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Load custom mip chain for zigzags.
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@@ -11,7 +11,7 @@ void* MakeTexture( bool zigzag = false );
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void FreeTexture( void* tex, void(*runOnMainThread)(const std::function<void()>&, bool) );
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void UpdateTexture( void* tex, const char* data, int w, int h );
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void UpdateTextureRGBA( void* tex, void* data, int w, int h );
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void MakeMipMaps( void* tex );
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void UpdateTextureRGBAMips( void* tex, void** data, int* w, int* h, size_t mips );
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}
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