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Construct queue items directly in queue memory.
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+23
-4
@@ -14,13 +14,24 @@ class ScopedZone
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{
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public:
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ScopedZone( const SourceLocation* srcloc )
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: m_id( Profiler::ZoneBegin( QueueZoneBegin { Profiler::GetTime(), (uint64_t)srcloc, GetThreadHandle() } ) )
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: m_id( Profiler::GetNewId() )
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{
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auto item = Profiler::StartItem();
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item->hdr.type = QueueType::ZoneBegin;
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item->hdr.id = m_id;
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item->zoneBegin.time = Profiler::GetTime();
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item->zoneBegin.srcloc = (uint64_t)srcloc;
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item->zoneBegin.thread = GetThreadHandle();
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Profiler::FinishItem();
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}
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~ScopedZone()
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{
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Profiler::ZoneEnd( m_id, QueueZoneEnd { Profiler::GetTime() } );
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auto item = Profiler::StartItem();
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item->hdr.type = QueueType::ZoneEnd;
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item->hdr.id = m_id;
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item->zoneEnd.time = Profiler::GetTime();
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Profiler::FinishItem();
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}
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void Text( const char* txt, size_t size )
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@@ -28,12 +39,20 @@ public:
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auto ptr = new char[size+1];
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memcpy( ptr, txt, size );
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ptr[size] = '\0';
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Profiler::ZoneText( m_id, QueueZoneText { (uint64_t)ptr } );
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auto item = Profiler::StartItem();
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item->hdr.type = QueueType::ZoneText;
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item->hdr.id = m_id;
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item->zoneText.text = (uint64_t)ptr;
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Profiler::FinishItem();
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}
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void Name( const char* name )
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{
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Profiler::ZoneName( m_id, QueueZoneName { (uint64_t)name } );
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auto item = Profiler::StartItem();
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item->hdr.type = QueueType::ZoneName;
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item->hdr.id = m_id;
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item->zoneName.name = (uint64_t)name;
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Profiler::FinishItem();
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}
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private:
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