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Push locks draw lists to DrawThread().
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@@ -260,7 +260,7 @@ void TimelineItemThread::HeaderExtraContents( const TimelineContext& ctx, int of
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bool TimelineItemThread::DrawContents( const TimelineContext& ctx, int& offset )
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{
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m_view.DrawThread( ctx, *m_thread, m_draw, m_ctxDraw, m_samplesDraw, offset, m_depth, m_hasCtxSwitch, m_hasSamples );
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m_view.DrawThread( ctx, *m_thread, m_draw, m_ctxDraw, m_samplesDraw, m_lockDraw, offset, m_depth, m_hasCtxSwitch, m_hasSamples );
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if( m_depth == 0 && !m_hasMessages )
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{
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auto& crash = m_worker.GetCrashEvent();
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