mirror of
https://github.com/wolfpld/tracy.git
synced 2025-03-20 07:40:02 +08:00
Rename "standalone" to "profiler".
This commit is contained in:
@@ -0,0 +1,12 @@
|
||||
all: debug
|
||||
|
||||
debug:
|
||||
@+make -f debug.mk all
|
||||
|
||||
release:
|
||||
@+make -f release.mk all
|
||||
|
||||
clean:
|
||||
@+make -f build.mk clean
|
||||
|
||||
.PHONY: all clean debug release
|
||||
@@ -0,0 +1,77 @@
|
||||
CFLAGS +=
|
||||
CXXFLAGS := $(CFLAGS) -std=c++17
|
||||
DEFINES += -DTRACY_FILESELECTOR -DTRACY_EXTENDED_FONT
|
||||
INCLUDES := $(shell pkg-config --cflags glfw3) -I../../../imgui -I../../libs/gl3w
|
||||
LIBS := $(shell pkg-config --libs glfw3) -lpthread -ldl
|
||||
PROJECT := Tracy
|
||||
IMAGE := $(PROJECT)-$(BUILD)
|
||||
|
||||
FILTER := ../../../nfd/nfd_win.cpp
|
||||
|
||||
BASE := $(shell egrep 'ClCompile.*cpp"' ../win32/$(PROJECT).vcxproj | sed -e 's/.*\"\(.*\)\".*/\1/' | sed -e 's@\\@/@g')
|
||||
BASE2 := $(shell egrep 'ClCompile.*c"' ../win32/$(PROJECT).vcxproj | sed -e 's/.*\"\(.*\)\".*/\1/' | sed -e 's@\\@/@g')
|
||||
|
||||
SRC := $(filter-out $(FILTER),$(BASE))
|
||||
SRC2 := $(filter-out $(FILTER),$(BASE2))
|
||||
SRC3 :=
|
||||
|
||||
UNAME := $(shell uname -s)
|
||||
ifeq ($(UNAME),Darwin)
|
||||
SRC3 += ../../../nfd/nfd_cocoa.m
|
||||
LIBS += -framework CoreFoundation -framework AppKit
|
||||
else
|
||||
SRC2 += ../../../nfd/nfd_gtk.c
|
||||
INCLUDES += $(shell pkg-config --cflags gtk+-2.0)
|
||||
LIBS += $(shell pkg-config --libs gtk+-2.0) -lGL
|
||||
endif
|
||||
|
||||
OBJDIRBASE := obj/$(BUILD)
|
||||
OBJDIR := $(OBJDIRBASE)/o/o/o
|
||||
|
||||
OBJ := $(addprefix $(OBJDIR)/,$(SRC:%.cpp=%.o))
|
||||
OBJ2 := $(addprefix $(OBJDIR)/,$(SRC2:%.c=%.o))
|
||||
OBJ3 := $(addprefix $(OBJDIR)/,$(SRC3:%.m=%.o))
|
||||
|
||||
all: $(IMAGE)
|
||||
|
||||
$(OBJDIR)/%.o: %.cpp
|
||||
$(CXX) -c $(INCLUDES) $(CXXFLAGS) $(DEFINES) $< -o $@
|
||||
|
||||
$(OBJDIR)/%.d : %.cpp
|
||||
@echo Resolving dependencies of $<
|
||||
@mkdir -p $(@D)
|
||||
@$(CXX) -MM $(INCLUDES) $(CXXFLAGS) $(DEFINES) $< > $@.$$$$; \
|
||||
sed 's,.*\.o[ :]*,$(OBJDIR)/$(<:.cpp=.o) $@ : ,g' < $@.$$$$ > $@; \
|
||||
rm -f $@.$$$$
|
||||
|
||||
$(OBJDIR)/%.o: %.c
|
||||
$(CC) -c $(INCLUDES) $(CFLAGS) $(DEFINES) $< -o $@
|
||||
|
||||
$(OBJDIR)/%.d : %.c
|
||||
@echo Resolving dependencies of $<
|
||||
@mkdir -p $(@D)
|
||||
@$(CC) -MM $(INCLUDES) $(CFLAGS) $(DEFINES) $< > $@.$$$$; \
|
||||
sed 's,.*\.o[ :]*,$(OBJDIR)/$(<:.c=.o) $@ : ,g' < $@.$$$$ > $@; \
|
||||
rm -f $@.$$$$
|
||||
|
||||
$(OBJDIR)/%.o: %.m
|
||||
$(CC) -c $(INCLUDES) $(CFLAGS) $(DEFINES) $< -o $@
|
||||
|
||||
$(OBJDIR)/%.d : %.m
|
||||
@echo Resolving dependencies of $<
|
||||
@mkdir -p $(@D)
|
||||
@$(CC) -MM $(INCLUDES) $(CFLAGS) $(DEFINES) $< > $@.$$$$; \
|
||||
sed 's,.*\.o[ :]*,$(OBJDIR)/$(<:.m=.o) $@ : ,g' < $@.$$$$ > $@; \
|
||||
rm -f $@.$$$$
|
||||
|
||||
$(IMAGE): $(OBJ) $(OBJ2) $(OBJ3)
|
||||
$(CXX) $(CXXFLAGS) $(DEFINES) $(OBJ) $(OBJ2) $(OBJ3) $(LIBS) -o $@
|
||||
|
||||
ifneq "$(MAKECMDGOALS)" "clean"
|
||||
-include $(addprefix $(OBJDIR)/,$(SRC:.cpp=.d)) $(addprefix $(OBJDIR)/,$(SRC2:.c=.d)) $(addprefix $(OBJDIR)/,$(SRC3:.m=.d))
|
||||
endif
|
||||
|
||||
clean:
|
||||
rm -rf $(OBJDIRBASE) $(IMAGE)*
|
||||
|
||||
.PHONY: clean all
|
||||
@@ -0,0 +1,11 @@
|
||||
ARCH := $(shell uname -m)
|
||||
|
||||
CFLAGS := -g3 -Wall
|
||||
DEFINES := -DDEBUG
|
||||
BUILD := debug
|
||||
|
||||
ifeq ($(ARCH),x86_64)
|
||||
CFLAGS += -msse4.1
|
||||
endif
|
||||
|
||||
include build.mk
|
||||
@@ -0,0 +1,11 @@
|
||||
ARCH := $(shell uname -m)
|
||||
|
||||
CFLAGS := -O3 -s -fomit-frame-pointer
|
||||
DEFINES := -DNDEBUG
|
||||
BUILD := release
|
||||
|
||||
ifeq ($(ARCH),x86_64)
|
||||
CFLAGS += -msse4.1
|
||||
endif
|
||||
|
||||
include build.mk
|
||||
@@ -0,0 +1,22 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<AutoVisualizer xmlns="http://schemas.microsoft.com/vstudio/debugger/natvis/2010">
|
||||
<Type Name="tracy::Vector<*>">
|
||||
<DisplayString>{{ size={m_size} }}</DisplayString>
|
||||
<Expand>
|
||||
<Item Name="[capacity]" ExcludeView="simple">m_ptr == nullptr ? 0 : 1 << m_capacity</Item>
|
||||
<ArrayItems>
|
||||
<Size>m_size</Size>
|
||||
<ValuePointer>m_ptr</ValuePointer>
|
||||
</ArrayItems>
|
||||
</Expand>
|
||||
</Type>
|
||||
<Type Name="tracy::VarArray<*>">
|
||||
<DisplayString>{{ size={m_size} hash={m_hash} }}</DisplayString>
|
||||
<Expand>
|
||||
<ArrayItems>
|
||||
<Size>m_size</Size>
|
||||
<ValuePointer>m_ptr</ValuePointer>
|
||||
</ArrayItems>
|
||||
</Expand>
|
||||
</Type>
|
||||
</AutoVisualizer>
|
||||
@@ -0,0 +1,25 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio 15
|
||||
VisualStudioVersion = 15.0.26730.15
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Tracy", "Tracy.vcxproj", "{1C736F84-08DF-4A7A-A7FB-7BA3412B8C97}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|x64 = Debug|x64
|
||||
Release|x64 = Release|x64
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{1C736F84-08DF-4A7A-A7FB-7BA3412B8C97}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{1C736F84-08DF-4A7A-A7FB-7BA3412B8C97}.Debug|x64.Build.0 = Debug|x64
|
||||
{1C736F84-08DF-4A7A-A7FB-7BA3412B8C97}.Release|x64.ActiveCfg = Release|x64
|
||||
{1C736F84-08DF-4A7A-A7FB-7BA3412B8C97}.Release|x64.Build.0 = Release|x64
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||
SolutionGuid = {B342B16A-09E1-4039-A153-6C1D28857536}
|
||||
EndGlobalSection
|
||||
EndGlobal
|
||||
@@ -0,0 +1,162 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug|x64">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|x64">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<VCProjectVersion>15.0</VCProjectVersion>
|
||||
<ProjectGuid>{1C736F84-08DF-4A7A-A7FB-7BA3412B8C97}</ProjectGuid>
|
||||
<RootNamespace>Tracy</RootNamespace>
|
||||
<WindowsTargetPlatformVersion>10.0.16299.0</WindowsTargetPlatformVersion>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>v141</PlatformToolset>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<PlatformToolset>v141</PlatformToolset>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="Shared">
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<PropertyGroup />
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>TRACY_FILESELECTOR;TRACY_EXTENDED_FONT;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;WIN32_LEAN_AND_MEAN;NOMINMAX;_USE_MATH_DEFINES;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<AdditionalIncludeDirectories>..\..\libs\glfw\include;..\..\libs\gl3w;..\..\..\imgui;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<MultiProcessorCompilation>true</MultiProcessorCompilation>
|
||||
<MinimalRebuild>false</MinimalRebuild>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
<EnableEnhancedInstructionSet>AdvancedVectorExtensions2</EnableEnhancedInstructionSet>
|
||||
<DiagnosticsFormat>Caret</DiagnosticsFormat>
|
||||
<LanguageStandard>stdcpplatest</LanguageStandard>
|
||||
<FloatingPointModel>Fast</FloatingPointModel>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<AdditionalDependencies>ws2_32.lib;opengl32.lib;..\..\libs\glfw\lib-vc2015\glfw3.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
</Link>
|
||||
<Manifest>
|
||||
<EnableDpiAwareness>true</EnableDpiAwareness>
|
||||
</Manifest>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<Optimization>MaxSpeed</Optimization>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>TRACY_FILESELECTOR;TRACY_EXTENDED_FONT;NDEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;WIN32_LEAN_AND_MEAN;NOMINMAX;_USE_MATH_DEFINES;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<AdditionalIncludeDirectories>..\..\libs\glfw\include;..\..\libs\gl3w;..\..\..\imgui;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<MultiProcessorCompilation>true</MultiProcessorCompilation>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
<EnableEnhancedInstructionSet>AdvancedVectorExtensions2</EnableEnhancedInstructionSet>
|
||||
<DiagnosticsFormat>Caret</DiagnosticsFormat>
|
||||
<LanguageStandard>stdcpplatest</LanguageStandard>
|
||||
<FloatingPointModel>Fast</FloatingPointModel>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<AdditionalDependencies>ws2_32.lib;opengl32.lib;..\..\libs\glfw\lib-vc2015\glfw3.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
</Link>
|
||||
<Manifest>
|
||||
<EnableDpiAwareness>true</EnableDpiAwareness>
|
||||
</Manifest>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\..\..\common\TracySocket.cpp" />
|
||||
<ClCompile Include="..\..\..\common\TracySystem.cpp" />
|
||||
<ClCompile Include="..\..\..\common\tracy_lz4.cpp" />
|
||||
<ClCompile Include="..\..\..\imgui\imgui.cpp" />
|
||||
<ClCompile Include="..\..\..\imgui\imgui_demo.cpp" />
|
||||
<ClCompile Include="..\..\..\imgui\imgui_draw.cpp" />
|
||||
<ClCompile Include="..\..\..\nfd\nfd_common.c" />
|
||||
<ClCompile Include="..\..\..\nfd\nfd_win.cpp" />
|
||||
<ClCompile Include="..\..\..\server\TracyBadVersion.cpp" />
|
||||
<ClCompile Include="..\..\..\server\TracyMemory.cpp" />
|
||||
<ClCompile Include="..\..\..\server\TracyView.cpp" />
|
||||
<ClCompile Include="..\..\..\server\TracyWorker.cpp" />
|
||||
<ClCompile Include="..\..\libs\gl3w\GL\gl3w.c" />
|
||||
<ClCompile Include="..\..\src\imgui_impl_glfw_gl3.cpp" />
|
||||
<ClCompile Include="..\..\src\main.cpp" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="..\..\..\common\TracyAlign.hpp" />
|
||||
<ClInclude Include="..\..\..\common\TracyForceInline.hpp" />
|
||||
<ClInclude Include="..\..\..\common\TracyMutex.hpp" />
|
||||
<ClInclude Include="..\..\..\common\TracyProtocol.hpp" />
|
||||
<ClInclude Include="..\..\..\common\TracyQueue.hpp" />
|
||||
