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Rename CallstackFrameTree -> MemCallstackFrameTree.
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@@ -227,9 +227,9 @@ private:
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void ListMemData( std::vector<const MemEvent*>& vec, std::function<void(const MemEvent*)> DrawAddress, const char* id = nullptr, int64_t startTime = -1, uint64_t pool = 0 );
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unordered_flat_map<uint32_t, PathData> GetCallstackPaths( const MemData& mem, bool onlyActive ) const;
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unordered_flat_map<uint64_t, CallstackFrameTree> GetCallstackFrameTreeBottomUp( const MemData& mem ) const;
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unordered_flat_map<uint64_t, CallstackFrameTree> GetCallstackFrameTreeTopDown( const MemData& mem ) const;
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void DrawFrameTreeLevel( const unordered_flat_map<uint64_t, CallstackFrameTree>& tree, int& idx );
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unordered_flat_map<uint64_t, MemCallstackFrameTree> GetCallstackFrameTreeBottomUp( const MemData& mem ) const;
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unordered_flat_map<uint64_t, MemCallstackFrameTree> GetCallstackFrameTreeTopDown( const MemData& mem ) const;
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void DrawFrameTreeLevel( const unordered_flat_map<uint64_t, MemCallstackFrameTree>& tree, int& idx );
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void DrawZoneList( int id, const Vector<short_ptr<ZoneEvent>>& zones );
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void DrawInfoWindow();
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