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Handle GPU timer overflows with heuristics.
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@@ -617,6 +617,9 @@ struct GpuCtxData
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int64_t calibratedGpuTime;
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int64_t calibratedCpuTime;
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double calibrationMod;
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int64_t lastGpuTime;
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uint64_t overflow;
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uint32_t overflowMul;
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StringIdx name;
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unordered_flat_map<uint64_t, GpuCtxThreadData> threadData;
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short_ptr<GpuEvent> query[64*1024];
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