mirror of
https://github.com/wolfpld/tracy.git
synced 2025-03-20 07:40:02 +08:00
Update imgui to 1.69.
This commit is contained in:
+276
-173
@@ -1,4 +1,4 @@
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// dear imgui, v1.68
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// dear imgui, v1.69
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// (main code and documentation)
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// Call and read ImGui::ShowDemoWindow() in imgui_demo.cpp for demo code.
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@@ -58,9 +58,9 @@ CODE
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// [SECTION] FORWARD DECLARATIONS
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// [SECTION] CONTEXT AND MEMORY ALLOCATORS
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// [SECTION] MAIN USER FACING STRUCTURES (ImGuiStyle, ImGuiIO)
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// [SECTION] MISC HELPER/UTILITIES (Maths, String, Format, Hash, File functions)
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// [SECTION] MISC HELPER/UTILITIES (ImText* functions)
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// [SECTION] MISC HELPER/UTILITIES (Color functions)
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// [SECTION] MISC HELPERS/UTILITIES (Maths, String, Format, Hash, File functions)
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// [SECTION] MISC HELPERS/UTILITIES (ImText* functions)
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// [SECTION] MISC HELPERS/UTILITIES (Color functions)
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// [SECTION] ImGuiStorage
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// [SECTION] ImGuiTextFilter
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// [SECTION] ImGuiTextBuffer
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@@ -364,6 +364,8 @@ CODE
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When you are not sure about a old symbol or function name, try using the Search/Find function of your IDE to look for comments or references in all imgui files.
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You can read releases logs https://github.com/ocornut/imgui/releases for more details.
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- 2019/03/04 (1.69) - renamed GetOverlayDrawList() to GetForegroundDrawList(). Kept redirection function (will obsolete).
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- 2019/02/26 (1.69) - renamed ImGuiColorEditFlags_RGB/ImGuiColorEditFlags_HSV/ImGuiColorEditFlags_HEX to ImGuiColorEditFlags_DisplayRGB/ImGuiColorEditFlags_DisplayHSV/ImGuiColorEditFlags_DisplayHex. Kept redirection enums (will obsolete).
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- 2019/02/14 (1.68) - made it illegal/assert when io.DisplayTime == 0.0f (with an exception for the first frame). If for some reason your time step calculation gives you a zero value, replace it with a dummy small value!
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- 2019/02/01 (1.68) - removed io.DisplayVisibleMin/DisplayVisibleMax (which were marked obsolete and removed from viewport/docking branch already).
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- 2019/01/06 (1.67) - renamed io.InputCharacters[], marked internal as was always intended. Please don't access directly, and use AddInputCharacter() instead!
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@@ -769,7 +771,7 @@ CODE
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Q: How can I use my own math types instead of ImVec2/ImVec4?
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A: You can edit imconfig.h and setup the IM_VEC2_CLASS_EXTRA/IM_VEC4_CLASS_EXTRA macros to add implicit type conversions.
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This way you'll be able to use your own types everywhere, e.g. passsing glm::vec2 to ImGui functions instead of ImVec2.
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This way you'll be able to use your own types everywhere, e.g. passing glm::vec2 to ImGui functions instead of ImVec2.
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Q: How can I load a different font than the default?
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A: Use the font atlas to load the TTF/OTF file you want:
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@@ -873,7 +875,8 @@ CODE
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A: - You can create a dummy window. Call Begin() with the NoBackground | NoDecoration | NoSavedSettings | NoInputs flags.
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(The ImGuiWindowFlags_NoDecoration flag itself is a shortcut for NoTitleBar | NoResize | NoScrollbar | NoCollapse)
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Then you can retrieve the ImDrawList* via GetWindowDrawList() and draw to it in any way you like.
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- You can call ImGui::GetOverlayDrawList() and use this draw list to display contents over every other imgui windows.
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- You can call ImGui::GetBackgroundDrawList() or ImGui::GetForegroundDrawList() and use those draw list to display
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contents behind or over every other imgui windows.
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- You can create your own ImDrawList instance. You'll need to initialize them ImGui::GetDrawListSharedData(), or create
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your own ImDrawListSharedData, and then call your rendered code with your own ImDrawList or ImDrawData data.
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@@ -955,7 +958,7 @@ CODE
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#pragma clang diagnostic ignored "-Wfloat-equal" // warning : comparing floating point with == or != is unsafe // storing and comparing against same constants (typically 0.0f) is ok.
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#pragma clang diagnostic ignored "-Wformat-nonliteral" // warning : format string is not a string literal // passing non-literal to vsnformat(). yes, user passing incorrect format strings can crash the code.
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#pragma clang diagnostic ignored "-Wexit-time-destructors" // warning : declaration requires an exit-time destructor // exit-time destruction order is undefined. if MemFree() leads to users code that has been disabled before exit it might cause problems. ImGui coding style welcomes static/globals.
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#pragma clang diagnostic ignored "-Wglobal-constructors" // warning : declaration requires a global destructor // similar to above, not sure what the exact difference it.
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#pragma clang diagnostic ignored "-Wglobal-constructors" // warning : declaration requires a global destructor // similar to above, not sure what the exact difference is.
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#pragma clang diagnostic ignored "-Wsign-conversion" // warning : implicit conversion changes signedness //
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#pragma clang diagnostic ignored "-Wformat-pedantic" // warning : format specifies type 'void *' but the argument has type 'xxxx *' // unreasonable, would lead to casting every %p arg to void*. probably enabled by -pedantic.
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#pragma clang diagnostic ignored "-Wint-to-void-pointer-cast" // warning : cast to 'void *' from smaller integer type 'int'
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@@ -1022,7 +1025,7 @@ static void NavUpdateWindowingList();
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static void NavUpdateMoveResult();
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static float NavUpdatePageUpPageDown(int allowed_dir_flags);
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static inline void NavUpdateAnyRequestFlag();
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static void NavProcessItem(ImGuiWindow* window, const ImRect& nav_bb, const ImGuiID id);
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static void NavProcessItem(ImGuiWindow* window, const ImRect& nav_bb, ImGuiID id);
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static ImVec2 NavCalcPreferredRefPos();
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static void NavSaveLastChildNavWindow(ImGuiWindow* nav_window);
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static ImGuiWindow* NavRestoreLastChildNavWindow(ImGuiWindow* window);
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@@ -1226,7 +1229,7 @@ void ImGuiIO::ClearInputCharacters()
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}
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//-----------------------------------------------------------------------------
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// [SECTION] MISC HELPER/UTILITIES (Maths, String, Format, Hash, File functions)
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// [SECTION] MISC HELPERS/UTILITIES (Maths, String, Format, Hash, File functions)
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//-----------------------------------------------------------------------------
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ImVec2 ImLineClosestPoint(const ImVec2& a, const ImVec2& b, const ImVec2& p)
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@@ -1479,27 +1482,27 @@ ImU32 ImHashData(const void* data_p, size_t data_size, ImU32 seed)
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// - If we reach ### in the string we discard the hash so far and reset to the seed.
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// - We don't do 'current += 2; continue;' after handling ### to keep the code smaller/faster (measured ~10% diff in Debug build)
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// FIXME-OPT: Replace with e.g. FNV1a hash? CRC32 pretty much randomly access 1KB. Need to do proper measurements.
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ImU32 ImHashStr(const char* data, size_t data_size, ImU32 seed)
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ImU32 ImHashStr(const char* data_p, size_t data_size, ImU32 seed)
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{
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seed = ~seed;
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ImU32 crc = seed;
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const unsigned char* src = (const unsigned char*)data;
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const unsigned char* data = (const unsigned char*)data_p;
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const ImU32* crc32_lut = GCrc32LookupTable;
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if (data_size != 0)
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{
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while (data_size-- != 0)
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{
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unsigned char c = *src++;
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if (c == '#' && src[0] == '#' && src[1] == '#')
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unsigned char c = *data++;
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if (c == '#' && data_size >= 2 && data[0] == '#' && data[1] == '#')
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crc = seed;
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crc = (crc >> 8) ^ crc32_lut[(crc & 0xFF) ^ c];
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}
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}
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else
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{
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while (unsigned char c = *src++)
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while (unsigned char c = *data++)
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{
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if (c == '#' && src[0] == '#' && src[1] == '#')
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if (c == '#' && data[0] == '#' && data[1] == '#')
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crc = seed;
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crc = (crc >> 8) ^ crc32_lut[(crc & 0xFF) ^ c];
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}
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@@ -1749,7 +1752,7 @@ int ImTextCountUtf8BytesFromStr(const ImWchar* in_text, const ImWchar* in_text_e
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}
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//-----------------------------------------------------------------------------
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// [SECTION] MISC HELPER/UTILTIES (Color functions)
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// [SECTION] MISC HELPERS/UTILTIES (Color functions)
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// Note: The Convert functions are early design which are not consistent with other API.
