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Pack frame identifiers in ghost zones.
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@@ -245,6 +245,8 @@ private:
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Vector<Vector<short_ptr<GpuEvent>>> gpuChildren;
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#ifndef TRACY_NO_STATISTICS
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Vector<Vector<GhostZone>> ghostChildren;
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Vector<CallstackFrameId> ghostFrames;
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unordered_flat_map<uint64_t, uint32_t> ghostFramesMap;
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#endif
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Vector<Vector<short_ptr<ZoneEvent>>> zoneVectorCache;
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