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Proper handling of mouse over timeline view.
This fixes: - Dead zones between header, frame sets and the rest of timeline display. - One-frame frame set position lag when panning the view with mouse over zones region of timeline.
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@@ -133,8 +133,8 @@ private:
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void DrawNotificationArea();
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bool DrawConnection();
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void DrawFrames();
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bool DrawZoneFramesHeader();
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bool DrawZoneFrames( const FrameData& frames );
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void DrawZoneFramesHeader();
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void DrawZoneFrames( const FrameData& frames );
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void DrawZones();
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void DrawContextSwitches( const ContextSwitch* ctx, bool hover, double pxns, int64_t nspx, const ImVec2& wpos, int offset, int endOffset );
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void DrawSamples( const Vector<SampleData>& vec, bool hover, double pxns, int64_t nspx, const ImVec2& wpos, int offset );
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