<ClInclude Include="..\..\..\common\TracySocket.hpp" />
|
||||
<ClInclude Include="..\..\..\common\TracySystem.hpp" />
|
||||
<ClInclude Include="..\..\..\common\tracy_benaphore.h" />
|
||||
<ClInclude Include="..\..\..\common\tracy_lz4.hpp" />
|
||||
<ClInclude Include="..\..\..\common\tracy_sema.h" />
|
||||
<ClInclude Include="..\..\..\imgui\imconfig.h" />
|
||||
<ClInclude Include="..\..\..\imgui\imgui.h" />
|
||||
<ClInclude Include="..\..\..\imgui\imgui_internal.h" />
|
||||
<ClInclude Include="..\..\..\imgui\stb_rect_pack.h" />
|
||||
<ClInclude Include="..\..\..\imgui\stb_textedit.h" />
|
||||
<ClInclude Include="..\..\..\imgui\stb_truetype.h" />
|
||||
<ClInclude Include="..\..\..\nfd\common.h" />
|
||||
<ClInclude Include="..\..\..\nfd\nfd.h" />
|
||||
<ClInclude Include="..\..\..\nfd\nfd_common.h" />
|
||||
<ClInclude Include="..\..\..\server\TracyBadVersion.hpp" />
|
||||
<ClInclude Include="..\..\..\server\TracyCharUtil.hpp" />
|
||||
<ClInclude Include="..\..\..\server\TracyDecayValue.hpp" />
|
||||
<ClInclude Include="..\..\..\server\TracyEvent.hpp" />
|
||||
<ClInclude Include="..\..\..\server\TracyFileHeader.hpp" />
|
||||
<ClInclude Include="..\..\..\server\TracyFileRead.hpp" />
|
||||
<ClInclude Include="..\..\..\server\TracyFileWrite.hpp" />
|
||||
<ClInclude Include="..\..\..\server\TracyImGui.hpp" />
|
||||
<ClInclude Include="..\..\..\server\TracyMemory.hpp" />
|
||||
<ClInclude Include="..\..\..\server\TracyPopcnt.hpp" />
|
||||
<ClInclude Include="..\..\..\server\TracySlab.hpp" />
|
||||
<ClInclude Include="..\..\..\server\TracyStringDiscovery.hpp" />
|
||||
<ClInclude Include="..\..\..\server\TracyVarArray.hpp" />
|
||||
<ClInclude Include="..\..\..\server\TracyVector.hpp" />
|
||||
<ClInclude Include="..\..\..\server\TracyVersion.hpp" />
|
||||
<ClInclude Include="..\..\..\server\TracyView.hpp" />
|
||||
<ClInclude Include="..\..\..\server\TracyWorker.hpp" />
|
||||
<ClInclude Include="..\..\..\server\tracy_flat_hash_map.hpp" />
|
||||
<ClInclude Include="..\..\..\server\tracy_pdqsort.h" />
|
||||
<ClInclude Include="..\..\libs\gl3w\GL\gl3w.h" />
|
||||
<ClInclude Include="..\..\libs\gl3w\GL\glcorearb.h" />
|
||||
<ClInclude Include="..\..\src\Arimo.hpp" />
|
||||
<ClInclude Include="..\..\src\imgui_impl_glfw_gl3.h" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Natvis Include="DebugVis.natvis" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
||||
@@ -0,0 +1,201 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup>
|
||||
<Filter Include="common">
|
||||
<UniqueIdentifier>{8037a17e-7618-45b1-9aac-07468070b713}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="server">
|
||||
<UniqueIdentifier>{396d39d8-ca94-4e03-b965-701fa882efcb}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="src">
|
||||
<UniqueIdentifier>{478ff7b3-4f0f-4121-8b3c-e48896be7606}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="imgui">
|
||||
<UniqueIdentifier>{474aec57-4ecd-467e-aecb-cdc4f41254ff}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="gl3w">
|
||||
<UniqueIdentifier>{ec4b32ba-a8c9-49e8-9625-8cb15feccd8a}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="nfd">
|
||||
<UniqueIdentifier>{46eb6aa0-de1c-447a-a6dd-aee2a06f85ef}</UniqueIdentifier>
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\..\..\common\tracy_lz4.cpp">
|
||||
<Filter>common</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\common\TracySocket.cpp">
|
||||
<Filter>common</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\common\TracySystem.cpp">
|
||||
<Filter>common</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\server\TracyView.cpp">
|
||||
<Filter>server</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\server\TracyWorker.cpp">
|
||||
<Filter>server</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\imgui_impl_glfw_gl3.cpp">
|
||||
<Filter>src</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\main.cpp">
|
||||
<Filter>src</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\imgui\imgui.cpp">
|
||||
<Filter>imgui</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\imgui\imgui_demo.cpp">
|
||||
<Filter>imgui</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\imgui\imgui_draw.cpp">
|
||||
<Filter>imgui</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\libs\gl3w\GL\gl3w.c">
|
||||
<Filter>gl3w</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\server\TracyMemory.cpp">
|
||||
<Filter>server</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\nfd\nfd_common.c">
|
||||
<Filter>nfd</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\nfd\nfd_win.cpp">
|
||||
<Filter>nfd</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\server\TracyBadVersion.cpp">
|
||||
<Filter>server</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="..\..\..\common\tracy_lz4.hpp">
|
||||
<Filter>common</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\..\common\TracyProtocol.hpp">
|
||||
<Filter>common</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\..\common\TracyQueue.hpp">
|
||||
<Filter>common</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\..\common\TracySocket.hpp">
|
||||
<Filter>common</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\..\common\TracySystem.hpp">
|
||||
<Filter>common</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\..\server\TracyEvent.hpp">
|
||||
<Filter>server</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\..\server\TracySlab.hpp">
|
||||
<Filter>server</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\..\server\TracyVector.hpp">
|
||||
<Filter>server</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\..\server\TracyView.hpp">
|
||||
<Filter>server</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\src\imgui_impl_glfw_gl3.h">
|
||||
<Filter>src</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\..\imgui\imconfig.h">
|
||||
<Filter>imgui</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\..\imgui\imgui.h">
|
||||
<Filter>imgui</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\..\imgui\imgui_internal.h">
|
||||
<Filter>imgui</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\..\imgui\stb_rect_pack.h">
|
||||
<Filter>imgui</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\..\imgui\stb_textedit.h">
|
||||
<Filter>imgui</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\..\imgui\stb_truetype.h">
|
||||
<Filter>imgui</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\libs\gl3w\GL\gl3w.h">
|
||||
<Filter>gl3w</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\libs\gl3w\GL\glcorearb.h">
|
||||
<Filter>gl3w</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\..\server\TracyImGui.hpp">
|
||||
<Filter>server</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\..\server\TracyMemory.hpp">
|
||||
<Filter>server</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\..\nfd\common.h">
|
||||
<Filter>nfd</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\..\nfd\nfd.h">
|
||||
<Filter>nfd</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\..\nfd\nfd_common.h">
|
||||
<Filter>nfd</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\..\server\TracyFileRead.hpp">
|
||||
<Filter>server</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\..\server\TracyFileWrite.hpp">
|
||||
<Filter>server</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\..\server\TracyCharUtil.hpp">
|
||||
<Filter>server</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\..\server\TracyPopcnt.hpp">
|
||||
<Filter>server</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\..\server\tracy_flat_hash_map.hpp">
|
||||
<Filter>server</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\..\common\TracyForceInline.hpp">
|
||||
<Filter>common</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\..\server\tracy_pdqsort.h">
|
||||
<Filter>server</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\..\server\TracyWorker.hpp">
|
||||
<Filter>server</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\..\common\TracyAlign.hpp">
|
||||
<Filter>common</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\..\common\tracy_benaphore.h">
|
||||
<Filter>imgui</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\..\common\tracy_sema.h">
|
||||
<Filter>imgui</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\..\server\TracyFileHeader.hpp">
|
||||
<Filter>server</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\..\server\TracyBadVersion.hpp">
|
||||
<Filter>server</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\..\server\TracyVarArray.hpp">
|
||||
<Filter>server</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\..\common\TracyMutex.hpp">
|
||||
<Filter>common</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\src\Arimo.hpp">
|
||||
<Filter>src</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\..\server\TracyVersion.hpp">
|
||||
<Filter>server</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\..\server\TracyStringDiscovery.hpp">
|
||||
<Filter>server</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\..\server\TracyDecayValue.hpp">
|
||||
<Filter>server</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Natvis Include="DebugVis.natvis" />
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,22 @@
|
||||
Copyright (c) 2002-2006 Marcus Geelnard
|
||||
Copyright (c) 2006-2016 Camilla Berglund <elmindreda@glfw.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would
|
||||
be appreciated but is not required.
|
||||
|
||||
2. Altered source versions must be plainly marked as such, and must not
|
||||
be misrepresented as being the original software.
|
||||
|
||||
3. This notice may not be removed or altered from any source
|
||||
distribution.
