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Add GPU name transfer macros.
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@@ -5,6 +5,7 @@
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#define TracyD3D12Context(device, queue) nullptr
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#define TracyD3D12Destroy(ctx)
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#define TracyD3D12ContextName(ctx, name, size)
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#define TracyD3D12NewFrame(ctx)
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@@ -192,6 +193,22 @@ namespace tracy
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m_queue->Signal(m_payloadFence.Get(), ++m_activePayload);
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}
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void Name( const char* name, uint16_t len )
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{
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auto ptr = (char*)tracy_malloc( len );
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memcpy( ptr, name, len );
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auto item = Profiler::QueueSerial();
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MemWrite( &item->hdr.type, QueueType::GpuContextName );
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MemWrite( &item->gpuContextNameFat.context, m_context );
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MemWrite( &item->gpuContextNameFat.ptr, (uint64_t)ptr );
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MemWrite( &item->gpuContextNameFat.size, len );
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#ifdef TRACY_ON_DEMAND
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GetProfiler().DeferItem( *item );
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#endif
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Profiler::QueueSerialFinish();
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}
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void Collect()
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{
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ZoneScopedC(Color::Red4);
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@@ -454,6 +471,7 @@ using TracyD3D12Ctx = tracy::D3D12QueueCtx*;
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#define TracyD3D12Context(device, queue) tracy::CreateD3D12Context(device, queue);
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#define TracyD3D12Destroy(ctx) tracy::DestroyD3D12Context(ctx);
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#define TracyD3D12ContextName(ctx, name, size) ctx->Name(name, size);
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#define TracyD3D12NewFrame(ctx) ctx->NewFrame();
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