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mirror of https://github.com/wolfpld/tracy.git synced 2025-03-20 07:40:02 +08:00

Zones can now have dynamic colors.

This commit is contained in:
Bartosz Taudul
2019-09-08 14:33:30 +02:00
parent 2714152f84
commit a5a6b11b63
4 changed files with 61 additions and 24 deletions
+6 -6
View File
@@ -111,9 +111,9 @@ private:
bool DrawZoneFrames( const FrameData& frames );
void DrawZones();
void DrawContextSwitches( const ContextSwitch* ctx, bool hover, double pxns, int64_t nspx, const ImVec2& wpos, int offset );
int DispatchZoneLevel( const Vector<ZoneEvent*>& vec, bool hover, double pxns, int64_t nspx, const ImVec2& wpos, int offset, int depth, float yMin, float yMax );
int DrawZoneLevel( const Vector<ZoneEvent*>& vec, bool hover, double pxns, int64_t nspx, const ImVec2& wpos, int offset, int depth, float yMin, float yMax );
int SkipZoneLevel( const Vector<ZoneEvent*>& vec, bool hover, double pxns, int64_t nspx, const ImVec2& wpos, int offset, int depth, float yMin, float yMax );
int DispatchZoneLevel( const Vector<ZoneEvent*>& vec, bool hover, double pxns, int64_t nspx, const ImVec2& wpos, int offset, int depth, float yMin, float yMax, uint64_t tid );
int DrawZoneLevel( const Vector<ZoneEvent*>& vec, bool hover, double pxns, int64_t nspx, const ImVec2& wpos, int offset, int depth, float yMin, float yMax, uint64_t tid );
int SkipZoneLevel( const Vector<ZoneEvent*>& vec, bool hover, double pxns, int64_t nspx, const ImVec2& wpos, int offset, int depth, float yMin, float yMax, uint64_t tid );
int DispatchGpuZoneLevel( const Vector<GpuEvent*>& vec, bool hover, double pxns, int64_t nspx, const ImVec2& wpos, int offset, int depth, uint64_t thread, float yMin, float yMax, int64_t begin, int drift );
int DrawGpuZoneLevel( const Vector<GpuEvent*>& vec, bool hover, double pxns, int64_t nspx, const ImVec2& wpos, int offset, int depth, uint64_t thread, float yMin, float yMax, int64_t begin, int drift );
int SkipGpuZoneLevel( const Vector<GpuEvent*>& vec, bool hover, double pxns, int64_t nspx, const ImVec2& wpos, int offset, int depth, uint64_t thread, float yMin, float yMax, int64_t begin, int drift );
@@ -154,11 +154,11 @@ private:
void HandleZoneViewMouse( int64_t timespan, const ImVec2& wpos, float w, double& pxns );
uint32_t GetZoneColor( const ZoneEvent& ev );
uint32_t GetZoneColor( const ZoneEvent& ev, uint64_t thread, int depth );
uint32_t GetZoneColor( const GpuEvent& ev );
uint32_t GetRawZoneColor( const ZoneEvent& ev );
uint32_t GetRawZoneColor( const ZoneEvent& ev, uint64_t thread, int depth );
uint32_t GetRawZoneColor( const GpuEvent& ev );
uint32_t GetZoneHighlight( const ZoneEvent& ev );
uint32_t GetZoneHighlight( const ZoneEvent& ev, uint64_t thread, int depth );
uint32_t GetZoneHighlight( const GpuEvent& ev );
float GetZoneThickness( const ZoneEvent& ev );
float GetZoneThickness( const GpuEvent& ev );