mirror of
https://github.com/wolfpld/tracy.git
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Update imgui to 1.61.
This commit is contained in:
+82
-79
@@ -1,4 +1,4 @@
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// dear imgui, v1.60
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// dear imgui, v1.61
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// (internals)
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// You may use this file to debug, understand or extend ImGui features but we don't provide any guarantee of forward compatibility!
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@@ -13,6 +13,7 @@
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#endif
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#include <stdio.h> // FILE*
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#include <stdlib.h> // NULL, malloc, free, qsort, atoi, atof
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#include <math.h> // sqrtf, fabsf, fmodf, powf, floorf, ceilf, cosf, sinf
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#include <limits.h> // INT_MIN, INT_MAX
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@@ -82,7 +83,7 @@ extern IMGUI_API ImGuiContext* GImGui; // Current implicit ImGui context pointe
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#define IM_PI 3.14159265358979323846f
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#ifdef _WIN32
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#define IM_NEWLINE "\r\n" // Play it nice with Windows users (2018: Notepad _still_ doesn't display files properly when they use Unix-style carriage returns)
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#define IM_NEWLINE "\r\n" // Play it nice with Windows users (2018/05 news: Microsoft announced that Notepad will finally display Unix-style carriage returns!)
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#else
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#define IM_NEWLINE "\n"
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#endif
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@@ -96,9 +97,10 @@ IMGUI_API int ImTextCountUtf8BytesFromStr(const ImWchar* in_text, cons
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// Helpers: Misc
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IMGUI_API ImU32 ImHash(const void* data, int data_size, ImU32 seed = 0); // Pass data_size==0 for zero-terminated strings
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IMGUI_API void* ImFileLoadToMemory(const char* filename, const char* file_open_mode, int* out_file_size = NULL, int padding_bytes = 0);
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IMGUI_API void* ImFileLoadToMemory(const char* filename, const char* file_open_mode, size_t* out_file_size = NULL, int padding_bytes = 0);
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IMGUI_API FILE* ImFileOpen(const char* filename, const char* file_open_mode);
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static inline bool ImCharIsSpace(unsigned int c) { return c == ' ' || c == '\t' || c == 0x3000; }
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static inline bool ImCharIsBlankA(char c) { return c == ' ' || c == '\t'; }
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static inline bool ImCharIsBlankW(unsigned int c) { return c == ' ' || c == '\t' || c == 0x3000; }
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static inline bool ImIsPowerOfTwo(int v) { return v != 0 && (v & (v - 1)) == 0; }
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static inline int ImUpperPowerOfTwo(int v) { v--; v |= v >> 1; v |= v >> 2; v |= v >> 4; v |= v >> 8; v |= v >> 16; v++; return v; }
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@@ -117,11 +119,17 @@ IMGUI_API const char* ImStrchrRange(const char* str_begin, const char* str_end
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IMGUI_API int ImStrlenW(const ImWchar* str);
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IMGUI_API const ImWchar*ImStrbolW(const ImWchar* buf_mid_line, const ImWchar* buf_begin); // Find beginning-of-line
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IMGUI_API const char* ImStristr(const char* haystack, const char* haystack_end, const char* needle, const char* needle_end);
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IMGUI_API void ImStrTrimBlanks(char* str);
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IMGUI_API int ImFormatString(char* buf, size_t buf_size, const char* fmt, ...) IM_FMTARGS(3);
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IMGUI_API int ImFormatStringV(char* buf, size_t buf_size, const char* fmt, va_list args) IM_FMTLIST(3);
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IMGUI_API const char* ImParseFormatFindStart(const char* format);
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IMGUI_API const char* ImParseFormatFindEnd(const char* format);
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IMGUI_API const char* ImParseFormatTrimDecorations(const char* format, char* buf, int buf_size);
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IMGUI_API int ImParseFormatPrecision(const char* format, int default_value);
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// Helpers: Math
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// We are keeping those not leaking to the user by default, in the case the user has implicit cast operators between ImVec2 and its own types (when IM_VEC2_CLASS_EXTRA is defined)
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// Helpers: ImVec2/ImVec4 operators
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// We are keeping those disabled by default so they don't leak in user space, to allow user enabling implicit cast operators between ImVec2 and their own types (using IM_VEC2_CLASS_EXTRA etc.)
