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Implement callstack tree of memory allocations.
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@@ -90,6 +90,9 @@ private:
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template<class T>
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void ListMemData( T ptr, T end, std::function<void(T&)> DrawAddress, const char* id = nullptr );
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std::vector<CallstackFrameTree> GetCallstackFrameTree( const MemData& mem ) const;
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void DrawFrameTreeLevel( std::vector<CallstackFrameTree>& tree ) const;
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void DrawInfoWindow();
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void DrawZoneInfoWindow();
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void DrawGpuInfoWindow();
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