mirror of
https://github.com/wolfpld/tracy.git
synced 2025-03-20 07:40:02 +08:00
Bump ImGui to 1.86.
This commit is contained in:
@@ -300,6 +300,7 @@ static bool ImGui_ImplGlfw_Init(GLFWwindow* window, bool install_callbacks, Glfw
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// Chain GLFW callbacks: our callbacks will call the user's previously installed callbacks, if any.
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bd->PrevUserCallbackWindowFocus = NULL;
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bd->PrevUserCallbackCursorEnter = NULL;
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bd->PrevUserCallbackMousebutton = NULL;
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bd->PrevUserCallbackScroll = NULL;
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bd->PrevUserCallbackKey = NULL;
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@@ -961,4 +962,5 @@ static void ImGui_ImplGlfw_InitPlatformInterface()
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static void ImGui_ImplGlfw_ShutdownPlatformInterface()
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{
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ImGui::DestroyPlatformWindows();
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}
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@@ -16,6 +16,7 @@
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// CHANGELOG
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// (minor and older changes stripped away, please see git history for details)
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// 2021-XX-XX: Platform: Added support for multiple windows via the ImGuiPlatformIO interface.
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// 2021-12-15: OpenGL: Using buffer orphaning + glBufferSubData(), seems to fix leaks with multi-viewports with some Intel HD drivers.
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// 2021-08-23: OpenGL: Fixed ES 3.0 shader ("#version 300 es") use normal precision floats to avoid wobbly rendering at HD resolutions.
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// 2021-08-19: OpenGL: Embed and use our own minimal GL loader (imgui_impl_opengl3_loader.h), removing requirement and support for third-party loader.
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// 2021-06-29: Reorganized backend to pull data from a single structure to facilitate usage with multiple-contexts (all g_XXXX access changed to bd->XXXX).
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@@ -176,6 +177,8 @@ struct ImGui_ImplOpenGL3_Data
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GLuint AttribLocationVtxUV;
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GLuint AttribLocationVtxColor;
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unsigned int VboHandle, ElementsHandle;
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GLsizeiptr VertexBufferSize;
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GLsizeiptr IndexBufferSize;
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bool HasClipOrigin;
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ImGui_ImplOpenGL3_Data() { memset(this, 0, sizeof(*this)); }
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@@ -436,8 +439,20 @@ void ImGui_ImplOpenGL3_RenderDrawData(ImDrawData* draw_data)
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const ImDrawList* cmd_list = draw_data->CmdLists[n];
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// Upload vertex/index buffers
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glBufferData(GL_ARRAY_BUFFER, (GLsizeiptr)cmd_list->VtxBuffer.Size * (int)sizeof(ImDrawVert), (const GLvoid*)cmd_list->VtxBuffer.Data, GL_STREAM_DRAW);
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glBufferData(GL_ELEMENT_ARRAY_BUFFER, (GLsizeiptr)cmd_list->IdxBuffer.Size * (int)sizeof(ImDrawIdx), (const GLvoid*)cmd_list->IdxBuffer.Data, GL_STREAM_DRAW);
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GLsizeiptr vtx_buffer_size = (GLsizeiptr)cmd_list->VtxBuffer.Size * (int)sizeof(ImDrawVert);
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GLsizeiptr idx_buffer_size = (GLsizeiptr)cmd_list->IdxBuffer.Size * (int)sizeof(ImDrawIdx);
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if (bd->VertexBufferSize < vtx_buffer_size)
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{
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bd->VertexBufferSize = vtx_buffer_size;
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glBufferData(GL_ARRAY_BUFFER, bd->VertexBufferSize, NULL, GL_STREAM_DRAW);
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}
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if (bd->IndexBufferSize < idx_buffer_size)
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{
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bd->IndexBufferSize = idx_buffer_size;
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glBufferData(GL_ELEMENT_ARRAY_BUFFER, bd->IndexBufferSize, NULL, GL_STREAM_DRAW);
