mirror of
https://github.com/wolfpld/tracy.git
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Update imgui to 1.68.
This commit is contained in:
+231
-139
@@ -1,4 +1,4 @@
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// dear imgui, v1.67
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// dear imgui, v1.68
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// (widgets code)
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/*
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@@ -56,7 +56,9 @@ Index of this file:
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#pragma clang diagnostic ignored "-Wfloat-equal" // warning : comparing floating point with == or != is unsafe // storing and comparing against same constants (typically 0.0f) is ok.
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#pragma clang diagnostic ignored "-Wformat-nonliteral" // warning : format string is not a string literal // passing non-literal to vsnformat(). yes, user passing incorrect format strings can crash the code.
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#pragma clang diagnostic ignored "-Wsign-conversion" // warning : implicit conversion changes signedness //
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#if __has_warning("-Wzero-as-null-pointer-constant")
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#pragma clang diagnostic ignored "-Wzero-as-null-pointer-constant" // warning : zero as null pointer constant // some standard header variations use #define NULL 0
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#endif
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#if __has_warning("-Wdouble-promotion")
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#pragma clang diagnostic ignored "-Wdouble-promotion" // warning: implicit conversion from 'float' to 'double' when passing argument to function // using printf() is a misery with this as C++ va_arg ellipsis changes float to double.
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#endif
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@@ -505,6 +507,8 @@ bool ImGui::ButtonBehavior(const ImRect& bb, ImGuiID id, bool* out_hovered, bool
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bool held = false;
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if (g.ActiveId == id)
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{
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if (pressed)
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g.ActiveIdHasBeenPressed = true;
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if (g.ActiveIdSource == ImGuiInputSource_Mouse)
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{
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if (g.ActiveIdIsJustActivated)
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@@ -575,6 +579,7 @@ bool ImGui::ButtonEx(const char* label, const ImVec2& size_arg, ImGuiButtonFlags
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//if (pressed && !(flags & ImGuiButtonFlags_DontClosePopups) && (window->Flags & ImGuiWindowFlags_Popup))
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// CloseCurrentPopup();
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IMGUI_TEST_ENGINE_ITEM_INFO(id, label, window->DC.LastItemStatusFlags);
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return pressed;
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}
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@@ -672,7 +677,7 @@ bool ImGui::CloseButton(ImGuiID id, const ImVec2& pos, float radius)
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// Render
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ImVec2 center = bb.GetCenter();
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if (hovered)
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window->DrawList->AddCircleFilled(center, ImMax(2.0f, radius), GetColorU32((held && hovered) ? ImGuiCol_ButtonActive : ImGuiCol_ButtonHovered), 9);
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window->DrawList->AddCircleFilled(center, ImMax(2.0f, radius), GetColorU32(held ? ImGuiCol_ButtonActive : ImGuiCol_ButtonHovered), 9);
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float cross_extent = (radius * 0.7071f) - 1.0f;
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ImU32 cross_col = GetColorU32(ImGuiCol_Text);
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@@ -705,6 +710,13 @@ bool ImGui::CollapseButton(ImGuiID id, const ImVec2& pos)
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return pressed;
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}
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ImGuiID ImGui::GetScrollbarID(ImGuiLayoutType direction)
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{
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ImGuiContext& g = *GImGui;
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ImGuiWindow* window = g.CurrentWindow;
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return window->GetID((direction == ImGuiLayoutType_Horizontal) ? "#SCROLLX" : "#SCROLLY");
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}
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// Vertical/Horizontal scrollbar
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// The entire piece of code below is rather confusing because:
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// - We handle absolute seeking (when first clicking outside the grab) and relative manipulation (afterward or when clicking inside the grab)
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@@ -717,8 +729,8 @@ void ImGui::Scrollbar(ImGuiLayoutType direction)
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const bool horizontal = (direction == ImGuiLayoutType_Horizontal);
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const ImGuiStyle& style = g.Style;
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const ImGuiID id = window->GetID(horizontal ? "#SCROLLX" : "#SCROLLY");
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const ImGuiID id = GetScrollbarID(direction);
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// Render background
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bool other_scrollbar = (horizontal ? window->ScrollbarY : window->ScrollbarX);
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float other_scrollbar_size_w = other_scrollbar ? style.ScrollbarSize : 0.0f;
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@@ -729,9 +741,21 @@ void ImGui::Scrollbar(ImGuiLayoutType direction)
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: ImRect(window_rect.Max.x - style.ScrollbarSize, window->Pos.y + border_size, window_rect.Max.x - border_size, window_rect.Max.y - other_scrollbar_size_w - border_size);
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if (!horizontal)
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bb.Min.y += window->TitleBarHeight() + ((window->Flags & ImGuiWindowFlags_MenuBar) ? window->MenuBarHeight() : 0.0f);
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if (bb.GetWidth() <= 0.0f || bb.GetHeight() <= 0.0f)
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const float bb_height = bb.GetHeight();
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if (bb.GetWidth() <= 0.0f || bb_height <= 0.0f)
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return;
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// When we are too small, start hiding and disabling the grab (this reduce visual noise on very small window and facilitate using the resize grab)
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float alpha = 1.0f;
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if ((direction == ImGuiLayoutType_Vertical) && bb_height < g.FontSize + g.Style.FramePadding.y * 2.0f)
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{
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alpha = ImSaturate((bb_height - g.FontSize) / (g.Style.FramePadding.y * 2.0f));
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if (alpha <= 0.0f)
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return;
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}
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const bool allow_interaction = (alpha >= 1.0f);
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int window_rounding_corners;
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if (horizontal)
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window_rounding_corners = ImDrawCornerFlags_BotLeft | (other_scrollbar ? 0 : ImDrawCornerFlags_BotRight);
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@@ -762,7 +786,7 @@ void ImGui::Scrollbar(ImGuiLayoutType direction)
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float scroll_max = ImMax(1.0f, win_size_contents_v - win_size_avail_v);
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float scroll_ratio = ImSaturate(scroll_v / scroll_max);
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float grab_v_norm = scroll_ratio * (scrollbar_size_v - grab_h_pixels) / scrollbar_size_v;
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if (held && grab_h_norm < 1.0f)
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if (held && allow_interaction && grab_h_norm < 1.0f)
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{
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float scrollbar_pos_v = horizontal ? bb.Min.x : bb.Min.y;
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float mouse_pos_v = horizontal ? g.IO.MousePos.x : g.IO.MousePos.y;
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@@ -805,8 +829,8 @@ void ImGui::Scrollbar(ImGuiLayoutType direction)
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*click_delta_to_grab_center_v = clicked_v_norm - grab_v_norm - grab_h_norm*0.5f;
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}
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// Render
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const ImU32 grab_col = GetColorU32(held ? ImGuiCol_ScrollbarGrabActive : hovered ? ImGuiCol_ScrollbarGrabHovered : ImGuiCol_ScrollbarGrab);
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// Render grab
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const ImU32 grab_col = GetColorU32(held ? ImGuiCol_ScrollbarGrabActive : hovered ? ImGuiCol_ScrollbarGrabHovered : ImGuiCol_ScrollbarGrab, alpha);
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ImRect grab_rect;
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if (horizontal)
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grab_rect = ImRect(ImLerp(bb.Min.x, bb.Max.x, grab_v_norm), bb.Min.y, ImMin(ImLerp(bb.Min.x, bb.Max.x, grab_v_norm) + grab_h_pixels, window_rect.Max.x), bb.Max.y);
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@@ -890,19 +914,10 @@ bool ImGui::Checkbox(const char* label, bool* v)
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const ImGuiID id = window->GetID(label);
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const ImVec2 label_size = CalcTextSize(label, NULL, true);
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const ImRect check_bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(label_size.y + style.FramePadding.y*2, label_size.y + style.FramePadding.y*2)); // We want a square shape to we use Y twice
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ItemSize(check_bb, style.FramePadding.y);
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ImRect total_bb = check_bb;
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if (label_size.x > 0)
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SameLine(0, style.ItemInnerSpacing.x);
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const ImRect text_bb(window->DC.CursorPos + ImVec2(0,style.FramePadding.y), window->DC.CursorPos + ImVec2(0,style.FramePadding.y) + label_size);
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if (label_size.x > 0)
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{
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ItemSize(ImVec2(text_bb.GetWidth(), check_bb.GetHeight()), style.FramePadding.y);
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total_bb = ImRect(ImMin(check_bb.Min, text_bb.Min), ImMax(check_bb.Max, text_bb.Max));
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}
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const float square_sz = GetFrameHeight();
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const ImVec2 pos = window->DC.CursorPos;
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const ImRect total_bb(pos, pos + ImVec2(square_sz + (label_size.x > 0.0f ? style.ItemInnerSpacing.x + label_size.x : 0.0f), label_size.y + style.FramePadding.y * 2.0f));
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ItemSize(total_bb, style.FramePadding.y);
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if (!ItemAdd(total_bb, id))
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return false;
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@@ -914,19 +929,19 @@ bool ImGui::Checkbox(const char* label, bool* v)
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MarkItemEdited(id);
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}
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const ImRect check_bb(pos, pos + ImVec2(square_sz, square_sz));
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RenderNavHighlight(total_bb, id);
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RenderFrame(check_bb.Min, check_bb.Max, GetColorU32((held && hovered) ? ImGuiCol_FrameBgActive : hovered ? ImGuiCol_FrameBgHovered : ImGuiCol_FrameBg), true, style.FrameRounding);
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if (*v)
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{
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const float check_sz = ImMin(check_bb.GetWidth(), check_bb.GetHeight());
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const float pad = ImMax(1.0f, (float)(int)(check_sz / 6.0f));
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RenderCheckMark(check_bb.Min + ImVec2(pad,pad), GetColorU32(ImGuiCol_CheckMark), check_bb.GetWidth() - pad*2.0f);
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const float pad = ImMax(1.0f, (float)(int)(square_sz / 6.0f));
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RenderCheckMark(check_bb.Min + ImVec2(pad, pad), GetColorU32(ImGuiCol_CheckMark), square_sz - pad*2.0f);