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// We unfortunately don't have a unary- operator for ImVec2 because this would needs to be defined inside the class itself.
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#ifdef IMGUI_DEFINE_MATH_OPERATORS
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static inline ImVec2 operator*(const ImVec2& lhs, const float rhs) { return ImVec2(lhs.x*rhs, lhs.y*rhs); }
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static inline ImVec2 operator/(const ImVec2& lhs, const float rhs) { return ImVec2(lhs.x/rhs, lhs.y/rhs); }
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@@ -138,26 +146,40 @@ static inline ImVec4 operator-(const ImVec4& lhs, const ImVec4& rhs)
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static inline ImVec4 operator*(const ImVec4& lhs, const ImVec4& rhs) { return ImVec4(lhs.x*rhs.x, lhs.y*rhs.y, lhs.z*rhs.z, lhs.w*rhs.w); }
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#endif
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static inline int ImMin(int lhs, int rhs) { return lhs < rhs ? lhs : rhs; }
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static inline int ImMax(int lhs, int rhs) { return lhs >= rhs ? lhs : rhs; }
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static inline float ImMin(float lhs, float rhs) { return lhs < rhs ? lhs : rhs; }
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static inline float ImMax(float lhs, float rhs) { return lhs >= rhs ? lhs : rhs; }
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// Helpers: Maths
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// - Wrapper for standard libs functions. (Note that imgui_demo.cpp does _not_ use them to keep the code easy to copy)
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#ifndef IMGUI_DISABLE_MATH_FUNCTIONS
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static inline float ImFabs(float x) { return fabsf(x); }
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static inline float ImSqrt(float x) { return sqrtf(x); }
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static inline float ImPow(float x, float y) { return powf(x, y); }
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static inline double ImPow(double x, double y) { return pow(x, y); }
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static inline float ImFmod(float x, float y) { return fmodf(x, y); }
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static inline double ImFmod(double x, double y) { return fmod(x, y); }
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static inline float ImCos(float x) { return cosf(x); }
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static inline float ImSin(float x) { return sinf(x); }
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static inline float ImAcos(float x) { return acosf(x); }
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static inline float ImAtan2(float y, float x) { return atan2f(y, x); }
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static inline double ImAtof(const char* s) { return atof(s); }
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static inline float ImFloorStd(float x) { return floorf(x); } // we already uses our own ImFloor() { return (float)(int)v } internally so the standard one wrapper is named differently (it's used by stb_truetype)
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static inline float ImCeil(float x) { return ceilf(x); }
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#endif
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// - ImMin/ImMax/ImClamp/ImLerp/ImSwap are used by widgets which support for variety of types: signed/unsigned int/long long float/double, using templates here but we could also redefine them 6 times
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template<typename T> static inline T ImMin(T lhs, T rhs) { return lhs < rhs ? lhs : rhs; }
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template<typename T> static inline T ImMax(T lhs, T rhs) { return lhs >= rhs ? lhs : rhs; }
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template<typename T> static inline T ImClamp(T v, T mn, T mx) { return (v < mn) ? mn : (v > mx) ? mx : v; }
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template<typename T> static inline T ImLerp(T a, T b, float t) { return (T)(a + (b - a) * t); }
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template<typename T> static inline void ImSwap(T& a, T& b) { T tmp = a; a = b; b = tmp; }
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// - Misc maths helpers
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static inline ImVec2 ImMin(const ImVec2& lhs, const ImVec2& rhs) { return ImVec2(lhs.x < rhs.x ? lhs.x : rhs.x, lhs.y < rhs.y ? lhs.y : rhs.y); }
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static inline ImVec2 ImMax(const ImVec2& lhs, const ImVec2& rhs) { return ImVec2(lhs.x >= rhs.x ? lhs.x : rhs.x, lhs.y >= rhs.y ? lhs.y : rhs.y); }
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static inline int ImClamp(int v, int mn, int mx) { return (v < mn) ? mn : (v > mx) ? mx : v; }
