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Refactor the use of offset in TimelineItem::Draw() and TimelineController::End().
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@@ -18,7 +18,7 @@ public:
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void FirstFrameExpired();
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void Begin();
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void End( double pxns, int offset, const ImVec2& wpos, bool hover, float yMin, float yMax );
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void End( double pxns, const ImVec2& wpos, bool hover, float yMin, float yMax );
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template<class T, class U>
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void AddItem( U* data )
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