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New TimelineController begin/end logic.
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@@ -25,7 +25,8 @@ public:
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TimelineController( View& view, const Worker& worker );
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void FirstFrameExpired();
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void End( float offset );
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void Begin();
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void End( double pxns, int offset, const ImVec2& wpos, bool hover, float yMin, float yMax );
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template<class T, class U>
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void AddItem( U* data )
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