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Push item visibility to Preprocess().
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@@ -24,7 +24,7 @@ public:
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void Draw( bool firstFrame, const TimelineContext& ctx, int yOffset );
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bool WantPreprocess() const { return m_wantPreprocess; }
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virtual void Preprocess( const TimelineContext& ctx, TaskDispatch& td ) { assert( false ); }
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virtual void Preprocess( const TimelineContext& ctx, TaskDispatch& td, bool visible ) { assert( false ); }
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void VisibilityCheckbox();
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virtual void SetVisible( bool visible ) { m_visible = visible; }
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