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static inline float ImClamp(float v, float mn, float mx) { return (v < mn) ? mn : (v > mx) ? mx : v; }
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static inline ImVec2 ImClamp(const ImVec2& f, const ImVec2& mn, ImVec2 mx) { return ImVec2(ImClamp(f.x,mn.x,mx.x), ImClamp(f.y,mn.y,mx.y)); }
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static inline float ImSaturate(float f) { return (f < 0.0f) ? 0.0f : (f > 1.0f) ? 1.0f : f; }
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static inline void ImSwap(int& a, int& b) { int tmp = a; a = b; b = tmp; }
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static inline void ImSwap(float& a, float& b) { float tmp = a; a = b; b = tmp; }
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static inline int ImLerp(int a, int b, float t) { return (int)(a + (b - a) * t); }
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static inline float ImLerp(float a, float b, float t) { return a + (b - a) * t; }
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static inline ImVec2 ImClamp(const ImVec2& v, const ImVec2& mn, ImVec2 mx) { return ImVec2((v.x < mn.x) ? mn.x : (v.x > mx.x) ? mx.x : v.x, (v.y < mn.y) ? mn.y : (v.y > mx.y) ? mx.y : v.y); }
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static inline ImVec2 ImLerp(const ImVec2& a, const ImVec2& b, float t) { return ImVec2(a.x + (b.x - a.x) * t, a.y + (b.y - a.y) * t); }
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static inline ImVec2 ImLerp(const ImVec2& a, const ImVec2& b, const ImVec2& t) { return ImVec2(a.x + (b.x - a.x) * t.x, a.y + (b.y - a.y) * t.y); }
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static inline ImVec4 ImLerp(const ImVec4& a, const ImVec4& b, float t) { return ImVec4(a.x + (b.x - a.x) * t, a.y + (b.y - a.y) * t, a.z + (b.z - a.z) * t, a.w + (b.w - a.w) * t); }
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static inline float ImSaturate(float f) { return (f < 0.0f) ? 0.0f : (f > 1.0f) ? 1.0f : f; }
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static inline float ImLengthSqr(const ImVec2& lhs) { return lhs.x*lhs.x + lhs.y*lhs.y; }
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static inline float ImLengthSqr(const ImVec4& lhs) { return lhs.x*lhs.x + lhs.y*lhs.y + lhs.z*lhs.z + lhs.w*lhs.w; }
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static inline float ImInvLength(const ImVec2& lhs, float fail_value) { float d = lhs.x*lhs.x + lhs.y*lhs.y; if (d > 0.0f) return 1.0f / sqrtf(d); return fail_value; }
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static inline float ImInvLength(const ImVec2& lhs, float fail_value) { float d = lhs.x*lhs.x + lhs.y*lhs.y; if (d > 0.0f) return 1.0f / ImSqrt(d); return fail_value; }
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static inline float ImFloor(float f) { return (float)(int)f; }
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static inline ImVec2 ImFloor(const ImVec2& v) { return ImVec2((float)(int)v.x, (float)(int)v.y); }
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static inline float ImDot(const ImVec2& a, const ImVec2& b) { return a.x * b.x + a.y * b.y; }
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@@ -244,14 +266,6 @@ enum ImGuiPlotType
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ImGuiPlotType_Histogram
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};
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enum ImGuiDataType
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{
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ImGuiDataType_Int,
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ImGuiDataType_Float,
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ImGuiDataType_Double,
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ImGuiDataType_COUNT
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};
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enum ImGuiInputSource
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{
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ImGuiInputSource_None = 0,
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@@ -322,11 +336,10 @@ struct IMGUI_API ImRect
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void Add(const ImRect& r) { if (Min.x > r.Min.x) Min.x = r.Min.x; if (Min.y > r.Min.y) Min.y = r.Min.y; if (Max.x < r.Max.x) Max.x = r.Max.x; if (Max.y < r.Max.y) Max.y = r.Max.y; }
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void Expand(const float amount) { Min.x -= amount; Min.y -= amount; Max.x += amount; Max.y += amount; }
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void Expand(const ImVec2& amount) { Min.x -= amount.x; Min.y -= amount.y; Max.x += amount.x; Max.y += amount.y; }
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void Translate(const ImVec2& v) { Min.x += v.x; Min.y += v.y; Max.x += v.x; Max.y += v.y; }
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void Translate(const ImVec2& d) { Min.x += d.x; Min.y += d.y; Max.x += d.x; Max.y += d.y; }
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void ClipWith(const ImRect& r) { Min = ImMax(Min, r.Min); Max = ImMin(Max, r.Max); } // Simple version, may lead to an inverted rectangle, which is fine for Contains/Overlaps test but not for display.
