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Fill in thread id during dequeue, not during enqueue.
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+1
-1
@@ -236,7 +236,7 @@ public:
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MemWrite( &item->gpuZoneBegin.context, GetGpuCtx().ptr->GetId() );
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tail.store( magic + 1, std::memory_order_release );
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GetProfiler().SendCallstack( depth, thread );
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GetProfiler().SendCallstack( depth );
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}
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tracy_force_inline ~GpuCtxScope()
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