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//-----------------------------------------------------------------------------
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@@ -2549,10 +2552,6 @@ ImGuiWindow::ImGuiWindow(ImGuiContext* context, const char* name)
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NavLastIds[0] = NavLastIds[1] = 0;
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NavRectRel[0] = NavRectRel[1] = ImRect();
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NavLastChildNavWindow = NULL;
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FocusIdxAllCounter = FocusIdxTabCounter = -1;
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FocusIdxAllRequestCurrent = FocusIdxTabRequestCurrent = INT_MAX;
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FocusIdxAllRequestNext = FocusIdxTabRequestNext = INT_MAX;
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}
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ImGuiWindow::~ImGuiWindow()
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@@ -2892,26 +2891,39 @@ bool ImGui::IsClippedEx(const ImRect& bb, ImGuiID id, bool clip_even_when_logged
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return false;
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}
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bool ImGui::FocusableItemRegister(ImGuiWindow* window, ImGuiID id, bool tab_stop)
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// Process TAB/Shift+TAB. Be mindful that this function may _clear_ the ActiveID when tabbing out.
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bool ImGui::FocusableItemRegister(ImGuiWindow* window, ImGuiID id)
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{
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ImGuiContext& g = *GImGui;
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// Increment counters
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const bool is_tab_stop = (window->DC.ItemFlags & (ImGuiItemFlags_NoTabStop | ImGuiItemFlags_Disabled)) == 0;
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window->FocusIdxAllCounter++;
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window->DC.FocusCounterAll++;
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if (is_tab_stop)
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window->FocusIdxTabCounter++;
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window->DC.FocusCounterTab++;
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// Process keyboard input at this point: TAB/Shift-TAB to tab out of the currently focused item.
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// Note that we can always TAB out of a widget that doesn't allow tabbing in.
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if (tab_stop && (g.ActiveId == id) && window->FocusIdxAllRequestNext == INT_MAX && window->FocusIdxTabRequestNext == INT_MAX && !g.IO.KeyCtrl && IsKeyPressedMap(ImGuiKey_Tab))
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window->FocusIdxTabRequestNext = window->FocusIdxTabCounter + (g.IO.KeyShift ? (is_tab_stop ? -1 : 0) : +1); // Modulo on index will be applied at the end of frame once we've got the total counter of items.
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if (window->FocusIdxAllCounter == window->FocusIdxAllRequestCurrent)
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return true;
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if (is_tab_stop && window->FocusIdxTabCounter == window->FocusIdxTabRequestCurrent)
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// Process TAB/Shift-TAB to tab *OUT* of the currently focused item.
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// (Note that we can always TAB out of a widget that doesn't allow tabbing in)
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if (g.ActiveId == id && g.FocusTabPressed && !(g.ActiveIdBlockNavInputFlags & (1 << ImGuiNavInput_KeyTab_)) && g.FocusRequestNextWindow == NULL)
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{
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g.NavJustTabbedId = id;
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return true;
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g.FocusRequestNextWindow = window;
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g.FocusRequestNextCounterTab = window->DC.FocusCounterTab + (g.IO.KeyShift ? (is_tab_stop ? -1 : 0) : +1); // Modulo on index will be applied at the end of frame once we've got the total counter of items.
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}
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// Handle focus requests
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if (g.FocusRequestCurrWindow == window)
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{
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if (window->DC.FocusCounterAll == g.FocusRequestCurrCounterAll)
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return true;
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if (is_tab_stop && window->DC.FocusCounterTab == g.FocusRequestCurrCounterTab)
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{
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g.NavJustTabbedId = id;
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return true;
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}
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// If another item is about to be focused, we clear our own active id
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if (g.ActiveId == id)
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ClearActiveID();
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}
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return false;
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@@ -2919,8 +2931,8 @@ bool ImGui::FocusableItemRegister(ImGuiWindow* window, ImGuiID id, bool tab_stop
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void ImGui::FocusableItemUnregister(ImGuiWindow* window)
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{
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window->FocusIdxAllCounter--;
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window->FocusIdxTabCounter--;
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window->DC.FocusCounterAll--;
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window->DC.FocusCounterTab--;
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}
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ImVec2 ImGui::CalcItemSize(ImVec2 size, float default_x, float default_y)
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@@ -3066,15 +3078,20 @@ int ImGui::GetFrameCount()
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return GImGui->FrameCount;
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}
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static ImDrawList* GetOverlayDrawList(ImGuiWindow*)
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ImDrawList* ImGui::GetBackgroundDrawList()
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{
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// This seemingly unnecessary wrapper simplifies compatibility between the 'master' and 'viewport' branches.
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return &GImGui->OverlayDrawList;
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return &GImGui->BackgroundDrawList;
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}
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ImDrawList* ImGui::GetOverlayDrawList()
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static ImDrawList* GetForegroundDrawList(ImGuiWindow*)
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{
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return &GImGui->OverlayDrawList;
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// This seemingly unnecessary wrapper simplifies compatibility between the 'master' and 'docking' branches.
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return &GImGui->ForegroundDrawList;
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}
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ImDrawList* ImGui::GetForegroundDrawList()
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{
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return &GImGui->ForegroundDrawList;
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}
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ImDrawListSharedData* ImGui::GetDrawListSharedData()
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@@ -3367,12 +3384,13 @@ void ImGui::NewFrame()
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// (We pass an error message in the assert expression to make it visible to programmers who are not using a debugger, as most assert handlers display their argument)
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IM_ASSERT(g.Initialized);
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IM_ASSERT((g.IO.DeltaTime > 0.0f || g.FrameCount == 0) && "Need a positive DeltaTime!");
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IM_ASSERT((g.FrameCount == 0 || g.FrameCountEnded == g.FrameCount) && "Forgot to call Render() or EndFrame() at the end of the previous frame?");
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IM_ASSERT(g.IO.DisplaySize.x >= 0.0f && g.IO.DisplaySize.y >= 0.0f && "Invalid DisplaySize value!");
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IM_ASSERT(g.IO.Fonts->Fonts.Size > 0 && "Font Atlas not built. Did you call io.Fonts->GetTexDataAsRGBA32() / GetTexDataAsAlpha8() ?");
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IM_ASSERT(g.IO.Fonts->Fonts[0]->IsLoaded() && "Font Atlas not built. Did you call io.Fonts->GetTexDataAsRGBA32() / GetTexDataAsAlpha8() ?");
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IM_ASSERT(g.Style.CurveTessellationTol > 0.0f && "Invalid style setting!");
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IM_ASSERT(g.Style.Alpha >= 0.0f && g.Style.Alpha <= 1.0f && "Invalid style setting. Alpha cannot be negative (allows us to avoid a few clamps in color computations)!");
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IM_ASSERT((g.FrameCount == 0 || g.FrameCountEnded == g.FrameCount) && "Forgot to call Render() or EndFrame() at the end of the previous frame?");
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IM_ASSERT(g.Style.WindowMinSize.x >= 1.0f && g.Style.WindowMinSize.y >= 1.0f && "Invalid style setting.");
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for (int n = 0; n < ImGuiKey_COUNT; n++)
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IM_ASSERT(g.IO.KeyMap[n] >= -1 && g.IO.KeyMap[n] < IM_ARRAYSIZE(g.IO.KeysDown) && "io.KeyMap[] contains an out of bound value (need to be 0..512, or -1 for unmapped key)");
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@@ -3420,10 +3438,15 @@ void ImGui::NewFrame()
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g.DrawListSharedData.ClipRectFullscreen = ImVec4(0.0f, 0.0f, g.IO.DisplaySize.x, g.IO.DisplaySize.y);
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g.DrawListSharedData.CurveTessellationTol = g.Style.CurveTessellationTol;
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g.OverlayDrawList.Clear();
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g.OverlayDrawList.PushTextureID(g.IO.Fonts->TexID);
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g.OverlayDrawList.PushClipRectFullScreen();
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g.OverlayDrawList.Flags = (g.Style.AntiAliasedLines ? ImDrawListFlags_AntiAliasedLines : 0) | (g.Style.AntiAliasedFill ? ImDrawListFlags_AntiAliasedFill : 0);
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g.BackgroundDrawList.Clear();
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g.BackgroundDrawList.PushTextureID(g.IO.Fonts->TexID);
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g.BackgroundDrawList.PushClipRectFullScreen();
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g.BackgroundDrawList.Flags = (g.Style.AntiAliasedLines ? ImDrawListFlags_AntiAliasedLines : 0) | (g.Style.AntiAliasedFill ? ImDrawListFlags_AntiAliasedFill : 0);
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g.ForegroundDrawList.Clear();
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g.ForegroundDrawList.PushTextureID(g.IO.Fonts->TexID);
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g.ForegroundDrawList.PushClipRectFullScreen();
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g.ForegroundDrawList.Flags = (g.Style.AntiAliasedLines ? ImDrawListFlags_AntiAliasedLines : 0) | (g.Style.AntiAliasedFill ? ImDrawListFlags_AntiAliasedFill : 0);
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// Mark rendering data as invalid to prevent user who may have a handle on it to use it.
