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Add ability to filter callstacks in memory tab by inactive allocations.
Filtering by inactive allocations helps to pin point wasteful allocations in an app.
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+10
-3
@@ -147,6 +147,13 @@ private:
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LastRange
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};
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enum class MemRange
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{
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Full,
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Active,
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Inactive
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};
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struct ZoneColorData
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{
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uint32_t color;
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@@ -227,7 +234,7 @@ private:
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void ListMemData( std::vector<const MemEvent*>& vec, std::function<void(const MemEvent*)> DrawAddress, const char* id = nullptr, int64_t startTime = -1, uint64_t pool = 0 );
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unordered_flat_map<uint32_t, MemPathData> GetCallstackPaths( const MemData& mem, bool onlyActive ) const;
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unordered_flat_map<uint32_t, MemPathData> GetCallstackPaths( const MemData& mem, MemRange memRange ) const;
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unordered_flat_map<uint64_t, MemCallstackFrameTree> GetCallstackFrameTreeBottomUp( const MemData& mem ) const;
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unordered_flat_map<uint64_t, MemCallstackFrameTree> GetCallstackFrameTreeTopDown( const MemData& mem ) const;
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void DrawFrameTreeLevel( const unordered_flat_map<uint64_t, MemCallstackFrameTree>& tree, int& idx );
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@@ -494,8 +501,8 @@ private:
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bool m_groupCallstackTreeByNameBottomUp = true;
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bool m_groupCallstackTreeByNameTopDown = true;
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bool m_activeOnlyBottomUp = false;
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bool m_activeOnlyTopDown = false;
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MemRange m_memRangeBottomUp = MemRange::Full;
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MemRange m_memRangeTopDown = MemRange::Full;
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enum class SaveThreadState
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{
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