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}
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glBufferSubData(GL_ARRAY_BUFFER, 0, vtx_buffer_size, (const GLvoid*)cmd_list->VtxBuffer.Data);
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glBufferSubData(GL_ELEMENT_ARRAY_BUFFER, 0, idx_buffer_size, (const GLvoid*)cmd_list->IdxBuffer.Data);
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for (int cmd_i = 0; cmd_i < cmd_list->CmdBuffer.Size; cmd_i++)
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{
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@@ -456,7 +471,7 @@ void ImGui_ImplOpenGL3_RenderDrawData(ImDrawData* draw_data)
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// Project scissor/clipping rectangles into framebuffer space
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ImVec2 clip_min((pcmd->ClipRect.x - clip_off.x) * clip_scale.x, (pcmd->ClipRect.y - clip_off.y) * clip_scale.y);
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ImVec2 clip_max((pcmd->ClipRect.z - clip_off.x) * clip_scale.x, (pcmd->ClipRect.w - clip_off.y) * clip_scale.y);
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if (clip_max.x < clip_min.x || clip_max.y < clip_min.y)
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if (clip_max.x <= clip_min.x || clip_max.y <= clip_min.y)
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continue;
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// Apply scissor/clipping rectangle (Y is inverted in OpenGL)
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@@ -1,3 +1,22 @@
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//-----------------------------------------------------------------------------
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// About imgui_impl_opengl3_loader.h:
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//
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// We embed our own OpenGL loader to not require user to provide their own or to have to use ours,
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// which proved to be endless problems for users.
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// Our loader is custom-generated, based on gl3w but automatically filtered to only include
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// enums/functions that we use in our imgui_impl_opengl3.cpp source file in order to be small.
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//
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// YOU SHOULD NOT NEED TO INCLUDE/USE THIS DIRECTLY. THIS IS USED BY imgui_impl_opengl3.cpp ONLY.
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// THE REST OF YOUR APP SHOULD USE A DIFFERENT GL LOADER: ANY GL LOADER OF YOUR CHOICE.
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//
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// Regenerate with:
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// python gl3w_gen.py --output ../imgui/backends/imgui_impl_opengl3_loader.h --ref ../imgui/backends/imgui_impl_opengl3.cpp ./extra_symbols.txt
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//
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// More info:
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// https://github.com/dearimgui/gl3w_stripped
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// https://github.com/ocornut/imgui/issues/4445
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//-----------------------------------------------------------------------------
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/*
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* This file was generated with gl3w_gen.py, part of imgl3w
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* (hosted at https://github.com/dearimgui/gl3w_stripped)
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@@ -26,14 +45,11 @@
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* OTHER DEALINGS IN THE SOFTWARE.
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*/
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// We embed our own OpenGL loader to not require user to provide their own or to have to use ours, which proved to be endless problems for users.
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// Our loader is custom-generated, based on gl3w but automatically filtered to only include enums/functions that we use in this source file.
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// Regenerate with: python gl3w_gen.py --imgui-dir /path/to/imgui/
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// see https://github.com/dearimgui/gl3w_stripped for more info.
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#ifndef __gl3w_h_
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#define __gl3w_h_
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// Adapted from KHR/khrplatform.h to avoid including entire file.
