mirror of
https://github.com/wolfpld/tracy.git
synced 2025-03-20 07:40:02 +08:00
Update ImGui to 1.89.3 + docking.
This commit is contained in:
+81
-59
@@ -1,4 +1,4 @@
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// dear imgui, v1.89.2
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// dear imgui, v1.89.3
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// (tables and columns code)
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/*
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@@ -315,7 +315,7 @@ bool ImGui::BeginTableEx(const char* name, ImGuiID id, int columns_count, ImG
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return false;
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// Sanity checks
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IM_ASSERT(columns_count > 0 && columns_count <= IMGUI_TABLE_MAX_COLUMNS && "Only 1..64 columns allowed!");
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IM_ASSERT(columns_count > 0 && columns_count < IMGUI_TABLE_MAX_COLUMNS);
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if (flags & ImGuiTableFlags_ScrollX)
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IM_ASSERT(inner_width >= 0.0f);
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@@ -332,11 +332,7 @@ bool ImGui::BeginTableEx(const char* name, ImGuiID id, int columns_count, ImG
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// Acquire storage for the table
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ImGuiTable* table = g.Tables.GetOrAddByKey(id);
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const int instance_no = (table->LastFrameActive != g.FrameCount) ? 0 : table->InstanceCurrent + 1;
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const ImGuiID instance_id = id + instance_no;
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const ImGuiTableFlags table_last_flags = table->Flags;
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if (instance_no > 0)
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IM_ASSERT(table->ColumnsCount == columns_count && "BeginTable(): Cannot change columns count mid-frame while preserving same ID");
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// Acquire temporary buffers
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const int table_idx = g.Tables.GetIndex(table);
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@@ -352,17 +348,32 @@ bool ImGui::BeginTableEx(const char* name, ImGuiID id, int columns_count, ImG
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flags = TableFixFlags(flags, outer_window);
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// Initialize
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const int instance_no = (table->LastFrameActive != g.FrameCount) ? 0 : table->InstanceCurrent + 1;
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table->ID = id;
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table->Flags = flags;
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table->InstanceCurrent = (ImS16)instance_no;
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table->LastFrameActive = g.FrameCount;
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table->OuterWindow = table->InnerWindow = outer_window;
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table->ColumnsCount = columns_count;
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table->IsLayoutLocked = false;
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table->InnerWidth = inner_width;
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temp_data->UserOuterSize = outer_size;
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if (instance_no > 0 && table->InstanceDataExtra.Size < instance_no)
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table->InstanceDataExtra.push_back(ImGuiTableInstanceData());
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// Instance data (for instance 0, TableID == TableInstanceID)
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ImGuiID instance_id;
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table->InstanceCurrent = (ImS16)instance_no;
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if (instance_no > 0)
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{
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IM_ASSERT(table->ColumnsCount == columns_count && "BeginTable(): Cannot change columns count mid-frame while preserving same ID");
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if (table->InstanceDataExtra.Size < instance_no)
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table->InstanceDataExtra.push_back(ImGuiTableInstanceData());
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instance_id = GetIDWithSeed(instance_no, GetIDWithSeed("##Instances", NULL, id)); // Push "##Instance" followed by (int)instance_no in ID stack.
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}
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else
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{
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instance_id = id;
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}
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ImGuiTableInstanceData* table_instance = TableGetInstanceData(table, table->InstanceCurrent);
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table_instance->TableInstanceID = instance_id;
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// When not using a child window, WorkRect.Max will grow as we append contents.
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if (use_child_window)
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@@ -412,7 +423,9 @@ bool ImGui::BeginTableEx(const char* name, ImGuiID id, int columns_count, ImG
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}
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// Push a standardized ID for both child-using and not-child-using tables
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PushOverrideID(instance_id);
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PushOverrideID(id);
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if (instance_no > 0)
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PushOverrideID(instance_id); // FIXME: Somehow this is not resolved by stack-tool, even tho GetIDWithSeed() submitted the symbol.