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}
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if (g.LogEnabled)
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LogRenderedText(&text_bb.Min, *v ? "[x]" : "[ ]");
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LogRenderedText(&total_bb.Min, *v ? "[x]" : "[ ]");
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if (label_size.x > 0.0f)
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RenderText(text_bb.Min, label);
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RenderText(ImVec2(check_bb.Max.x + style.ItemInnerSpacing.x, check_bb.Min.y + style.FramePadding.y), label);
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IMGUI_TEST_ENGINE_ITEM_INFO(id, label, window->DC.ItemFlags | ImGuiItemStatusFlags_Checkable | (*v ? ImGuiItemStatusFlags_Checked : 0));
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return pressed;
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@@ -958,26 +973,18 @@ bool ImGui::RadioButton(const char* label, bool active)
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const ImGuiID id = window->GetID(label);
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const ImVec2 label_size = CalcTextSize(label, NULL, true);
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const ImRect check_bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(label_size.y + style.FramePadding.y*2-1, label_size.y + style.FramePadding.y*2-1));
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ItemSize(check_bb, style.FramePadding.y);
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ImRect total_bb = check_bb;
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if (label_size.x > 0)
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SameLine(0, style.ItemInnerSpacing.x);
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const ImRect text_bb(window->DC.CursorPos + ImVec2(0, style.FramePadding.y), window->DC.CursorPos + ImVec2(0, style.FramePadding.y) + label_size);
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if (label_size.x > 0)
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{
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ItemSize(ImVec2(text_bb.GetWidth(), check_bb.GetHeight()), style.FramePadding.y);
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total_bb.Add(text_bb);
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}
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const float square_sz = GetFrameHeight();
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const ImVec2 pos = window->DC.CursorPos;
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const ImRect check_bb(pos, pos + ImVec2(square_sz, square_sz));
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const ImRect total_bb(pos, pos + ImVec2(square_sz + (label_size.x > 0.0f ? style.ItemInnerSpacing.x + label_size.x : 0.0f), label_size.y + style.FramePadding.y * 2.0f));
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ItemSize(total_bb, style.FramePadding.y);
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if (!ItemAdd(total_bb, id))
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return false;
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ImVec2 center = check_bb.GetCenter();
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center.x = (float)(int)center.x + 0.5f;
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center.y = (float)(int)center.y + 0.5f;
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const float radius = check_bb.GetHeight() * 0.5f;
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const float radius = (square_sz - 1.0f) * 0.5f;
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bool hovered, held;
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bool pressed = ButtonBehavior(total_bb, id, &hovered, &held);
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@@ -988,21 +995,20 @@ bool ImGui::RadioButton(const char* label, bool active)
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window->DrawList->AddCircleFilled(center, radius, GetColorU32((held && hovered) ? ImGuiCol_FrameBgActive : hovered ? ImGuiCol_FrameBgHovered : ImGuiCol_FrameBg), 16);
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if (active)
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{
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const float check_sz = ImMin(check_bb.GetWidth(), check_bb.GetHeight());
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const float pad = ImMax(1.0f, (float)(int)(check_sz / 6.0f));
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window->DrawList->AddCircleFilled(center, radius-pad, GetColorU32(ImGuiCol_CheckMark), 16);
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const float pad = ImMax(1.0f, (float)(int)(square_sz / 6.0f));
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window->DrawList->AddCircleFilled(center, radius - pad, GetColorU32(ImGuiCol_CheckMark), 16);
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}
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if (style.FrameBorderSize > 0.0f)
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{
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window->DrawList->AddCircle(center+ImVec2(1,1), radius, GetColorU32(ImGuiCol_BorderShadow), 16, style.FrameBorderSize);
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window->DrawList->AddCircle(center + ImVec2(1,1), radius, GetColorU32(ImGuiCol_BorderShadow), 16, style.FrameBorderSize);
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window->DrawList->AddCircle(center, radius, GetColorU32(ImGuiCol_Border), 16, style.FrameBorderSize);
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}
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if (g.LogEnabled)
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LogRenderedText(&text_bb.Min, active ? "(x)" : "( )");
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LogRenderedText(&total_bb.Min, active ? "(x)" : "( )");
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if (label_size.x > 0.0f)
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RenderText(text_bb.Min, label);
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RenderText(ImVec2(check_bb.Max.x + style.ItemInnerSpacing.x, check_bb.Min.y + style.FramePadding.y), label);
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return pressed;
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}
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@@ -1456,7 +1462,7 @@ bool ImGui::Combo(const char* label, int* current_item, const char* const items[
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return value_changed;
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}
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// Combo box helper allowing to pass all items in a single string literal holding multiple zero-terminated items "item1\0item2\0"
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// Combo box helper allowing to pass all items in a single string literal holding multiple zero-terminated items "item1\0item2\0"
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bool ImGui::Combo(const char* label, int* current_item, const char* items_separated_by_zeros, int height_in_items)
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{
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int items_count = 0;
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@@ -1666,7 +1672,7 @@ static float GetMinimumStepAtDecimalPrecision(int decimal_precision)
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static const float min_steps[10] = { 1.0f, 0.1f, 0.01f, 0.001f, 0.0001f, 0.00001f, 0.000001f, 0.0000001f, 0.00000001f, 0.000000001f };
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if (decimal_precision < 0)
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return FLT_MIN;
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return (decimal_precision >= 0 && decimal_precision < 10) ? min_steps[decimal_precision] : ImPow(10.0f, (float)-decimal_precision);
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return (decimal_precision < IM_ARRAYSIZE(min_steps)) ? min_steps[decimal_precision] : ImPow(10.0f, (float)-decimal_precision);
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}
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template<typename TYPE>
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@@ -1868,15 +1874,12 @@ bool ImGui::DragScalar(const char* label, ImGuiDataType data_type, void* v, floa
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const ImVec2 label_size = CalcTextSize(label, NULL, true);
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const ImRect frame_bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(w, label_size.y + style.FramePadding.y*2.0f));
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const ImRect inner_bb(frame_bb.Min + style.FramePadding, frame_bb.Max - style.FramePadding);
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const ImRect total_bb(frame_bb.Min, frame_bb.Max + ImVec2(label_size.x > 0.0f ? style.ItemInnerSpacing.x + label_size.x : 0.0f, 0.0f));
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// NB- we don't call ItemSize() yet because we may turn into a text edit box below
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ItemSize(total_bb, style.FramePadding.y);
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if (!ItemAdd(total_bb, id, &frame_bb))
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{
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ItemSize(total_bb, style.FramePadding.y);
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return false;
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}
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const bool hovered = ItemHoverable(frame_bb, id);
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// Default format string when passing NULL
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@@ -1904,12 +1907,12 @@ bool ImGui::DragScalar(const char* label, ImGuiDataType data_type, void* v, floa
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}
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if (start_text_input || (g.ActiveId == id && g.ScalarAsInputTextId == id))
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{
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window->DC.CursorPos = frame_bb.Min;
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FocusableItemUnregister(window);
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return InputScalarAsWidgetReplacement(frame_bb, id, label, data_type, v, format);
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}
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// Actual drag behavior
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ItemSize(total_bb, style.FramePadding.y);
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const bool value_changed = DragBehavior(id, data_type, v, v_speed, v_min, v_max, format, power, ImGuiDragFlags_None);
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if (value_changed)
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MarkItemEdited(id);
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@@ -1925,8 +1928,9 @@ bool ImGui::DragScalar(const char* label, ImGuiDataType data_type, void* v, floa
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RenderTextClipped(frame_bb.Min, frame_bb.Max, value_buf, value_buf_end, NULL, ImVec2(0.5f, 0.5f));
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if (label_size.x > 0.0f)
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RenderText(ImVec2(frame_bb.Max.x + style.ItemInnerSpacing.x, inner_bb.Min.y), label);
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RenderText(ImVec2(frame_bb.Max.x + style.ItemInnerSpacing.x, frame_bb.Min.y + style.FramePadding.y), label);
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IMGUI_TEST_ENGINE_ITEM_INFO(id, label, window->DC.ItemFlags);
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return value_changed;
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}
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@@ -1945,7 +1949,7 @@ bool ImGui::DragScalarN(const char* label, ImGuiDataType data_type, void* v, int
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for (int i = 0; i < components; i++)
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{
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PushID(i);
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value_changed |= DragScalar("##v", data_type, v, v_speed, v_min, v_max, format, power);
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value_changed |= DragScalar("", data_type, v, v_speed, v_min, v_max, format, power);
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SameLine(0, g.Style.ItemInnerSpacing.x);
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PopID();
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PopItemWidth();
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@@ -2305,12 +2309,9 @@ bool ImGui::SliderScalar(const char* label, ImGuiDataType data_type, void* v, co
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const ImRect frame_bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(w, label_size.y + style.FramePadding.y*2.0f));
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const ImRect total_bb(frame_bb.Min, frame_bb.Max + ImVec2(label_size.x > 0.0f ? style.ItemInnerSpacing.x + label_size.x : 0.0f, 0.0f));
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// NB- we don't call ItemSize() yet because we may turn into a text edit box below
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ItemSize(total_bb, style.FramePadding.y);
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if (!ItemAdd(total_bb, id, &frame_bb))
|
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{
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ItemSize(total_bb, style.FramePadding.y);
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return false;
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}
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// Default format string when passing NULL
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// Patch old "%.0f" format string to use "%d", read function comments for more details.