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void ClipWithFull(const ImRect& r) { Min = ImClamp(Min, r.Min, r.Max); Max = ImClamp(Max, r.Min, r.Max); } // Full version, ensure both points are fully clipped.
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void Floor() { Min.x = (float)(int)Min.x; Min.y = (float)(int)Min.y; Max.x = (float)(int)Max.x; Max.y = (float)(int)Max.y; }
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void FixInverted() { if (Min.x > Max.x) ImSwap(Min.x, Max.x); if (Min.y > Max.y) ImSwap(Min.y, Max.y); }
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bool IsInverted() const { return Min.x > Max.x || Min.y > Max.y; }
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};
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@@ -415,9 +428,9 @@ struct ImGuiSettingsHandler
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{
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const char* TypeName; // Short description stored in .ini file. Disallowed characters: '[' ']'
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ImGuiID TypeHash; // == ImHash(TypeName, 0, 0)
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void* (*ReadOpenFn)(ImGuiContext* ctx, ImGuiSettingsHandler* handler, const char* name);
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void (*ReadLineFn)(ImGuiContext* ctx, ImGuiSettingsHandler* handler, void* entry, const char* line);
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void (*WriteAllFn)(ImGuiContext* ctx, ImGuiSettingsHandler* handler, ImGuiTextBuffer* out_buf);
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void* (*ReadOpenFn)(ImGuiContext* ctx, ImGuiSettingsHandler* handler, const char* name); // Read: Called when entering into a new ini entry e.g. "[Window][Name]"
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void (*ReadLineFn)(ImGuiContext* ctx, ImGuiSettingsHandler* handler, void* entry, const char* line); // Read: Called for every line of text within an ini entry
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void (*WriteAllFn)(ImGuiContext* ctx, ImGuiSettingsHandler* handler, ImGuiTextBuffer* out_buf); // Write: Output every entries into 'out_buf'
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void* UserData;
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ImGuiSettingsHandler() { memset(this, 0, sizeof(*this)); }
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@@ -529,10 +542,11 @@ struct ImGuiNextWindowData
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ImVec2 SizeVal;
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ImVec2 ContentSizeVal;
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bool CollapsedVal;
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ImRect SizeConstraintRect; // Valid if 'SetNextWindowSizeConstraint' is true
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ImRect SizeConstraintRect;
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ImGuiSizeCallback SizeCallback;
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void* SizeCallbackUserData;
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float BgAlphaVal;
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ImVec2 MenuBarOffsetMinVal; // This is not exposed publicly, so we don't clear it.
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ImGuiNextWindowData()
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{
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@@ -544,6 +558,7 @@ struct ImGuiNextWindowData
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SizeCallback = NULL;
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SizeCallbackUserData = NULL;
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BgAlphaVal = FLT_MAX;
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MenuBarOffsetMinVal = ImVec2(0.0f, 0.0f);
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}
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void Clear()
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@@ -662,37 +677,36 @@ struct ImGuiContext
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ImGuiID ScalarAsInputTextId; // Temporary text input when CTRL+clicking on a slider, etc.
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ImGuiColorEditFlags ColorEditOptions; // Store user options for color edit widgets
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ImVec4 ColorPickerRef;
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float DragCurrentValue; // Currently dragged value, always float, not rounded by end-user precision settings
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ImVec2 DragLastMouseDelta;
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bool DragCurrentAccumDirty;
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float DragCurrentAccum; // Accumulator for dragging modification. Always high-precision, not rounded by end-user precision settings
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float DragSpeedDefaultRatio; // If speed == 0.0f, uses (max-min) * DragSpeedDefaultRatio
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float DragSpeedScaleSlow;
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float DragSpeedScaleFast;
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ImVec2 ScrollbarClickDeltaToGrabCenter; // Distance between mouse and center of grab box, normalized in parent space. Use storage?
