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Add frame target UI.
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@@ -46,6 +46,7 @@ struct ViewData
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uint8_t drawPlots = true;
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uint8_t onlyContendedLocks = true;
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uint8_t drawEmptyLabels = false;
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uint8_t drawFrameTargets = false;
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uint8_t drawContextSwitches = true;
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uint8_t darkenContextSwitches = true;
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uint8_t drawCpuData = true;
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@@ -54,6 +55,8 @@ struct ViewData
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uint8_t dynamicColors = 1;
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uint8_t forceColors = false;
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uint8_t ghostZones = true;
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uint32_t frameTarget = 60;
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};
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struct Annotation
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