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@@ -2338,12 +2339,11 @@ bool ImGui::SliderScalar(const char* label, ImGuiDataType data_type, void* v, co
|
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}
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if (start_text_input || (g.ActiveId == id && g.ScalarAsInputTextId == id))
|
||||
{
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window->DC.CursorPos = frame_bb.Min;
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FocusableItemUnregister(window);
|
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return InputScalarAsWidgetReplacement(frame_bb, id, label, data_type, v, format);
|
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}
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||||
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ItemSize(total_bb, style.FramePadding.y);
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||||
// Draw frame
|
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const ImU32 frame_col = GetColorU32(g.ActiveId == id ? ImGuiCol_FrameBgActive : g.HoveredId == id ? ImGuiCol_FrameBgHovered : ImGuiCol_FrameBg);
|
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RenderNavHighlight(frame_bb, id);
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@@ -2366,6 +2366,7 @@ bool ImGui::SliderScalar(const char* label, ImGuiDataType data_type, void* v, co
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||||
if (label_size.x > 0.0f)
|
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RenderText(ImVec2(frame_bb.Max.x + style.ItemInnerSpacing.x, frame_bb.Min.y + style.FramePadding.y), label);
|
||||
|
||||
IMGUI_TEST_ENGINE_ITEM_INFO(id, label, window->DC.ItemFlags);
|
||||
return value_changed;
|
||||
}
|
||||
|
||||
@@ -2385,7 +2386,7 @@ bool ImGui::SliderScalarN(const char* label, ImGuiDataType data_type, void* v, i
|
||||
for (int i = 0; i < components; i++)
|
||||
{
|
||||
PushID(i);
|
||||
value_changed |= SliderScalar("##v", data_type, v, v_min, v_max, format, power);
|
||||
value_changed |= SliderScalar("", data_type, v, v_min, v_max, format, power);
|
||||
SameLine(0, g.Style.ItemInnerSpacing.x);
|
||||
PopID();
|
||||
PopItemWidth();
|
||||
@@ -2575,7 +2576,7 @@ const char* ImParseFormatFindEnd(const char* fmt)
|
||||
// fmt = "%.3f" -> return fmt
|
||||
// fmt = "hello %.3f" -> return fmt + 6
|
||||
// fmt = "%.3f hello" -> return buf written with "%.3f"
|
||||
const char* ImParseFormatTrimDecorations(const char* fmt, char* buf, int buf_size)
|
||||
const char* ImParseFormatTrimDecorations(const char* fmt, char* buf, size_t buf_size)
|
||||
{
|
||||
const char* fmt_start = ImParseFormatFindStart(fmt);
|
||||
if (fmt_start[0] != '%')
|
||||
@@ -2583,7 +2584,7 @@ const char* ImParseFormatTrimDecorations(const char* fmt, char* buf, int buf_siz
|
||||
const char* fmt_end = ImParseFormatFindEnd(fmt_start);
|
||||
if (fmt_end[0] == 0) // If we only have leading decoration, we don't need to copy the data.
|
||||
return fmt_start;
|
||||
ImStrncpy(buf, fmt_start, ImMin((int)(fmt_end + 1 - fmt_start), buf_size));
|
||||
ImStrncpy(buf, fmt_start, ImMin((size_t)(fmt_end - fmt_start) + 1, buf_size));
|
||||
return buf;
|
||||
}
|
||||
|
||||
@@ -2612,17 +2613,15 @@ int ImParseFormatPrecision(const char* fmt, int default_precision)
|
||||
}
|
||||
|
||||
// Create text input in place of an active drag/slider (used when doing a CTRL+Click on drag/slider widgets)
|
||||
// FIXME: Logic is awkward and confusing. This should be reworked to facilitate using in other situations.
|
||||
// FIXME: Facilitate using this in variety of other situations.
|
||||
bool ImGui::InputScalarAsWidgetReplacement(const ImRect& bb, ImGuiID id, const char* label, ImGuiDataType data_type, void* data_ptr, const char* format)
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
ImGuiWindow* window = GetCurrentWindow();
|
||||
|
||||
// Our replacement widget will override the focus ID (registered previously to allow for a TAB focus to happen)
|
||||
// On the first frame, g.ScalarAsInputTextId == 0, then on subsequent frames it becomes == id
|
||||
SetActiveID(g.ScalarAsInputTextId, window);
|
||||
SetHoveredID(0);
|
||||
g.ActiveIdAllowNavDirFlags = (1 << ImGuiDir_Up) | (1 << ImGuiDir_Down);
|
||||
// On the first frame, g.ScalarAsInputTextId == 0, then on subsequent frames it becomes == id.
|
||||
// We clear ActiveID on the first frame to allow the InputText() taking it back.
|
||||
if (g.ScalarAsInputTextId == 0)
|
||||
ClearActiveID();
|
||||
|
||||
char fmt_buf[32];
|
||||
char data_buf[32];
|
||||
@@ -2631,11 +2630,11 @@ bool ImGui::InputScalarAsWidgetReplacement(const ImRect& bb, ImGuiID id, const c
|
||||
ImStrTrimBlanks(data_buf);
|
||||
ImGuiInputTextFlags flags = ImGuiInputTextFlags_AutoSelectAll | ((data_type == ImGuiDataType_Float || data_type == ImGuiDataType_Double) ? ImGuiInputTextFlags_CharsScientific : ImGuiInputTextFlags_CharsDecimal);
|
||||
bool value_changed = InputTextEx(label, data_buf, IM_ARRAYSIZE(data_buf), bb.GetSize(), flags);
|
||||
if (g.ScalarAsInputTextId == 0) // First frame we started displaying the InputText widget
|
||||
if (g.ScalarAsInputTextId == 0)
|
||||
{
|
||||
IM_ASSERT(g.ActiveId == id); // InputText ID expected to match the Slider ID
|
||||
// First frame we started displaying the InputText widget, we expect it to take the active id.
|
||||
IM_ASSERT(g.ActiveId == id);
|
||||
g.ScalarAsInputTextId = g.ActiveId;
|
||||
SetHoveredID(id);
|
||||
}
|
||||
if (value_changed)
|
||||
return DataTypeApplyOpFromText(data_buf, g.InputTextState.InitialText.Data, data_type, data_ptr, NULL);
|
||||
@@ -2720,7 +2719,7 @@ bool ImGui::InputScalarN(const char* label, ImGuiDataType data_type, void* v, in
|
||||
for (int i = 0; i < components; i++)
|
||||
{
|
||||
PushID(i);
|
||||
value_changed |= InputScalar("##v", data_type, v, step, step_fast, format, flags);
|
||||
value_changed |= InputScalar("", data_type, v, step, step_fast, format, flags);
|
||||
SameLine(0, g.Style.ItemInnerSpacing.x);
|
||||
PopID();
|
||||
PopItemWidth();
|
||||
@@ -2852,8 +2851,9 @@ static int InputTextCalcTextLenAndLineCount(const char* text_begin, const char**
|
||||
|
||||
static ImVec2 InputTextCalcTextSizeW(const ImWchar* text_begin, const ImWchar* text_end, const ImWchar** remaining, ImVec2* out_offset, bool stop_on_new_line)
|
||||
{
|
||||
ImFont* font = GImGui->Font;
|
||||
const float line_height = GImGui->FontSize;
|
||||
ImGuiContext& g = *GImGui;
|
||||
ImFont* font = g.Font;
|
||||
const float line_height = g.FontSize;
|
||||
const float scale = line_height / font->FontSize;
|
||||
|
||||
ImVec2 text_size = ImVec2(0,0);
|
||||
@@ -3121,7 +3121,7 @@ static bool InputTextFilterCharacter(unsigned int* p_char, ImGuiInputTextFlags f
|
||||
|
||||
// Edit a string of text
|
||||
// - buf_size account for the zero-terminator, so a buf_size of 6 can hold "Hello" but not "Hello!".