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,456 @@
|
||||
/*************************************************************************
|
||||
* GLFW 3.2 - www.glfw.org
|
||||
* A library for OpenGL, window and input
|
||||
*------------------------------------------------------------------------
|
||||
* Copyright (c) 2002-2006 Marcus Geelnard
|
||||
* Copyright (c) 2006-2016 Camilla Berglund <elmindreda@glfw.org>
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would
|
||||
* be appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not
|
||||
* be misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*
|
||||
*************************************************************************/
|
||||
|
||||
#ifndef _glfw3_native_h_
|
||||
#define _glfw3_native_h_
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
|
||||
/*************************************************************************
|
||||
* Doxygen documentation
|
||||
*************************************************************************/
|
||||
|
||||
/*! @file glfw3native.h
|
||||
* @brief The header of the native access functions.
|
||||
*
|
||||
* This is the header file of the native access functions. See @ref native for
|
||||
* more information.
|
||||
*/
|
||||
/*! @defgroup native Native access
|
||||
*
|
||||
* **By using the native access functions you assert that you know what you're
|
||||
* doing and how to fix problems caused by using them. If you don't, you
|
||||
* shouldn't be using them.**
|
||||
*
|
||||
* Before the inclusion of @ref glfw3native.h, you may define exactly one
|
||||
* window system API macro and zero or more context creation API macros.
|
||||
*
|
||||
* The chosen backends must match those the library was compiled for. Failure
|
||||
* to do this will cause a link-time error.
|
||||
*
|
||||
* The available window API macros are:
|
||||
* * `GLFW_EXPOSE_NATIVE_WIN32`
|
||||
* * `GLFW_EXPOSE_NATIVE_COCOA`
|
||||
* * `GLFW_EXPOSE_NATIVE_X11`
|
||||
* * `GLFW_EXPOSE_NATIVE_WAYLAND`
|
||||
* * `GLFW_EXPOSE_NATIVE_MIR`
|
||||
*
|
||||
* The available context API macros are:
|
||||
* * `GLFW_EXPOSE_NATIVE_WGL`
|
||||
* * `GLFW_EXPOSE_NATIVE_NSGL`
|
||||
* * `GLFW_EXPOSE_NATIVE_GLX`
|
||||
* * `GLFW_EXPOSE_NATIVE_EGL`
|
||||
*
|
||||
* These macros select which of the native access functions that are declared
|
||||
* and which platform-specific headers to include. It is then up your (by
|
||||
* definition platform-specific) code to handle which of these should be
|
||||
* defined.
|
||||
*/
|
||||
|
||||
|
||||
/*************************************************************************
|
||||
* System headers and types
|
||||
*************************************************************************/
|
||||
|
||||
#if defined(GLFW_EXPOSE_NATIVE_WIN32)
|
||||
// This is a workaround for the fact that glfw3.h needs to export APIENTRY (for
|
||||
// example to allow applications to correctly declare a GL_ARB_debug_output
|
||||
// callback) but windows.h assumes no one will define APIENTRY before it does
|
||||
#undef APIENTRY
|
||||
#include <windows.h>
|
||||
#elif defined(GLFW_EXPOSE_NATIVE_COCOA)
|
||||
#include <ApplicationServices/ApplicationServices.h>
|
||||
#if defined(__OBJC__)
|
||||
#import <Cocoa/Cocoa.h>
|
||||
#else
|
||||
typedef void* id;
|
||||
#endif
|
||||
#elif defined(GLFW_EXPOSE_NATIVE_X11)
|
||||
#include <X11/Xlib.h>
|
||||
#include <X11/extensions/Xrandr.h>
|
||||
#elif defined(GLFW_EXPOSE_NATIVE_WAYLAND)
|
||||
#include <wayland-client.h>
|
||||
#elif defined(GLFW_EXPOSE_NATIVE_MIR)
|
||||
#include <mir_toolkit/mir_client_library.h>
|
||||
#endif
|
||||
|
||||
#if defined(GLFW_EXPOSE_NATIVE_WGL)
|
||||
/* WGL is declared by windows.h */
|
||||
#endif
|
||||
#if defined(GLFW_EXPOSE_NATIVE_NSGL)
|
||||
/* NSGL is declared by Cocoa.h */
|
||||
#endif
|
||||
#if defined(GLFW_EXPOSE_NATIVE_GLX)
|
||||
#include <GL/glx.h>
|
||||
#endif
|
||||
#if defined(GLFW_EXPOSE_NATIVE_EGL)
|
||||
#include <EGL/egl.h>
|
||||
#endif
|
||||
|
||||
|
||||
/*************************************************************************
|
||||
* Functions
|
||||
*************************************************************************/
|
||||
|
||||
#if defined(GLFW_EXPOSE_NATIVE_WIN32)
|
||||
/*! @brief Returns the adapter device name of the specified monitor.
|
||||
*
|
||||
* @return The UTF-8 encoded adapter device name (for example `\\.\DISPLAY1`)
|
||||
* of the specified monitor, or `NULL` if an [error](@ref error_handling)
|
||||
* occurred.
|
||||
*
|
||||
* @thread_safety This function may be called from any thread. Access is not
|
||||
* synchronized.
|
||||
*
|
||||
* @since Added in version 3.1.
|
||||
*
|
||||
* @ingroup native
|
||||
*/
|
||||
GLFWAPI const char* glfwGetWin32Adapter(GLFWmonitor* monitor);
|
||||
|
||||
/*! @brief Returns the display device name of the specified monitor.
|
||||
*
|
||||
* @return The UTF-8 encoded display device name (for example
|
||||
* `\\.\DISPLAY1\Monitor0`) of the specified monitor, or `NULL` if an
|
||||
* [error](@ref error_handling) occurred.
|
||||
*
|
||||
* @thread_safety This function may be called from any thread. Access is not
|
||||
* synchronized.
|
||||
*
|
||||
* @since Added in version 3.1.
|
||||
*
|
||||
* @ingroup native
|
||||
*/
|
||||
GLFWAPI const char* glfwGetWin32Monitor(GLFWmonitor* monitor);
|
||||
|
||||
/*! @brief Returns the `HWND` of the specified window.
|
||||
*
|
||||
* @return The `HWND` of the specified window, or `NULL` if an
|
||||
* [error](@ref error_handling) occurred.
|
||||
*
|
||||
* @thread_safety This function may be called from any thread. Access is not
|
||||
* synchronized.
|
||||
*
|
||||
* @since Added in version 3.0.
|
||||
*
|
||||
* @ingroup native
|
||||
*/
|
||||
GLFWAPI HWND glfwGetWin32Window(GLFWwindow* window);
|
||||
#endif
|
||||
|
||||
#if defined(GLFW_EXPOSE_NATIVE_WGL)
|
||||
/*! @brief Returns the `HGLRC` of the specified window.
|
||||
*
|
||||
* @return The `HGLRC` of the specified window, or `NULL` if an
|
||||
* [error](@ref error_handling) occurred.
|
||||
*
|
||||
* @thread_safety This function may be called from any thread. Access is not
|
||||
* synchronized.
|
||||
*
|
||||
* @since Added in version 3.0.
|
||||
*
|
||||
* @ingroup native
|
||||
*/
|
||||
GLFWAPI HGLRC glfwGetWGLContext(GLFWwindow* window);
|
||||
#endif
|
||||
|
||||
#if defined(GLFW_EXPOSE_NATIVE_COCOA)
|
||||
/*! @brief Returns the `CGDirectDisplayID` of the specified monitor.
|
||||
*
|
||||
* @return The `CGDirectDisplayID` of the specified monitor, or
|
||||
* `kCGNullDirectDisplay` if an [error](@ref error_handling) occurred.
|
||||
*
|
||||
* @thread_safety This function may be called from any thread. Access is not
|
||||
* synchronized.
|
||||
*
|
||||
* @since Added in version 3.1.
|
||||
*
|
||||
* @ingroup native
|
||||
*/
|
||||
GLFWAPI CGDirectDisplayID glfwGetCocoaMonitor(GLFWmonitor* monitor);
|
||||
|
||||
/*! @brief Returns the `NSWindow` of the specified window.
|
||||
*
|
||||
* @return The `NSWindow` of the specified window, or `nil` if an
|
||||
* [error](@ref error_handling) occurred.
|
||||
*
|
||||
* @thread_safety This function may be called from any thread. Access is not
|
||||
* synchronized.
|
||||
*
|
||||
* @since Added in version 3.0.
|
||||
*
|
||||
* @ingroup native
|
||||
*/
|
||||
GLFWAPI id glfwGetCocoaWindow(GLFWwindow* window);
|
||||
#endif
|
||||
|
||||
#if defined(GLFW_EXPOSE_NATIVE_NSGL)
|
||||
/*! @brief Returns the `NSOpenGLContext` of the specified window.
|
||||
*
|
||||
* @return The `NSOpenGLContext` of the specified window, or `nil` if an
|
||||
* [error](@ref error_handling) occurred.
|
||||
*
|
||||
* @thread_safety This function may be called from any thread. Access is not
|
||||
* synchronized.
|
||||
*
|
||||
* @since Added in version 3.0.
|
||||
*
|
||||
* @ingroup native
|
||||
*/
|
||||
GLFWAPI id glfwGetNSGLContext(GLFWwindow* window);
|
||||
#endif
|
||||
|
||||
#if defined(GLFW_EXPOSE_NATIVE_X11)
|
||||
/*! @brief Returns the `Display` used by GLFW.
|
||||
*
|
||||
* @return The `Display` used by GLFW, or `NULL` if an
|
||||
* [error](@ref error_handling) occurred.
|
||||
*
|
||||
* @thread_safety This function may be called from any thread. Access is not
|
||||
* synchronized.
|
||||
*
|
||||
* @since Added in version 3.0.
|
||||
*
|
||||
* @ingroup native
|
||||
*/
|
||||
GLFWAPI Display* glfwGetX11Display(void);
|
||||
|
||||
/*! @brief Returns the `RRCrtc` of the specified monitor.
|
||||
*
|
||||
* @return The `RRCrtc` of the specified monitor, or `None` if an
|
||||
* [error](@ref error_handling) occurred.
|
||||
*
|
||||
* @thread_safety This function may be called from any thread. Access is not
|
||||
* synchronized.
|
||||
*
|
||||
* @since Added in version 3.1.
|
||||
*
|
||||
* @ingroup native
|
||||
*/
|
||||
GLFWAPI RRCrtc glfwGetX11Adapter(GLFWmonitor* monitor);
|
||||
|
||||
/*! @brief Returns the `RROutput` of the specified monitor.
|
||||
*
|
||||
* @return The `RROutput` of the specified monitor, or `None` if an
|
||||
* [error](@ref error_handling) occurred.
|
||||
*
|
||||
* @thread_safety This function may be called from any thread. Access is not
|
||||
* synchronized.
|
||||
*
|
||||
* @since Added in version 3.1.
|
||||
*
|
||||
* @ingroup native
|
||||
*/
|
||||
GLFWAPI RROutput glfwGetX11Monitor(GLFWmonitor* monitor);
|
||||
|
||||
/*! @brief Returns the `Window` of the specified window.
|
||||
*
|
||||
* @return The `Window` of the specified window, or `None` if an
|
||||
* [error](@ref error_handling) occurred.
|
||||
*
|
||||
* @thread_safety This function may be called from any thread. Access is not
|
||||
* synchronized.
|
||||
*
|
||||
* @since Added in version 3.0.
|
||||
*
|
||||
* @ingroup native
|
||||
*/
|
||||
GLFWAPI Window glfwGetX11Window(GLFWwindow* window);
|
||||
#endif
|
||||
|
||||
#if defined(GLFW_EXPOSE_NATIVE_GLX)
|
||||
/*! @brief Returns the `GLXContext` of the specified window.
|
||||
*
|
||||
* @return The `GLXContext` of the specified window, or `NULL` if an
|
||||
* [error](@ref error_handling) occurred.
|
||||
*
|
||||
* @thread_safety This function may be called from any thread. Access is not
|
||||
* synchronized.
|
||||
*
|
||||
* @since Added in version 3.0.
|
||||
*
|
||||
* @ingroup native
|
||||
*/
|
||||
GLFWAPI GLXContext glfwGetGLXContext(GLFWwindow* window);
|
||||
|
||||
/*! @brief Returns the `GLXWindow` of the specified window.
|
||||
*
|
||||
* @return The `GLXWindow` of the specified window, or `None` if an
|
||||
* [error](@ref error_handling) occurred.
|
||||
*
|
||||
* @thread_safety This function may be called from any thread. Access is not
|
||||
* synchronized.
|
||||
*
|
||||
* @since Added in version 3.2.