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int TooltipOverrideCount;
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ImVector<char> PrivateClipboard; // If no custom clipboard handler is defined
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ImVec2 OsImePosRequest, OsImePosSet; // Cursor position request & last passed to the OS Input Method Editor
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ImVec2 PlatformImePos, PlatformImeLastPos; // Cursor position request & last passed to the OS Input Method Editor
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// Settings
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bool SettingsLoaded;
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float SettingsDirtyTimer; // Save .ini Settings on disk when time reaches zero
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ImVector<ImGuiWindowSettings> SettingsWindows; // .ini settings for ImGuiWindow
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float SettingsDirtyTimer; // Save .ini Settings to memory when time reaches zero
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ImGuiTextBuffer SettingsIniData; // In memory .ini settings
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ImVector<ImGuiSettingsHandler> SettingsHandlers; // List of .ini settings handlers
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ImVector<ImGuiWindowSettings> SettingsWindows; // ImGuiWindow .ini settings entries (parsed from the last loaded .ini file and maintained on saving)
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// Logging
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bool LogEnabled;
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FILE* LogFile; // If != NULL log to stdout/ file
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ImGuiTextBuffer* LogClipboard; // Else log to clipboard. This is pointer so our GImGui static constructor doesn't call heap allocators.
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ImGuiTextBuffer LogClipboard; // Accumulation buffer when log to clipboard. This is pointer so our GImGui static constructor doesn't call heap allocators.
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int LogStartDepth;
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int LogAutoExpandMaxDepth;
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// Misc
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float FramerateSecPerFrame[120]; // calculate estimate of framerate for user
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float FramerateSecPerFrame[120]; // Calculate estimate of framerate for user over the last 2 seconds.
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int FramerateSecPerFrameIdx;
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float FramerateSecPerFrameAccum;
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int WantCaptureMouseNextFrame; // explicit capture via CaptureInputs() sets those flags
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int WantCaptureMouseNextFrame; // Explicit capture via CaptureKeyboardFromApp()/CaptureMouseFromApp() sets those flags
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int WantCaptureKeyboardNextFrame;
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int WantTextInputNextFrame;
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char TempBuffer[1024*3+1]; // temporary text buffer
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char TempBuffer[1024*3+1]; // Temporary text buffer
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ImGuiContext(ImFontAtlas* shared_font_atlas) : OverlayDrawList(NULL)
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{
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@@ -767,21 +781,18 @@ struct ImGuiContext
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ScalarAsInputTextId = 0;
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ColorEditOptions = ImGuiColorEditFlags__OptionsDefault;
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DragCurrentValue = 0.0f;
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DragLastMouseDelta = ImVec2(0.0f, 0.0f);
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DragCurrentAccumDirty = false;
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DragCurrentAccum = 0.0f;
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DragSpeedDefaultRatio = 1.0f / 100.0f;
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DragSpeedScaleSlow = 1.0f / 100.0f;
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DragSpeedScaleFast = 10.0f;
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ScrollbarClickDeltaToGrabCenter = ImVec2(0.0f, 0.0f);
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TooltipOverrideCount = 0;
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OsImePosRequest = OsImePosSet = ImVec2(-1.0f, -1.0f);
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PlatformImePos = PlatformImeLastPos = ImVec2(FLT_MAX, FLT_MAX);
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SettingsLoaded = false;
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SettingsDirtyTimer = 0.0f;
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LogEnabled = false;
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LogFile = NULL;
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LogClipboard = NULL;
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LogStartDepth = 0;
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LogAutoExpandMaxDepth = 2;
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@@ -832,7 +843,7 @@ struct IMGUI_API ImGuiDrawContext
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int NavLayerActiveMask; // Which layer have been written to (result from previous frame)
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int NavLayerActiveMaskNext; // Which layer have been written to (buffer for current frame)
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bool MenuBarAppending; // FIXME: Remove this
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float MenuBarOffsetX;
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ImVec2 MenuBarOffset; // MenuBarOffset.x is sort of equivalent of a per-layer CursorPos.x, saved/restored as we switch to the menu bar. The only situation when MenuBarOffset.y is > 0 if when (SafeAreaPadding.y > FramePadding.y), often used on TVs.