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g.DrawData.Clear();
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@@ -3499,13 +3522,34 @@ void ImGui::NewFrame()
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UpdateMouseWheel();
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|
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// Pressing TAB activate widget focus
|
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if (g.ActiveId == 0 && g.NavWindow != NULL && g.NavWindow->Active && !(g.NavWindow->Flags & ImGuiWindowFlags_NoNavInputs) && !g.IO.KeyCtrl && IsKeyPressedMap(ImGuiKey_Tab, false))
|
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g.FocusTabPressed = (g.NavWindow && g.NavWindow->Active && !(g.NavWindow->Flags & ImGuiWindowFlags_NoNavInputs) && !g.IO.KeyCtrl && IsKeyPressedMap(ImGuiKey_Tab));
|
||||
if (g.ActiveId == 0 && g.FocusTabPressed)
|
||||
{
|
||||
// Note that SetKeyboardFocusHere() sets the Next fields mid-frame. To be consistent we also
|
||||
// manipulate the Next fields even, even though they will be turned into Curr fields by the code below.
|
||||
g.FocusRequestNextWindow = g.NavWindow;
|
||||
g.FocusRequestNextCounterAll = INT_MAX;
|
||||
if (g.NavId != 0 && g.NavIdTabCounter != INT_MAX)
|
||||
g.NavWindow->FocusIdxTabRequestNext = g.NavIdTabCounter + 1 + (g.IO.KeyShift ? -1 : 1);
|
||||
g.FocusRequestNextCounterTab = g.NavIdTabCounter + 1 + (g.IO.KeyShift ? -1 : 1);
|
||||
else
|
||||
g.NavWindow->FocusIdxTabRequestNext = g.IO.KeyShift ? -1 : 0;
|
||||
g.FocusRequestNextCounterTab = g.IO.KeyShift ? -1 : 0;
|
||||
}
|
||||
|
||||
// Turn queued focus request into current one
|
||||
g.FocusRequestCurrWindow = NULL;
|
||||
g.FocusRequestCurrCounterAll = g.FocusRequestCurrCounterTab = INT_MAX;
|
||||
if (g.FocusRequestNextWindow != NULL)
|
||||
{
|
||||
ImGuiWindow* window = g.FocusRequestNextWindow;
|
||||
g.FocusRequestCurrWindow = window;
|
||||
if (g.FocusRequestNextCounterAll != INT_MAX && window->DC.FocusCounterAll != -1)
|
||||
g.FocusRequestCurrCounterAll = ImModPositive(g.FocusRequestNextCounterAll, window->DC.FocusCounterAll + 1);
|
||||
if (g.FocusRequestNextCounterTab != INT_MAX && window->DC.FocusCounterTab != -1)
|
||||
g.FocusRequestCurrCounterTab = ImModPositive(g.FocusRequestNextCounterTab, window->DC.FocusCounterTab + 1);
|
||||
g.FocusRequestNextWindow = NULL;
|
||||
g.FocusRequestNextCounterAll = g.FocusRequestNextCounterTab = INT_MAX;
|
||||
}
|
||||
|
||||
g.NavIdTabCounter = INT_MAX;
|
||||
|
||||
// Mark all windows as not visible
|
||||
@@ -3601,11 +3645,10 @@ void ImGui::Shutdown(ImGuiContext* context)
|
||||
g.OpenPopupStack.clear();
|
||||
g.BeginPopupStack.clear();
|
||||
g.DrawDataBuilder.ClearFreeMemory();
|
||||
g.OverlayDrawList.ClearFreeMemory();
|
||||
g.BackgroundDrawList.ClearFreeMemory();
|
||||
g.ForegroundDrawList.ClearFreeMemory();
|
||||
g.PrivateClipboard.clear();
|
||||
g.InputTextState.TextW.clear();
|
||||
g.InputTextState.InitialText.clear();
|
||||
g.InputTextState.TempBuffer.clear();
|
||||
g.InputTextState.ClearFreeMemory();
|
||||
|
||||
for (int i = 0; i < g.SettingsWindows.Size; i++)
|
||||
IM_DELETE(g.SettingsWindows[i].Name);
|
||||
@@ -3617,7 +3660,7 @@ void ImGui::Shutdown(ImGuiContext* context)
|
||||
fclose(g.LogFile);
|
||||
g.LogFile = NULL;
|
||||
}
|
||||
g.LogClipboard.clear();
|
||||
g.LogBuffer.clear();
|
||||
|
||||
g.Initialized = false;
|
||||
}
|
||||
@@ -3860,6 +3903,9 @@ void ImGui::Render()
|
||||
// Gather ImDrawList to render (for each active window)
|
||||
g.IO.MetricsRenderVertices = g.IO.MetricsRenderIndices = g.IO.MetricsRenderWindows = 0;
|
||||
g.DrawDataBuilder.Clear();
|
||||
if (!g.BackgroundDrawList.VtxBuffer.empty())
|
||||
AddDrawListToDrawData(&g.DrawDataBuilder.Layers[0], &g.BackgroundDrawList);
|
||||
|
||||
ImGuiWindow* windows_to_render_front_most[2];
|
||||
windows_to_render_front_most[0] = (g.NavWindowingTarget && !(g.NavWindowingTarget->Flags & ImGuiWindowFlags_NoBringToFrontOnFocus)) ? g.NavWindowingTarget->RootWindow : NULL;
|
||||
windows_to_render_front_most[1] = g.NavWindowingTarget ? g.NavWindowingList : NULL;
|
||||
@@ -3876,10 +3922,10 @@ void ImGui::Render()
|
||||
|
||||
// Draw software mouse cursor if requested
|
||||
if (g.IO.MouseDrawCursor)
|
||||
RenderMouseCursor(&g.OverlayDrawList, g.IO.MousePos, g.Style.MouseCursorScale, g.MouseCursor);
|
||||
RenderMouseCursor(&g.ForegroundDrawList, g.IO.MousePos, g.Style.MouseCursorScale, g.MouseCursor);
|
||||
|
||||
if (!g.OverlayDrawList.VtxBuffer.empty())
|
||||
AddDrawListToDrawData(&g.DrawDataBuilder.Layers[0], &g.OverlayDrawList);
|
||||
if (!g.ForegroundDrawList.VtxBuffer.empty())
|
||||
AddDrawListToDrawData(&g.DrawDataBuilder.Layers[0], &g.ForegroundDrawList);
|
||||
|
||||
// Setup ImDrawData structure for end-user
|
||||
SetupDrawData(&g.DrawDataBuilder.Layers[0], &g.DrawData);
|
||||
@@ -4724,7 +4770,7 @@ static void ImGui::UpdateManualResize(ImGuiWindow* window, const ImVec2& size_au
|
||||
if (resize_rect.Min.y > resize_rect.Max.y) ImSwap(resize_rect.Min.y, resize_rect.Max.y);
|
||||
bool hovered, held;
|
||||
ButtonBehavior(resize_rect, window->GetID((void*)(intptr_t)resize_grip_n), &hovered, &held, ImGuiButtonFlags_FlattenChildren | ImGuiButtonFlags_NoNavFocus);
|
||||
//GetOverlayDrawList(window)->AddRect(resize_rect.Min, resize_rect.Max, IM_COL32(255, 255, 0, 255));
|
||||
//GetForegroundDrawList(window)->AddRect(resize_rect.Min, resize_rect.Max, IM_COL32(255, 255, 0, 255));
|
||||
if (hovered || held)
|
||||
g.MouseCursor = (resize_grip_n & 1) ? ImGuiMouseCursor_ResizeNESW : ImGuiMouseCursor_ResizeNWSE;
|
||||
|
||||
@@ -4749,7 +4795,7 @@ static void ImGui::UpdateManualResize(ImGuiWindow* window, const ImVec2& size_au
|
||||
bool hovered, held;
|
||||
ImRect border_rect = GetResizeBorderRect(window, border_n, grip_hover_inner_size, WINDOWS_RESIZE_FROM_EDGES_HALF_THICKNESS);
