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Don't wait for lock to be announced before processing events.
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@@ -149,7 +149,6 @@ private:
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std::unordered_set<uint64_t> m_pendingSourceLocation;
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std::unordered_map<uint64_t, Event*> m_pendingCustomStrings;
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std::unordered_map<uint64_t, uint32_t> m_threadMap;
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std::unordered_map<uint64_t, std::vector<LockEvent*>> m_pendingLocks;
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Slab<EventSize*1024*1024> m_slab;
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