are still valid, but the
displayed data will be incorrect and potentially changing in time, as
the pointer can be reused for completely other zone.

Memory usage of ToyPathTracer data, in various scenarios:

Capture + statistics:   7121 MB
Load + statistics:      6057 MB
Capture - statistics:   4876 MB
Load - statistics:      4521 MB
2019-11-11 00:20:33 +01:00
Bartosz Taudul e1e3bbbe3e Fixup source location zones pointers. 2019-11-11 00:20:33 +01:00
Bartosz Taudul ae33aa4869 Fitted zone vectors are now magic vectors.
The pointed-to zones in the original children vector can't be freed, so
they are put into a zone pool for re-use by future zones.
2019-11-11 00:20:33 +01:00
Bartosz Taudul 4f962d2fcc Add ZoneEvent re-use pool. 2019-11-11 00:20:33 +01:00
Bartosz Taudul fd7ad586af Make display of zone time in frames toggleable.
And disable it by default, as it can be heavy on resources.
2019-11-10 23:27:37 +01:00
Bartosz Taudul fa53c2e683 Don't care about memory usage tracking data races. 2019-11-10 19:21:24 +01:00
Bartosz Taudul 9504d6c68f Don't try to delete empty Vectors. 2019-11-10 17:54:50 +01:00
Bartosz Taudul f2801491bf Don't copy back pointer. 2019-11-10 17:48:54 +01:00
Bartosz Taudul 44f1d3dc1c Use proper memory ordering. 2019-11-10 17:30:38 +01:00
Bartosz Taudul d4a1168491 Messages are inserted for current thread context. 2019-11-10 17:23:04 +01:00
Bartosz Taudul 003bed573c Use ThreadData cache in zone validation. 2019-11-10 17:20:55 +01:00
Bartosz Taudul b1c88cd1f2 Cache ThreadData pointer for current thread context. 2019-11-10 17:17:07 +01:00
Bartosz Taudul ded49edf4c Fix magic vectors in single-threaded Vulkan tooltip. 2019-11-10 16:50:19 +01:00
Bartosz Taudul 672093cf0e Adapt WriteTimeline() to magic vectors. 2019-11-10 16:34:38 +01:00
Bartosz Taudul 4eb8acc973 Magic vectors in automatic GPU drift detection. 2019-11-10 02:27:46 +01:00
Bartosz Taudul 1b6c79fa7b More magic vector fixes. 2019-11-10 02:10:21 +01:00
Bartosz Taudul 226a7b7cfb Magic vectors in GPU children list. 2019-11-10 02:03:31 +01:00
Bartosz Taudul c65d524725 Magic vectors in GPU zone info window. 2019-11-10 01:59:20 +01:00
Bartosz Taudul d32e3cb867 Adapt GPU zone utility functions to magic vectors. 2019-11-10 01:56:28 +01:00
Bartosz Taudul 9b52152e77 Adapt GetZoneEnd() for magic vectors. 2019-11-10 01:43:28 +01:00
Bartosz Taudul 7c277234e7 Load GPU zones into magic vectors. 2019-11-10 01:36:13 +01:00
Bartosz Taudul 4ed4e1005c Magic vectors in GPU drawing setup. 2019-11-10 01:35:57 +01:00
Bartosz Taudul 675e6a8d1a Support magic vectors for GPU zones. 2019-11-10 01:30:10 +01:00
Bartosz Taudul 06ad948abc Adapt zone children to magic vectors. 2019-11-10 01:23:44 +01:00
Bartosz Taudul 50efa8f672 Adapt time distribution calculation to magic vectors. 2019-11-10 01:08:15 +01:00
Bartosz Taudul 0c1f3ac16d Adapt zone getters to magic vectors. 2019-11-10 00:57:44 +01:00
Bartosz Taudul f8edd3a37b Zone statistics reconstructions has to use magic vectors. 2019-11-10 00:00:40 +01:00
Bartosz Taudul 065ba4ce5a Load zones into magic vectors. 2019-11-10 00:00:40 +01:00
Bartosz Taudul 8ab2cf09b7 Handle magic vectors during dispatch. 2019-11-10 00:00:40 +01:00
Bartosz Taudul 60c2b53d47 Add magic field to Vector. 2019-11-10 00:00:40 +01:00
Bartosz Taudul 7be19193d9 Use adapters during zone level iteration. 2019-11-10 00:00:40 +01:00
Bartosz Taudul 85e7125fee Add Vector iterator adapters. 2019-11-10 00:00:40 +01:00
Bartosz Taudul 40e9c8807d Remove unused lambda capture. 2019-11-10 00:00:15 +01:00
Bartosz Taudul 3a317c81c6 Fix logic error. 2019-11-09 23:57:08 +01:00
Bartosz Taudul b3698ebb0f Merge read calls. 2019-11-09 00:48:20 +01:00
Bartosz Taudul 3e65532eaa Add Read3(), Read4() helpers. 2019-11-09 00:27:49 +01:00
Bartosz Taudul 2131eed4e7 Support multiple types in Read2(). 2019-11-09 00:25:12 +01:00
Bartosz Taudul e80a19234e Don't store and read compressed thread. 2019-11-09 00:23:09 +01:00
Bartosz Taudul 467d675262 Zone reads can be merged. 2019-11-09 00:08:26 +01:00
Bartosz Taudul 23c59a6fc9 Use query cache. 2019-11-08 23:59:20 +01:00
Bartosz Taudul ec895372b7 Thread is not needed in ReadTimeline(). 2019-11-08 23:56:11 +01:00