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Start extracting timeline height control logic.
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#include "imgui.h"
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#include "TracyTimelineController.hpp"
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namespace tracy
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{
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TimelineController::TimelineController()
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: m_height( 0 )
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, m_offset( 0 )
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, m_scroll( 0 )
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{
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}
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void TimelineController::End( float offset )
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{
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const auto scrollPos = ImGui::GetScrollY();
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if( scrollPos == 0 && m_scroll != 0 )
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{
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m_height = 0;
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}
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else
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{
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if( offset > m_height ) m_height = offset;
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}
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m_scroll = scrollPos;
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}
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}
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