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#ifndef __khrplatform_h_
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typedef float khronos_float_t;
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typedef signed char khronos_int8_t;
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typedef unsigned char khronos_uint8_t;
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@@ -58,6 +74,7 @@ typedef uint64_t khronos_uint64_t;
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typedef signed long long khronos_int64_t;
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typedef unsigned long long khronos_uint64_t;
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#endif
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#endif // __khrplatform_h_
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#ifndef __gl_glcorearb_h_
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#define __gl_glcorearb_h_ 1
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@@ -164,6 +181,7 @@ typedef void (APIENTRYP PFNGLDISABLEPROC) (GLenum cap);
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typedef void (APIENTRYP PFNGLENABLEPROC) (GLenum cap);
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typedef void (APIENTRYP PFNGLPIXELSTOREIPROC) (GLenum pname, GLint param);
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typedef void (APIENTRYP PFNGLREADPIXELSPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels);
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typedef GLenum (APIENTRYP PFNGLGETERRORPROC) (void);
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typedef void (APIENTRYP PFNGLGETINTEGERVPROC) (GLenum pname, GLint *data);
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typedef const GLubyte *(APIENTRYP PFNGLGETSTRINGPROC) (GLenum name);
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typedef GLboolean (APIENTRYP PFNGLISENABLEDPROC) (GLenum cap);
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@@ -179,6 +197,7 @@ GLAPI void APIENTRY glDisable (GLenum cap);
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GLAPI void APIENTRY glEnable (GLenum cap);
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GLAPI void APIENTRY glPixelStorei (GLenum pname, GLint param);
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GLAPI void APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels);
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GLAPI GLenum APIENTRY glGetError (void);
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GLAPI void APIENTRY glGetIntegerv (GLenum pname, GLint *data);
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GLAPI const GLubyte *APIENTRY glGetString (GLenum name);
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GLAPI GLboolean APIENTRY glIsEnabled (GLenum cap);
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@@ -237,11 +256,13 @@ typedef void (APIENTRYP PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer);
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typedef void (APIENTRYP PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint *buffers);
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typedef void (APIENTRYP PFNGLGENBUFFERSPROC) (GLsizei n, GLuint *buffers);
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typedef void (APIENTRYP PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const void *data, GLenum usage);
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typedef void (APIENTRYP PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const void *data);
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#ifdef GL_GLEXT_PROTOTYPES
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GLAPI void APIENTRY glBindBuffer (GLenum target, GLuint buffer);
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GLAPI void APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers);
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GLAPI void APIENTRY glGenBuffers (GLsizei n, GLuint *buffers);
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GLAPI void APIENTRY glBufferData (GLenum target, GLsizeiptr size, const void *data, GLenum usage);
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GLAPI void APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void *data);
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#endif
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#endif /* GL_VERSION_1_5 */
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#ifndef GL_VERSION_2_0
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@@ -435,6 +456,7 @@ union GL3WProcs {
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PFNGLBLENDEQUATIONSEPARATEPROC BlendEquationSeparate;
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PFNGLBLENDFUNCSEPARATEPROC BlendFuncSeparate;
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PFNGLBUFFERDATAPROC BufferData;
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PFNGLBUFFERSUBDATAPROC BufferSubData;
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PFNGLCLEARPROC Clear;
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PFNGLCLEARCOLORPROC ClearColor;
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PFNGLCOMPILESHADERPROC CompileShader;
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@@ -456,6 +478,7 @@ union GL3WProcs {
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PFNGLGENTEXTURESPROC GenTextures;
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PFNGLGENVERTEXARRAYSPROC GenVertexArrays;
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PFNGLGETATTRIBLOCATIONPROC GetAttribLocation;
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PFNGLGETERRORPROC GetError;
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PFNGLGETINTEGERVPROC GetIntegerv;
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PFNGLGETPROGRAMINFOLOGPROC GetProgramInfoLog;
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PFNGLGETPROGRAMIVPROC GetProgramiv;
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@@ -481,62 +504,64 @@ union GL3WProcs {
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} gl;
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};
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GL3W_API extern union GL3WProcs gl3wProcs;
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GL3W_API extern union GL3WProcs imgl3wProcs;
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/* OpenGL functions */
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#define glActiveTexture gl3wProcs.gl.ActiveTexture
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#define glAttachShader gl3wProcs.gl.AttachShader
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#define glBindBuffer gl3wProcs.gl.BindBuffer
