mirror of
https://github.com/wolfpld/tracy.git
synced 2025-03-20 07:40:02 +08:00
Move all GLFW code to a separate class.
This commit is contained in:
+32
-149
@@ -4,16 +4,12 @@
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#include <chrono>
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#include <inttypes.h>
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#include <imgui.h>
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#include "imgui/imgui_impl_glfw.h"
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#include "imgui/imgui_impl_opengl3.h"
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#include "imgui/imgui_impl_opengl3_loader.h"
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#include <mutex>
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#include <stdint.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string>
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#include <unordered_map>
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#include <GLFW/glfw3.h>
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#include <memory>
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#include <sys/stat.h>
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#include <locale.h>
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@@ -54,38 +50,16 @@
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#include "icon.hpp"
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#include "Backend.hpp"
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#include "ConnectionHistory.hpp"
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#include "Filters.hpp"
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#include "Fonts.hpp"
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#include "HttpRequest.hpp"
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#include "NativeWindow.hpp"
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#include "ImGuiContext.hpp"
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#include "ResolvService.hpp"
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#include "RunQueue.hpp"
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#include "WindowPosition.hpp"
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static void glfw_error_callback(int error, const char* description)
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{
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fprintf(stderr, "Error %d: %s\n", error, description);
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}
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GLFWwindow* s_glfwWindow = nullptr;
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static bool s_customTitle = false;
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static void SetWindowTitleCallback( const char* title )
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{
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assert( s_glfwWindow );
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char tmp[1024];
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sprintf( tmp, "%s - Tracy Profiler %i.%i.%i", title, tracy::Version::Major, tracy::Version::Minor, tracy::Version::Patch );
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glfwSetWindowTitle( s_glfwWindow, tmp );
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s_customTitle = true;
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}
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static void DrawContents();
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static void WindowRefreshCallback( GLFWwindow* window )
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{
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DrawContents();
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}
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struct ClientData
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{
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int64_t time;
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@@ -123,6 +97,23 @@ static uint8_t* iconPx;
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static int iconX, iconY;
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static void* iconTex;
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static int iconTexSz;
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static Backend* bptr;
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static bool s_customTitle = false;
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static void SetWindowTitleCallback( const char* title )
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{
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char tmp[1024];
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sprintf( tmp, "%s - Tracy Profiler %i.%i.%i", title, tracy::Version::Major, tracy::Version::Minor, tracy::Version::Patch );
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bptr->SetTitle( tmp );
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s_customTitle = true;
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}
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static void* GetMainWindowNative()
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{
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return bptr->GetNativeWindow();
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}
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static void DrawContents();
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void RunOnMainThread( std::function<void()> cb, bool forceDelay = false )
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{
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@@ -204,7 +195,6 @@ int main( int argc, char** argv )
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}
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}
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WindowPosition winPos;
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ConnectionHistory connHistory;
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Filters filters;
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@@ -223,61 +213,24 @@ int main( int argc, char** argv )
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} );
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} );
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// Setup window
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glfwSetErrorCallback(glfw_error_callback);
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if( !glfwInit() ) return 1;
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#ifdef DISPLAY_SERVER_WAYLAND
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glfwWindowHint(GLFW_ALPHA_BITS, 0);
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#else
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glfwWindowHint(GLFW_VISIBLE, 0);
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#endif
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glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
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glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 2);
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glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
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#if __APPLE__
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glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);
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#endif
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GLFWwindow* window = glfwCreateWindow( winPos.w, winPos.h, title, NULL, NULL);
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if( !window ) return 1;
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iconPx = stbi_load_from_memory( (const stbi_uc*)Icon_data, Icon_size, &iconX, &iconY, nullptr, 4 );
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{
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GLFWimage icon;
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icon.width = iconX;
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icon.height = iconY;
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icon.pixels = iconPx;
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glfwSetWindowIcon( window, 1, &icon );
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}
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glfwSetWindowPos( window, winPos.x, winPos.y );
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#ifdef GLFW_MAXIMIZED
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if( winPos.maximize ) glfwMaximizeWindow( window );
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#endif
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s_glfwWindow = window;
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glfwMakeContextCurrent(window);
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glfwSwapInterval(1); // Enable vsync
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glfwSetWindowRefreshCallback( window, WindowRefreshCallback );
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ImGuiTracyContext imguiContext;
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Backend backend( title, DrawContents, &mainThreadTasks );
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backend.SetIcon( iconPx, iconX, iconY );
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bptr = &backend;
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#if 0
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#ifdef _WIN32
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typedef UINT(*GDFS)(void);
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GDFS getDpiForSystem = nullptr;
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HMODULE dll = GetModuleHandleW(L"user32.dll");
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if( dll != INVALID_HANDLE_VALUE ) getDpiForSystem = (GDFS)GetProcAddress(dll, "GetDpiForSystem");
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if( getDpiForSystem ) dpiScale = getDpiForSystem() / 96.f;
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#elif defined __linux__