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// Backup a copy of host window members we will modify
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ImGuiWindow* inner_window = table->InnerWindow;
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@@ -581,16 +594,22 @@ bool ImGui::BeginTableEx(const char* name, ImGuiID id, int columns_count, ImG
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void ImGui::TableBeginInitMemory(ImGuiTable* table, int columns_count)
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{
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// Allocate single buffer for our arrays
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ImSpanAllocator<3> span_allocator;
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const int columns_bit_array_size = (int)ImBitArrayGetStorageSizeInBytes(columns_count);
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ImSpanAllocator<6> span_allocator;
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span_allocator.Reserve(0, columns_count * sizeof(ImGuiTableColumn));
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span_allocator.Reserve(1, columns_count * sizeof(ImGuiTableColumnIdx));
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span_allocator.Reserve(2, columns_count * sizeof(ImGuiTableCellData), 4);
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for (int n = 3; n < 6; n++)
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span_allocator.Reserve(n, columns_bit_array_size);
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table->RawData = IM_ALLOC(span_allocator.GetArenaSizeInBytes());
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memset(table->RawData, 0, span_allocator.GetArenaSizeInBytes());
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span_allocator.SetArenaBasePtr(table->RawData);
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span_allocator.GetSpan(0, &table->Columns);
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span_allocator.GetSpan(1, &table->DisplayOrderToIndex);
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span_allocator.GetSpan(2, &table->RowCellData);
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table->EnabledMaskByDisplayOrder = (ImU32*)span_allocator.GetSpanPtrBegin(3);
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table->EnabledMaskByIndex = (ImU32*)span_allocator.GetSpanPtrBegin(4);
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table->VisibleMaskByIndex = (ImU32*)span_allocator.GetSpanPtrBegin(5);
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}
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// Apply queued resizing/reordering/hiding requests
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@@ -729,8 +748,8 @@ void ImGui::TableUpdateLayout(ImGuiTable* table)
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const ImGuiTableFlags table_sizing_policy = (table->Flags & ImGuiTableFlags_SizingMask_);
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table->IsDefaultDisplayOrder = true;
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table->ColumnsEnabledCount = 0;
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table->EnabledMaskByIndex = 0x00;
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table->EnabledMaskByDisplayOrder = 0x00;
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ImBitArrayClearAllBits(table->EnabledMaskByIndex, table->ColumnsCount);
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ImBitArrayClearAllBits(table->EnabledMaskByDisplayOrder, table->ColumnsCount);
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table->LeftMostEnabledColumn = -1;
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table->MinColumnWidth = ImMax(1.0f, g.Style.FramePadding.x * 1.0f); // g.Style.ColumnsMinSpacing; // FIXME-TABLE
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@@ -795,8 +814,8 @@ void ImGui::TableUpdateLayout(ImGuiTable* table)
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else
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table->LeftMostEnabledColumn = (ImGuiTableColumnIdx)column_n;
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column->IndexWithinEnabledSet = table->ColumnsEnabledCount++;
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table->EnabledMaskByIndex |= (ImU64)1 << column_n;
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table->EnabledMaskByDisplayOrder |= (ImU64)1 << column->DisplayOrder;
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ImBitArraySetBit(table->EnabledMaskByIndex, column_n);
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ImBitArraySetBit(table->EnabledMaskByDisplayOrder, column->DisplayOrder);
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prev_visible_column_idx = column_n;
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IM_ASSERT(column->IndexWithinEnabledSet <= column->DisplayOrder);
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@@ -844,7 +863,7 @@ void ImGui::TableUpdateLayout(ImGuiTable* table)
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table->LeftMostStretchedColumn = table->RightMostStretchedColumn = -1;
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for (int column_n = 0; column_n < table->ColumnsCount; column_n++)
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{
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if (!(table->EnabledMaskByIndex & ((ImU64)1 << column_n)))
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if (!IM_BITARRAY_TESTBIT(table->EnabledMaskByIndex, column_n))
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continue;
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ImGuiTableColumn* column = &table->Columns[column_n];
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@@ -860,7 +879,7 @@ void ImGui::TableUpdateLayout(ImGuiTable* table)
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// Latch initial size for fixed columns and update it constantly for auto-resizing column (unless clipped!)