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#define glBindSampler gl3wProcs.gl.BindSampler
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#define glBindTexture gl3wProcs.gl.BindTexture
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#define glBindVertexArray gl3wProcs.gl.BindVertexArray
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#define glBlendEquation gl3wProcs.gl.BlendEquation
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#define glBlendEquationSeparate gl3wProcs.gl.BlendEquationSeparate
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#define glBlendFuncSeparate gl3wProcs.gl.BlendFuncSeparate
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#define glBufferData gl3wProcs.gl.BufferData
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#define glClear gl3wProcs.gl.Clear
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#define glClearColor gl3wProcs.gl.ClearColor
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#define glCompileShader gl3wProcs.gl.CompileShader
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#define glCompressedTexImage2D gl3wProcs.gl.CompressedTexImage2D
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#define glCreateProgram gl3wProcs.gl.CreateProgram
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#define glCreateShader gl3wProcs.gl.CreateShader
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#define glDeleteBuffers gl3wProcs.gl.DeleteBuffers
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#define glDeleteProgram gl3wProcs.gl.DeleteProgram
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#define glDeleteShader gl3wProcs.gl.DeleteShader
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#define glDeleteTextures gl3wProcs.gl.DeleteTextures
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#define glDeleteVertexArrays gl3wProcs.gl.DeleteVertexArrays
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#define glDetachShader gl3wProcs.gl.DetachShader
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#define glDisable gl3wProcs.gl.Disable
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#define glDrawElements gl3wProcs.gl.DrawElements
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#define glDrawElementsBaseVertex gl3wProcs.gl.DrawElementsBaseVertex
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#define glEnable gl3wProcs.gl.Enable
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#define glEnableVertexAttribArray gl3wProcs.gl.EnableVertexAttribArray
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#define glGenBuffers gl3wProcs.gl.GenBuffers
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#define glGenTextures gl3wProcs.gl.GenTextures
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#define glGenVertexArrays gl3wProcs.gl.GenVertexArrays
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#define glGetAttribLocation gl3wProcs.gl.GetAttribLocation
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#define glGetIntegerv gl3wProcs.gl.GetIntegerv
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#define glGetProgramInfoLog gl3wProcs.gl.GetProgramInfoLog
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#define glGetProgramiv gl3wProcs.gl.GetProgramiv
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#define glGetShaderInfoLog gl3wProcs.gl.GetShaderInfoLog
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#define glGetShaderiv gl3wProcs.gl.GetShaderiv
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#define glGetString gl3wProcs.gl.GetString
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#define glGetStringi gl3wProcs.gl.GetStringi
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#define glGetUniformLocation gl3wProcs.gl.GetUniformLocation
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#define glIsEnabled gl3wProcs.gl.IsEnabled
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#define glLinkProgram gl3wProcs.gl.LinkProgram
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#define glPixelStorei gl3wProcs.gl.PixelStorei
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#define glPolygonMode gl3wProcs.gl.PolygonMode
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#define glReadPixels gl3wProcs.gl.ReadPixels
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#define glScissor gl3wProcs.gl.Scissor
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#define glShaderSource gl3wProcs.gl.ShaderSource
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#define glTexImage2D gl3wProcs.gl.TexImage2D
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#define glTexParameteri gl3wProcs.gl.TexParameteri
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#define glUniform1i gl3wProcs.gl.Uniform1i
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#define glUniformMatrix4fv gl3wProcs.gl.UniformMatrix4fv
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#define glUseProgram gl3wProcs.gl.UseProgram
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#define glVertexAttribPointer gl3wProcs.gl.VertexAttribPointer
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#define glViewport gl3wProcs.gl.Viewport
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#define glActiveTexture imgl3wProcs.gl.ActiveTexture
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#define glAttachShader imgl3wProcs.gl.AttachShader
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#define glBindBuffer imgl3wProcs.gl.BindBuffer
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#define glBindSampler imgl3wProcs.gl.BindSampler
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#define glBindTexture imgl3wProcs.gl.BindTexture
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#define glBindVertexArray imgl3wProcs.gl.BindVertexArray
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#define glBlendEquation imgl3wProcs.gl.BlendEquation
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#define glBlendEquationSeparate imgl3wProcs.gl.BlendEquationSeparate
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#define glBlendFuncSeparate imgl3wProcs.gl.BlendFuncSeparate
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#define glBufferData imgl3wProcs.gl.BufferData
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#define glBufferSubData imgl3wProcs.gl.BufferSubData
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#define glClear imgl3wProcs.gl.Clear
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#define glClearColor imgl3wProcs.gl.ClearColor
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#define glCompileShader imgl3wProcs.gl.CompileShader
