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Commit Graph

46 Commits

Author SHA1 Message Date
Bartosz Taudul f7a8998663 Push locks draw lists to DrawThread(). 2023-04-15 22:56:44 +02:00
Bartosz Taudul 7f301dfec0 Precalculate draw lists for locks. 2023-04-15 22:56:44 +02:00
Bartosz Taudul 1b824797a9 Do not project running regions end time to last time.
Just display known running regions, keeping the unended ones infinitely
collapsed. This makes the CPU core usage graph possibly display wrong
data at the end of capture. Note that this behavior was also present in
previous releases.
2023-04-07 22:37:22 +02:00
Bartosz Taudul 1ff9e0012b Add a note why context switches only have coarse visibility check. 2023-04-05 19:39:39 +02:00
Bartosz Taudul f48415315a Build samples draw list only if visible. 2023-04-05 19:03:40 +02:00
Bartosz Taudul a9ee4c499e Build messages draw list only if visible. 2023-04-05 18:55:23 +02:00
Bartosz Taudul 9500add83b Push yPos to TimelineItem::Preprocess(). 2023-04-05 18:07:09 +02:00
Bartosz Taudul c0136dbdcc Don't do unnecessary work if items are not visible. 2023-03-25 16:54:38 +01:00
Bartosz Taudul 13b31db561 Cosmetics. 2023-03-25 16:54:38 +01:00
Bartosz Taudul e3ec455aba Decouple check for existence from building draw lists.
We need to know if samples, context switches and messages are present to be
able to correctly calculate thread height. However, if the thread is not
visible, it is not necessary to provide a list of items to draw.
2023-03-25 16:52:27 +01:00
Bartosz Taudul 7ec68f8b52 Push item visibility to Preprocess(). 2023-03-25 15:10:58 +01:00
Bartosz Taudul 8908b68557 Fix lockup in context switch processing. 2023-03-25 00:45:13 +01:00
Bartosz Taudul 1e63406ac7 Replace previous iterator manipulation with a boolean. 2023-03-25 00:30:44 +01:00
Bartosz Taudul efa095e25f Simplify context switch precalculation. 2023-03-25 00:30:44 +01:00
Bartosz Taudul 734753a941 Fix MinVisNs type in messages preprocessing. 2023-03-24 23:15:11 +01:00
Bartosz Taudul b3e9ede557 Move context switch minpx calculation to rendering code. 2023-03-24 23:10:58 +01:00
Bartosz Taudul f2700b2786 Remove rather useless check.
The prev == it condition could only fire on the first run of the loop,
and on all subsequent runs prev (=next-1) will never be "it" anymore.

Lack of this condition changes nothing, as the following lines checking
for time distance between next and prev satisfy the same exit condition
(i.e. next-1 will be "it" only if lower_bound does not find anything,
hence next is farther away than MinVisNs).
2023-03-23 22:17:36 +01:00
Bartosz Taudul e0cc6edbfb Zone end times must be consistent. 2023-03-23 22:17:33 +01:00
Bartosz Taudul 40e08e9594 Draw messages using precalculated list. 2023-03-23 22:16:47 +01:00
Bartosz Taudul e321e91c7d TimelineItemThread can now determine visibility internally. 2023-03-23 21:56:04 +01:00
Bartosz Taudul a141aafaab Preprocess thread messages. 2023-03-23 21:47:40 +01:00
Bartosz Taudul f55d0d0f55 Fix distance calculation in folding.
The folding process starts at the "next" item. The nextTime variable
represents a time point before which everything should be folded, because
all items in that range are smaller than MinVis range.

The lower_bound search finds a new "next" item, which will be beyond the
nextTime range. But nextTime has origin in the previous "next" item, which
may be not the last item in the folding range. If the distance between the
new "next" and the item before is smaller than MinVis, then the new "next"
item is also folded and the folding loop must continue to run.
2023-03-23 00:40:09 +01:00
Bartosz Taudul aa8175ed47 Include DPI scaling in folding calculations. 2023-03-23 00:39:45 +01:00
Bartosz Taudul fb032b4f9b Rewrite CPU zones folding. 2023-03-23 00:17:55 +01:00
Bartosz Taudul 527b5f3311 Rewrite ghost zone folding. 2023-03-23 00:04:12 +01:00
Bartosz Taudul c75b62e3d6 Rewrite samples folding. 2023-03-22 23:44:23 +01:00
Bartosz Taudul 83ae9868e2 Fix pixel and nanosecond domain mixing. 2023-03-22 22:41:19 +01:00
Bartosz Taudul 80c15c0f9b Draw samples using precalculated data. 2023-03-22 22:26:20 +01:00
Bartosz Taudul da6ea47541 Preprocess samples. 2023-03-22 22:26:19 +01:00
Bartosz Taudul 2456ae36bf Store wait stack in 4 bytes. 2023-03-22 21:55:02 +01:00
Bartosz Taudul 1e67c8bce2 Move const out of the loop. 2023-03-22 20:38:43 +01:00
Bartosz Taudul 50ccdc1ef4 Draw thread context switches using precalculated data. 2023-03-22 19:38:58 +01:00
Bartosz Taudul 88f0b9c754 Preprocess thread context switch data. 2023-03-22 19:38:36 +01:00
Bartosz Taudul 1e1833edc2 Parallelize timeline item preprocessing. 2023-03-19 18:54:32 +01:00
Bartosz Taudul 66d3c2a472 Draw CPU zones using a precalculated list. 2023-03-19 18:37:27 +01:00
Bartosz Taudul 1d7afbd07e Calculate which CPU zones to draw beforehand. 2023-03-19 18:23:04 +01:00
Bartosz Taudul 6ab4180b5b Use TimelineContext to draw CPU zones. 2023-03-19 01:14:36 +01:00
Bartosz Taudul 0ecdcbc13c Move TimelineContext struct definition to a separate header. 2023-03-18 17:03:23 +01:00
Bartosz Taudul 0a32929b0b Move hover flag to TimelineContext. 2023-03-18 16:07:56 +01:00
Bartosz Taudul 9538fa99ca Pass yMin, yMax through TimelineContext. 2023-03-15 23:56:57 +01:00
Bartosz Taudul c81ef177ab Push timline context to Draw and DrawContents functions. 2023-03-14 02:25:15 +01:00
Bartosz Taudul 7dd31ab609 Timeline items may have preprocessing. 2023-03-14 02:02:21 +01:00
Bartosz Taudul 256905b7e3 Include first time in CPU thread lifetime calculation. 2023-03-03 22:46:25 +01:00
Tomaž Vöröš dbefb70db3 Add key to TimelineItem. 2023-01-27 20:00:05 +01:00
Bartosz Taudul ca125bd44c Collapse Tracy threads by default.
Note that this will likely work only when loading existing traces. In live
captures the thread name may not have yet been retrieved at the point when
timeline item insertion occurs, which will prevent the check from succeeding.
2022-09-03 23:35:35 +02:00
Bartosz Taudul ec3dcaeef3 Migrate drawing CPU threads to the new timeline item system. 2022-09-03 23:28:54 +02:00