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if (column->AutoFitQueue != 0x00)
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column->WidthRequest = width_auto;
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else if ((column->Flags & ImGuiTableColumnFlags_WidthFixed) && !column_is_resizable && (table->RequestOutputMaskByIndex & ((ImU64)1 << column_n)))
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else if ((column->Flags & ImGuiTableColumnFlags_WidthFixed) && !column_is_resizable && column->IsRequestOutput)
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column->WidthRequest = width_auto;
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// FIXME-TABLE: Increase minimum size during init frame to avoid biasing auto-fitting widgets
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@@ -908,7 +927,7 @@ void ImGui::TableUpdateLayout(ImGuiTable* table)
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table->ColumnsGivenWidth = width_spacings + (table->CellPaddingX * 2.0f) * table->ColumnsEnabledCount;
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for (int column_n = 0; column_n < table->ColumnsCount; column_n++)
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{
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if (!(table->EnabledMaskByIndex & ((ImU64)1 << column_n)))
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if (!IM_BITARRAY_TESTBIT(table->EnabledMaskByIndex, column_n))
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continue;
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ImGuiTableColumn* column = &table->Columns[column_n];
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@@ -935,7 +954,7 @@ void ImGui::TableUpdateLayout(ImGuiTable* table)
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if (width_remaining_for_stretched_columns >= 1.0f && !(table->Flags & ImGuiTableFlags_PreciseWidths))
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for (int order_n = table->ColumnsCount - 1; stretch_sum_weights > 0.0f && width_remaining_for_stretched_columns >= 1.0f && order_n >= 0; order_n--)
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{
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if (!(table->EnabledMaskByDisplayOrder & ((ImU64)1 << order_n)))
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if (!IM_BITARRAY_TESTBIT(table->EnabledMaskByDisplayOrder, order_n))
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continue;
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ImGuiTableColumn* column = &table->Columns[table->DisplayOrderToIndex[order_n]];
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if (!(column->Flags & ImGuiTableColumnFlags_WidthStretch))
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@@ -966,8 +985,7 @@ void ImGui::TableUpdateLayout(ImGuiTable* table)
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float offset_x = ((table->FreezeColumnsCount > 0) ? table->OuterRect.Min.x : work_rect.Min.x) + table->OuterPaddingX - table->CellSpacingX1;
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ImRect host_clip_rect = table->InnerClipRect;
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//host_clip_rect.Max.x += table->CellPaddingX + table->CellSpacingX2;
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table->VisibleMaskByIndex = 0x00;
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table->RequestOutputMaskByIndex = 0x00;
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ImBitArrayClearAllBits(table->VisibleMaskByIndex, table->ColumnsCount);
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for (int order_n = 0; order_n < table->ColumnsCount; order_n++)
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{
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const int column_n = table->DisplayOrderToIndex[order_n];
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@@ -984,7 +1002,7 @@ void ImGui::TableUpdateLayout(ImGuiTable* table)
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// Clear status flags
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column->Flags &= ~ImGuiTableColumnFlags_StatusMask_;
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if ((table->EnabledMaskByDisplayOrder & ((ImU64)1 << order_n)) == 0)
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if (!IM_BITARRAY_TESTBIT(table->EnabledMaskByDisplayOrder, order_n))
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{
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// Hidden column: clear a few fields and we are done with it for the remainder of the function.
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// We set a zero-width clip rect but set Min.y/Max.y properly to not interfere with the clipper.