|
||||
// This is so we can easily call InputText() on static arrays using ARRAYSIZE() and to match
|
||||
// This is so we can easily call InputText() on static arrays using ARRAYSIZE() and to match
|
||||
// Note that in std::string world, capacity() would omit 1 byte used by the zero-terminator.
|
||||
// - When active, hold on a privately held copy of the text (and apply back to 'buf'). So changing 'buf' while the InputText is active has no effect.
|
||||
// - If you want to use ImGui::InputText() with std::string, see misc/cpp/imgui_stdlib.h
|
||||
@@ -3147,7 +3147,7 @@ bool ImGui::InputTextEx(const char* label, char* buf, int buf_size, const ImVec2
|
||||
if (is_resizable)
|
||||
IM_ASSERT(callback != NULL); // Must provide a callback if you set the ImGuiInputTextFlags_CallbackResize flag!
|
||||
|
||||
if (is_multiline) // Open group before calling GetID() because groups tracks id created within their scope,
|
||||
if (is_multiline) // Open group before calling GetID() because groups tracks id created within their scope,
|
||||
BeginGroup();
|
||||
const ImGuiID id = window->GetID(label);
|
||||
const ImVec2 label_size = CalcTextSize(label, NULL, true);
|
||||
@@ -3158,7 +3158,12 @@ bool ImGui::InputTextEx(const char* label, char* buf, int buf_size, const ImVec2
|
||||
ImGuiWindow* draw_window = window;
|
||||
if (is_multiline)
|
||||
{
|
||||
ItemAdd(total_bb, id, &frame_bb);
|
||||
if (!ItemAdd(total_bb, id, &frame_bb))
|
||||
{
|
||||
ItemSize(total_bb, style.FramePadding.y);
|
||||
EndGroup();
|
||||
return false;
|
||||
}
|
||||
if (!BeginChildFrame(id, frame_bb.GetSize()))
|
||||
{
|
||||
EndChildFrame();
|
||||
@@ -3245,15 +3250,16 @@ bool ImGui::InputTextEx(const char* label, char* buf, int buf_size, const ImVec2
|
||||
select_all = true;
|
||||
}
|
||||
if (flags & ImGuiInputTextFlags_AlwaysInsertMode)
|
||||
edit_state.StbState.insert_mode = true;
|
||||
edit_state.StbState.insert_mode = 1;
|
||||
if (!is_multiline && (focus_requested_by_tab || (user_clicked && io.KeyCtrl)))
|
||||
select_all = true;
|
||||
}
|
||||
SetActiveID(id, window);
|
||||
SetFocusID(id, window);
|
||||
FocusWindow(window);
|
||||
g.ActiveIdBlockNavInputFlags = (1 << ImGuiNavInput_Cancel);
|
||||
if (!is_multiline && !(flags & ImGuiInputTextFlags_CallbackHistory))
|
||||
g.ActiveIdAllowNavDirFlags |= ((1 << ImGuiDir_Up) | (1 << ImGuiDir_Down));
|
||||
g.ActiveIdAllowNavDirFlags = ((1 << ImGuiDir_Up) | (1 << ImGuiDir_Down));
|
||||
}
|
||||
else if (io.MouseClicked[0])
|
||||
{
|
||||
@@ -3583,7 +3589,7 @@ bool ImGui::InputTextEx(const char* label, char* buf, int buf_size, const ImVec2
|
||||
}
|
||||
|
||||
// If the underlying buffer resize was denied or not carried to the next frame, apply_new_text_length+1 may be >= buf_size.
|
||||
ImStrncpy(buf, edit_state.TempBuffer.Data, ImMin(apply_new_text_length + 1, buf_size));
|
||||
ImStrncpy(buf, apply_new_text, ImMin(apply_new_text_length + 1, buf_size));
|
||||
value_changed = true;
|
||||
}
|
||||
|
||||
@@ -3789,6 +3795,7 @@ bool ImGui::InputTextEx(const char* label, char* buf, int buf_size, const ImVec2
|
||||
if (value_changed)
|
||||
MarkItemEdited(id);
|
||||
|
||||
IMGUI_TEST_ENGINE_ITEM_INFO(id, label, window->DC.ItemFlags);
|
||||
if ((flags & ImGuiInputTextFlags_EnterReturnsTrue) != 0)
|
||||
return enter_pressed;
|
||||
else
|
||||
@@ -3895,9 +3902,14 @@ bool ImGui::ColorEdit4(const char* label, float col[4], ImGuiColorEditFlags flag
|
||||
if (n + 1 == components)
|
||||
PushItemWidth(w_item_last);
|
||||
if (flags & ImGuiColorEditFlags_Float)
|
||||
value_changed = value_changed_as_float = value_changed | DragFloat(ids[n], &f[n], 1.0f/255.0f, 0.0f, hdr ? 0.0f : 1.0f, fmt_table_float[fmt_idx][n]);
|
||||
{
|
||||
value_changed |= DragFloat(ids[n], &f[n], 1.0f/255.0f, 0.0f, hdr ? 0.0f : 1.0f, fmt_table_float[fmt_idx][n]);
|
||||
value_changed_as_float |= value_changed;
|
||||
}
|
||||
else
|
||||
{
|
||||
value_changed |= DragInt(ids[n], &i[n], 1.0f, 0, hdr ? 0 : 255, fmt_table_int[fmt_idx][n]);
|
||||
}
|
||||
if (!(flags & ImGuiColorEditFlags_NoOptions))
|
||||
OpenPopupOnItemClick("context");
|
||||
}
|
||||
@@ -4000,7 +4012,7 @@ bool ImGui::ColorEdit4(const char* label, float col[4], ImGuiColorEditFlags flag
|
||||
{
|
||||
if (const ImGuiPayload* payload = AcceptDragDropPayload(IMGUI_PAYLOAD_TYPE_COLOR_3F))
|
||||
{
|
||||
memcpy((float*)col, payload->Data, sizeof(float) * 3);
|
||||
memcpy((float*)col, payload->Data, sizeof(float) * 3); // Preserve alpha if any //-V512
|
||||
value_changed = true;
|
||||
}
|
||||
if (const ImGuiPayload* payload = AcceptDragDropPayload(IMGUI_PAYLOAD_TYPE_COLOR_4F))
|
||||
@@ -4582,7 +4594,7 @@ void ImGui::ColorPickerOptionsPopup(const float* ref_col, ImGuiColorEditFlags fl
|
||||
g.ColorEditOptions = (g.ColorEditOptions & ~ImGuiColorEditFlags__PickerMask) | (picker_flags & ImGuiColorEditFlags__PickerMask);
|
||||
SetCursorScreenPos(backup_pos);
|
||||
ImVec4 dummy_ref_col;
|
||||
memcpy(&dummy_ref_col.x, ref_col, sizeof(float) * (picker_flags & ImGuiColorEditFlags_NoAlpha ? 3 : 4));
|
||||
memcpy(&dummy_ref_col, ref_col, sizeof(float) * ((picker_flags & ImGuiColorEditFlags_NoAlpha) ? 3 : 4));
|
||||
ColorPicker4("##dummypicker", &dummy_ref_col.x, picker_flags);
|
||||
PopID();
|
||||
}
|
||||
@@ -4603,7 +4615,7 @@ void ImGui::ColorPickerOptionsPopup(const float* ref_col, ImGuiColorEditFlags fl
|
||||
// - TreeNodeV()
|
||||
// - TreeNodeEx()
|
||||
// - TreeNodeExV()
|
||||
// - TreeNodeBehavior() [Internal]
|
||||
// - TreeNodeBehavior() [Internal]
|
||||
// - TreePush()
|
||||
// - TreePop()
|
||||
// - TreeAdvanceToLabelPos()
|
||||
@@ -4799,20 +4811,24 @@ bool ImGui::TreeNodeBehavior(ImGuiID id, ImGuiTreeNodeFlags flags, const char* l
|
||||
}
|
||||
|
||||
// Flags that affects opening behavior:
|
||||
// - 0(default) ..................... single-click anywhere to open
|
||||
// - 0 (default) .................... single-click anywhere to open
|
||||
// - OpenOnDoubleClick .............. double-click anywhere to open
|
||||
// - OpenOnArrow .................... single-click on arrow to open
|
||||
