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Split data handling code from the view.
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@@ -155,8 +155,6 @@ struct ThreadData
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{
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uint64_t id;
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uint64_t count;
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bool showFull;
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bool visible;
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Vector<ZoneEvent*> timeline;
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Vector<ZoneEvent*> stack;
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Vector<MessageData*> messages;
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@@ -178,8 +176,6 @@ struct GpuCtxData
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Vector<GpuEvent*> queue;
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Vector<GpuCtxResync> resync;
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uint8_t accuracyBits;
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bool showFull;
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bool visible;
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};
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struct LockMap
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@@ -189,7 +185,6 @@ struct LockMap
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std::unordered_map<uint64_t, uint8_t> threadMap;
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std::vector<uint64_t> threadList;
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LockType type;
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bool visible;
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bool valid;
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};
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@@ -213,8 +208,6 @@ struct PlotData
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uint64_t name;
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double min;
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double max;
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bool showFull;
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bool visible;
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Vector<PlotItem> data;
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Vector<PlotItem> postpone;
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uint64_t postponeTime;
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