|
||||
*
|
||||
* @ingroup native
|
||||
*/
|
||||
GLFWAPI GLXWindow glfwGetGLXWindow(GLFWwindow* window);
|
||||
#endif
|
||||
|
||||
#if defined(GLFW_EXPOSE_NATIVE_WAYLAND)
|
||||
/*! @brief Returns the `struct wl_display*` used by GLFW.
|
||||
*
|
||||
* @return The `struct wl_display*` used by GLFW, or `NULL` if an
|
||||
* [error](@ref error_handling) occurred.
|
||||
*
|
||||
* @thread_safety This function may be called from any thread. Access is not
|
||||
* synchronized.
|
||||
*
|
||||
* @since Added in version 3.2.
|
||||
*
|
||||
* @ingroup native
|
||||
*/
|
||||
GLFWAPI struct wl_display* glfwGetWaylandDisplay(void);
|
||||
|
||||
/*! @brief Returns the `struct wl_output*` of the specified monitor.
|
||||
*
|
||||
* @return The `struct wl_output*` of the specified monitor, or `NULL` if an
|
||||
* [error](@ref error_handling) occurred.
|
||||
*
|
||||
* @thread_safety This function may be called from any thread. Access is not
|
||||
* synchronized.
|
||||
*
|
||||
* @since Added in version 3.2.
|
||||
*
|
||||
* @ingroup native
|
||||
*/
|
||||
GLFWAPI struct wl_output* glfwGetWaylandMonitor(GLFWmonitor* monitor);
|
||||
|
||||
/*! @brief Returns the main `struct wl_surface*` of the specified window.
|
||||
*
|
||||
* @return The main `struct wl_surface*` of the specified window, or `NULL` if
|
||||
* an [error](@ref error_handling) occurred.
|
||||
*
|
||||
* @thread_safety This function may be called from any thread. Access is not
|
||||
* synchronized.
|
||||
*
|
||||
* @since Added in version 3.2.
|
||||
*
|
||||
* @ingroup native
|
||||
*/
|
||||
GLFWAPI struct wl_surface* glfwGetWaylandWindow(GLFWwindow* window);
|
||||
#endif
|
||||
|
||||
#if defined(GLFW_EXPOSE_NATIVE_MIR)
|
||||
/*! @brief Returns the `MirConnection*` used by GLFW.
|
||||
*
|
||||
* @return The `MirConnection*` used by GLFW, or `NULL` if an
|
||||
* [error](@ref error_handling) occurred.
|
||||
*
|
||||
* @thread_safety This function may be called from any thread. Access is not
|
||||
* synchronized.
|
||||
*
|
||||
* @since Added in version 3.2.
|
||||
*
|
||||
* @ingroup native
|
||||
*/
|
||||
GLFWAPI MirConnection* glfwGetMirDisplay(void);
|
||||
|
||||
/*! @brief Returns the Mir output ID of the specified monitor.
|
||||
*
|
||||
* @return The Mir output ID of the specified monitor, or zero if an
|
||||
* [error](@ref error_handling) occurred.
|
||||
*
|
||||
* @thread_safety This function may be called from any thread. Access is not
|
||||
* synchronized.
|
||||
*
|
||||
* @since Added in version 3.2.
|
||||
*
|
||||
* @ingroup native
|
||||
*/
|
||||
GLFWAPI int glfwGetMirMonitor(GLFWmonitor* monitor);
|
||||
|
||||
/*! @brief Returns the `MirSurface*` of the specified window.
|
||||
*
|
||||
* @return The `MirSurface*` of the specified window, or `NULL` if an
|
||||
* [error](@ref error_handling) occurred.
|
||||
*
|
||||
* @thread_safety This function may be called from any thread. Access is not
|
||||
* synchronized.
|
||||
*
|
||||
* @since Added in version 3.2.
|
||||
*
|
||||
* @ingroup native
|
||||
*/
|
||||
GLFWAPI MirSurface* glfwGetMirWindow(GLFWwindow* window);
|
||||
#endif
|
||||
|
||||
#if defined(GLFW_EXPOSE_NATIVE_EGL)
|
||||
/*! @brief Returns the `EGLDisplay` used by GLFW.
|
||||
*
|
||||
* @return The `EGLDisplay` used by GLFW, or `EGL_NO_DISPLAY` if an
|
||||
* [error](@ref error_handling) occurred.
|
||||
*
|
||||
* @thread_safety This function may be called from any thread. Access is not
|
||||
* synchronized.
|
||||
*
|
||||
* @since Added in version 3.0.
|
||||
*
|
||||
* @ingroup native
|
||||
*/
|
||||
GLFWAPI EGLDisplay glfwGetEGLDisplay(void);
|
||||
|
||||
/*! @brief Returns the `EGLContext` of the specified window.
|
||||
*
|
||||
* @return The `EGLContext` of the specified window, or `EGL_NO_CONTEXT` if an
|
||||
* [error](@ref error_handling) occurred.
|
||||
*
|
||||
* @thread_safety This function may be called from any thread. Access is not
|
||||
* synchronized.
|
||||
*
|
||||
* @since Added in version 3.0.
|
||||
*
|
||||
* @ingroup native
|
||||
*/
|
||||
GLFWAPI EGLContext glfwGetEGLContext(GLFWwindow* window);
|
||||
|
||||
/*! @brief Returns the `EGLSurface` of the specified window.
|
||||
*
|
||||
* @return The `EGLSurface` of the specified window, or `EGL_NO_SURFACE` if an
|
||||
* [error](@ref error_handling) occurred.
|
||||
*
|
||||
* @thread_safety This function may be called from any thread. Access is not
|
||||
* synchronized.
|
||||
*
|
||||
* @since Added in version 3.0.
|
||||
*
|
||||
* @ingroup native
|
||||
*/
|
||||
GLFWAPI EGLSurface glfwGetEGLSurface(GLFWwindow* window);
|
||||
#endif
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif /* _glfw3_native_h_ */
|
||||
|
||||
Binary file not shown.
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,530 @@
|
||||
// ImGui GLFW binding with OpenGL3 + shaders
|
||||
// (GLFW is a cross-platform general purpose library for handling windows, inputs, OpenGL/Vulkan graphics context creation, etc.)
|
||||
// (GL3W is a helper library to access OpenGL functions since there is no standard header to access modern OpenGL functions easily. Alternatives are GLEW, Glad, etc.)
|
||||
|
||||
// Implemented features:
|
||||
// [X] User texture binding. Cast 'GLuint' OpenGL texture identifier as void*/ImTextureID. Read the FAQ about ImTextureID in imgui.cpp.
|
||||
// [X] Gamepad navigation mapping. Enable with 'io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad'.
|
||||
|
||||
// You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this.
|
||||
// If you use this binding you'll need to call 4 functions: ImGui_ImplXXXX_Init(), ImGui_ImplXXXX_NewFrame(), ImGui::Render() and ImGui_ImplXXXX_Shutdown().
|
||||
// If you are new to ImGui, see examples/README.txt and documentation at the top of imgui.cpp.
|
||||
// https://github.com/ocornut/imgui
|
||||
|
||||
// CHANGELOG
|
||||
// (minor and older changes stripped away, please see git history for details)
|
||||
// 2018-03-20: Misc: Setup io.BackendFlags ImGuiBackendFlags_HasMouseCursors and ImGuiBackendFlags_HasSetMousePos flags + honor ImGuiConfigFlags_NoMouseCursorChange flag.
|
||||
// 2018-03-06: OpenGL: Added const char* glsl_version parameter to ImGui_ImplGlfwGL3_Init() so user can override the GLSL version e.g. "#version 150".
|
||||
// 2018-02-23: OpenGL: Create the VAO in the render function so the setup can more easily be used with multiple shared GL context.
|
||||
// 2018-02-20: Inputs: Added support for mouse cursors (ImGui::GetMouseCursor() value and WM_SETCURSOR message handling).
|
||||
// 2018-02-20: Inputs: Renamed GLFW callbacks exposed in .h to not include GL3 in their name.
|
||||
// 2018-02-16: Misc: Obsoleted the io.RenderDrawListsFn callback and exposed ImGui_ImplGlfwGL3_RenderDrawData() in the .h file so you can call it yourself.
|
||||
// 2018-02-06: Misc: Removed call to ImGui::Shutdown() which is not available from 1.60 WIP, user needs to call CreateContext/DestroyContext themselves.
|
||||
// 2018-02-06: Inputs: Added mapping for ImGuiKey_Space.
|
||||
// 2018-01-25: Inputs: Added gamepad support if ImGuiConfigFlags_NavEnableGamepad is set.
|
||||
// 2018-01-25: Inputs: Honoring the io.WantSetMousePos flag by repositioning the mouse (ImGuiConfigFlags_NavEnableSetMousePos is set).
|
||||
// 2018-01-20: Inputs: Added Horizontal Mouse Wheel support.
|
||||
// 2018-01-18: Inputs: Added mapping for ImGuiKey_Insert.
|
||||
// 2018-01-07: OpenGL: Changed GLSL shader version from 330 to 150. (Also changed GL context from 3.3 to 3.2 in example's main.cpp)
|
||||
// 2017-09-01: OpenGL: Save and restore current bound sampler. Save and restore current polygon mode.
|
||||
// 2017-08-25: Inputs: MousePos set to -FLT_MAX,-FLT_MAX when mouse is unavailable/missing (instead of -1,-1).
|
||||
// 2017-05-01: OpenGL: Fixed save and restore of current blend function state.
|
||||
// 2016-10-15: Misc: Added a void* user_data parameter to Clipboard function handlers.
|
||||
// 2016-09-05: OpenGL: Fixed save and restore of current scissor rectangle.
|
||||
// 2016-04-30: OpenGL: Fixed save and restore of current GL_ACTIVE_TEXTURE.
|
||||
|
||||
#if defined(_MSC_VER) && !defined(_CRT_SECURE_NO_WARNINGS)
|
||||
#define _CRT_SECURE_NO_WARNINGS
|
||||
#endif
|
||||
|
||||
#include "imgui.h"
|
||||
#include "imgui_impl_glfw_gl3.h"
|
||||
|
||||
// GL3W/GLFW
|
||||
#include <GL/gl3w.h> // This example is using gl3w to access OpenGL functions (because it is small). You may use glew/glad/glLoadGen/etc. whatever already works for you.
|
||||
#include <GLFW/glfw3.h>
|
||||
#ifdef _WIN32
|
||||
#undef APIENTRY
|
||||
#define GLFW_EXPOSE_NATIVE_WIN32
|
||||
#define GLFW_EXPOSE_NATIVE_WGL
|
||||
#include <GLFW/glfw3native.h>
|
||||
#endif
|
||||
|
||||
// GLFW data
|
||||
static GLFWwindow* g_Window = NULL;
|
||||
static double g_Time = 0.0f;
|
||||
static bool g_MouseJustPressed[3] = { false, false, false };
|
||||
static GLFWcursor* g_MouseCursors[ImGuiMouseCursor_COUNT] = { 0 };
|
||||
|
||||
// OpenGL3 data
|
||||
static char g_GlslVersion[32] = "#version 150";
|
||||
static GLuint g_FontTexture = 0;
|
||||
static int g_ShaderHandle = 0, g_VertHandle = 0, g_FragHandle = 0;
|
||||
static int g_AttribLocationTex = 0, g_AttribLocationProjMtx = 0;
|
||||
static int g_AttribLocationPosition = 0, g_AttribLocationUV = 0, g_AttribLocationColor = 0;
|
||||
static unsigned int g_VboHandle = 0, g_ElementsHandle = 0;
|
||||
|
||||
// OpenGL3 Render function.