// - OpenOnDoubleClick|OpenOnArrow .. single-click on arrow or double-click anywhere to open
|
||||
ImGuiButtonFlags button_flags = ImGuiButtonFlags_NoKeyModifiers | ((flags & ImGuiTreeNodeFlags_AllowItemOverlap) ? ImGuiButtonFlags_AllowItemOverlap : 0);
|
||||
if (!is_leaf)
|
||||
button_flags |= ImGuiButtonFlags_PressedOnDragDropHold;
|
||||
ImGuiButtonFlags button_flags = ImGuiButtonFlags_NoKeyModifiers;
|
||||
if (flags & ImGuiTreeNodeFlags_AllowItemOverlap)
|
||||
button_flags |= ImGuiButtonFlags_AllowItemOverlap;
|
||||
if (flags & ImGuiTreeNodeFlags_OpenOnDoubleClick)
|
||||
button_flags |= ImGuiButtonFlags_PressedOnDoubleClick | ((flags & ImGuiTreeNodeFlags_OpenOnArrow) ? ImGuiButtonFlags_PressedOnClickRelease : 0);
|
||||
if (!is_leaf)
|
||||
button_flags |= ImGuiButtonFlags_PressedOnDragDropHold;
|
||||
|
||||
bool hovered, held, pressed = ButtonBehavior(interact_bb, id, &hovered, &held, button_flags);
|
||||
bool selected = (flags & ImGuiTreeNodeFlags_Selected) != 0;
|
||||
bool hovered, held;
|
||||
bool pressed = ButtonBehavior(interact_bb, id, &hovered, &held, button_flags);
|
||||
bool toggled = false;
|
||||
if (!is_leaf)
|
||||
{
|
||||
bool toggled = false;
|
||||
if (pressed)
|
||||
{
|
||||
toggled = !(flags & (ImGuiTreeNodeFlags_OpenOnArrow | ImGuiTreeNodeFlags_OpenOnDoubleClick)) || (g.NavActivateId == id);
|
||||
@@ -4847,11 +4863,12 @@ bool ImGui::TreeNodeBehavior(ImGuiID id, ImGuiTreeNodeFlags flags, const char* l
|
||||
// Render
|
||||
const ImU32 col = GetColorU32((held && hovered) ? ImGuiCol_HeaderActive : hovered ? ImGuiCol_HeaderHovered : ImGuiCol_Header);
|
||||
const ImVec2 text_pos = frame_bb.Min + ImVec2(text_offset_x, text_base_offset_y);
|
||||
ImGuiNavHighlightFlags nav_highlight_flags = ImGuiNavHighlightFlags_TypeThin;
|
||||
if (display_frame)
|
||||
{
|
||||
// Framed type
|
||||
RenderFrame(frame_bb.Min, frame_bb.Max, col, true, style.FrameRounding);
|
||||
RenderNavHighlight(frame_bb, id, ImGuiNavHighlightFlags_TypeThin);
|
||||
RenderNavHighlight(frame_bb, id, nav_highlight_flags);
|
||||
RenderArrow(frame_bb.Min + ImVec2(padding.x, text_base_offset_y), is_open ? ImGuiDir_Down : ImGuiDir_Right, 1.0f);
|
||||
if (g.LogEnabled)
|
||||
{
|
||||
@@ -4870,10 +4887,10 @@ bool ImGui::TreeNodeBehavior(ImGuiID id, ImGuiTreeNodeFlags flags, const char* l
|
||||
else
|
||||
{
|
||||
// Unframed typed for tree nodes
|
||||
if (hovered || (flags & ImGuiTreeNodeFlags_Selected))
|
||||
if (hovered || selected)
|
||||
{
|
||||
RenderFrame(frame_bb.Min, frame_bb.Max, col, false);
|
||||
RenderNavHighlight(frame_bb, id, ImGuiNavHighlightFlags_TypeThin);
|
||||
RenderNavHighlight(frame_bb, id, nav_highlight_flags);
|
||||
}
|
||||
|
||||
if (flags & ImGuiTreeNodeFlags_Bullet)
|
||||
@@ -4985,7 +5002,7 @@ bool ImGui::CollapsingHeader(const char* label, bool* p_open, ImGuiTreeNodeFlags
|
||||
ImGuiItemHoveredDataBackup last_item_backup;
|
||||
float button_radius = g.FontSize * 0.5f;
|
||||
ImVec2 button_center = ImVec2(ImMin(window->DC.LastItemRect.Max.x, window->ClipRect.Max.x) - g.Style.FramePadding.x - button_radius, window->DC.LastItemRect.GetCenter().y);
|
||||
if (CloseButton(window->GetID((void*)(intptr_t)(id+1)), button_center, button_radius))
|
||||
if (CloseButton(window->GetID((void*)((intptr_t)id+1)), button_center, button_radius))
|
||||
*p_open = false;
|
||||
last_item_backup.Restore();
|
||||
}
|
||||
@@ -5024,7 +5041,7 @@ bool ImGui::Selectable(const char* label, bool selected, ImGuiSelectableFlags fl
|
||||
// Fill horizontal space.
|
||||
ImVec2 window_padding = window->WindowPadding;
|
||||
float max_x = (flags & ImGuiSelectableFlags_SpanAllColumns) ? GetWindowContentRegionMax().x : GetContentRegionMax().x;
|
||||
float w_draw = ImMax(label_size.x, window->Pos.x + max_x - window_padding.x - window->DC.CursorPos.x);
|
||||
float w_draw = ImMax(label_size.x, window->Pos.x + max_x - window_padding.x - pos.x);
|
||||
ImVec2 size_draw((size_arg.x != 0 && !(flags & ImGuiSelectableFlags_DrawFillAvailWidth)) ? size_arg.x : w_draw, size_arg.y != 0.0f ? size_arg.y : size.y);
|
||||
ImRect bb(pos, pos + size_draw);
|
||||
if (size_arg.x == 0.0f || (flags & ImGuiSelectableFlags_DrawFillAvailWidth))
|
||||
@@ -5053,11 +5070,11 @@ bool ImGui::Selectable(const char* label, bool selected, ImGuiSelectableFlags fl
|
||||
if (flags & ImGuiSelectableFlags_PressedOnRelease) button_flags |= ImGuiButtonFlags_PressedOnRelease;
|
||||
if (flags & ImGuiSelectableFlags_Disabled) button_flags |= ImGuiButtonFlags_Disabled;
|
||||
if (flags & ImGuiSelectableFlags_AllowDoubleClick) button_flags |= ImGuiButtonFlags_PressedOnClickRelease | ImGuiButtonFlags_PressedOnDoubleClick;
|
||||
bool hovered, held;
|
||||
bool pressed = ButtonBehavior(bb, id, &hovered, &held, button_flags);
|
||||
if (flags & ImGuiSelectableFlags_Disabled)
|
||||
selected = false;
|
||||
|
||||
bool hovered, held;
|
||||
bool pressed = ButtonBehavior(bb, id, &hovered, &held, button_flags);
|
||||
// Hovering selectable with mouse updates NavId accordingly so navigation can be resumed with gamepad/keyboard (this doesn't happen on most widgets)
|
||||
if (pressed || hovered)
|
||||
if (!g.NavDisableMouseHover && g.NavWindow == window && g.NavLayer == window->DC.NavLayerCurrent)
|
||||
@@ -5083,7 +5100,7 @@ bool ImGui::Selectable(const char* label, bool selected, ImGuiSelectableFlags fl
|
||||
}
|
||||
|
||||
if (flags & ImGuiSelectableFlags_Disabled) PushStyleColor(ImGuiCol_Text, g.Style.Colors[ImGuiCol_TextDisabled]);
|
||||
RenderTextClipped(bb_inner.Min, bb.Max, label, NULL, &label_size, ImVec2(0.0f,0.0f));
|
||||
RenderTextClipped(bb_inner.Min, bb_inner.Max, label, NULL, &label_size, style.SelectableTextAlign, &bb);
|
||||
if (flags & ImGuiSelectableFlags_Disabled) PopStyleColor();
|
||||
|
||||
// Automatically close popups
|
||||
@@ -5130,6 +5147,13 @@ bool ImGui::ListBoxHeader(const char* label, const ImVec2& size_arg)
|
||||
ImRect bb(frame_bb.Min, frame_bb.Max + ImVec2(label_size.x > 0.0f ? style.ItemInnerSpacing.x + label_size.x : 0.0f, 0.0f));
|
||||
window->DC.LastItemRect = bb; // Forward storage for ListBoxFooter.. dodgy.
