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Live updates of find zone data.
TODO: found zones list. Currently only histogram view is available.
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@@ -98,8 +98,6 @@ private:
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const GpuEvent* GetZoneParent( const GpuEvent& zone ) const;
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void FindZones();
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void RecalcFindMatches();
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void RecalcFindMatches( const Vector<ZoneEvent*> &events, Vector<ZoneEvent*> &out, const int maxdepth = 0 );
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template <typename T>
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bool& Visible( const T* ptr )
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@@ -168,12 +166,9 @@ private:
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struct {
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bool show;
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std::vector<std::unique_ptr<ThreadData>> result;
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std::vector<uint32_t> counts;
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flat_hash_map<int32_t, bool> match;
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char pattern[1024] = { "" };
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int maxZonesPerThread = -1;
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int maxDepth = -1;
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bool logVal = false;
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bool logTime = false;
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bool cumulateTime = false;
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@@ -181,7 +176,6 @@ private:
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void Reset()
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{
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result.clear();
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match.clear();
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counts.clear();
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highlight.active = false;
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