|
||||
// (this used to be set in io.RenderDrawListsFn and called by ImGui::Render(), but you can now call this directly from your main loop)
|
||||
// Note that this implementation is little overcomplicated because we are saving/setting up/restoring every OpenGL state explicitly, in order to be able to run within any OpenGL engine that doesn't do so.
|
||||
void ImGui_ImplGlfwGL3_RenderDrawData(ImDrawData* draw_data)
|
||||
{
|
||||
// Avoid rendering when minimized, scale coordinates for retina displays (screen coordinates != framebuffer coordinates)
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
int fb_width = (int)(io.DisplaySize.x * io.DisplayFramebufferScale.x);
|
||||
int fb_height = (int)(io.DisplaySize.y * io.DisplayFramebufferScale.y);
|
||||
if (fb_width == 0 || fb_height == 0)
|
||||
return;
|
||||
draw_data->ScaleClipRects(io.DisplayFramebufferScale);
|
||||
|
||||
// Backup GL state
|
||||
GLenum last_active_texture; glGetIntegerv(GL_ACTIVE_TEXTURE, (GLint*)&last_active_texture);
|
||||
glActiveTexture(GL_TEXTURE0);
|
||||
GLint last_program; glGetIntegerv(GL_CURRENT_PROGRAM, &last_program);
|
||||
GLint last_texture; glGetIntegerv(GL_TEXTURE_BINDING_2D, &last_texture);
|
||||
GLint last_sampler; glGetIntegerv(GL_SAMPLER_BINDING, &last_sampler);
|
||||
GLint last_array_buffer; glGetIntegerv(GL_ARRAY_BUFFER_BINDING, &last_array_buffer);
|
||||
GLint last_element_array_buffer; glGetIntegerv(GL_ELEMENT_ARRAY_BUFFER_BINDING, &last_element_array_buffer);
|
||||
GLint last_vertex_array; glGetIntegerv(GL_VERTEX_ARRAY_BINDING, &last_vertex_array);
|
||||
GLint last_polygon_mode[2]; glGetIntegerv(GL_POLYGON_MODE, last_polygon_mode);
|
||||
GLint last_viewport[4]; glGetIntegerv(GL_VIEWPORT, last_viewport);
|
||||
GLint last_scissor_box[4]; glGetIntegerv(GL_SCISSOR_BOX, last_scissor_box);
|
||||
GLenum last_blend_src_rgb; glGetIntegerv(GL_BLEND_SRC_RGB, (GLint*)&last_blend_src_rgb);
|
||||
GLenum last_blend_dst_rgb; glGetIntegerv(GL_BLEND_DST_RGB, (GLint*)&last_blend_dst_rgb);
|
||||
GLenum last_blend_src_alpha; glGetIntegerv(GL_BLEND_SRC_ALPHA, (GLint*)&last_blend_src_alpha);
|
||||
GLenum last_blend_dst_alpha; glGetIntegerv(GL_BLEND_DST_ALPHA, (GLint*)&last_blend_dst_alpha);
|
||||
GLenum last_blend_equation_rgb; glGetIntegerv(GL_BLEND_EQUATION_RGB, (GLint*)&last_blend_equation_rgb);
|
||||
GLenum last_blend_equation_alpha; glGetIntegerv(GL_BLEND_EQUATION_ALPHA, (GLint*)&last_blend_equation_alpha);
|
||||
GLboolean last_enable_blend = glIsEnabled(GL_BLEND);
|
||||
GLboolean last_enable_cull_face = glIsEnabled(GL_CULL_FACE);
|
||||
GLboolean last_enable_depth_test = glIsEnabled(GL_DEPTH_TEST);
|
||||
GLboolean last_enable_scissor_test = glIsEnabled(GL_SCISSOR_TEST);
|
||||
|
||||
// Setup render state: alpha-blending enabled, no face culling, no depth testing, scissor enabled, polygon fill
|
||||
glEnable(GL_BLEND);
|
||||
glBlendEquation(GL_FUNC_ADD);
|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
glDisable(GL_CULL_FACE);
|
||||
glDisable(GL_DEPTH_TEST);
|
||||
glEnable(GL_SCISSOR_TEST);
|
||||
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
|
||||
|
||||
// Setup viewport, orthographic projection matrix
|
||||
glViewport(0, 0, (GLsizei)fb_width, (GLsizei)fb_height);
|
||||
const float ortho_projection[4][4] =
|
||||
{
|
||||
{ 2.0f/io.DisplaySize.x, 0.0f, 0.0f, 0.0f },
|
||||
{ 0.0f, 2.0f/-io.DisplaySize.y, 0.0f, 0.0f },
|
||||
{ 0.0f, 0.0f, -1.0f, 0.0f },
|
||||
{-1.0f, 1.0f, 0.0f, 1.0f },
|
||||
};
|
||||
glUseProgram(g_ShaderHandle);
|
||||
glUniform1i(g_AttribLocationTex, 0);
|
||||
glUniformMatrix4fv(g_AttribLocationProjMtx, 1, GL_FALSE, &ortho_projection[0][0]);
|
||||
glBindSampler(0, 0); // Rely on combined texture/sampler state.
|
||||
|
||||
// Recreate the VAO every time
|
||||
// (This is to easily allow multiple GL contexts. VAO are not shared among GL contexts, and we don't track creation/deletion of windows so we don't have an obvious key to use to cache them.)
|
||||
GLuint vao_handle = 0;
|
||||
glGenVertexArrays(1, &vao_handle);
|
||||
glBindVertexArray(vao_handle);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, g_VboHandle);
|
||||
glEnableVertexAttribArray(g_AttribLocationPosition);
|
||||
glEnableVertexAttribArray(g_AttribLocationUV);
|
||||
glEnableVertexAttribArray(g_AttribLocationColor);
|
||||
glVertexAttribPointer(g_AttribLocationPosition, 2, GL_FLOAT, GL_FALSE, sizeof(ImDrawVert), (GLvoid*)offsetof(ImDrawVert, pos));
|
||||
glVertexAttribPointer(g_AttribLocationUV, 2, GL_FLOAT, GL_FALSE, sizeof(ImDrawVert), (GLvoid*)offsetof(ImDrawVert, uv));
|
||||
glVertexAttribPointer(g_AttribLocationColor, 4, GL_UNSIGNED_BYTE, GL_TRUE, sizeof(ImDrawVert), (GLvoid*)offsetof(ImDrawVert, col));
|
||||
|
||||
// Draw
|
||||
for (int n = 0; n < draw_data->CmdListsCount; n++)
|
||||
{
|
||||
const ImDrawList* cmd_list = draw_data->CmdLists[n];
|
||||
const ImDrawIdx* idx_buffer_offset = 0;
|
||||
|
||||
glBindBuffer(GL_ARRAY_BUFFER, g_VboHandle);
|
||||
glBufferData(GL_ARRAY_BUFFER, (GLsizeiptr)cmd_list->VtxBuffer.Size * sizeof(ImDrawVert), (const GLvoid*)cmd_list->VtxBuffer.Data, GL_STREAM_DRAW);
|
||||
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, g_ElementsHandle);
|
||||
glBufferData(GL_ELEMENT_ARRAY_BUFFER, (GLsizeiptr)cmd_list->IdxBuffer.Size * sizeof(ImDrawIdx), (const GLvoid*)cmd_list->IdxBuffer.Data, GL_STREAM_DRAW);
|
||||
|
||||
for (int cmd_i = 0; cmd_i < cmd_list->CmdBuffer.Size; cmd_i++)
|
||||
{
|
||||
const ImDrawCmd* pcmd = &cmd_list->CmdBuffer[cmd_i];
|
||||
if (pcmd->UserCallback)
|
||||
{
|
||||
pcmd->UserCallback(cmd_list, pcmd);
|
||||
}
|
||||
else
|
||||
{
|
||||
glBindTexture(GL_TEXTURE_2D, (GLuint)(intptr_t)pcmd->TextureId);
|
||||
glScissor((int)pcmd->ClipRect.x, (int)(fb_height - pcmd->ClipRect.w), (int)(pcmd->ClipRect.z - pcmd->ClipRect.x), (int)(pcmd->ClipRect.w - pcmd->ClipRect.y));
|
||||
glDrawElements(GL_TRIANGLES, (GLsizei)pcmd->ElemCount, sizeof(ImDrawIdx) == 2 ? GL_UNSIGNED_SHORT : GL_UNSIGNED_INT, idx_buffer_offset);
|
||||
}
|
||||
idx_buffer_offset += pcmd->ElemCount;
|
||||
}
|
||||
}
|
||||
glDeleteVertexArrays(1, &vao_handle);
|
||||
|
||||
// Restore modified GL state
|
||||
glUseProgram(last_program);
|
||||
glBindTexture(GL_TEXTURE_2D, last_texture);
|
||||
glBindSampler(0, last_sampler);
|
||||
glActiveTexture(last_active_texture);
|
||||
glBindVertexArray(last_vertex_array);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, last_array_buffer);
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, last_element_array_buffer);
|
||||
glBlendEquationSeparate(last_blend_equation_rgb, last_blend_equation_alpha);
|
||||
glBlendFuncSeparate(last_blend_src_rgb, last_blend_dst_rgb, last_blend_src_alpha, last_blend_dst_alpha);
|
||||
if (last_enable_blend) glEnable(GL_BLEND); else glDisable(GL_BLEND);
|
||||
if (last_enable_cull_face) glEnable(GL_CULL_FACE); else glDisable(GL_CULL_FACE);
|
||||
if (last_enable_depth_test) glEnable(GL_DEPTH_TEST); else glDisable(GL_DEPTH_TEST);
|
||||
if (last_enable_scissor_test) glEnable(GL_SCISSOR_TEST); else glDisable(GL_SCISSOR_TEST);
|
||||
glPolygonMode(GL_FRONT_AND_BACK, (GLenum)last_polygon_mode[0]);
|
||||
glViewport(last_viewport[0], last_viewport[1], (GLsizei)last_viewport[2], (GLsizei)last_viewport[3]);
|
||||
glScissor(last_scissor_box[0], last_scissor_box[1], (GLsizei)last_scissor_box[2], (GLsizei)last_scissor_box[3]);
|
||||
}
|
||||
|
||||
static const char* ImGui_ImplGlfwGL3_GetClipboardText(void* user_data)
|
||||
{
|
||||
return glfwGetClipboardString((GLFWwindow*)user_data);
|
||||
}
|
||||
|
||||
static void ImGui_ImplGlfwGL3_SetClipboardText(void* user_data, const char* text)
|
||||
{
|
||||
glfwSetClipboardString((GLFWwindow*)user_data, text);
|
||||
}
|
||||
|
||||
void ImGui_ImplGlfw_MouseButtonCallback(GLFWwindow*, int button, int action, int /*mods*/)
|
||||
{
|
||||
if (action == GLFW_PRESS && button >= 0 && button < 3)
|
||||
g_MouseJustPressed[button] = true;
|
||||
}
|
||||
|
||||
void ImGui_ImplGlfw_ScrollCallback(GLFWwindow*, double xoffset, double yoffset)
|
||||
{
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
io.MouseWheelH += (float)xoffset;
|
||||
io.MouseWheel += (float)yoffset;
|
||||
}
|
||||
|
||||
void ImGui_ImplGlfw_KeyCallback(GLFWwindow*, int key, int, int action, int mods)
|
||||
{
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
if (action == GLFW_PRESS)
|
||||
io.KeysDown[key] = true;
|
||||
if (action == GLFW_RELEASE)
|
||||
io.KeysDown[key] = false;
|
||||
|
||||
(void)mods; // Modifiers are not reliable across systems
|
||||
io.KeyCtrl = io.KeysDown[GLFW_KEY_LEFT_CONTROL] || io.KeysDown[GLFW_KEY_RIGHT_CONTROL];
|
||||
io.KeyShift = io.KeysDown[GLFW_KEY_LEFT_SHIFT] || io.KeysDown[GLFW_KEY_RIGHT_SHIFT];
|
||||
io.KeyAlt = io.KeysDown[GLFW_KEY_LEFT_ALT] || io.KeysDown[GLFW_KEY_RIGHT_ALT];
|
||||
io.KeySuper = io.KeysDown[GLFW_KEY_LEFT_SUPER] || io.KeysDown[GLFW_KEY_RIGHT_SUPER];
|
||||
}
|
||||
|
||||
void ImGui_ImplGlfw_CharCallback(GLFWwindow*, unsigned int c)
|
||||
{
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
if (c > 0 && c < 0x10000)
|
||||
io.AddInputCharacter((unsigned short)c);
|
||||
}
|
||||
|
||||
bool ImGui_ImplGlfwGL3_CreateFontsTexture()
|
||||
{
|
||||
// Build texture atlas
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
unsigned char* pixels;
|
||||
int width, height;
|
||||
io.Fonts->GetTexDataAsRGBA32(&pixels, &width, &height); // Load as RGBA 32-bits (75% of the memory is wasted, but default font is so small) because it is more likely to be compatible with user's existing shaders. If your ImTextureId represent a higher-level concept than just a GL texture id, consider calling GetTexDataAsAlpha8() instead to save on GPU memory.