|
||||
ButtonBehavior(border_rect, window->GetID((void*)(intptr_t)(border_n + 4)), &hovered, &held, ImGuiButtonFlags_FlattenChildren);
|
||||
//GetOverlayDrawList(window)->AddRect(border_rect.Min, border_rect.Max, IM_COL32(255, 255, 0, 255));
|
||||
//GetForegroundDrawLists(window)->AddRect(border_rect.Min, border_rect.Max, IM_COL32(255, 255, 0, 255));
|
||||
if ((hovered && g.HoveredIdTimer > WINDOWS_RESIZE_FROM_EDGES_FEEDBACK_TIMER) || held)
|
||||
{
|
||||
g.MouseCursor = (border_n & 1) ? ImGuiMouseCursor_ResizeEW : ImGuiMouseCursor_ResizeNS;
|
||||
@@ -5150,12 +5196,6 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
|
||||
// Lock window rounding for the frame (so that altering them doesn't cause inconsistencies)
|
||||
window->WindowRounding = (flags & ImGuiWindowFlags_ChildWindow) ? style.ChildRounding : ((flags & ImGuiWindowFlags_Popup) && !(flags & ImGuiWindowFlags_Modal)) ? style.PopupRounding : style.WindowRounding;
|
||||
|
||||
// Prepare for item focus requests
|
||||
window->FocusIdxAllRequestCurrent = (window->FocusIdxAllRequestNext == INT_MAX || window->FocusIdxAllCounter == -1) ? INT_MAX : (window->FocusIdxAllRequestNext + (window->FocusIdxAllCounter+1)) % (window->FocusIdxAllCounter+1);
|
||||
window->FocusIdxTabRequestCurrent = (window->FocusIdxTabRequestNext == INT_MAX || window->FocusIdxTabCounter == -1) ? INT_MAX : (window->FocusIdxTabRequestNext + (window->FocusIdxTabCounter+1)) % (window->FocusIdxTabCounter+1);
|
||||
window->FocusIdxAllCounter = window->FocusIdxTabCounter = -1;
|
||||
window->FocusIdxAllRequestNext = window->FocusIdxTabRequestNext = INT_MAX;
|
||||
|
||||
// Apply scrolling
|
||||
window->Scroll = CalcNextScrollFromScrollTargetAndClamp(window, true);
|
||||
window->ScrollTarget = ImVec2(FLT_MAX, FLT_MAX);
|
||||
@@ -5265,9 +5305,9 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
|
||||
|
||||
// Scrollbars
|
||||
if (window->ScrollbarX)
|
||||
Scrollbar(ImGuiLayoutType_Horizontal);
|
||||
Scrollbar(ImGuiAxis_X);
|
||||
if (window->ScrollbarY)
|
||||
Scrollbar(ImGuiLayoutType_Vertical);
|
||||
Scrollbar(ImGuiAxis_Y);
|
||||
|
||||
// Render resize grips (after their input handling so we don't have a frame of latency)
|
||||
if (!(flags & ImGuiWindowFlags_NoResize))
|
||||
@@ -5327,10 +5367,10 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
|
||||
window->DC.NavLayerActiveMask = window->DC.NavLayerActiveMaskNext;
|
||||
window->DC.NavLayerActiveMaskNext = 0x00;
|
||||
window->DC.MenuBarAppending = false;
|
||||
window->DC.LogLinePosY = window->DC.CursorPos.y - 9999.0f;
|
||||
window->DC.ChildWindows.resize(0);
|
||||
window->DC.LayoutType = ImGuiLayoutType_Vertical;
|
||||
window->DC.ParentLayoutType = parent_window ? parent_window->DC.LayoutType : ImGuiLayoutType_Vertical;
|
||||
window->DC.FocusCounterAll = window->DC.FocusCounterTab = -1;
|
||||
window->DC.ItemFlags = parent_window ? parent_window->DC.ItemFlags : ImGuiItemFlags_Default_;
|
||||
window->DC.ItemWidth = window->ItemWidthDefault;
|
||||
window->DC.TextWrapPos = -1.0f; // disabled
|
||||
@@ -6443,9 +6483,11 @@ void ImGui::ActivateItem(ImGuiID id)
|
||||
void ImGui::SetKeyboardFocusHere(int offset)
|
||||
{
|
||||
IM_ASSERT(offset >= -1); // -1 is allowed but not below
|
||||
ImGuiWindow* window = GetCurrentWindow();
|
||||
window->FocusIdxAllRequestNext = window->FocusIdxAllCounter + 1 + offset;
|
||||
window->FocusIdxTabRequestNext = INT_MAX;
|
||||
ImGuiContext& g = *GImGui;
|
||||
ImGuiWindow* window = g.CurrentWindow;
|
||||
g.FocusRequestNextWindow = window;
|
||||
g.FocusRequestNextCounterAll = window->DC.FocusCounterAll + 1 + offset;
|
||||
g.FocusRequestNextCounterTab = INT_MAX;
|
||||
}
|
||||
|
||||
void ImGui::SetItemDefaultFocus()
|
||||
@@ -6528,13 +6570,13 @@ ImGuiID ImGui::GetID(const void* ptr_id)
|
||||
|
||||
bool ImGui::IsRectVisible(const ImVec2& size)
|
||||
{
|
||||
ImGuiWindow* window = GImGui->CurrentWindow;;
|
||||
ImGuiWindow* window = GImGui->CurrentWindow;
|
||||
return window->ClipRect.Overlaps(ImRect(window->DC.CursorPos, window->DC.CursorPos + size));
|
||||
}
|
||||
|
||||
bool ImGui::IsRectVisible(const ImVec2& rect_min, const ImVec2& rect_max)
|
||||
{
|
||||
ImGuiWindow* window = GImGui->CurrentWindow;;
|
||||
ImGuiWindow* window = GImGui->CurrentWindow;
|
||||
return window->ClipRect.Overlaps(ImRect(rect_min, rect_max));
|
||||
}
|
||||
|
||||
@@ -6552,7 +6594,6 @@ void ImGui::BeginGroup()
|
||||
group_data.BackupGroupOffset = window->DC.GroupOffset;
|
||||
group_data.BackupCurrentLineSize = window->DC.CurrentLineSize;
|
||||
group_data.BackupCurrentLineTextBaseOffset = window->DC.CurrentLineTextBaseOffset;
|
||||
group_data.BackupLogLinePosY = window->DC.LogLinePosY;
|
||||
group_data.BackupActiveIdIsAlive = g.ActiveIdIsAlive;
|
||||
group_data.BackupActiveIdPreviousFrameIsAlive = g.ActiveIdPreviousFrameIsAlive;
|
||||
group_data.AdvanceCursor = true;
|
||||
@@ -6561,14 +6602,15 @@ void ImGui::BeginGroup()
|
||||
window->DC.Indent = window->DC.GroupOffset;
|
||||
window->DC.CursorMaxPos = window->DC.CursorPos;
|
||||
window->DC.CurrentLineSize = ImVec2(0.0f, 0.0f);
|
||||
window->DC.LogLinePosY = window->DC.CursorPos.y - 9999.0f; // To enforce Log carriage return
|
||||
if (g.LogEnabled)
|
||||
g.LogLinePosY = -FLT_MAX; // To enforce Log carriage return
|
||||
}
|
||||
|
||||
void ImGui::EndGroup()
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
ImGuiWindow* window = GetCurrentWindow();
|
||||
IM_ASSERT(!window->DC.GroupStack.empty()); // Mismatched BeginGroup()/EndGroup() calls
|
||||
IM_ASSERT(!window->DC.GroupStack.empty()); // Mismatched BeginGroup()/EndGroup() calls
|
||||
|
||||
ImGuiGroupData& group_data = window->DC.GroupStack.back();
|
||||
|
||||
@@ -6581,7 +6623,8 @@ void ImGui::EndGroup()
|
||||