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@@ -1037,12 +1055,10 @@ void ImGui::TableUpdateLayout(ImGuiTable* table)
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column->IsVisibleY = true; // (column->ClipRect.Max.y > column->ClipRect.Min.y);
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const bool is_visible = column->IsVisibleX; //&& column->IsVisibleY;
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if (is_visible)
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table->VisibleMaskByIndex |= ((ImU64)1 << column_n);
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ImBitArraySetBit(table->VisibleMaskByIndex, column_n);
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// Mark column as requesting output from user. Note that fixed + non-resizable sets are auto-fitting at all times and therefore always request output.
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column->IsRequestOutput = is_visible || column->AutoFitQueue != 0 || column->CannotSkipItemsQueue != 0;
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if (column->IsRequestOutput)
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table->RequestOutputMaskByIndex |= ((ImU64)1 << column_n);
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// Mark column as SkipItems (ignoring all items/layout)
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column->IsSkipItems = !column->IsEnabled || table->HostSkipItems;
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@@ -1128,12 +1144,12 @@ void ImGui::TableUpdateLayout(ImGuiTable* table)
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EndPopup();
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}
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// [Part 13] Sanitize and build sort specs before we have a change to use them for display.
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// [Part 12] Sanitize and build sort specs before we have a change to use them for display.
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// This path will only be exercised when sort specs are modified before header rows (e.g. init or visibility change)
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if (table->IsSortSpecsDirty && (table->Flags & ImGuiTableFlags_Sortable))
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TableSortSpecsBuild(table);
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// [Part 14] Setup inner window decoration size (for scrolling / nav tracking to properly take account of frozen rows/columns)
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// [Part 13] Setup inner window decoration size (for scrolling / nav tracking to properly take account of frozen rows/columns)
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if (table->FreezeColumnsRequest > 0)
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table->InnerWindow->DecoInnerSizeX1 = table->Columns[table->DisplayOrderToIndex[table->FreezeColumnsRequest - 1]].MaxX - table->OuterRect.Min.x;
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if (table->FreezeRowsRequest > 0)
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@@ -1169,7 +1185,7 @@ void ImGui::TableUpdateBorders(ImGuiTable* table)
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for (int order_n = 0; order_n < table->ColumnsCount; order_n++)
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{
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if (!(table->EnabledMaskByDisplayOrder & ((ImU64)1 << order_n)))
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if (!IM_BITARRAY_TESTBIT(table->EnabledMaskByDisplayOrder, order_n))
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continue;
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const int column_n = table->DisplayOrderToIndex[order_n];
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@@ -1305,7 +1321,7 @@ void ImGui::EndTable()
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float auto_fit_width_for_stretched = 0.0f;
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float auto_fit_width_for_stretched_min = 0.0f;
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for (int column_n = 0; column_n < table->ColumnsCount; column_n++)
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if (table->EnabledMaskByIndex & ((ImU64)1 << column_n))
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if (IM_BITARRAY_TESTBIT(table->EnabledMaskByIndex, column_n))
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{
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ImGuiTableColumn* column = &table->Columns[column_n];
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float column_width_request = ((column->Flags & ImGuiTableColumnFlags_WidthFixed) && !(column->Flags & ImGuiTableColumnFlags_NoResize)) ? column->WidthRequest : TableGetColumnWidthAuto(table, column);
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@@ -1345,8 +1361,10 @@ void ImGui::EndTable()
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}
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// Pop from id stack
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IM_ASSERT_USER_ERROR(inner_window->IDStack.back() == table->ID + table->InstanceCurrent, "Mismatching PushID/PopID!");
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IM_ASSERT_USER_ERROR(inner_window->IDStack.back() == table_instance->TableInstanceID, "Mismatching PushID/PopID!");
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IM_ASSERT_USER_ERROR(outer_window->DC.ItemWidthStack.Size >= temp_data->HostBackupItemWidthStackSize, "Too many PopItemWidth!");
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if (table->InstanceCurrent > 0)
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PopID();
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PopID();
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// Restore window data that we modified
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@@ -1616,11 +1634,11 @@ ImRect ImGui::TableGetCellBgRect(const ImGuiTable* table, int column_n)
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}
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// Return the resizing ID for the right-side of the given column.