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ImVector<ImGuiWindow*> ChildWindows;
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ImGuiStorage* StateStorage;
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ImGuiLayoutType LayoutType;
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@@ -870,7 +881,7 @@ struct IMGUI_API ImGuiDrawContext
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NavLayerCurrent = 0;
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NavLayerCurrentMask = 1 << 0;
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MenuBarAppending = false;
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MenuBarOffsetX = 0.0f;
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MenuBarOffset = ImVec2(0.0f, 0.0f);
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StateStorage = NULL;
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LayoutType = ParentLayoutType = ImGuiLayoutType_Vertical;
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ItemWidth = 0.0f;
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@@ -891,14 +902,12 @@ struct IMGUI_API ImGuiWindow
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char* Name;
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ImGuiID ID; // == ImHash(Name)
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ImGuiWindowFlags Flags; // See enum ImGuiWindowFlags_
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ImVec2 PosFloat;
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ImVec2 Pos; // Position rounded-up to nearest pixel
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ImVec2 Pos; // Position (always rounded-up to nearest pixel)
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ImVec2 Size; // Current size (==SizeFull or collapsed title bar size)
|
||||
ImVec2 SizeFull; // Size when non collapsed
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||||
ImVec2 SizeFullAtLastBegin; // Copy of SizeFull at the end of Begin. This is the reference value we'll use on the next frame to decide if we need scrollbars.
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ImVec2 SizeContents; // Size of contents (== extents reach of the drawing cursor) from previous frame. Include decoration, window title, border, menu, etc.
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ImVec2 SizeContentsExplicit; // Size of contents explicitly set by the user via SetNextWindowContentSize()
|
||||
ImRect ContentsRegionRect; // Maximum visible content position in window coordinates. ~~ (SizeContentsExplicit ? SizeContentsExplicit : Size - ScrollbarSizes) - CursorStartPos, per axis
|
||||
ImVec2 WindowPadding; // Window padding at the time of begin.
|
||||
float WindowRounding; // Window rounding at the time of begin.
|
||||
float WindowBorderSize; // Window border size at the time of begin.
|
||||
@@ -907,8 +916,8 @@ struct IMGUI_API ImGuiWindow
|
||||
ImVec2 Scroll;
|
||||
ImVec2 ScrollTarget; // target scroll position. stored as cursor position with scrolling canceled out, so the highest point is always 0.0f. (FLT_MAX for no change)
|
||||
ImVec2 ScrollTargetCenterRatio; // 0.0f = scroll so that target position is at top, 0.5f = scroll so that target position is centered
|
||||
ImVec2 ScrollbarSizes; // Size taken by scrollbars on each axis
|
||||
bool ScrollbarX, ScrollbarY;
|
||||
ImVec2 ScrollbarSizes;
|
||||
bool Active; // Set to true on Begin(), unless Collapsed
|
||||
bool WasActive;
|
||||
bool WriteAccessed; // Set to true when any widget access the current window
|
||||
@@ -926,24 +935,27 @@ struct IMGUI_API ImGuiWindow
|
||||
int AutoFitChildAxises;
|
||||
ImGuiDir AutoPosLastDirection;
|
||||
int HiddenFrames;
|
||||
ImGuiCond SetWindowPosAllowFlags; // store condition flags for next SetWindowPos() call.
|
||||
ImGuiCond SetWindowSizeAllowFlags; // store condition flags for next SetWindowSize() call.
|
||||
ImGuiCond SetWindowCollapsedAllowFlags; // store condition flags for next SetWindowCollapsed() call.
|
||||
ImGuiCond SetWindowPosAllowFlags; // store acceptable condition flags for SetNextWindowPos() use.
|
||||
ImGuiCond SetWindowSizeAllowFlags; // store acceptable condition flags for SetNextWindowSize() use.
|
||||
ImGuiCond SetWindowCollapsedAllowFlags; // store acceptable condition flags for SetNextWindowCollapsed() use.
|
||||
ImVec2 SetWindowPosVal; // store window position when using a non-zero Pivot (position set needs to be processed when we know the window size)
|
||||
ImVec2 SetWindowPosPivot; // store window pivot for positioning. ImVec2(0,0) when positioning from top-left corner; ImVec2(0.5f,0.5f) for centering; ImVec2(1,1) for bottom right.
|
||||
|
||||
ImGuiDrawContext DC; // Temporary per-window data, reset at the beginning of the frame
|
||||
ImVector<ImGuiID> IDStack; // ID stack. ID are hashes seeded with the value at the top of the stack
|
||||
ImRect ClipRect; // = DrawList->clip_rect_stack.back(). Scissoring / clipping rectangle. x1, y1, x2, y2.
|
||||
ImRect WindowRectClipped; // = WindowRect just after setup in Begin(). == window->Rect() for root window.
