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Add top-down call stack memory tree.
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@@ -120,7 +120,8 @@ private:
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void ListMemData( T ptr, T end, std::function<void(T&)> DrawAddress, const char* id = nullptr );
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flat_hash_map<uint32_t, PathData, nohash<uint32_t>> GetCallstackPaths( const MemData& mem ) const;
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std::vector<CallstackFrameTree> GetCallstackFrameTree( const MemData& mem ) const;
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std::vector<CallstackFrameTree> GetCallstackFrameTreeBottomUp( const MemData& mem ) const;
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std::vector<CallstackFrameTree> GetCallstackFrameTreeTopDown( const MemData& mem ) const;
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void DrawFrameTreeLevel( std::vector<CallstackFrameTree>& tree, int& idx );
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void DrawInfoWindow();
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