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# if GLFW_VERSION_MAJOR > 3 || ( GLFW_VERSION_MAJOR == 3 && GLFW_VERSION_MINOR >= 3 )
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auto monitor = glfwGetWindowMonitor( window );
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if( !monitor ) monitor = glfwGetPrimaryMonitor();
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if( monitor )
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{
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float x, y;
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glfwGetMonitorContentScale( monitor, &x, &y );
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dpiScale = x;
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}
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# endif
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#endif
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#endif
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dpiScale = backend.GetDpiScale();
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const auto envDpiScale = getenv( "TRACY_DPI_SCALE" );
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if( envDpiScale )
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{
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@@ -285,17 +238,6 @@ int main( int argc, char** argv )
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if( cnv != 0 ) dpiScale = cnv;
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}
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// Setup ImGui binding
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IMGUI_CHECKVERSION();
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ImGui::CreateContext();
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ImGuiIO& io = ImGui::GetIO();
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std::string iniFileName = tracy::GetSavePath( "imgui.ini" );
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io.IniFilename = iniFileName.c_str();
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io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard | ImGuiConfigFlags_DockingEnable;
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ImGui_ImplGlfw_InitForOpenGL( window, true );
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ImGui_ImplOpenGL3_Init( "#version 150" );
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iconTex = tracy::MakeTexture();
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SetupDPIScale( dpiScale, s_fixedWidth, s_bigFont, s_smallFont );
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@@ -313,57 +255,21 @@ int main( int argc, char** argv )
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NFD_Init();
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#endif
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glfwShowWindow( window );
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// Main loop
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while (!glfwWindowShouldClose(window))
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{
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glfwPollEvents();
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if( glfwGetWindowAttrib( window, GLFW_ICONIFIED ) )
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{
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std::this_thread::sleep_for( std::chrono::milliseconds( 50 ) );
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continue;
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}
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DrawContents();
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if( !glfwGetWindowAttrib( window, GLFW_FOCUSED ) )
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{
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std::this_thread::sleep_for( std::chrono::milliseconds( 50 ) );
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}
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mainThreadTasks.Run();
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}
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backend.Show();
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backend.Run();
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if( loadThread.joinable() ) loadThread.join();
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if( updateThread.joinable() ) updateThread.join();
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if( updateNotesThread.joinable() ) updateNotesThread.join();
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view.reset();
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#ifdef GLFW_MAXIMIZED
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uint32_t maximized = glfwGetWindowAttrib( window, GLFW_MAXIMIZED );
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if( maximized ) glfwRestoreWindow( window );
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#else
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uint32_t maximized = 0;
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#endif
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winPos.maximize = maximized;
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glfwGetWindowPos( window, &winPos.x, &winPos.y );
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glfwGetWindowSize( window, &winPos.w, &winPos.h );
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tracy::FreeTexture( iconTex, RunOnMainThread );
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// Cleanup
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ImGui_ImplOpenGL3_Shutdown();
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ImGui_ImplGlfw_Shutdown();
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ImGui::DestroyContext();
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glfwDestroyWindow(window);
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free( iconPx );
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#ifndef TRACY_NO_FILESELECTOR
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NFD_Quit();
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#endif
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glfwTerminate();
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free( iconPx );
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return 0;
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}
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@@ -374,13 +280,8 @@ static void DrawContents()
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static uint16_t reconnectPort;
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static bool showFilter = false;
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const ImVec4 clear_color = ImColor( 114, 144, 154 );
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int display_w, display_h;
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glfwGetFramebufferSize(s_glfwWindow, &display_w, &display_h);
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ImGui_ImplOpenGL3_NewFrame();
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ImGui_ImplGlfw_NewFrame();
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bptr->NewFrame( display_w, display_h );
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ImGui::NewFrame();
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tracy::MouseFrame();
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@@ -391,7 +292,7 @@ static void DrawContents()
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if( s_customTitle )
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{
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s_customTitle = false;
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glfwSetWindowTitle( s_glfwWindow, title );
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bptr->SetTitle( title );
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}
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const auto time = std::chrono::duration_cast<std::chrono::milliseconds>( std::chrono::system_clock::now().time_since_epoch() ).count();
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@@ -964,23 +865,5 @@ static void DrawContents()
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ImGui::EndPopup();
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}
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// Rendering
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ImGui::Render();
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glViewport(0, 0, display_w, display_h);
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glClearColor(clear_color.x, clear_color.y, clear_color.z, clear_color.w);
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glClear(GL_COLOR_BUFFER_BIT);
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ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
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// Update and Render additional Platform Windows
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// (Platform functions may change the current OpenGL context, so we save/restore it to make it easier to paste this code elsewhere.
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// For this specific demo app we could also call glfwMakeContextCurrent(window) directly)
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if (ImGui::GetIO().ConfigFlags & ImGuiConfigFlags_ViewportsEnable)
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{
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GLFWwindow* backup_current_context = glfwGetCurrentContext();
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ImGui::UpdatePlatformWindows();
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ImGui::RenderPlatformWindowsDefault();
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glfwMakeContextCurrent(backup_current_context);
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}
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glfwSwapBuffers(s_glfwWindow);
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bptr->EndFrame();
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}
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