|
||||
|
||||
// Upload texture to graphics system
|
||||
GLint last_texture;
|
||||
glGetIntegerv(GL_TEXTURE_BINDING_2D, &last_texture);
|
||||
glGenTextures(1, &g_FontTexture);
|
||||
glBindTexture(GL_TEXTURE_2D, g_FontTexture);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
|
||||
|
||||
// Store our identifier
|
||||
io.Fonts->TexID = (void *)(intptr_t)g_FontTexture;
|
||||
|
||||
// Restore state
|
||||
glBindTexture(GL_TEXTURE_2D, last_texture);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ImGui_ImplGlfwGL3_CreateDeviceObjects()
|
||||
{
|
||||
// Backup GL state
|
||||
GLint last_texture, last_array_buffer, last_vertex_array;
|
||||
glGetIntegerv(GL_TEXTURE_BINDING_2D, &last_texture);
|
||||
glGetIntegerv(GL_ARRAY_BUFFER_BINDING, &last_array_buffer);
|
||||
glGetIntegerv(GL_VERTEX_ARRAY_BINDING, &last_vertex_array);
|
||||
|
||||
const GLchar* vertex_shader =
|
||||
"uniform mat4 ProjMtx;\n"
|
||||
"in vec2 Position;\n"
|
||||
"in vec2 UV;\n"
|
||||
"in vec4 Color;\n"
|
||||
"out vec2 Frag_UV;\n"
|
||||
"out vec4 Frag_Color;\n"
|
||||
"void main()\n"
|
||||
"{\n"
|
||||
" Frag_UV = UV;\n"
|
||||
" Frag_Color = Color;\n"
|
||||
" gl_Position = ProjMtx * vec4(Position.xy,0,1);\n"
|
||||
"}\n";
|
||||
|
||||
const GLchar* fragment_shader =
|
||||
"uniform sampler2D Texture;\n"
|
||||
"in vec2 Frag_UV;\n"
|
||||
"in vec4 Frag_Color;\n"
|
||||
"out vec4 Out_Color;\n"
|
||||
"void main()\n"
|
||||
"{\n"
|
||||
" Out_Color = Frag_Color * texture( Texture, Frag_UV.st);\n"
|
||||
"}\n";
|
||||
|
||||
const GLchar* vertex_shader_with_version[2] = { g_GlslVersion, vertex_shader };
|
||||
const GLchar* fragment_shader_with_version[2] = { g_GlslVersion, fragment_shader };
|
||||
|
||||
g_ShaderHandle = glCreateProgram();
|
||||
g_VertHandle = glCreateShader(GL_VERTEX_SHADER);
|
||||
g_FragHandle = glCreateShader(GL_FRAGMENT_SHADER);
|
||||
glShaderSource(g_VertHandle, 2, vertex_shader_with_version, NULL);
|
||||
glShaderSource(g_FragHandle, 2, fragment_shader_with_version, NULL);
|
||||
glCompileShader(g_VertHandle);
|
||||
glCompileShader(g_FragHandle);
|
||||
glAttachShader(g_ShaderHandle, g_VertHandle);
|
||||
glAttachShader(g_ShaderHandle, g_FragHandle);
|
||||
glLinkProgram(g_ShaderHandle);
|
||||
|
||||
g_AttribLocationTex = glGetUniformLocation(g_ShaderHandle, "Texture");
|
||||
g_AttribLocationProjMtx = glGetUniformLocation(g_ShaderHandle, "ProjMtx");
|
||||
g_AttribLocationPosition = glGetAttribLocation(g_ShaderHandle, "Position");
|
||||
g_AttribLocationUV = glGetAttribLocation(g_ShaderHandle, "UV");
|
||||
g_AttribLocationColor = glGetAttribLocation(g_ShaderHandle, "Color");
|
||||
|
||||
glGenBuffers(1, &g_VboHandle);
|
||||
glGenBuffers(1, &g_ElementsHandle);
|
||||
|
||||
ImGui_ImplGlfwGL3_CreateFontsTexture();
|
||||
|
||||
// Restore modified GL state
|
||||
glBindTexture(GL_TEXTURE_2D, last_texture);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, last_array_buffer);
|
||||
glBindVertexArray(last_vertex_array);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void ImGui_ImplGlfwGL3_InvalidateDeviceObjects()
|
||||
{
|
||||
if (g_VboHandle) glDeleteBuffers(1, &g_VboHandle);
|
||||
if (g_ElementsHandle) glDeleteBuffers(1, &g_ElementsHandle);
|
||||
g_VboHandle = g_ElementsHandle = 0;
|
||||
|
||||
if (g_ShaderHandle && g_VertHandle) glDetachShader(g_ShaderHandle, g_VertHandle);
|
||||
if (g_VertHandle) glDeleteShader(g_VertHandle);
|
||||
g_VertHandle = 0;
|
||||
|
||||
if (g_ShaderHandle && g_FragHandle) glDetachShader(g_ShaderHandle, g_FragHandle);
|
||||
if (g_FragHandle) glDeleteShader(g_FragHandle);
|
||||
g_FragHandle = 0;
|
||||
|
||||
if (g_ShaderHandle) glDeleteProgram(g_ShaderHandle);
|
||||
g_ShaderHandle = 0;
|
||||
|
||||
if (g_FontTexture)
|
||||
{
|
||||
glDeleteTextures(1, &g_FontTexture);
|
||||
ImGui::GetIO().Fonts->TexID = 0;
|
||||
g_FontTexture = 0;
|
||||
}
|
||||
}
|
||||
|
||||
static void ImGui_ImplGlfw_InstallCallbacks(GLFWwindow* window)
|
||||
{
|
||||
glfwSetMouseButtonCallback(window, ImGui_ImplGlfw_MouseButtonCallback);
|
||||
glfwSetScrollCallback(window, ImGui_ImplGlfw_ScrollCallback);
|
||||
glfwSetKeyCallback(window, ImGui_ImplGlfw_KeyCallback);
|
||||
glfwSetCharCallback(window, ImGui_ImplGlfw_CharCallback);
|
||||
}
|
||||
|
||||
bool ImGui_ImplGlfwGL3_Init(GLFWwindow* window, bool install_callbacks, const char* glsl_version)
|
||||
{
|
||||
g_Window = window;
|
||||
|
||||
// Store GL version string so we can refer to it later in case we recreate shaders.
|
||||
if (glsl_version == NULL)
|
||||
glsl_version = "#version 150";
|
||||
IM_ASSERT((int)strlen(glsl_version) + 2 < IM_ARRAYSIZE(g_GlslVersion));
|
||||
strcpy(g_GlslVersion, glsl_version);
|
||||
strcat(g_GlslVersion, "\n");
|
||||
|
||||
// Setup back-end capabilities flags
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
io.BackendFlags |= ImGuiBackendFlags_HasMouseCursors; // We can honor GetMouseCursor() values (optional)
|
||||
io.BackendFlags |= ImGuiBackendFlags_HasSetMousePos; // We can honor io.WantSetMousePos requests (optional, rarely used)
|
||||
|
||||
// Keyboard mapping. ImGui will use those indices to peek into the io.KeyDown[] array.
|
||||
io.KeyMap[ImGuiKey_Tab] = GLFW_KEY_TAB;
|
||||
io.KeyMap[ImGuiKey_LeftArrow] = GLFW_KEY_LEFT;
|
||||
io.KeyMap[ImGuiKey_RightArrow] = GLFW_KEY_RIGHT;
|
||||
io.KeyMap[ImGuiKey_UpArrow] = GLFW_KEY_UP;
|
||||
io.KeyMap[ImGuiKey_DownArrow] = GLFW_KEY_DOWN;
|
||||
io.KeyMap[ImGuiKey_PageUp] = GLFW_KEY_PAGE_UP;
|
||||
io.KeyMap[ImGuiKey_PageDown] = GLFW_KEY_PAGE_DOWN;
|
||||
io.KeyMap[ImGuiKey_Home] = GLFW_KEY_HOME;
|
||||
io.KeyMap[ImGuiKey_End] = GLFW_KEY_END;
|
||||
io.KeyMap[ImGuiKey_Insert] = GLFW_KEY_INSERT;
|
||||
io.KeyMap[ImGuiKey_Delete] = GLFW_KEY_DELETE;
|
||||
io.KeyMap[ImGuiKey_Backspace] = GLFW_KEY_BACKSPACE;
|
||||
io.KeyMap[ImGuiKey_Space] = GLFW_KEY_SPACE;
|
||||
io.KeyMap[ImGuiKey_Enter] = GLFW_KEY_ENTER;
|
||||
io.KeyMap[ImGuiKey_Escape] = GLFW_KEY_ESCAPE;
|
||||
io.KeyMap[ImGuiKey_A] = GLFW_KEY_A;
|
||||
io.KeyMap[ImGuiKey_C] = GLFW_KEY_C;
|
||||
io.KeyMap[ImGuiKey_V] = GLFW_KEY_V;
|
||||
io.KeyMap[ImGuiKey_X] = GLFW_KEY_X;
|
||||
io.KeyMap[ImGuiKey_Y] = GLFW_KEY_Y;
|
||||
io.KeyMap[ImGuiKey_Z] = GLFW_KEY_Z;
|
||||
|
||||
io.SetClipboardTextFn = ImGui_ImplGlfwGL3_SetClipboardText;
|
||||
io.GetClipboardTextFn = ImGui_ImplGlfwGL3_GetClipboardText;
|
||||
io.ClipboardUserData = g_Window;
|
||||
#ifdef _WIN32
|
||||
io.ImeWindowHandle = glfwGetWin32Window(g_Window);
|
||||
#endif
|
||||
|
||||
// Load cursors
|
||||
// FIXME: GLFW doesn't expose suitable cursors for ResizeAll, ResizeNESW, ResizeNWSE. We revert to arrow cursor for those.
