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Don't animate threads on first frame.

This commit is contained in:
Bartosz Taudul
2020-04-12 23:41:18 +02:00
parent a074d18dfa
commit b8647f968a
2 changed files with 17 additions and 5 deletions
+3
View File
@@ -288,6 +288,8 @@ private:
return it->second;
}
void AdjustThreadHeight( View::VisData& vis, int oldOffset, int& offset );
Worker m_worker;
std::string m_filename;
bool m_staticView;
@@ -419,6 +421,7 @@ private:
UserData m_userData;
bool m_reconnectRequested = false;
bool m_firstFrame = true;
struct FindZone {
enum : uint64_t { Unselected = std::numeric_limits<uint64_t>::max() - 1 };