window->DC.GroupOffset = group_data.BackupGroupOffset;
|
||||
window->DC.CurrentLineSize = group_data.BackupCurrentLineSize;
|
||||
window->DC.CurrentLineTextBaseOffset = group_data.BackupCurrentLineTextBaseOffset;
|
||||
window->DC.LogLinePosY = window->DC.CursorPos.y - 9999.0f; // To enforce Log carriage return
|
||||
if (g.LogEnabled)
|
||||
g.LogLinePosY = -FLT_MAX; // To enforce Log carriage return
|
||||
|
||||
if (group_data.AdvanceCursor)
|
||||
{
|
||||
@@ -7022,8 +7065,8 @@ ImRect ImGui::GetWindowAllowedExtentRect(ImGuiWindow*)
|
||||
ImVec2 ImGui::FindBestWindowPosForPopupEx(const ImVec2& ref_pos, const ImVec2& size, ImGuiDir* last_dir, const ImRect& r_outer, const ImRect& r_avoid, ImGuiPopupPositionPolicy policy)
|
||||
{
|
||||
ImVec2 base_pos_clamped = ImClamp(ref_pos, r_outer.Min, r_outer.Max - size);
|
||||
//GImGui->OverlayDrawList.AddRect(r_avoid.Min, r_avoid.Max, IM_COL32(255,0,0,255));
|
||||
//GImGui->OverlayDrawList.AddRect(r_outer.Min, r_outer.Max, IM_COL32(0,255,0,255));
|
||||
//GetForegroundDrawList()->AddRect(r_avoid.Min, r_avoid.Max, IM_COL32(255,0,0,255));
|
||||
//GetForegroundDrawList()->AddRect(r_outer.Min, r_outer.Max, IM_COL32(0,255,0,255));
|
||||
|
||||
// Combo Box policy (we want a connecting edge)
|
||||
if (policy == ImGuiPopupPositionPolicy_ComboBox)
|
||||
@@ -7115,11 +7158,6 @@ ImVec2 ImGui::FindBestWindowPosForPopup(ImGuiWindow* window)
|
||||
return window->Pos;
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// [SECTION] VIEWPORTS, PLATFORM WINDOWS
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
// (this section is filled in the 'viewport' and 'docking' branches)
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// [SECTION] KEYBOARD/GAMEPAD NAVIGATION
|
||||
@@ -7222,7 +7260,7 @@ static bool NavScoreItem(ImGuiNavMoveResult* result, ImRect cand)
|
||||
if (ImGui::IsMouseHoveringRect(cand.Min, cand.Max))
|
||||
{
|
||||
ImFormatString(buf, IM_ARRAYSIZE(buf), "dbox (%.2f,%.2f->%.4f)\ndcen (%.2f,%.2f->%.4f)\nd (%.2f,%.2f->%.4f)\nnav %c, quadrant %c", dbx, dby, dist_box, dcx, dcy, dist_center, dax, day, dist_axial, "WENS"[g.NavMoveDir], "WENS"[quadrant]);
|
||||
ImDrawList* draw_list = ImGui::GetOverlayDrawList(window);
|
||||
ImDrawList* draw_list = ImGui::GetForegroundDrawList(window);
|
||||
draw_list->AddRect(curr.Min, curr.Max, IM_COL32(255,200,0,100));
|
||||
draw_list->AddRect(cand.Min, cand.Max, IM_COL32(255,255,0,200));
|
||||
draw_list->AddRectFilled(cand.Max-ImVec2(4,4), cand.Max+ImGui::CalcTextSize(buf)+ImVec2(4,4), IM_COL32(40,0,0,150));
|
||||
@@ -7234,7 +7272,7 @@ static bool NavScoreItem(ImGuiNavMoveResult* result, ImRect cand)
|
||||
if (quadrant == g.NavMoveDir)
|
||||
{
|
||||
ImFormatString(buf, IM_ARRAYSIZE(buf), "%.0f/%.0f", dist_box, dist_center);
|
||||
ImDrawList* draw_list = ImGui::GetOverlayDrawList(window);
|
||||
ImDrawList* draw_list = ImGui::GetForegroundDrawList(window);
|
||||
draw_list->AddRectFilled(cand.Min, cand.Max, IM_COL32(255, 0, 0, 200));
|
||||
draw_list->AddText(g.IO.FontDefault, 13.0f, cand.Min, IM_COL32(255, 255, 255, 255), buf);
|
||||
}
|
||||
@@ -7315,7 +7353,7 @@ static void ImGui::NavProcessItem(ImGuiWindow* window, const ImRect& nav_bb, con
|
||||
|
||||
// Process Move Request (scoring for navigation)
|
||||
// FIXME-NAV: Consider policy for double scoring (scoring from NavScoringRectScreen + scoring from a rect wrapped according to current wrapping policy)
|
||||
if ((g.NavId != id || (g.NavMoveRequestFlags & ImGuiNavMoveFlags_AllowCurrentNavId)) && !(item_flags & ImGuiItemFlags_NoNav))
|
||||
if ((g.NavId != id || (g.NavMoveRequestFlags & ImGuiNavMoveFlags_AllowCurrentNavId)) && !(item_flags & (ImGuiItemFlags_Disabled|ImGuiItemFlags_NoNav)))
|
||||
{
|
||||
ImGuiNavMoveResult* result = (window == g.NavWindow) ? &g.NavMoveResultLocal : &g.NavMoveResultOther;
|
||||
#if IMGUI_DEBUG_NAV_SCORING
|
||||
@@ -7353,7 +7391,7 @@ static void ImGui::NavProcessItem(ImGuiWindow* window, const ImRect& nav_bb, con
|
||||
g.NavWindow = window; // Always refresh g.NavWindow, because some operations such as FocusItem() don't have a window.
|
||||
g.NavLayer = window->DC.NavLayerCurrent;
|
||||
g.NavIdIsAlive = true;
|
||||
g.NavIdTabCounter = window->FocusIdxTabCounter;
|
||||
g.NavIdTabCounter = window->DC.FocusCounterTab;
|
||||
window->NavRectRel[window->DC.NavLayerCurrent] = nav_bb_rel; // Store item bounding box (relative to window position)
|
||||
}
|
||||
}
|
||||
@@ -7540,7 +7578,7 @@ ImVec2 ImGui::GetNavInputAmount2d(ImGuiNavDirSourceFlags dir_sources, ImGuiInput
|
||||
static void NavScrollToBringItemIntoView(ImGuiWindow* window, const ImRect& item_rect)
|
||||
{
|
||||
ImRect window_rect(window->InnerMainRect.Min - ImVec2(1, 1), window->InnerMainRect.Max + ImVec2(1, 1));
|
||||
//GetOverlayDrawList(window)->AddRect(window_rect.Min, window_rect.Max, IM_COL32_WHITE); // [DEBUG]
|
||||
//GetForegroundDrawList(window)->AddRect(window_rect.Min, window_rect.Max, IM_COL32_WHITE); // [DEBUG]
|
||||
if (window_rect.Contains(item_rect))
|
||||
return;
|
||||
|
||||
@@ -7593,9 +7631,13 @@ static void ImGui::NavUpdate()
|
||||
NAV_MAP_KEY(ImGuiKey_RightArrow,ImGuiNavInput_KeyRight_);
|
||||
NAV_MAP_KEY(ImGuiKey_UpArrow, ImGuiNavInput_KeyUp_ );
|
||||
NAV_MAP_KEY(ImGuiKey_DownArrow, ImGuiNavInput_KeyDown_ );
|
||||
if (g.IO.KeyCtrl) g.IO.NavInputs[ImGuiNavInput_TweakSlow] = 1.0f;
|
||||
if (g.IO.KeyShift) g.IO.NavInputs[ImGuiNavInput_TweakFast] = 1.0f;
|
||||
if (g.IO.KeyAlt) g.IO.NavInputs[ImGuiNavInput_KeyMenu_] = 1.0f;
|
||||
NAV_MAP_KEY(ImGuiKey_Tab, ImGuiNavInput_KeyTab_ );
|
||||
if (g.IO.KeyCtrl)
|
||||
g.IO.NavInputs[ImGuiNavInput_TweakSlow] = 1.0f;
|
||||
if (g.IO.KeyShift)
|
||||
g.IO.NavInputs[ImGuiNavInput_TweakFast] = 1.0f;
|
||||
if (g.IO.KeyAlt && !g.IO.KeyCtrl) // AltGR is Alt+Ctrl, also even on keyboards without AltGR we don't want Alt+Ctrl to open menu.