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#define glCompressedTexImage2D imgl3wProcs.gl.CompressedTexImage2D
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#define glCreateProgram imgl3wProcs.gl.CreateProgram
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#define glCreateShader imgl3wProcs.gl.CreateShader
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#define glDeleteBuffers imgl3wProcs.gl.DeleteBuffers
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#define glDeleteProgram imgl3wProcs.gl.DeleteProgram
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#define glDeleteShader imgl3wProcs.gl.DeleteShader
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#define glDeleteTextures imgl3wProcs.gl.DeleteTextures
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#define glDeleteVertexArrays imgl3wProcs.gl.DeleteVertexArrays
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#define glDetachShader imgl3wProcs.gl.DetachShader
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#define glDisable imgl3wProcs.gl.Disable
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#define glDrawElements imgl3wProcs.gl.DrawElements
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#define glDrawElementsBaseVertex imgl3wProcs.gl.DrawElementsBaseVertex
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#define glEnable imgl3wProcs.gl.Enable
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#define glEnableVertexAttribArray imgl3wProcs.gl.EnableVertexAttribArray
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#define glGenBuffers imgl3wProcs.gl.GenBuffers
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#define glGenTextures imgl3wProcs.gl.GenTextures
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#define glGenVertexArrays imgl3wProcs.gl.GenVertexArrays
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#define glGetAttribLocation imgl3wProcs.gl.GetAttribLocation
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#define glGetError imgl3wProcs.gl.GetError
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#define glGetIntegerv imgl3wProcs.gl.GetIntegerv
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#define glGetProgramInfoLog imgl3wProcs.gl.GetProgramInfoLog
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#define glGetProgramiv imgl3wProcs.gl.GetProgramiv
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#define glGetShaderInfoLog imgl3wProcs.gl.GetShaderInfoLog
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#define glGetShaderiv imgl3wProcs.gl.GetShaderiv
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#define glGetString imgl3wProcs.gl.GetString
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#define glGetStringi imgl3wProcs.gl.GetStringi
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#define glGetUniformLocation imgl3wProcs.gl.GetUniformLocation
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#define glIsEnabled imgl3wProcs.gl.IsEnabled
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#define glLinkProgram imgl3wProcs.gl.LinkProgram
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#define glPixelStorei imgl3wProcs.gl.PixelStorei
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#define glPolygonMode imgl3wProcs.gl.PolygonMode
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#define glReadPixels imgl3wProcs.gl.ReadPixels
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#define glScissor imgl3wProcs.gl.Scissor
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#define glShaderSource imgl3wProcs.gl.ShaderSource
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#define glTexImage2D imgl3wProcs.gl.TexImage2D
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#define glTexParameteri imgl3wProcs.gl.TexParameteri
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#define glUniform1i imgl3wProcs.gl.Uniform1i
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#define glUniformMatrix4fv imgl3wProcs.gl.UniformMatrix4fv
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#define glUseProgram imgl3wProcs.gl.UseProgram
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#define glVertexAttribPointer imgl3wProcs.gl.VertexAttribPointer
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#define glViewport imgl3wProcs.gl.Viewport
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#ifdef __cplusplus
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}
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@@ -680,6 +705,7 @@ static const char *proc_names[] = {
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"glBlendEquationSeparate",
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"glBlendFuncSeparate",
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"glBufferData",
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"glBufferSubData",
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"glClear",
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"glClearColor",
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"glCompileShader",
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@@ -701,6 +727,7 @@ static const char *proc_names[] = {
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"glGenTextures",
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"glGenVertexArrays",
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"glGetAttribLocation",
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"glGetError",
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"glGetIntegerv",
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"glGetProgramInfoLog",
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"glGetProgramiv",
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@@ -725,13 +752,13 @@ static const char *proc_names[] = {
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"glViewport",
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};
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GL3W_API union GL3WProcs gl3wProcs;
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GL3W_API union GL3WProcs imgl3wProcs;
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static void load_procs(GL3WGetProcAddressProc proc)
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{
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size_t i;
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for (i = 0; i < ARRAY_SIZE(proc_names); i++)
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gl3wProcs.ptr[i] = proc(proc_names[i]);
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imgl3wProcs.ptr[i] = proc(proc_names[i]);
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}
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#ifdef __cplusplus
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