|
||||
g_MouseCursors[ImGuiMouseCursor_Arrow] = glfwCreateStandardCursor(GLFW_ARROW_CURSOR);
|
||||
g_MouseCursors[ImGuiMouseCursor_TextInput] = glfwCreateStandardCursor(GLFW_IBEAM_CURSOR);
|
||||
g_MouseCursors[ImGuiMouseCursor_ResizeAll] = glfwCreateStandardCursor(GLFW_ARROW_CURSOR);
|
||||
g_MouseCursors[ImGuiMouseCursor_ResizeNS] = glfwCreateStandardCursor(GLFW_VRESIZE_CURSOR);
|
||||
g_MouseCursors[ImGuiMouseCursor_ResizeEW] = glfwCreateStandardCursor(GLFW_HRESIZE_CURSOR);
|
||||
g_MouseCursors[ImGuiMouseCursor_ResizeNESW] = glfwCreateStandardCursor(GLFW_ARROW_CURSOR);
|
||||
g_MouseCursors[ImGuiMouseCursor_ResizeNWSE] = glfwCreateStandardCursor(GLFW_ARROW_CURSOR);
|
||||
|
||||
if (install_callbacks)
|
||||
ImGui_ImplGlfw_InstallCallbacks(window);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void ImGui_ImplGlfwGL3_Shutdown()
|
||||
{
|
||||
// Destroy GLFW mouse cursors
|
||||
for (ImGuiMouseCursor cursor_n = 0; cursor_n < ImGuiMouseCursor_COUNT; cursor_n++)
|
||||
glfwDestroyCursor(g_MouseCursors[cursor_n]);
|
||||
memset(g_MouseCursors, 0, sizeof(g_MouseCursors));
|
||||
|
||||
// Destroy OpenGL objects
|
||||
ImGui_ImplGlfwGL3_InvalidateDeviceObjects();
|
||||
}
|
||||
|
||||
void ImGui_ImplGlfwGL3_NewFrame()
|
||||
{
|
||||
if (!g_FontTexture)
|
||||
ImGui_ImplGlfwGL3_CreateDeviceObjects();
|
||||
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
|
||||
// Setup display size (every frame to accommodate for window resizing)
|
||||
int w, h;
|
||||
int display_w, display_h;
|
||||
glfwGetWindowSize(g_Window, &w, &h);
|
||||
glfwGetFramebufferSize(g_Window, &display_w, &display_h);
|
||||
io.DisplaySize = ImVec2((float)w, (float)h);
|
||||
io.DisplayFramebufferScale = ImVec2(w > 0 ? ((float)display_w / w) : 0, h > 0 ? ((float)display_h / h) : 0);
|
||||
|
||||
// Setup time step
|
||||
double current_time = glfwGetTime();
|
||||
io.DeltaTime = g_Time > 0.0 ? (float)(current_time - g_Time) : (float)(1.0f/60.0f);
|
||||
g_Time = current_time;
|
||||
|
||||
// Setup inputs
|
||||
// (we already got mouse wheel, keyboard keys & characters from glfw callbacks polled in glfwPollEvents())
|
||||
if (glfwGetWindowAttrib(g_Window, GLFW_FOCUSED))
|
||||
{
|
||||
// Set OS mouse position if requested (only used when ImGuiConfigFlags_NavEnableSetMousePos is enabled by user)
|
||||
if (io.WantSetMousePos)
|
||||
{
|
||||
glfwSetCursorPos(g_Window, (double)io.MousePos.x, (double)io.MousePos.y);
|
||||
}
|
||||
else
|
||||
{
|
||||
double mouse_x, mouse_y;
|
||||
glfwGetCursorPos(g_Window, &mouse_x, &mouse_y);
|
||||
io.MousePos = ImVec2((float)mouse_x, (float)mouse_y);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
io.MousePos = ImVec2(-FLT_MAX,-FLT_MAX);
|
||||
}
|
||||
|
||||
for (int i = 0; i < 3; i++)
|
||||
{
|
||||
// If a mouse press event came, always pass it as "mouse held this frame", so we don't miss click-release events that are shorter than 1 frame.
|
||||
io.MouseDown[i] = g_MouseJustPressed[i] || glfwGetMouseButton(g_Window, i) != 0;
|
||||
g_MouseJustPressed[i] = false;
|
||||
}
|
||||
|
||||
// Update OS/hardware mouse cursor if imgui isn't drawing a software cursor
|
||||
if ((io.ConfigFlags & ImGuiConfigFlags_NoMouseCursorChange) == 0 && glfwGetInputMode(g_Window, GLFW_CURSOR) != GLFW_CURSOR_DISABLED)
|
||||
{
|
||||
ImGuiMouseCursor cursor = ImGui::GetMouseCursor();
|
||||
if (io.MouseDrawCursor || cursor == ImGuiMouseCursor_None)
|
||||
{
|
||||
glfwSetInputMode(g_Window, GLFW_CURSOR, GLFW_CURSOR_HIDDEN);
|
||||
}
|
||||
else
|
||||
{
|
||||
glfwSetCursor(g_Window, g_MouseCursors[cursor] ? g_MouseCursors[cursor] : g_MouseCursors[ImGuiMouseCursor_Arrow]);
|
||||
glfwSetInputMode(g_Window, GLFW_CURSOR, GLFW_CURSOR_NORMAL);
|
||||
}
|
||||
}
|
||||
|
||||
// Gamepad navigation mapping [BETA]
|
||||
memset(io.NavInputs, 0, sizeof(io.NavInputs));
|
||||
if (io.ConfigFlags & ImGuiConfigFlags_NavEnableGamepad)
|
||||
{
|
||||
// Update gamepad inputs
|
||||
#define MAP_BUTTON(NAV_NO, BUTTON_NO) { if (buttons_count > BUTTON_NO && buttons[BUTTON_NO] == GLFW_PRESS) io.NavInputs[NAV_NO] = 1.0f; }
|
||||
#define MAP_ANALOG(NAV_NO, AXIS_NO, V0, V1) { float v = (axes_count > AXIS_NO) ? axes[AXIS_NO] : V0; v = (v - V0) / (V1 - V0); if (v > 1.0f) v = 1.0f; if (io.NavInputs[NAV_NO] < v) io.NavInputs[NAV_NO] = v; }
|
||||
int axes_count = 0, buttons_count = 0;
|
||||
const float* axes = glfwGetJoystickAxes(GLFW_JOYSTICK_1, &axes_count);
|
||||
const unsigned char* buttons = glfwGetJoystickButtons(GLFW_JOYSTICK_1, &buttons_count);
|
||||
MAP_BUTTON(ImGuiNavInput_Activate, 0); // Cross / A
|
||||
MAP_BUTTON(ImGuiNavInput_Cancel, 1); // Circle / B
|
||||
MAP_BUTTON(ImGuiNavInput_Menu, 2); // Square / X
|
||||
MAP_BUTTON(ImGuiNavInput_Input, 3); // Triangle / Y
|
||||
MAP_BUTTON(ImGuiNavInput_DpadLeft, 13); // D-Pad Left
|
||||
MAP_BUTTON(ImGuiNavInput_DpadRight, 11); // D-Pad Right
|
||||
MAP_BUTTON(ImGuiNavInput_DpadUp, 10); // D-Pad Up
|
||||
MAP_BUTTON(ImGuiNavInput_DpadDown, 12); // D-Pad Down
|
||||
MAP_BUTTON(ImGuiNavInput_FocusPrev, 4); // L1 / LB
|
||||
MAP_BUTTON(ImGuiNavInput_FocusNext, 5); // R1 / RB
|
||||
MAP_BUTTON(ImGuiNavInput_TweakSlow, 4); // L1 / LB
|
||||
MAP_BUTTON(ImGuiNavInput_TweakFast, 5); // R1 / RB
|
||||
MAP_ANALOG(ImGuiNavInput_LStickLeft, 0, -0.3f, -0.9f);
|
||||
MAP_ANALOG(ImGuiNavInput_LStickRight,0, +0.3f, +0.9f);
|
||||
MAP_ANALOG(ImGuiNavInput_LStickUp, 1, +0.3f, +0.9f);
|
||||
MAP_ANALOG(ImGuiNavInput_LStickDown, 1, -0.3f, -0.9f);
|
||||
#undef MAP_BUTTON
|
||||
#undef MAP_ANALOG
|
||||
if (axes_count > 0 && buttons_count > 0)
|
||||
io.BackendFlags |= ImGuiBackendFlags_HasGamepad;
|
||||
else
|
||||
io.BackendFlags &= ~ImGuiBackendFlags_HasGamepad;
|
||||
}
|
||||
|
||||
// Start the frame. This call will update the io.WantCaptureMouse, io.WantCaptureKeyboard flag that you can use to dispatch inputs (or not) to your application.
|
||||
ImGui::NewFrame();
|
||||
}
|
||||
@@ -0,0 +1,31 @@
|
||||
// ImGui GLFW binding with OpenGL3 + shaders
|
||||
// (GLFW is a cross-platform general purpose library for handling windows, inputs, OpenGL/Vulkan graphics context creation, etc.)
|
||||
// (GL3W is a helper library to access OpenGL functions since there is no standard header to access modern OpenGL functions easily. Alternatives are GLEW, Glad, etc.)
|
||||
|
||||
// Implemented features:
|
||||
// [X] User texture binding. Cast 'GLuint' OpenGL texture identifier as void*/ImTextureID. Read the FAQ about ImTextureID in imgui.cpp.
|
||||
// [X] Gamepad navigation mapping. Enable with 'io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad'.
|
||||
|
||||
// You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this.
|
||||
// If you use this binding you'll need to call 4 functions: ImGui_ImplXXXX_Init(), ImGui_ImplXXXX_NewFrame(), ImGui::Render() and ImGui_ImplXXXX_Shutdown().
|
||||
// If you are new to ImGui, see examples/README.txt and documentation at the top of imgui.cpp.
|
||||
// https://github.com/ocornut/imgui
|
||||
|
||||
struct GLFWwindow;
|
||||
|
||||
IMGUI_API bool ImGui_ImplGlfwGL3_Init(GLFWwindow* window, bool install_callbacks, const char* glsl_version = NULL);
|
||||
IMGUI_API void ImGui_ImplGlfwGL3_Shutdown();
|
||||
IMGUI_API void ImGui_ImplGlfwGL3_NewFrame();
|
||||
IMGUI_API void ImGui_ImplGlfwGL3_RenderDrawData(ImDrawData* draw_data);
|
||||
|
||||
// Use if you want to reset your rendering device without losing ImGui state.
|
||||
IMGUI_API void ImGui_ImplGlfwGL3_InvalidateDeviceObjects();
|
||||
IMGUI_API bool ImGui_ImplGlfwGL3_CreateDeviceObjects();
|
||||
|
||||
// GLFW callbacks (installed by default if you enable 'install_callbacks' during initialization)
|
||||
// Provided here if you want to chain callbacks.
|
||||
// You can also handle inputs yourself and use those as a reference.