|
||||
g.IO.NavInputs[ImGuiNavInput_KeyMenu_] = 1.0f;
|
||||
#undef NAV_MAP_KEY
|
||||
}
|
||||
memcpy(g.IO.NavInputsDownDurationPrev, g.IO.NavInputsDownDuration, sizeof(g.IO.NavInputsDownDuration));
|
||||
@@ -7827,11 +7869,15 @@ static void ImGui::NavUpdate()
|
||||
g.NavScoringRectScreen.Min.x = ImMin(g.NavScoringRectScreen.Min.x + 1.0f, g.NavScoringRectScreen.Max.x);
|
||||
g.NavScoringRectScreen.Max.x = g.NavScoringRectScreen.Min.x;
|
||||
IM_ASSERT(!g.NavScoringRectScreen.IsInverted()); // Ensure if we have a finite, non-inverted bounding box here will allows us to remove extraneous ImFabs() calls in NavScoreItem().
|
||||
//g.OverlayDrawList.AddRect(g.NavScoringRectScreen.Min, g.NavScoringRectScreen.Max, IM_COL32(255,200,0,255)); // [DEBUG]
|
||||
//GetForegroundDrawList()->AddRect(g.NavScoringRectScreen.Min, g.NavScoringRectScreen.Max, IM_COL32(255,200,0,255)); // [DEBUG]
|
||||
g.NavScoringCount = 0;
|
||||
#if IMGUI_DEBUG_NAV_RECTS
|
||||
if (g.NavWindow) { for (int layer = 0; layer < 2; layer++) GetOverlayDrawList(g.NavWindow)->AddRect(g.NavWindow->Pos + g.NavWindow->NavRectRel[layer].Min, g.NavWindow->Pos + g.NavWindow->NavRectRel[layer].Max, IM_COL32(255,200,0,255)); } // [DEBUG]
|
||||
if (g.NavWindow) { ImU32 col = (!g.NavWindow->Hidden) ? IM_COL32(255,0,255,255) : IM_COL32(255,0,0,255); ImVec2 p = NavCalcPreferredRefPos(); char buf[32]; ImFormatString(buf, 32, "%d", g.NavLayer); GetOverlayDrawList(g.NavWindow)->AddCircleFilled(p, 3.0f, col); GetOverlayDrawList(g.NavWindow)->AddText(NULL, 13.0f, p + ImVec2(8,-4), col, buf); }
|
||||
if (g.NavWindow)
|
||||
{
|
||||
ImDrawList* draw_list = GetForegroundDrawList(g.NavWindow);
|
||||
if (1) { for (int layer = 0; layer < 2; layer++) draw_list->AddRect(g.NavWindow->Pos + g.NavWindow->NavRectRel[layer].Min, g.NavWindow->Pos + g.NavWindow->NavRectRel[layer].Max, IM_COL32(255,200,0,255)); } // [DEBUG]
|
||||
if (1) { ImU32 col = (!g.NavWindow->Hidden) ? IM_COL32(255,0,255,255) : IM_COL32(255,0,0,255); ImVec2 p = NavCalcPreferredRefPos(); char buf[32]; ImFormatString(buf, 32, "%d", g.NavLayer); draw_list->AddCircleFilled(p, 3.0f, col); draw_list->AddText(NULL, 13.0f, p + ImVec2(8,-4), col, buf); }
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
@@ -7970,7 +8016,9 @@ static void NavUpdateWindowingHighlightWindow(int focus_change_dir)
|
||||
g.NavWindowingToggleLayer = false;
|
||||
}
|
||||
|
||||
// Window management mode (hold to: change focus/move/resize, tap to: toggle menu layer)
|
||||
// Windowing management mode
|
||||
// Keyboard: CTRL+Tab (change focus/move/resize), Alt (toggle menu layer)
|
||||
// Gamepad: Hold Menu/Square (change focus/move/resize), Tap Menu/Square (toggle menu layer)
|
||||
static void ImGui::NavUpdateWindowing()
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
@@ -8073,6 +8121,7 @@ static void ImGui::NavUpdateWindowing()
|
||||
g.NavDisableMouseHover = true;
|
||||
apply_focus_window = NavRestoreLastChildNavWindow(apply_focus_window);
|
||||
ClosePopupsOverWindow(apply_focus_window);
|
||||
ClearActiveID();
|
||||
FocusWindow(apply_focus_window);
|
||||
if (apply_focus_window->NavLastIds[0] == 0)
|
||||
NavInitWindow(apply_focus_window, false);
|
||||
@@ -8156,10 +8205,18 @@ void ImGui::NextColumn()
|
||||
return;
|
||||
|
||||
ImGuiContext& g = *GImGui;
|
||||
ImGuiColumnsSet* columns = window->DC.ColumnsSet;
|
||||
|
||||
if (columns->Count == 1)
|
||||
{
|
||||
window->DC.CursorPos.x = (float)(int)(window->Pos.x + window->DC.Indent.x + window->DC.ColumnsOffset.x);
|
||||
IM_ASSERT(columns->Current == 0);
|
||||
return;
|
||||
}
|
||||
|
||||
PopItemWidth();
|
||||
PopClipRect();
|
||||
|
||||
ImGuiColumnsSet* columns = window->DC.ColumnsSet;
|
||||
columns->LineMaxY = ImMax(columns->LineMaxY, window->DC.CursorPos.y);
|
||||
if (++columns->Current < columns->Count)
|
||||
{
|
||||
@@ -8169,6 +8226,7 @@ void ImGui::NextColumn()
|
||||
}
|
||||
else
|
||||
{
|
||||
// New line
|
||||
window->DC.ColumnsOffset.x = 0.0f;
|
||||
window->DrawList->ChannelsSetCurrent(0);
|
||||
columns->Current = 0;
|
||||
@@ -8323,7 +8381,7 @@ void ImGui::BeginColumns(const char* str_id, int columns_count, ImGuiColumnsFlag
|
||||
ImGuiContext& g = *GImGui;
|
||||
ImGuiWindow* window = GetCurrentWindow();
|
||||
|
||||
IM_ASSERT(columns_count > 1);
|
||||
IM_ASSERT(columns_count >= 1);
|
||||
IM_ASSERT(window->DC.ColumnsSet == NULL); // Nested columns are currently not supported
|
||||
|
||||
// Differentiate column ID with an arbitrary prefix for cases where users name their columns set the same as another widget.