|
||||
|
||||
if (!IsRectVisible(bb.Min, bb.Max))
|
||||
{
|
||||
ItemSize(bb.GetSize(), style.FramePadding.y);
|
||||
ItemAdd(bb, 0, &frame_bb);
|
||||
return false;
|
||||
}
|
||||
|
||||
BeginGroup();
|
||||
if (label_size.x > 0)
|
||||
RenderText(ImVec2(frame_bb.Max.x + style.ItemInnerSpacing.x, frame_bb.Min.y + style.FramePadding.y), label);
|
||||
@@ -5222,7 +5246,7 @@ bool ImGui::ListBox(const char* label, int* current_item, bool (*items_getter)(v
|
||||
// - PlotHistogram()
|
||||
//-------------------------------------------------------------------------
|
||||
|
||||
void ImGui::PlotEx(ImGuiPlotType plot_type, const char* label, float (*values_getter)(void* data, int idx), void* data, int values_count, int values_offset, const char* overlay_text, float scale_min, float scale_max, ImVec2 graph_size)
|
||||
void ImGui::PlotEx(ImGuiPlotType plot_type, const char* label, float (*values_getter)(void* data, int idx), void* data, int values_count, int values_offset, const char* overlay_text, float scale_min, float scale_max, ImVec2 frame_size)
|
||||
{
|
||||
ImGuiWindow* window = GetCurrentWindow();
|
||||
if (window->SkipItems)
|
||||
@@ -5230,20 +5254,21 @@ void ImGui::PlotEx(ImGuiPlotType plot_type, const char* label, float (*values_ge
|
||||
|
||||
ImGuiContext& g = *GImGui;
|
||||
const ImGuiStyle& style = g.Style;
|
||||
const ImGuiID id = window->GetID(label);
|
||||
|
||||
const ImVec2 label_size = CalcTextSize(label, NULL, true);
|
||||
if (graph_size.x == 0.0f)
|
||||
graph_size.x = CalcItemWidth();
|
||||
if (graph_size.y == 0.0f)
|
||||
graph_size.y = label_size.y + (style.FramePadding.y * 2);
|
||||
if (frame_size.x == 0.0f)
|
||||
frame_size.x = CalcItemWidth();
|
||||
if (frame_size.y == 0.0f)
|
||||
frame_size.y = label_size.y + (style.FramePadding.y * 2);
|
||||
|
||||
const ImRect frame_bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(graph_size.x, graph_size.y));
|
||||
const ImRect frame_bb(window->DC.CursorPos, window->DC.CursorPos + frame_size);
|
||||
const ImRect inner_bb(frame_bb.Min + style.FramePadding, frame_bb.Max - style.FramePadding);
|
||||
const ImRect total_bb(frame_bb.Min, frame_bb.Max + ImVec2(label_size.x > 0.0f ? style.ItemInnerSpacing.x + label_size.x : 0.0f, 0));
|
||||
ItemSize(total_bb, style.FramePadding.y);
|
||||
if (!ItemAdd(total_bb, 0, &frame_bb))
|
||||
return;
|
||||
const bool hovered = ItemHoverable(inner_bb, 0);
|
||||
const bool hovered = ItemHoverable(frame_bb, id);
|
||||
|
||||
// Determine scale from values if not specified
|
||||
if (scale_min == FLT_MAX || scale_max == FLT_MAX)
|
||||
@@ -5266,12 +5291,12 @@ void ImGui::PlotEx(ImGuiPlotType plot_type, const char* label, float (*values_ge
|
||||
|
||||
if (values_count > 0)
|
||||
{
|
||||
int res_w = ImMin((int)graph_size.x, values_count) + ((plot_type == ImGuiPlotType_Lines) ? -1 : 0);
|
||||
int res_w = ImMin((int)frame_size.x, values_count) + ((plot_type == ImGuiPlotType_Lines) ? -1 : 0);
|
||||
int item_count = values_count + ((plot_type == ImGuiPlotType_Lines) ? -1 : 0);
|
||||
|
||||
// Tooltip on hover
|
||||
int v_hovered = -1;
|
||||
if (hovered)
|
||||
if (hovered && inner_bb.Contains(g.IO.MousePos))
|
||||
{
|
||||
const float t = ImClamp((g.IO.MousePos.x - inner_bb.Min.x) / (inner_bb.Max.x - inner_bb.Min.x), 0.0f, 0.9999f);
|
||||
const int v_idx = (int)(t * item_count);
|
||||
@@ -5478,7 +5503,7 @@ bool ImGui::BeginMainMenuBar()
|
||||
End();
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
return true; //-V1020
|
||||
}
|
||||
|
||||
void ImGui::EndMainMenuBar()
|
||||
@@ -5580,7 +5605,9 @@ bool ImGui::BeginMenu(const char* label, bool enabled)
|
||||
if (menuset_is_open)
|
||||
g.NavWindow = window; // Odd hack to allow hovering across menus of a same menu-set (otherwise we wouldn't be able to hover parent)
|
||||
|
||||
// The reference position stored in popup_pos will be used by Begin() to find a suitable position for the child menu (using FindBestWindowPosForPopup).
|
||||
// The reference position stored in popup_pos will be used by Begin() to find a suitable position for the child menu,
|
||||
// However the final position is going to be different! It is choosen by FindBestWindowPosForPopup().
|
||||
// e.g. Menus tend to overlap each other horizontally to amplify relative Z-ordering.
|
||||
ImVec2 popup_pos, pos = window->DC.CursorPos;
|
||||
if (window->DC.LayoutType == ImGuiLayoutType_Horizontal)
|
||||
{
|
||||
@@ -5620,13 +5647,14 @@ bool ImGui::BeginMenu(const char* label, bool enabled)
|
||||
{
|
||||
if (ImGuiWindow* next_window = g.OpenPopupStack[g.BeginPopupStack.Size].Window)
|
||||
{
|
||||
// FIXME-DPI: Values should be derived from a master "scale" factor.
|
||||
ImRect next_window_rect = next_window->Rect();
|
||||
ImVec2 ta = g.IO.MousePos - g.IO.MouseDelta;
|
||||
ImVec2 tb = (window->Pos.x < next_window->Pos.x) ? next_window_rect.GetTL() : next_window_rect.GetTR();
|
||||
ImVec2 tc = (window->Pos.x < next_window->Pos.x) ? next_window_rect.GetBL() : next_window_rect.GetBR();
|
||||
float extra = ImClamp(ImFabs(ta.x - tb.x) * 0.30f, 5.0f, 30.0f); // add a bit of extra slack.
|
||||
ta.x += (window->Pos.x < next_window->Pos.x) ? -0.5f : +0.5f; // to avoid numerical issues
|
||||
tb.y = ta.y + ImMax((tb.y - extra) - ta.y, -100.0f); // triangle is maximum 200 high to limit the slope and the bias toward large sub-menus // FIXME: Multiply by fb_scale?
|
||||
ta.x += (window->Pos.x < next_window->Pos.x) ? -0.5f : +0.5f; // to avoid numerical issues
|
||||
tb.y = ta.y + ImMax((tb.y - extra) - ta.y, -100.0f); // triangle is maximum 200 high to limit the slope and the bias toward large sub-menus // FIXME: Multiply by fb_scale?
|
||||
tc.y = ta.y + ImMin((tc.y + extra) - ta.y, +100.0f);
|
||||
moving_within_opened_triangle = ImTriangleContainsPoint(ta, tb, tc, g.IO.MousePos);
|
||||
//window->DrawList->PushClipRectFullScreen(); window->DrawList->AddTriangleFilled(ta, tb, tc, moving_within_opened_triangle ? IM_COL32(0,128,0,128) : IM_COL32(128,0,0,128)); window->DrawList->PopClipRect(); // Debug
|
||||
@@ -5787,6 +5815,7 @@ bool ImGui::MenuItem(const char* label, const char* shortcut, bool* p_selected,
|
||||
// - TabBarScrollToTab() [Internal]
|
||||
// - TabBarQueueChangeTabOrder() [Internal]
|
||||
// - TabBarScrollingButtons() [Internal]
|
||||
// - TabBarTabListPopupButton() [Internal]
|
||||
//-------------------------------------------------------------------------
|
||||
|
||||
namespace ImGui
|
||||
@@ -5797,6 +5826,7 @@ namespace ImGui
|
||||
static float TabBarScrollClamp(ImGuiTabBar* tab_bar, float scrolling);
|
||||
static void TabBarScrollToTab(ImGuiTabBar* tab_bar, ImGuiTabItem* tab);
|
||||
static ImGuiTabItem* TabBarScrollingButtons(ImGuiTabBar* tab_bar);
|
||||
static ImGuiTabItem* TabBarTabListPopupButton(ImGuiTabBar* tab_bar);
|
||||
}
|
||||
|
||||
ImGuiTabBar::ImGuiTabBar()
|
||||
@@ -5804,6 +5834,7 @@ ImGuiTabBar::ImGuiTabBar()
|
||||
ID = 0;
|
||||
SelectedTabId = NextSelectedTabId = VisibleTabId = 0;
|
||||
CurrFrameVisible = PrevFrameVisible = -1;
|
||||
ContentsHeight = 0.0f;
|
||||
OffsetMax = OffsetNextTab = 0.0f;
|
||||
ScrollingAnim = ScrollingTarget = 0.0f;
|
||||
Flags = ImGuiTabBarFlags_None;
|
||||
@@ -5861,7 +5892,7 @@ bool ImGui::BeginTabBarEx(ImGuiTabBar* tab_bar, const ImRect& tab_bar_bb, ImG
|
||||
return true;
|
||||
}
|
||||
|
||||
// When toggling back from ordered to manually-reorderable, shuffle tabs to enforce the last visible order.
|
||||
// When toggling back from ordered to manually-reorderable, shuffle tabs to enforce the last visible order.
|
||||
// Otherwise, the most recently inserted tabs would move at the end of visible list which can be a little too confusing or magic for the user.
