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Change resize logic such that TimelineItem instances "don't chase" each other anymore.
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@@ -47,10 +47,8 @@ protected:
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private:
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void AdjustThreadHeight( bool firstFrame, int oldOffset, int& offset );
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float AdjustThreadPosition( float wy, int& offset );
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int m_height;
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int m_offset;
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protected:
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View& m_view;
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