|
||||
@@ -8377,8 +8435,11 @@ void ImGui::BeginColumns(const char* str_id, int columns_count, ImGuiColumnsFlag
|
||||
column->ClipRect.ClipWith(window->ClipRect);
|
||||
}
|
||||
|
||||
window->DrawList->ChannelsSplit(columns->Count);
|
||||
PushColumnClipRect();
|
||||
if (columns->Count > 1)
|
||||
{
|
||||
window->DrawList->ChannelsSplit(columns->Count);
|
||||
PushColumnClipRect();
|
||||
}
|
||||
PushItemWidth(GetColumnWidth() * 0.65f);
|
||||
}
|
||||
|
||||
@@ -8390,8 +8451,11 @@ void ImGui::EndColumns()
|
||||
IM_ASSERT(columns != NULL);
|
||||
|
||||
PopItemWidth();
|
||||
PopClipRect();
|
||||
window->DrawList->ChannelsMerge();
|
||||
if (columns->Count > 1)
|
||||
{
|
||||
PopClipRect();
|
||||
window->DrawList->ChannelsMerge();
|
||||
}
|
||||
|
||||
columns->LineMaxY = ImMax(columns->LineMaxY, window->DC.CursorPos.y);
|
||||
window->DC.CursorPos.y = columns->LineMaxY;
|
||||
@@ -8760,11 +8824,6 @@ void ImGui::EndDragDropTarget()
|
||||
g.DragDropWithinSourceOrTarget = false;
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// [SECTION] DOCKING
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
// (this section is filled in the 'docking' branch)
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// [SECTION] LOGGING/CAPTURING
|
||||
@@ -8785,7 +8844,7 @@ void ImGui::LogText(const char* fmt, ...)
|
||||
if (g.LogFile)
|
||||
vfprintf(g.LogFile, fmt, args);
|
||||
else
|
||||
g.LogClipboard.appendfv(fmt, args);
|
||||
g.LogBuffer.appendfv(fmt, args);
|
||||
va_end(args);
|
||||
}
|
||||
|
||||
@@ -8799,17 +8858,20 @@ void ImGui::LogRenderedText(const ImVec2* ref_pos, const char* text, const char*
|
||||
if (!text_end)
|
||||
text_end = FindRenderedTextEnd(text, text_end);
|
||||
|
||||
const bool log_new_line = ref_pos && (ref_pos->y > window->DC.LogLinePosY + 1);
|
||||
const bool log_new_line = ref_pos && (ref_pos->y > g.LogLinePosY + 1);
|
||||
if (ref_pos)
|
||||
window->DC.LogLinePosY = ref_pos->y;
|
||||
g.LogLinePosY = ref_pos->y;
|
||||
if (log_new_line)
|
||||
g.LogLineFirstItem = true;
|
||||
|
||||
const char* text_remaining = text;
|
||||
if (g.LogStartDepth > window->DC.TreeDepth) // Re-adjust padding if we have popped out of our starting depth
|
||||
g.LogStartDepth = window->DC.TreeDepth;
|
||||
const int tree_depth = (window->DC.TreeDepth - g.LogStartDepth);
|
||||
if (g.LogDepthRef > window->DC.TreeDepth) // Re-adjust padding if we have popped out of our starting depth
|
||||
g.LogDepthRef = window->DC.TreeDepth;
|
||||
const int tree_depth = (window->DC.TreeDepth - g.LogDepthRef);
|
||||
for (;;)
|
||||
{
|
||||
// Split the string. Each new line (after a '\n') is followed by spacing corresponding to the current depth of our log entry.
|
||||
// We don't add a trailing \n to allow a subsequent item on the same line to be captured.
|
||||
const char* line_start = text_remaining;
|
||||
const char* line_end = ImStreolRange(line_start, text_end);
|
||||
const bool is_first_line = (line_start == text);
|
||||
@@ -8818,9 +8880,18 @@ void ImGui::LogRenderedText(const ImVec2* ref_pos, const char* text, const char*
|
||||
{
|
||||
const int char_count = (int)(line_end - line_start);
|
||||
if (log_new_line || !is_first_line)
|
||||
LogText(IM_NEWLINE "%*s%.*s", tree_depth*4, "", char_count, line_start);
|
||||
else
|
||||
LogText(IM_NEWLINE "%*s%.*s", tree_depth * 4, "", char_count, line_start);
|
||||
else if (g.LogLineFirstItem)
|
||||
LogText("%*s%.*s", tree_depth * 4, "", char_count, line_start);
|
||||
else
|
||||
LogText(" %.*s", char_count, line_start);
|
||||
g.LogLineFirstItem = false;
|
||||
}
|
||||
else if (log_new_line)
|
||||
{
|
||||
// An empty "" string at a different Y position should output a carriage return.
|
||||
LogText(IM_NEWLINE);
|
||||
break;
|
||||
}
|
||||
|
||||
if (is_last_line)
|
||||
@@ -8829,64 +8900,71 @@ void ImGui::LogRenderedText(const ImVec2* ref_pos, const char* text, const char*
|
||||
}
|
||||
}
|
||||
|
||||
// Start logging ImGui output to TTY
|
||||
void ImGui::LogToTTY(int max_depth)
|
||||
// Start logging/capturing text output
|
||||
void ImGui::LogBegin(ImGuiLogType type, int auto_open_depth)
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
if (g.LogEnabled)
|
||||
return;
|
||||
ImGuiWindow* window = g.CurrentWindow;
|
||||
|
||||
IM_ASSERT(g.LogEnabled == false);
|
||||
IM_ASSERT(g.LogFile == NULL);
|
||||
g.LogFile = stdout;
|
||||
IM_ASSERT(g.LogBuffer.empty());
|
||||
g.LogEnabled = true;
|
||||
g.LogStartDepth = window->DC.TreeDepth;
|
||||
if (max_depth >= 0)
|
||||
g.LogAutoExpandMaxDepth = max_depth;
|
||||
g.LogType = type;
|
||||
g.LogDepthRef = window->DC.TreeDepth;
|
||||
g.LogDepthToExpand = ((auto_open_depth >= 0) ? auto_open_depth : g.LogDepthToExpandDefault);
|
||||
g.LogLinePosY = FLT_MAX;
|
||||
g.LogLineFirstItem = true;
|
||||
}
|
||||
|
||||
// Start logging ImGui output to given file
|
||||
void ImGui::LogToFile(int max_depth, const char* filename)
|
||||
void ImGui::LogToTTY(int auto_open_depth)
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
if (g.LogEnabled)
|
||||
return;
|
||||
ImGuiWindow* window = g.CurrentWindow;
|
||||
LogBegin(ImGuiLogType_TTY, auto_open_depth);
|
||||
g.LogFile = stdout;
|
||||
}
|
||||
|
||||
// Start logging/capturing text output to given file
|
||||
void ImGui::LogToFile(int auto_open_depth, const char* filename)
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
if (g.LogEnabled)
|
||||
return;
|
||||
|
||||
// FIXME: We could probably open the file in text mode "at", however note that clipboard/buffer logging will still
|
||||
// be subject to outputting OS-incompatible carriage return if within strings the user doesn't use IM_NEWLINE.
|
||||
// By opening the file in binary mode "ab" we have consistent output everywhere.
