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Store thread id of GPU events.
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@@ -131,6 +131,7 @@ struct GpuEvent
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int64_t gpuStart;
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int64_t gpuEnd;
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int32_t srcloc;
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uint16_t thread;
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// This must be last. All above is read/saved as-is.
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Vector<GpuEvent*> child;
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