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Delay creation of frame image texture.
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@@ -327,7 +327,7 @@ private:
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std::atomic<SaveThreadState> m_saveThreadState { SaveThreadState::Inert };
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std::thread m_saveThread;
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void* m_frameTexture;
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void* m_frameTexture = nullptr;
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const void* m_frameTexturePtr = nullptr;
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struct FindZone {
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