|
||||
ImRect InnerRect, InnerClipRect;
|
||||
ImRect ClipRect; // Current clipping rectangle. = DrawList->clip_rect_stack.back(). Scissoring / clipping rectangle. x1, y1, x2, y2.
|
||||
ImRect OuterRectClipped; // = WindowRect just after setup in Begin(). == window->Rect() for root window.
|
||||
ImRect InnerMainRect, InnerClipRect;
|
||||
ImRect ContentsRegionRect; // FIXME: This is currently confusing/misleading. Maximum visible content position ~~ Pos + (SizeContentsExplicit ? SizeContentsExplicit : Size - ScrollbarSizes) - CursorStartPos, per axis
|
||||
int LastFrameActive;
|
||||
float ItemWidthDefault;
|
||||
ImGuiMenuColumns MenuColumns; // Simplified columns storage for menu items
|
||||
ImGuiStorage StateStorage;
|
||||
ImVector<ImGuiColumnsSet> ColumnsStorage;
|
||||
float FontWindowScale; // Scale multiplier per-window
|
||||
ImDrawList* DrawList;
|
||||
float FontWindowScale; // User scale multiplier per-window
|
||||
|
||||
ImDrawList* DrawList; // == &DrawListInst (for backward compatibility reason with code using imgui_internal.h we keep this a pointer)
|
||||
ImDrawList DrawListInst;
|
||||
ImGuiWindow* ParentWindow; // If we are a child _or_ popup window, this is pointing to our parent. Otherwise NULL.
|
||||
ImGuiWindow* RootWindow; // Point to ourself or first ancestor that is not a child window.
|
||||
ImGuiWindow* RootWindowForTitleBarHighlight; // Point to ourself or first ancestor which will display TitleBgActive color when this window is active.
|
||||
@@ -977,7 +989,7 @@ public:
|
||||
float CalcFontSize() const { return GImGui->FontBaseSize * FontWindowScale; }
|
||||
float TitleBarHeight() const { return (Flags & ImGuiWindowFlags_NoTitleBar) ? 0.0f : CalcFontSize() + GImGui->Style.FramePadding.y * 2.0f; }
|
||||
ImRect TitleBarRect() const { return ImRect(Pos, ImVec2(Pos.x + SizeFull.x, Pos.y + TitleBarHeight())); }
|
||||
float MenuBarHeight() const { return (Flags & ImGuiWindowFlags_MenuBar) ? CalcFontSize() + GImGui->Style.FramePadding.y * 2.0f : 0.0f; }
|
||||
float MenuBarHeight() const { return (Flags & ImGuiWindowFlags_MenuBar) ? DC.MenuBarOffset.y + CalcFontSize() + GImGui->Style.FramePadding.y * 2.0f : 0.0f; }
|
||||
ImRect MenuBarRect() const { float y1 = Pos.y + TitleBarHeight(); return ImRect(Pos.x, y1, Pos.x + SizeFull.x, y1 + MenuBarHeight()); }
|
||||
};
|
||||
|
||||
@@ -1020,6 +1032,7 @@ namespace ImGui
|
||||
IMGUI_API void NewFrameUpdateHoveredWindowAndCaptureFlags();
|
||||
|
||||
IMGUI_API void MarkIniSettingsDirty();
|
||||
IMGUI_API void MarkIniSettingsDirty(ImGuiWindow* window);
|
||||
IMGUI_API ImGuiSettingsHandler* FindSettingsHandler(const char* type_name);
|
||||
IMGUI_API ImGuiWindowSettings* FindWindowSettings(ImGuiID id);
|
||||
|
||||
@@ -1052,6 +1065,7 @@ namespace ImGui
|
||||
IMGUI_API bool IsPopupOpen(ImGuiID id);
|
||||
IMGUI_API bool BeginPopupEx(ImGuiID id, ImGuiWindowFlags extra_flags);
|
||||
IMGUI_API void BeginTooltipEx(ImGuiWindowFlags extra_flags, bool override_previous_tooltip = true);
|
||||
IMGUI_API ImGuiWindow* GetFrontMostPopupModal();
|
||||
|
||||
IMGUI_API void NavInitWindow(ImGuiWindow* window, bool force_reinit);
|
||||
IMGUI_API void NavMoveRequestCancel();
|
||||
@@ -1093,19 +1107,11 @@ namespace ImGui
|
||||
IMGUI_API bool ButtonEx(const char* label, const ImVec2& size_arg = ImVec2(0,0), ImGuiButtonFlags flags = 0);
|
||||