|
||||
if ((flags & ImGuiTabBarFlags_Reorderable) && !(tab_bar->Flags & ImGuiTabBarFlags_Reorderable) && tab_bar->Tabs.Size > 1 && tab_bar->PrevFrameVisible != -1)
|
||||
ImQsort(tab_bar->Tabs.Data, tab_bar->Tabs.Size, sizeof(ImGuiTabItem), TabItemComparerByVisibleOffset);
|
||||
@@ -5875,8 +5906,9 @@ bool ImGui::BeginTabBarEx(ImGuiTabBar* tab_bar, const ImRect& tab_bar_bb, ImG
|
||||
tab_bar->WantLayout = true; // Layout will be done on the first call to ItemTab()
|
||||
tab_bar->PrevFrameVisible = tab_bar->CurrFrameVisible;
|
||||
tab_bar->CurrFrameVisible = g.FrameCount;
|
||||
tab_bar->FramePadding = g.Style.FramePadding;
|
||||
|
||||
// Layout
|
||||
// Layout
|
||||
ItemSize(ImVec2(tab_bar->OffsetMax, tab_bar->BarRect.GetHeight()));
|
||||
window->DC.CursorPos.x = tab_bar->BarRect.Min.x;
|
||||
|
||||
@@ -5884,8 +5916,8 @@ bool ImGui::BeginTabBarEx(ImGuiTabBar* tab_bar, const ImRect& tab_bar_bb, ImG
|
||||
const ImU32 col = GetColorU32((flags & ImGuiTabBarFlags_IsFocused) ? ImGuiCol_TabActive : ImGuiCol_Tab);
|
||||
const float y = tab_bar->BarRect.Max.y - 1.0f;
|
||||
{
|
||||
const float separator_min_x = tab_bar->BarRect.Min.x - ((flags & ImGuiTabBarFlags_DockNodeIsDockSpace) ? 0.0f : window->WindowPadding.x);
|
||||
const float separator_max_x = tab_bar->BarRect.Max.x + ((flags & ImGuiTabBarFlags_DockNodeIsDockSpace) ? 0.0f : window->WindowPadding.x);
|
||||
const float separator_min_x = tab_bar->BarRect.Min.x - window->WindowPadding.x;
|
||||
const float separator_max_x = tab_bar->BarRect.Max.x + window->WindowPadding.x;
|
||||
window->DrawList->AddLine(ImVec2(separator_min_x, y), ImVec2(separator_max_x, y), col, 1.0f);
|
||||
}
|
||||
return true;
|
||||
@@ -5972,6 +6004,12 @@ static void ImGui::TabBarLayout(ImGuiTabBar* tab_bar)
|
||||
tab_bar->ReorderRequestTabId = 0;
|
||||
}
|
||||
|
||||
// Tab List Popup (will alter tab_bar->BarRect and therefore the available width!)
|
||||
const bool tab_list_popup_button = (tab_bar->Flags & ImGuiTabBarFlags_TabListPopupButton) != 0;
|
||||
if (tab_list_popup_button)
|
||||
if (ImGuiTabItem* tab_to_select = TabBarTabListPopupButton(tab_bar)) // NB: Will alter BarRect.Max.x!
|
||||
scroll_track_selected_tab_id = tab_bar->SelectedTabId = tab_to_select->ID;
|
||||
|
||||
ImVector<ImGuiTabBarSortItem>& width_sort_buffer = g.TabSortByWidthBuffer;
|
||||
width_sort_buffer.resize(tab_bar->Tabs.Size);
|
||||
|
||||
@@ -5989,9 +6027,12 @@ static void ImGui::TabBarLayout(ImGuiTabBar* tab_bar)
|
||||
if (tab->ID == tab_bar->SelectedTabId)
|
||||
found_selected_tab_id = true;
|
||||
|
||||
// Refresh tab width immediately if we can (for manual tab bar, WidthContent will lag by one frame which is mostly noticeable when changing style.FramePadding.x)
|
||||
// Additionally, when using TabBarAddTab() to manipulate tab bar order we occasionally insert new tabs that don't have a width yet,
|
||||
// Refresh tab width immediately, otherwise changes of style e.g. style.FramePadding.x would noticeably lag in the tab bar.
|
||||
// Additionally, when using TabBarAddTab() to manipulate tab bar order we occasionally insert new tabs that don't have a width yet,
|
||||
// and we cannot wait for the next BeginTabItem() call. We cannot compute this width within TabBarAddTab() because font size depends on the active window.
|
||||
const char* tab_name = tab_bar->GetTabName(tab);
|
||||
tab->WidthContents = TabItemCalcSize(tab_name, (tab->Flags & ImGuiTabItemFlags_NoCloseButton) ? false : true).x;
|
||||
|
||||
width_total_contents += (tab_n > 0 ? g.Style.ItemInnerSpacing.x : 0.0f) + tab->WidthContents;
|
||||
|
||||
// Store data so we can build an array sorted by width if we need to shrink tabs down
|
||||
@@ -6069,6 +6110,10 @@ static void ImGui::TabBarLayout(ImGuiTabBar* tab_bar)
|
||||
const float scrolling_speed = (tab_bar->PrevFrameVisible + 1 < g.FrameCount) ? FLT_MAX : (g.IO.DeltaTime * g.FontSize * 70.0f);
|
||||
if (tab_bar->ScrollingAnim != tab_bar->ScrollingTarget)
|
||||
tab_bar->ScrollingAnim = ImLinearSweep(tab_bar->ScrollingAnim, tab_bar->ScrollingTarget, scrolling_speed);
|
||||
|
||||
// Clear name buffers
|
||||
if ((tab_bar->Flags & ImGuiTabBarFlags_DockNode) == 0)
|
||||
tab_bar->TabsNames.Buf.resize(0);
|
||||
}
|
||||
|
||||
// Dockables uses Name/ID in the global namespace. Non-dockable items use the ID stack.
|
||||
@@ -6076,7 +6121,7 @@ static ImU32 ImGui::TabBarCalcTabID(ImGuiTabBar* tab_bar, const char* label)
|
||||
{
|
||||
if (tab_bar->Flags & ImGuiTabBarFlags_DockNode)
|
||||
{
|
||||
ImGuiID id = ImHash(label, 0);
|
||||
ImGuiID id = ImHashStr(label, 0);
|
||||
KeepAliveID(id);
|
||||
return id;
|
||||
}
|
||||
@@ -6210,6 +6255,41 @@ static ImGuiTabItem* ImGui::TabBarScrollingButtons(ImGuiTabBar* tab_bar)
|
||||
return tab_to_select;
|
||||
}
|
||||
|
||||
static ImGuiTabItem* ImGui::TabBarTabListPopupButton(ImGuiTabBar* tab_bar)
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
ImGuiWindow* window = g.CurrentWindow;
|
||||
|
||||
// We use g.Style.FramePadding.y to match the square ArrowButton size
|
||||
const float tab_list_popup_button_width = g.FontSize + g.Style.FramePadding.y;
|
||||
const ImVec2 backup_cursor_pos = window->DC.CursorPos;
|
||||
window->DC.CursorPos = ImVec2(tab_bar->BarRect.Min.x - g.Style.FramePadding.y, tab_bar->BarRect.Min.y);
|
||||
tab_bar->BarRect.Min.x += tab_list_popup_button_width;
|
||||
|
||||
ImVec4 arrow_col = g.Style.Colors[ImGuiCol_Text];
|
||||
arrow_col.w *= 0.5f;
|
||||
PushStyleColor(ImGuiCol_Text, arrow_col);
|
||||
PushStyleColor(ImGuiCol_Button, ImVec4(0, 0, 0, 0));
|
||||
bool open = BeginCombo("##v", NULL, ImGuiComboFlags_NoPreview);
|
||||
PopStyleColor(2);
|
||||
|
||||
ImGuiTabItem* tab_to_select = NULL;
|
||||
if (open)
|
||||
{
|
||||
for (int tab_n = 0; tab_n < tab_bar->Tabs.Size; tab_n++)
|
||||
{
|
||||
ImGuiTabItem* tab = &tab_bar->Tabs[tab_n];
|
||||
const char* tab_name = tab_bar->GetTabName(tab);
|
||||
if (Selectable(tab_name, tab_bar->SelectedTabId == tab->ID))
|
||||
tab_to_select = tab;
|
||||
}
|
||||
EndCombo();
|
||||
}
|
||||
|
||||
window->DC.CursorPos = backup_cursor_pos;
|
||||
return tab_to_select;
|
||||
}
|
||||
|
||||
//-------------------------------------------------------------------------
|
||||
// [SECTION] Widgets: BeginTabItem, EndTabItem, etc.
|
||||
//-------------------------------------------------------------------------
|
||||
@@ -6221,7 +6301,7 @@ static ImGuiTabItem* ImGui::TabBarScrollingButtons(ImGuiTabBar* tab_bar)
|
||||
// - TabItemEx() [Internal]
|
||||
// - SetTabItemClosed()
|
||||
// - TabItemCalcSize() [Internal]
|
||||
// - TabItemRenderBackground() [Internal]
|
||||
// - TabItemBackground() [Internal]
|
||||
// - TabItemLabelAndCloseButton() [Internal]
|
||||
//-------------------------------------------------------------------------
|
||||
|
||||
@@ -6296,12 +6376,19 @@ bool ImGui::TabItemEx(ImGuiTabBar* tab_bar, const char* label, bool* p_open,
|
||||
tab_bar->LastTabItemIdx = (short)tab_bar->Tabs.index_from_ptr(tab);
|
||||
tab->WidthContents = size.x;
|
||||
|
||||
if (p_open == NULL)
|
||||
flags |= ImGuiTabItemFlags_NoCloseButton;
|
||||
|
||||
const bool tab_bar_appearing = (tab_bar->PrevFrameVisible + 1 < g.FrameCount);
|
||||
const bool tab_bar_focused = (tab_bar->Flags & ImGuiTabBarFlags_IsFocused) != 0;
|
||||
const bool tab_appearing = (tab->LastFrameVisible + 1 < g.FrameCount);
|
||||
tab->LastFrameVisible = g.FrameCount;
|
||||
tab->Flags = flags;
|
||||
|
||||
// Append name with zero-terminator
|
||||
tab->NameOffset = tab_bar->TabsNames.size();
|
||||
tab_bar->TabsNames.append(label, label + strlen(label) + 1);
|
||||
|
||||
// If we are not reorderable, always reset offset based on submission order.