|
||||
IMGUI_API void ImGui_ImplGlfw_MouseButtonCallback(GLFWwindow* window, int button, int action, int mods);
|
||||
IMGUI_API void ImGui_ImplGlfw_ScrollCallback(GLFWwindow* window, double xoffset, double yoffset);
|
||||
IMGUI_API void ImGui_ImplGlfw_KeyCallback(GLFWwindow* window, int key, int scancode, int action, int mods);
|
||||
IMGUI_API void ImGui_ImplGlfw_CharCallback(GLFWwindow* window, unsigned int c);
|
||||
@@ -0,0 +1,288 @@
|
||||
#include <inttypes.h>
|
||||
#include <imgui.h>
|
||||
#include "imgui_impl_glfw_gl3.h"
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <GL/gl3w.h>
|
||||
#include <GLFW/glfw3.h>
|
||||
#include <memory>
|
||||
#include "../nfd/nfd.h"
|
||||
#include <sys/stat.h>
|
||||
|
||||
#ifdef _WIN32
|
||||
# include <windows.h>
|
||||
# include <shellapi.h>
|
||||
#endif
|
||||
|
||||
#include "../../server/TracyBadVersion.hpp"
|
||||
#include "../../server/TracyFileRead.hpp"
|
||||
#include "../../server/TracyView.hpp"
|
||||
#include "../../server/TracyWorker.hpp"
|
||||
#include "../../server/TracyVersion.hpp"
|
||||
|
||||
|
||||
#include "Arimo.hpp"
|
||||
|
||||
static void glfw_error_callback(int error, const char* description)
|
||||
{
|
||||
fprintf(stderr, "Error %d: %s\n", error, description);
|
||||
}
|
||||
|
||||
void OpenWebpage( const char* url )
|
||||
{
|
||||
#ifdef _WIN32
|
||||
ShellExecuteA( nullptr, nullptr, url, nullptr, nullptr, 0 );
|
||||
#else
|
||||
char buf[1024];
|
||||
sprintf( buf, "xdg-open %s", url );
|
||||
system( buf );
|
||||
#endif
|
||||
}
|
||||
|
||||
int main( int argc, char** argv )
|
||||
{
|
||||
std::unique_ptr<tracy::View> view;
|
||||
int badVer = 0;
|
||||
|
||||
if( argc == 2 )
|
||||
{
|
||||
auto f = std::unique_ptr<tracy::FileRead>( tracy::FileRead::Open( argv[1] ) );
|
||||
if( f )
|
||||
{
|
||||
view = std::make_unique<tracy::View>( *f );
|
||||
}
|
||||
}
|
||||
|
||||
char title[128];
|
||||
sprintf( title, "Tracy server %i.%i.%i", tracy::Version::Major, tracy::Version::Minor, tracy::Version::Patch );
|
||||
|
||||
// Setup window
|
||||
glfwSetErrorCallback(glfw_error_callback);
|
||||
if (!glfwInit())
|
||||
return 1;
|
||||
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
|
||||
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 2);
|
||||
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
|
||||
#if __APPLE__
|
||||
glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);
|
||||
#endif
|
||||
GLFWwindow* window = glfwCreateWindow(1650, 960, title, NULL, NULL);
|
||||
glfwMakeContextCurrent(window);
|
||||
glfwSwapInterval(1); // Enable vsync
|
||||
gl3wInit();
|
||||
|
||||
float dpiScale = 1.f;
|
||||
#ifdef _WIN32
|
||||
typedef UINT(*GDFS)(void);
|
||||
GDFS getDpiForSystem = nullptr;
|
||||
HMODULE dll = GetModuleHandleW(L"user32.dll");
|
||||
if (dll != INVALID_HANDLE_VALUE)
|
||||
getDpiForSystem = (GDFS)GetProcAddress(dll, "GetDpiForSystem");
|
||||
if (getDpiForSystem)
|
||||
dpiScale = getDpiForSystem() / 96.f;
|
||||
#endif
|
||||
|
||||
// Setup ImGui binding
|
||||
ImGui::CreateContext();
|
||||
ImGui_ImplGlfwGL3_Init(window, true);
|
||||
|
||||
static const ImWchar ranges[] = {
|
||||
0x0020, 0x00FF, // Basic Latin + Latin Supplement
|
||||
0x03BC, 0x03BC, // micro
|
||||
0,
|
||||
};
|
||||
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
io.Fonts->AddFontFromMemoryCompressedTTF( tracy::Arimo_compressed_data, tracy::Arimo_compressed_size, 15.0f * dpiScale, nullptr, ranges );
|
||||
|
||||
ImGui::StyleColorsDark();
|
||||
auto& style = ImGui::GetStyle();
|
||||
style.WindowBorderSize = 1.f;
|
||||
style.FrameBorderSize = 1.f;
|
||||
style.FrameRounding = 5.f;
|
||||
style.Colors[ImGuiCol_WindowBg] = ImVec4( 0.11f, 0.11f, 0.08f, 0.94f );
|
||||
style.Colors[ImGuiCol_ScrollbarBg] = ImVec4( 1, 1, 1, 0.03f );
|
||||
|
||||
ImVec4 clear_color = ImColor(114, 144, 154);
|
||||
|
||||
char addr[1024] = { "127.0.0.1" };
|
||||
|
||||
std::thread loadThread;
|
||||
|
||||
// Main loop
|
||||
while (!glfwWindowShouldClose(window))
|
||||
{
|
||||
glfwPollEvents();
|
||||
|
||||
if( glfwGetWindowAttrib( window, GLFW_ICONIFIED ) )
|
||||
{
|
||||
std::this_thread::sleep_for( std::chrono::milliseconds( 50 ) );
|
||||
continue;
|
||||
}
|
||||
|
||||
ImGui_ImplGlfwGL3_NewFrame();
|
||||
|
||||
if( !view )
|
||||
{
|
||||
ImGui::Begin( "Tracy server", nullptr, ImGuiWindowFlags_AlwaysAutoResize );
|
||||
ImGui::Text( "Tracy %i.%i.%i", tracy::Version::Major, tracy::Version::Minor, tracy::Version::Patch );
|
||||
ImGui::SameLine();
|
||||
if( ImGui::SmallButton( "User manual" ) )
|
||||
{
|
||||
OpenWebpage( "https://bitbucket.org/wolfpld/tracy/downloads/tracy.pdf" );
|
||||
}
|
||||
ImGui::SameLine();
|
||||
if( ImGui::SmallButton( "Homepage" ) )
|
||||
{
|
||||
OpenWebpage( "https://bitbucket.org/wolfpld/tracy" );
|
||||
}
|
||||
ImGui::SameLine();
|
||||
if( ImGui::SmallButton( "Tutorial" ) )
|
||||
{
|
||||
OpenWebpage( "https://www.youtube.com/watch?v=fB5B46lbapc" );
|
||||
}
|
||||
ImGui::Separator();
|
||||
ImGui::Text( "Connect to client" );
|
||||
ImGui::InputText( "Address", addr, 1024 );
|
||||
if( ImGui::Button( "Connect" ) && *addr && !loadThread.joinable() )
|
||||
{
|
||||
view = std::make_unique<tracy::View>( addr );
|
||||
}
|
||||
ImGui::Separator();
|
||||
if( ImGui::Button( "Open saved trace" ) && !loadThread.joinable() )
|
||||
{
|
||||
nfdchar_t* fn;
|
||||
auto res = NFD_OpenDialog( "tracy", nullptr, &fn );
|
||||
if( res == NFD_OKAY )
|
||||
{
|
||||
try
|
||||
{
|
||||
auto f = std::shared_ptr<tracy::FileRead>( tracy::FileRead::Open( fn ) );
|
||||
if( f )
|
||||
{
|
||||
loadThread = std::thread( [&view, f, &badVer] {
|
||||
try
|
||||
{
|
||||
view = std::make_unique<tracy::View>( *f );
|
||||
}
|
||||
catch( const tracy::UnsupportedVersion& e )
|
||||
{
|
||||
badVer = e.version;
|
||||
}
|
||||
} );
|
||||
}
|
||||
}
|
||||
catch( const tracy::NotTracyDump& e )
|
||||
{
|
||||
badVer = -1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if( badVer != 0 )
|
||||
{
|
||||
if( loadThread.joinable() ) { loadThread.join(); }
|
||||
tracy::BadVersion( badVer );
|
||||
}
|
||||
|
||||
ImGui::End();
|
||||
}
|
||||
else
|
||||
{
|
||||
if( loadThread.joinable() ) loadThread.join();
|
||||
if( !view->Draw() )
|
||||
{
|
||||
view.reset();
|
||||
}
|
||||
}
|
||||
auto& progress = tracy::Worker::GetLoadProgress();
|
||||
auto totalProgress = progress.total.load( std::memory_order_relaxed );
|
||||
if( totalProgress != 0 )
|
||||
{
|
||||
ImGui::OpenPopup( "Loading trace..." );
|
||||
}
|
||||
if( ImGui::BeginPopupModal( "Loading trace...", nullptr, ImGuiWindowFlags_AlwaysAutoResize ) )
|
||||
{
|
||||
auto currProgress = progress.progress.load( std::memory_order_relaxed );
|
||||
if( totalProgress == 0 )
|
||||
{
|
||||
ImGui::CloseCurrentPopup();
|
||||
totalProgress = currProgress;
|
||||
}
|
||||
switch( currProgress )
|
||||
{
|
||||
case tracy::LoadProgress::Initialization:
|
||||
ImGui::Text( "Initialization..." );
|
||||
break;
|
||||
case tracy::LoadProgress::Locks:
|
||||
ImGui::Text( "Locks..." );
|
||||
break;
|
||||
case tracy::LoadProgress::Messages:
|
||||
ImGui::Text( "Messages..." );
|
||||
break;
|
||||
case tracy::LoadProgress::Zones:
|
||||
ImGui::Text( "CPU zones..." );
|
||||
break;
|
||||
case tracy::LoadProgress::GpuZones:
|
||||
ImGui::Text( "GPU zones..." );
|
||||
break;
|
||||
case tracy::LoadProgress::Plots:
|
||||
ImGui::Text( "Plots..." );
|
||||
break;
|
||||
case tracy::LoadProgress::Memory:
|
||||
ImGui::Text( "Memory..." );
|
||||
break;
|
||||
case tracy::LoadProgress::CallStacks:
|
||||
ImGui::Text( "Call stacks..." );
|
||||
break;
|
||||
default:
|
||||
assert( false );
|
||||
break;
|
||||
}
|
||||
ImGui::ProgressBar( float( currProgress ) / totalProgress, ImVec2( 200 * dpiScale, 0 ) );
|
||||
|
||||
ImGui::Text( "Progress..." );
|
||||
auto subTotal = progress.subTotal.load( std::memory_order_relaxed );
|
||||
auto subProgress = progress.subProgress.load( std::memory_order_relaxed );
|
||||
if( subTotal == 0 )
|
||||
{
|
||||
ImGui::ProgressBar( 1.f, ImVec2( 200 * dpiScale, 0 ) );
|
||||
}
|
||||
else
|
||||
{
|
||||
ImGui::ProgressBar( float( subProgress ) / subTotal, ImVec2( 200 * dpiScale, 0 ) );
|
||||
}
|
||||
ImGui::EndPopup();
|
||||
}
|
||||
|
||||
// Rendering
|
||||
int display_w, display_h;
|
||||
glfwGetFramebufferSize(window, &display_w, &display_h);
|
||||
glViewport(0, 0, display_w, display_h);
|
||||
glClearColor(clear_color.x, clear_color.y, clear_color.z, clear_color.w);
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
ImGui::Render();
|
||||
ImGui_ImplGlfwGL3_RenderDrawData(ImGui::GetDrawData());
|
||||
glfwSwapBuffers(window);
|
||||
|
||||
if( !glfwGetWindowAttrib( window, GLFW_FOCUSED ) )
|
||||
{
|
||||
std::this_thread::sleep_for( std::chrono::milliseconds( 50 ) );
|
||||
}
|
||||
}
|
||||
|
||||
// Cleanup
|
||||
ImGui_ImplGlfwGL3_Shutdown();
|
||||
ImGui::DestroyContext();
|
||||
glfwTerminate();
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
#ifdef _WIN32
|
||||
#include <stdlib.h>
|
||||
int WINAPI WinMain( HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpszCmd, int nCmd )
|
||||
{
|
||||
return main( __argc, __argv );
|
||||
}
|
||||
#endif
|
||||
Reference in New Issue
Block a user