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Migrate drawing CPU threads to the new timeline item system.
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#ifndef __TRACYTIMELINEITEMTHREAD_HPP__
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#define __TRACYTIMELINEITEMTHREAD_HPP__
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#include "TracyEvent.hpp"
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#include "TracyTimelineItem.hpp"
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namespace tracy
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{
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class TimelineItemThread final : public TimelineItem
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{
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public:
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TimelineItemThread( View& view, Worker& worker, const ThreadData* plot );
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protected:
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uint32_t HeaderColor() const override;
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uint32_t HeaderColorInactive() const override;
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uint32_t HeaderLineColor() const override;
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const char* HeaderLabel() const override;
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int64_t RangeBegin() const override;
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int64_t RangeEnd() const override;
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void HeaderTooltip( const char* label ) const override;
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void HeaderExtraContents( int offset, const ImVec2& wpos, float labelWidth, double pxns, bool hover ) override;
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bool DrawContents( double pxns, int& offset, const ImVec2& wpos, bool hover, float yMin, float yMax ) override;
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void DrawOverlay( const ImVec2& ul, const ImVec2& dr ) override;
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bool IsEmpty() const override;
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private:
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const ThreadData* m_thread;
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bool m_ghost;
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};
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}
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#endif
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