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Keep refTime in a register.
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@@ -616,8 +616,8 @@ private:
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void ReconstructContextSwitchUsage();
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#endif
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tracy_force_inline void ReadTimeline( FileRead& f, ZoneEvent* zone, int64_t& refTime, int32_t& childIdx );
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tracy_force_inline void ReadTimelineHaveSize( FileRead& f, ZoneEvent* zone, int64_t& refTime, int32_t& childIdx, uint32_t sz );
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tracy_force_inline int64_t ReadTimeline( FileRead& f, ZoneEvent* zone, int64_t refTime, int32_t& childIdx );
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tracy_force_inline int64_t ReadTimelineHaveSize( FileRead& f, ZoneEvent* zone, int64_t refTime, int32_t& childIdx, uint32_t sz );
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tracy_force_inline void ReadTimelinePre063( FileRead& f, ZoneEvent* zone, int64_t& refTime, int32_t& childIdx, int fileVer );
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tracy_force_inline void ReadTimeline( FileRead& f, GpuEvent* zone, int64_t& refTime, int64_t& refGpuTime, int32_t& childIdx );
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tracy_force_inline void ReadTimelineHaveSize( FileRead& f, GpuEvent* zone, int64_t& refTime, int64_t& refGpuTime, int32_t& childIdx, uint64_t sz );
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@@ -632,7 +632,7 @@ private:
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tracy_force_inline ZoneExtra& GetZoneExtraMutable( const ZoneEvent& ev ) { return m_data.zoneExtra[ev.extra]; }
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tracy_force_inline void AllocZoneExtra( ZoneEvent& ev );
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void ReadTimeline( FileRead& f, Vector<short_ptr<ZoneEvent>>& vec, uint32_t size, int64_t& refTime, int32_t& childIdx );
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int64_t ReadTimeline( FileRead& f, Vector<short_ptr<ZoneEvent>>& vec, uint32_t size, int64_t refTime, int32_t& childIdx );
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void ReadTimelinePre063( FileRead& f, Vector<short_ptr<ZoneEvent>>& vec, uint64_t size, int64_t& refTime, int32_t& childIdx, int fileVer );
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void ReadTimeline( FileRead& f, Vector<short_ptr<GpuEvent>>& vec, uint64_t size, int64_t& refTime, int64_t& refGpuTime, int32_t& childIdx );
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void ReadTimelinePre0510( FileRead& f, Vector<short_ptr<GpuEvent>>& vec, uint64_t size, int64_t& refTime, int64_t& refGpuTime, int fileVer );
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