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ImGuiID ImGui::TableGetColumnResizeID(const ImGuiTable* table, int column_n, int instance_no)
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ImGuiID ImGui::TableGetColumnResizeID(ImGuiTable* table, int column_n, int instance_no)
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{
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IM_ASSERT(column_n >= 0 && column_n < table->ColumnsCount);
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ImGuiID id = table->ID + 1 + (instance_no * table->ColumnsCount) + column_n;
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return id;
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ImGuiID instance_id = TableGetInstanceID(table, instance_no);
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return instance_id + 1 + column_n; // FIXME: #6140: still not ideal
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}
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// Return -1 when table is not hovered. return columns_count if the unused space at the right of visible columns is hovered.
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@@ -1651,7 +1669,7 @@ void ImGui::TableSetBgColor(ImGuiTableBgTarget target, ImU32 color, int column_n
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return;
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if (column_n == -1)
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column_n = table->CurrentColumn;
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if ((table->VisibleMaskByIndex & ((ImU64)1 << column_n)) == 0)
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if (!IM_BITARRAY_TESTBIT(table->VisibleMaskByIndex, column_n))
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return;
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if (table->RowCellDataCurrent < 0 || table->RowCellData[table->RowCellDataCurrent].Column != column_n)
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table->RowCellDataCurrent++;
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@@ -1926,7 +1944,7 @@ bool ImGui::TableSetColumnIndex(int column_n)
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// Return whether the column is visible. User may choose to skip submitting items based on this return value,
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// however they shouldn't skip submitting for columns that may have the tallest contribution to row height.
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return (table->RequestOutputMaskByIndex & ((ImU64)1 << column_n)) != 0;
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return table->Columns[column_n].IsRequestOutput;
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}
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// [Public] Append into the next column, wrap and create a new row when already on last column
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@@ -1951,8 +1969,7 @@ bool ImGui::TableNextColumn()
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// Return whether the column is visible. User may choose to skip submitting items based on this return value,
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// however they shouldn't skip submitting for columns that may have the tallest contribution to row height.
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int column_n = table->CurrentColumn;
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return (table->RequestOutputMaskByIndex & ((ImU64)1 << column_n)) != 0;
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return table->Columns[table->CurrentColumn].IsRequestOutput;
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}
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@@ -2292,7 +2309,7 @@ void ImGui::TableSetupDrawChannels(ImGuiTable* table)
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const int freeze_row_multiplier = (table->FreezeRowsCount > 0) ? 2 : 1;
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const int channels_for_row = (table->Flags & ImGuiTableFlags_NoClip) ? 1 : table->ColumnsEnabledCount;
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const int channels_for_bg = 1 + 1 * freeze_row_multiplier;
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const int channels_for_dummy = (table->ColumnsEnabledCount < table->ColumnsCount || table->VisibleMaskByIndex != table->EnabledMaskByIndex) ? +1 : 0;
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const int channels_for_dummy = (table->ColumnsEnabledCount < table->ColumnsCount || (memcmp(table->VisibleMaskByIndex, table->EnabledMaskByIndex, ImBitArrayGetStorageSizeInBytes(table->ColumnsCount)) != 0)) ? +1 : 0;
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const int channels_total = channels_for_bg + (channels_for_row * freeze_row_multiplier) + channels_for_dummy;
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table->DrawSplitter->Split(table->InnerWindow->DrawList, channels_total);
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table->DummyDrawChannel = (ImGuiTableDrawChannelIdx)((channels_for_dummy > 0) ? channels_total - 1 : -1);
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@@ -2366,19 +2383,26 @@ void ImGui::TableMergeDrawChannels(ImGuiTable* table)
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// Track which groups we are going to attempt to merge, and which channels goes into each group.
