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"Find Zone" feature
- Simple text search with some limiting options - Grouping by threads - Easy access to "Zone Info" from search results
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@@ -134,6 +134,8 @@ private:
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const char* ShortenNamespace( const char* name ) const;
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void DrawHelpMarker( const char* desc ) const;
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void DrawTextContrast( ImDrawList* draw, const ImVec2& pos, uint32_t color, const char* text );
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void DrawImpl();
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@@ -148,6 +150,7 @@ private:
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void DrawPlotPoint( const ImVec2& wpos, float x, float y, int offset, uint32_t color, bool hover, bool hasPrev, double val, double prev, bool merged );
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void DrawOptions();
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void DrawMessages();
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void DrawFindZone();
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void DrawInfoWindow();
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void DrawZoneInfoWindow();
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@@ -171,6 +174,9 @@ private:
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const ZoneEvent* GetZoneParent( const ZoneEvent& zone ) const;
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const GpuEvent* GetZoneParent( const GpuEvent& zone ) const;
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void FindZones();
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void FindZones( const Vector<ZoneEvent*> &events, Vector<ZoneEvent*> &out, const int maxdepth = 0 );
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void Write( FileWrite& f );
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void WriteTimeline( FileWrite& f, const Vector<ZoneEvent*>& vec );
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void WriteTimeline( FileWrite& f, const Vector<GpuEvent*>& vec );
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@@ -276,6 +282,14 @@ private:
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Namespace m_namespace;
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Animation m_zoomAnim;
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struct {
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bool show;
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std::vector<std::unique_ptr<ThreadData>> result;
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char pattern[1024] = { "" };
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int maxZonesPerThread = 1000;
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int maxDepth = 10;
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} m_findZone;
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bool m_terminate;
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};
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