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Use short ptr for GPU zone data.
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@@ -405,8 +405,8 @@ struct ThreadData
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struct GpuCtxThreadData
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{
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Vector<GpuEvent*> timeline;
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Vector<GpuEvent*> stack;
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Vector<short_ptr<GpuEvent>> timeline;
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Vector<short_ptr<GpuEvent>> stack;
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};
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struct GpuCtxData
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