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Calculate per-thread source location counts.
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@@ -205,6 +205,7 @@ private:
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int64_t nonReentrantMin = std::numeric_limits<int64_t>::max();
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int64_t nonReentrantMax = std::numeric_limits<int64_t>::min();
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int64_t nonReentrantTotal = 0;
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unordered_flat_map<uint16_t, uint64_t> threadCnt;
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};
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struct GpuSourceLocationZones
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