IMGUI_API bool CloseButton(ImGuiID id, const ImVec2& pos, float radius);
|
||||
|
||||
IMGUI_API bool SliderBehavior(const ImRect& frame_bb, ImGuiID id, float* v, float v_min, float v_max, float power, int decimal_precision, ImGuiSliderFlags flags = 0);
|
||||
IMGUI_API bool SliderFloatN(const char* label, float* v, int components, float v_min, float v_max, const char* display_format, float power);
|
||||
IMGUI_API bool SliderIntN(const char* label, int* v, int components, int v_min, int v_max, const char* display_format);
|
||||
|
||||
IMGUI_API bool DragBehavior(const ImRect& frame_bb, ImGuiID id, float* v, float v_speed, float v_min, float v_max, int decimal_precision, float power);
|
||||
IMGUI_API bool DragFloatN(const char* label, float* v, int components, float v_speed, float v_min, float v_max, const char* display_format, float power);
|
||||
IMGUI_API bool DragIntN(const char* label, int* v, int components, float v_speed, int v_min, int v_max, const char* display_format);
|
||||
IMGUI_API bool DragBehavior(ImGuiID id, ImGuiDataType data_type, void* v, float v_speed, const void* v_min, const void* v_max, const char* format, float power);
|
||||
IMGUI_API bool SliderBehavior(const ImRect& bb, ImGuiID id, ImGuiDataType data_type, void* v, const void* v_min, const void* v_max, const char* format, float power, ImGuiSliderFlags flags = 0);
|
||||
|
||||
IMGUI_API bool InputTextEx(const char* label, char* buf, int buf_size, const ImVec2& size_arg, ImGuiInputTextFlags flags, ImGuiTextEditCallback callback = NULL, void* user_data = NULL);
|
||||
IMGUI_API bool InputFloatN(const char* label, float* v, int components, int decimal_precision, ImGuiInputTextFlags extra_flags);
|
||||
IMGUI_API bool InputIntN(const char* label, int* v, int components, ImGuiInputTextFlags extra_flags);
|
||||
IMGUI_API bool InputScalarEx(const char* label, ImGuiDataType data_type, void* data_ptr, void* step_ptr, void* step_fast_ptr, const char* scalar_format, ImGuiInputTextFlags extra_flags);
|
||||
IMGUI_API bool InputScalarAsWidgetReplacement(const ImRect& aabb, const char* label, ImGuiDataType data_type, void* data_ptr, ImGuiID id, int decimal_precision);
|
||||
IMGUI_API bool InputScalarAsWidgetReplacement(const ImRect& bb, ImGuiID id, const char* label, ImGuiDataType data_type, void* data_ptr, const char* format);
|
||||
|
||||
IMGUI_API void ColorTooltip(const char* text, const float* col, ImGuiColorEditFlags flags);
|
||||
IMGUI_API void ColorEditOptionsPopup(const float* col, ImGuiColorEditFlags flags);
|
||||
@@ -1116,9 +1122,6 @@ namespace ImGui
|
||||
|
||||
IMGUI_API void PlotEx(ImGuiPlotType plot_type, const char* label, float (*values_getter)(void* data, int idx), void* data, int values_count, int values_offset, const char* overlay_text, float scale_min, float scale_max, ImVec2 graph_size);
|
||||
|
||||
IMGUI_API int ParseFormatPrecision(const char* fmt, int default_value);
|
||||
IMGUI_API float RoundScalar(float value, int decimal_precision);
|
||||
|
||||
// Shade functions (write over already created vertices)
|
||||
IMGUI_API void ShadeVertsLinearColorGradientKeepAlpha(ImDrawVert* vert_start, ImDrawVert* vert_end, ImVec2 gradient_p0, ImVec2 gradient_p1, ImU32 col0, ImU32 col1);
|
||||
IMGUI_API void ShadeVertsLinearAlphaGradientForLeftToRightText(ImDrawVert* vert_start, ImDrawVert* vert_end, float gradient_p0_x, float gradient_p1_x);
|
||||
|
||||
Reference in New Issue
Block a user