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Parametrize color highlighting.
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@@ -194,7 +194,6 @@ private:
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uint32_t GetZoneColor( const GpuEvent& ev );
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uint32_t GetRawZoneColor( const ZoneEvent& ev, uint64_t thread, int depth );
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uint32_t GetRawZoneColor( const GpuEvent& ev );
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uint32_t HighlightColor( uint32_t color );
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uint32_t GetZoneHighlight( const ZoneEvent& ev, uint64_t thread, int depth );
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uint32_t GetZoneHighlight( const GpuEvent& ev );
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float GetZoneThickness( const ZoneEvent& ev );
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