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Don't animate threads on first frame.
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@@ -288,6 +288,8 @@ private:
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return it->second;
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}
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void AdjustThreadHeight( View::VisData& vis, int oldOffset, int& offset );
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Worker m_worker;
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std::string m_filename;
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bool m_staticView;
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@@ -419,6 +421,7 @@ private:
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UserData m_userData;
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bool m_reconnectRequested = false;
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bool m_firstFrame = true;
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struct FindZone {
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enum : uint64_t { Unselected = std::numeric_limits<uint64_t>::max() - 1 };
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