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struct MergeGroup
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{
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ImRect ClipRect;
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int ChannelsCount;
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ImBitArray<IMGUI_TABLE_MAX_DRAW_CHANNELS> ChannelsMask;
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MergeGroup() { ChannelsCount = 0; }
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ImRect ClipRect;
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int ChannelsCount;
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ImBitArrayPtr ChannelsMask;
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};
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int merge_group_mask = 0x00;
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MergeGroup merge_groups[4];
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MergeGroup merge_groups[4] = {};
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// Use a reusable temp buffer for the merge masks as they are dynamically sized.
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const int max_draw_channels = (4 + table->ColumnsCount * 2);
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const int size_for_masks_bitarrays_one = (int)ImBitArrayGetStorageSizeInBytes(max_draw_channels);
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g.TempBuffer.reserve(size_for_masks_bitarrays_one * 5);
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memset(g.TempBuffer.Data, 0, size_for_masks_bitarrays_one * 5);
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for (int n = 0; n < IM_ARRAYSIZE(merge_groups); n++)
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merge_groups[n].ChannelsMask = (ImBitArrayPtr)(void*)(g.TempBuffer.Data + (size_for_masks_bitarrays_one * n));
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ImBitArrayPtr remaining_mask = (ImBitArrayPtr)(void*)(g.TempBuffer.Data + (size_for_masks_bitarrays_one * 4));
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// 1. Scan channels and take note of those which can be merged
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for (int column_n = 0; column_n < table->ColumnsCount; column_n++)
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{
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if ((table->VisibleMaskByIndex & ((ImU64)1 << column_n)) == 0)
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if (!IM_BITARRAY_TESTBIT(table->VisibleMaskByIndex, column_n))
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continue;
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ImGuiTableColumn* column = &table->Columns[column_n];
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@@ -2410,11 +2434,11 @@ void ImGui::TableMergeDrawChannels(ImGuiTable* table)
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}
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const int merge_group_n = (has_freeze_h && column_n < table->FreezeColumnsCount ? 0 : 1) + (has_freeze_v && merge_group_sub_n == 0 ? 0 : 2);
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IM_ASSERT(channel_no < IMGUI_TABLE_MAX_DRAW_CHANNELS);
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IM_ASSERT(channel_no < max_draw_channels);
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MergeGroup* merge_group = &merge_groups[merge_group_n];
|
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if (merge_group->ChannelsCount == 0)
|
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merge_group->ClipRect = ImRect(+FLT_MAX, +FLT_MAX, -FLT_MAX, -FLT_MAX);
|
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merge_group->ChannelsMask.SetBit(channel_no);
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ImBitArraySetBit(merge_group->ChannelsMask, channel_no);
|
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merge_group->ChannelsCount++;
|