|
||||
if (!filename)
|
||||
{
|
||||
filename = g.IO.LogFilename;
|
||||
if (!filename)
|
||||
return;
|
||||
}
|
||||
|
||||
IM_ASSERT(g.LogFile == NULL);
|
||||
g.LogFile = ImFileOpen(filename, "ab");
|
||||
if (!g.LogFile)
|
||||
if (!filename || !filename[0])
|
||||
return;
|
||||
FILE* f = ImFileOpen(filename, "ab");
|
||||
if (f == NULL)
|
||||
{
|
||||
IM_ASSERT(0);
|
||||
return;
|
||||
}
|
||||
g.LogEnabled = true;
|
||||
g.LogStartDepth = window->DC.TreeDepth;
|
||||
if (max_depth >= 0)
|
||||
g.LogAutoExpandMaxDepth = max_depth;
|
||||
|
||||
LogBegin(ImGuiLogType_File, auto_open_depth);
|
||||
g.LogFile = f;
|
||||
}
|
||||
|
||||
// Start logging ImGui output to clipboard
|
||||
void ImGui::LogToClipboard(int max_depth)
|
||||
// Start logging/capturing text output to clipboard
|
||||
void ImGui::LogToClipboard(int auto_open_depth)
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
if (g.LogEnabled)
|
||||
return;
|
||||
ImGuiWindow* window = g.CurrentWindow;
|
||||
LogBegin(ImGuiLogType_Clipboard, auto_open_depth);
|
||||
}
|
||||
|
||||
IM_ASSERT(g.LogFile == NULL);
|
||||
g.LogFile = NULL;
|
||||
g.LogEnabled = true;
|
||||
g.LogStartDepth = window->DC.TreeDepth;
|
||||
if (max_depth >= 0)
|
||||
g.LogAutoExpandMaxDepth = max_depth;
|
||||
void ImGui::LogToBuffer(int auto_open_depth)
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
if (g.LogEnabled)
|
||||
return;
|
||||
LogBegin(ImGuiLogType_Buffer, auto_open_depth);
|
||||
}
|
||||
|
||||
void ImGui::LogFinish()
|
||||
@@ -8896,23 +8974,33 @@ void ImGui::LogFinish()
|
||||
return;
|
||||
|
||||
LogText(IM_NEWLINE);
|
||||
if (g.LogFile != NULL)
|
||||
switch (g.LogType)
|
||||
{
|
||||
if (g.LogFile == stdout)
|
||||
fflush(g.LogFile);
|
||||
else
|
||||
fclose(g.LogFile);
|
||||
g.LogFile = NULL;
|
||||
}
|
||||
if (g.LogClipboard.size() > 1)
|
||||
{
|
||||
SetClipboardText(g.LogClipboard.begin());
|
||||
g.LogClipboard.clear();
|
||||
case ImGuiLogType_TTY:
|
||||
fflush(g.LogFile);
|
||||
break;
|
||||
case ImGuiLogType_File:
|
||||
fclose(g.LogFile);
|
||||
break;
|
||||
case ImGuiLogType_Buffer:
|
||||
break;
|
||||
case ImGuiLogType_Clipboard:
|
||||
if (!g.LogBuffer.empty())
|
||||
SetClipboardText(g.LogBuffer.begin());
|
||||
break;
|
||||
case ImGuiLogType_None:
|
||||
IM_ASSERT(0);
|
||||
break;
|
||||
}
|
||||
|
||||
g.LogEnabled = false;
|
||||
g.LogType = ImGuiLogType_None;
|
||||
g.LogFile = NULL;
|
||||
g.LogBuffer.clear();
|
||||
}
|
||||
|
||||
// Helper to display logging buttons
|
||||
// FIXME-OBSOLETE: We should probably obsolete this and let the user have their own helper (this is one of the oldest function alive!)
|
||||
void ImGui::LogButtons()
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
@@ -8923,18 +9011,18 @@ void ImGui::LogButtons()
|
||||
const bool log_to_clipboard = Button("Log To Clipboard"); SameLine();
|
||||
PushItemWidth(80.0f);
|
||||
PushAllowKeyboardFocus(false);
|
||||
SliderInt("Depth", &g.LogAutoExpandMaxDepth, 0, 9, NULL);
|
||||
SliderInt("Default Depth", &g.LogDepthToExpandDefault, 0, 9, NULL);
|
||||
PopAllowKeyboardFocus();
|
||||
PopItemWidth();
|
||||
PopID();
|
||||
|
||||
// Start logging at the end of the function so that the buttons don't appear in the log
|
||||
if (log_to_tty)
|
||||
LogToTTY(g.LogAutoExpandMaxDepth);
|
||||
LogToTTY();
|
||||
if (log_to_file)
|
||||
LogToFile(g.LogAutoExpandMaxDepth, g.IO.LogFilename);
|
||||
LogToFile();
|
||||
if (log_to_clipboard)
|
||||
LogToClipboard(g.LogAutoExpandMaxDepth);
|
||||
LogToClipboard();
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
@@ -9156,6 +9244,21 @@ static void SettingsHandlerWindow_WriteAll(ImGuiContext* imgui_ctx, ImGuiSetting
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// [SECTION] VIEWPORTS, PLATFORM WINDOWS
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
// (this section is filled in the 'docking' branch)
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// [SECTION] DOCKING
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
// (this section is filled in the 'docking' branch)
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// [SECTION] PLATFORM DEPENDENT HELPERS
|
||||
//-----------------------------------------------------------------------------
|
||||
@@ -9309,9 +9412,9 @@ void ImGui::ShowMetricsWindow(bool* p_open)
|
||||
return;
|
||||
}
|
||||
|
||||
ImDrawList* overlay_draw_list = GetOverlayDrawList(window); // Render additional visuals into the top-most draw list
|
||||
ImDrawList* fg_draw_list = GetForegroundDrawList(window); // Render additional visuals into the top-most draw list
|
||||
if (window && IsItemHovered())
|
||||
overlay_draw_list->AddRect(window->Pos, window->Pos + window->Size, IM_COL32(255, 255, 0, 255));
|
||||
fg_draw_list->AddRect(window->Pos, window->Pos + window->Size, IM_COL32(255, 255, 0, 255));
|
||||
if (!node_open)
|
||||
return;
|
||||
|
||||
@@ -9333,8 +9436,8 @@ void ImGui::ShowMetricsWindow(bool* p_open)
|
||||
ImRect vtxs_rect;
|
||||
for (int i = elem_offset; i < elem_offset + (int)pcmd->ElemCount; i++)
|
||||
vtxs_rect.Add(draw_list->VtxBuffer[idx_buffer ? idx_buffer[i] : i].pos);
|
||||
clip_rect.Floor(); overlay_draw_list->AddRect(clip_rect.Min, clip_rect.Max, IM_COL32(255,255,0,255));
|
||||
vtxs_rect.Floor(); overlay_draw_list->AddRect(vtxs_rect.Min, vtxs_rect.Max, IM_COL32(255,0,255,255));
|
||||
clip_rect.Floor(); fg_draw_list->AddRect(clip_rect.Min, clip_rect.Max, IM_COL32(255,255,0,255));
|
||||
vtxs_rect.Floor(); fg_draw_list->AddRect(vtxs_rect.Min, vtxs_rect.Max, IM_COL32(255,0,255,255));
|
||||
}
|
||||
if (!pcmd_node_open)
|
||||
continue;
|
||||
@@ -9358,10 +9461,10 @@ void ImGui::ShowMetricsWindow(bool* p_open)
|
||||
ImGui::Selectable(buf, false);
|
||||
if (ImGui::IsItemHovered())
|
||||
{
|
||||
ImDrawListFlags backup_flags = overlay_draw_list->Flags;
|
||||
overlay_draw_list->Flags &= ~ImDrawListFlags_AntiAliasedLines; // Disable AA on triangle outlines at is more readable for very large and thin triangles.
|
||||
overlay_draw_list->AddPolyline(triangles_pos, 3, IM_COL32(255,255,0,255), true, 1.0f);
|
||||
overlay_draw_list->Flags = backup_flags;
|
||||
ImDrawListFlags backup_flags = fg_draw_list->Flags;
|
||||
fg_draw_list->Flags &= ~ImDrawListFlags_AntiAliasedLines; // Disable AA on triangle outlines at is more readable for very large and thin triangles.
|
||||
fg_draw_list->AddPolyline(triangles_pos, 3, IM_COL32(255,255,0,255), true, 1.0f);
|
||||
fg_draw_list->Flags = backup_flags;
|
||||
}
|
||||
}
|
||||
ImGui::TreePop();
|
||||
@@ -9498,9 +9601,9 @@ void ImGui::ShowMetricsWindow(bool* p_open)
|
||||
char buf[32];
|
||||
ImFormatString(buf, IM_ARRAYSIZE(buf), "%d", window->BeginOrderWithinContext);
|
||||
float font_size = ImGui::GetFontSize() * 2;
|
||||
ImDrawList* overlay_draw_list = GetOverlayDrawList(window);
|
||||
overlay_draw_list->AddRectFilled(window->Pos, window->Pos + ImVec2(font_size, font_size), IM_COL32(200, 100, 100, 255));
|
||||
overlay_draw_list->AddText(NULL, font_size, window->Pos, IM_COL32(255, 255, 255, 255), buf);
|
||||
ImDrawList* fg_draw_list = GetForegroundDrawList(window);
|
||||
fg_draw_list->AddRectFilled(window->Pos, window->Pos + ImVec2(font_size, font_size), IM_COL32(200, 100, 100, 255));
|
||||
fg_draw_list->AddText(NULL, font_size, window->Pos, IM_COL32(255, 255, 255, 255), buf);
|
||||
}
|
||||
}
|
||||
ImGui::End();
|
||||
|
||||
Reference in New Issue
Block a user