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Preprocess thread context switch data.
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@@ -42,9 +42,12 @@ private:
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template<typename Adapter, typename V>
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int PreprocessZoneLevel( const TimelineContext& ctx, const V& vec, int depth );
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void PreprocessContextSwitches( const TimelineContext& ctx, const ContextSwitch& ctxSwitch );
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const ThreadData* m_thread;
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bool m_ghost;
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std::vector<ContextSwitchDraw> m_ctxDraw;
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std::vector<TimelineDraw> m_draw;
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int m_depth;
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};
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