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merge_group->ClipRect.Add(src_channel->_CmdBuffer[0].ClipRect);
|
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merge_group_mask |= (1 << merge_group_n);
|
||||
@@ -2450,9 +2474,8 @@ void ImGui::TableMergeDrawChannels(ImGuiTable* table)
|
||||
const int LEADING_DRAW_CHANNELS = 2;
|
||||
g.DrawChannelsTempMergeBuffer.resize(splitter->_Count - LEADING_DRAW_CHANNELS); // Use shared temporary storage so the allocation gets amortized
|
||||
ImDrawChannel* dst_tmp = g.DrawChannelsTempMergeBuffer.Data;
|
||||
ImBitArray<IMGUI_TABLE_MAX_DRAW_CHANNELS> remaining_mask; // We need 132-bit of storage
|
||||
remaining_mask.SetBitRange(LEADING_DRAW_CHANNELS, splitter->_Count);
|
||||
remaining_mask.ClearBit(table->Bg2DrawChannelUnfrozen);
|
||||
ImBitArraySetBitRange(remaining_mask, LEADING_DRAW_CHANNELS, splitter->_Count);
|
||||
ImBitArrayClearBit(remaining_mask, table->Bg2DrawChannelUnfrozen);
|
||||
IM_ASSERT(has_freeze_v == false || table->Bg2DrawChannelUnfrozen != TABLE_DRAW_CHANNEL_BG2_FROZEN);
|
||||
int remaining_count = splitter->_Count - (has_freeze_v ? LEADING_DRAW_CHANNELS + 1 : LEADING_DRAW_CHANNELS);
|
||||
//ImRect host_rect = (table->InnerWindow == table->OuterWindow) ? table->InnerClipRect : table->HostClipRect;
|
||||
@@ -2485,14 +2508,14 @@ void ImGui::TableMergeDrawChannels(ImGuiTable* table)
|
||||
GetOverlayDrawList()->AddLine(merge_group->ClipRect.Max, merge_clip_rect.Max, IM_COL32(255, 100, 0, 200));
|
||||
#endif
|
||||
remaining_count -= merge_group->ChannelsCount;
|
||||
for (int n = 0; n < IM_ARRAYSIZE(remaining_mask.Storage); n++)
|
||||
remaining_mask.Storage[n] &= ~merge_group->ChannelsMask.Storage[n];
|
||||
for (int n = 0; n < (size_for_masks_bitarrays_one >> 2); n++)
|
||||
remaining_mask[n] &= ~merge_group->ChannelsMask[n];
|
||||
for (int n = 0; n < splitter->_Count && merge_channels_count != 0; n++)
|
||||
{
|
||||
// Copy + overwrite new clip rect
|
||||
if (!merge_group->ChannelsMask.TestBit(n))
|
||||
if (!IM_BITARRAY_TESTBIT(merge_group->ChannelsMask, n))
|
||||
continue;
|
||||
merge_group->ChannelsMask.ClearBit(n);
|
||||
IM_BITARRAY_CLEARBIT(merge_group->ChannelsMask, n);
|
||||
merge_channels_count--;
|
||||
|
||||
ImDrawChannel* channel = &splitter->_Channels[n];
|
||||
@@ -2510,7 +2533,7 @@ void ImGui::TableMergeDrawChannels(ImGuiTable* table)
|
||||
// Append unmergeable channels that we didn't reorder at the end of the list
|
||||
for (int n = 0; n < splitter->_Count && remaining_count != 0; n++)
|
||||
{
|
||||
if (!remaining_mask.TestBit(n))
|
||||
if (!IM_BITARRAY_TESTBIT(remaining_mask, n))
|
||||
continue;
|
||||
ImDrawChannel* channel = &splitter->_Channels[n];
|
||||
memcpy(dst_tmp++, channel, sizeof(ImDrawChannel));
|
||||
@@ -2542,7 +2565,7 @@ void ImGui::TableDrawBorders(ImGuiTable* table)
|
||||
{
|
||||
for (int order_n = 0; order_n < table->ColumnsCount; order_n++)
|
||||
{
|
||||
if (!(table->EnabledMaskByDisplayOrder & ((ImU64)1 << order_n)))
|
||||
if (!IM_BITARRAY_TESTBIT(table->EnabledMaskByDisplayOrder, order_n))
|
||||
continue;
|
||||
|
||||
const int column_n = table->DisplayOrderToIndex[order_n];
|
||||
@@ -2870,10 +2893,9 @@ void ImGui::TableHeadersRow()
|
||||
continue;
|
||||
|
||||
// Push an id to allow unnamed labels (generally accidental, but let's behave nicely with them)
|
||||
// - in your own code you may omit the PushID/PopID all-together, provided you know they won't collide
|
||||
// - table->InstanceCurrent is only >0 when we use multiple BeginTable/EndTable calls with same identifier.
|
||||
// In your own code you may omit the PushID/PopID all-together, provided you know they won't collide.
|
||||
const char* name = (TableGetColumnFlags(column_n) & ImGuiTableColumnFlags_NoHeaderLabel) ? "" : TableGetColumnName(column_n);
|
||||
PushID(table->InstanceCurrent * table->ColumnsCount + column_n);
|
||||
PushID(column_n);
|
||||
TableHeader(name);
|
||||
PopID();
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user