|
||||
// (We already handled layout and sizing using the previous known order, but sizing is not affected by order!)
|
||||
if (!tab_appearing && !(tab_bar->Flags & ImGuiTabBarFlags_Reorderable))
|
||||
@@ -6398,7 +6485,7 @@ bool ImGui::TabItemEx(ImGuiTabBar* tab_bar, const char* label, bool* p_open,
|
||||
// Enlarge tab display when hovering
|
||||
bb.Max.x = bb.Min.x + (float)(int)ImLerp(bb.GetWidth(), tab->WidthContents, ImSaturate((g.HoveredIdNotActiveTimer - 0.40f) * 6.0f));
|
||||
display_draw_list = GetOverlayDrawList(window);
|
||||
TabItemRenderBackground(display_draw_list, bb, flags, GetColorU32(ImGuiCol_TitleBgActive));
|
||||
TabItemBackground(display_draw_list, bb, flags, GetColorU32(ImGuiCol_TitleBgActive));
|
||||
}
|
||||
#endif
|
||||
|
||||
@@ -6417,9 +6504,9 @@ bool ImGui::TabItemEx(ImGuiTabBar* tab_bar, const char* label, bool* p_open,
|
||||
flags |= ImGuiTabItemFlags_NoCloseWithMiddleMouseButton;
|
||||
|
||||
// Render tab label, process close button
|
||||
const ImGuiID close_button_id = p_open ? window->GetID((void*)(intptr_t)(id + 1)) : 0;
|
||||
bool just_closed = TabItemLabelAndCloseButton(display_draw_list, bb, flags, label, id, close_button_id);
|
||||
if (just_closed)
|
||||
const ImGuiID close_button_id = p_open ? window->GetID((void*)((intptr_t)id + 1)) : 0;
|
||||
bool just_closed = TabItemLabelAndCloseButton(display_draw_list, bb, flags, tab_bar->FramePadding, label, id, close_button_id);
|
||||
if (just_closed && p_open != NULL)
|
||||
{
|
||||
*p_open = false;
|
||||
TabBarCloseTab(tab_bar, tab);
|
||||
@@ -6468,40 +6555,45 @@ ImVec2 ImGui::TabItemCalcSize(const char* label, bool has_close_button)
|
||||
void ImGui::TabItemBackground(ImDrawList* draw_list, const ImRect& bb, ImGuiTabItemFlags flags, ImU32 col)
|
||||
{
|
||||
// While rendering tabs, we trim 1 pixel off the top of our bounding box so they can fit within a regular frame height while looking "detached" from it.
|
||||
(void)flags;
|
||||
ImGuiContext& g = *GImGui;
|
||||
const float width = bb.GetWidth();
|
||||
IM_UNUSED(flags);
|
||||
IM_ASSERT(width > 0.0f);
|
||||
const float rounding = ImMax(0.0f, ImMin(g.Style.TabRounding, width * 0.5f - 1.0f));
|
||||
float y1 = bb.Min.y + 1.0f;
|
||||
float y2 = bb.Max.y - 1.0f;
|
||||
const float y1 = bb.Min.y + 1.0f;
|
||||
const float y2 = bb.Max.y - 1.0f;
|
||||
draw_list->PathLineTo(ImVec2(bb.Min.x, y2));
|
||||
draw_list->PathArcToFast(ImVec2(bb.Min.x + rounding, y1 + rounding), rounding, 6, 9);
|
||||
draw_list->PathArcToFast(ImVec2(bb.Max.x - rounding, y1 + rounding), rounding, 9, 12);
|
||||
draw_list->PathLineTo(ImVec2(bb.Max.x, y2));
|
||||
draw_list->AddConvexPolyFilled(draw_list->_Path.Data, draw_list->_Path.Size, col);
|
||||
draw_list->PathFillConvex(col);
|
||||
if (g.Style.TabBorderSize > 0.0f)
|
||||
draw_list->AddPolyline(draw_list->_Path.Data, draw_list->_Path.Size, GetColorU32(ImGuiCol_Border), false, g.Style.TabBorderSize);
|
||||
draw_list->PathClear();
|
||||
{
|
||||
draw_list->PathLineTo(ImVec2(bb.Min.x + 0.5f, y2));
|
||||
draw_list->PathArcToFast(ImVec2(bb.Min.x + rounding + 0.5f, y1 + rounding + 0.5f), rounding, 6, 9);
|
||||
draw_list->PathArcToFast(ImVec2(bb.Max.x - rounding - 0.5f, y1 + rounding + 0.5f), rounding, 9, 12);
|
||||
draw_list->PathLineTo(ImVec2(bb.Max.x - 0.5f, y2));
|
||||
draw_list->PathStroke(GetColorU32(ImGuiCol_Border), false, g.Style.TabBorderSize);
|
||||
}
|
||||
}
|
||||
|
||||
// Render text label (with custom clipping) + Unsaved Document marker + Close Button logic
|
||||
bool ImGui::TabItemLabelAndCloseButton(ImDrawList* draw_list, const ImRect& bb, ImGuiTabItemFlags flags, const char* label, ImGuiID tab_id, ImGuiID close_button_id)
|
||||
// We tend to lock style.FramePadding for a given tab-bar, hence the 'frame_padding' parameter.
|
||||
bool ImGui::TabItemLabelAndCloseButton(ImDrawList* draw_list, const ImRect& bb, ImGuiTabItemFlags flags, ImVec2 frame_padding, const char* label, ImGuiID tab_id, ImGuiID close_button_id)
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
ImGuiStyle& style = g.Style;
|
||||
ImVec2 label_size = CalcTextSize(label, NULL, true);
|
||||
if (bb.GetWidth() <= 1.0f)
|
||||
return false;
|
||||
|
||||
// Render text label (with clipping + alpha gradient) + unsaved marker
|
||||
const char* TAB_UNSAVED_MARKER = "*";
|
||||
ImRect text_pixel_clip_bb(bb.Min.x + style.FramePadding.x, bb.Min.y + style.FramePadding.y, bb.Max.x - style.FramePadding.x, bb.Max.y);
|
||||
ImRect text_pixel_clip_bb(bb.Min.x + frame_padding.x, bb.Min.y + frame_padding.y, bb.Max.x - frame_padding.x, bb.Max.y);
|
||||
if (flags & ImGuiTabItemFlags_UnsavedDocument)
|
||||
{
|
||||
text_pixel_clip_bb.Max.x -= CalcTextSize(TAB_UNSAVED_MARKER, NULL, false).x;
|
||||
ImVec2 unsaved_marker_pos(ImMin(bb.Min.x + style.FramePadding.x + label_size.x + 2, text_pixel_clip_bb.Max.x), bb.Min.y + style.FramePadding.y + (float)(int)(-g.FontSize * 0.25f));
|
||||
RenderTextClippedEx(draw_list, unsaved_marker_pos, bb.Max - style.FramePadding, TAB_UNSAVED_MARKER, NULL, NULL);
|
||||
ImVec2 unsaved_marker_pos(ImMin(bb.Min.x + frame_padding.x + label_size.x + 2, text_pixel_clip_bb.Max.x), bb.Min.y + frame_padding.y + (float)(int)(-g.FontSize * 0.25f));
|
||||
RenderTextClippedEx(draw_list, unsaved_marker_pos, bb.Max - frame_padding, TAB_UNSAVED_MARKER, NULL, NULL);
|
||||
}
|
||||
ImRect text_ellipsis_clip_bb = text_pixel_clip_bb;
|
||||
|
||||
@@ -6519,7 +6611,7 @@ bool ImGui::TabItemLabelAndCloseButton(ImDrawList* draw_list, const ImRect& bb,
|
||||
{
|
||||
ImGuiItemHoveredDataBackup last_item_backup;
|
||||
const float close_button_sz = g.FontSize * 0.5f;
|
||||
if (CloseButton(close_button_id, ImVec2(bb.Max.x - style.FramePadding.x - close_button_sz, bb.Min.y + style.FramePadding.y + close_button_sz), close_button_sz))
|
||||
if (CloseButton(close_button_id, ImVec2(bb.Max.x - frame_padding.x - close_button_sz, bb.Min.y + frame_padding.y + close_button_sz), close_button_sz))
|
||||
close_button_pressed = true;
|
||||
last_item_backup.Restore();
|
||||
|
||||
|
||||
Reference in New Issue
Block a user