mirror of
https://github.com/wolfpld/tracy.git
synced 2025-03-20 07:40:02 +08:00
Update ImGui to 1.89.5 + docking.
This commit is contained in:
@@ -5,6 +5,7 @@
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// Implemented features:
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// [X] Platform: Clipboard support.
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// [X] Platform: Mouse support. Can discriminate Mouse/TouchScreen/Pen (Windows only).
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// [X] Platform: Keyboard support. Since 1.87 we are using the io.AddKeyEvent() function. Pass ImGuiKey values to all key functions e.g. ImGui::IsKeyPressed(ImGuiKey_Space). [Legacy GLFW_KEY_* values will also be supported unless IMGUI_DISABLE_OBSOLETE_KEYIO is set]
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// [X] Platform: Gamepad support. Enable with 'io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad'.
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// [X] Platform: Mouse cursor shape and visibility. Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange' (note: the resizing cursors requires GLFW 3.4+).
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@@ -21,6 +22,8 @@
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// CHANGELOG
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// (minor and older changes stripped away, please see git history for details)
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// 2023-XX-XX: Platform: Added support for multiple windows via the ImGuiPlatformIO interface.
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// 2023-04-04: Inputs: Added support for io.AddMouseSourceEvent() to discriminate ImGuiMouseSource_Mouse/ImGuiMouseSource_TouchScreen/ImGuiMouseSource_Pen on Windows ONLY, using a custom WndProc hook. (#2702)
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// 2023-03-16: Inputs: Fixed key modifiers handling on secondary viewports (docking branch). Broken on 2023/01/04. (#6248, #6034)
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// 2023-03-14: Emscripten: Avoid using glfwGetError() and glfwGetGamepadState() which are not correctly implemented in Emscripten emulation. (#6240)
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// 2023-02-03: Emscripten: Registering custom low-level mouse wheel handler to get more accurate scrolling impulses on Emscripten. (#4019, #6096)
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// 2023-01-18: Handle unsupported glfwGetVideoMode() call on e.g. Emscripten.
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@@ -138,9 +141,6 @@ struct ImGui_ImplGlfw_Data
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bool InstalledCallbacks;
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bool CallbacksChainForAllWindows;
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bool WantUpdateMonitors;
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#ifdef _WIN32
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WNDPROC GlfwWndProc;
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#endif
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// Chain GLFW callbacks: our callbacks will call the user's previously installed callbacks, if any.
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GLFWwindowfocusfun PrevUserCallbackWindowFocus;
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@@ -151,6 +151,9 @@ struct ImGui_ImplGlfw_Data
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GLFWkeyfun PrevUserCallbackKey;
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GLFWcharfun PrevUserCallbackChar;
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GLFWmonitorfun PrevUserCallbackMonitor;
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#ifdef _WIN32
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WNDPROC GlfwWndProc;
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#endif
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ImGui_ImplGlfw_Data() { memset((void*)this, 0, sizeof(*this)); }
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};
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@@ -298,14 +301,13 @@ static ImGuiKey ImGui_ImplGlfw_KeyToImGuiKey(int key)
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// X11 does not include current pressed/released modifier key in 'mods' flags submitted by GLFW
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// See https://github.com/ocornut/imgui/issues/6034 and https://github.com/glfw/glfw/issues/1630
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static void ImGui_ImplGlfw_UpdateKeyModifiers()
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static void ImGui_ImplGlfw_UpdateKeyModifiers(GLFWwindow* window)
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{
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ImGuiIO& io = ImGui::GetIO();
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ImGui_ImplGlfw_Data* bd = ImGui_ImplGlfw_GetBackendData();
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io.AddKeyEvent(ImGuiMod_Ctrl, (glfwGetKey(bd->Window, GLFW_KEY_LEFT_CONTROL) == GLFW_PRESS) || (glfwGetKey(bd->Window, GLFW_KEY_RIGHT_CONTROL) == GLFW_PRESS));
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io.AddKeyEvent(ImGuiMod_Shift, (glfwGetKey(bd->Window, GLFW_KEY_LEFT_SHIFT) == GLFW_PRESS) || (glfwGetKey(bd->Window, GLFW_KEY_RIGHT_SHIFT) == GLFW_PRESS));
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io.AddKeyEvent(ImGuiMod_Alt, (glfwGetKey(bd->Window, GLFW_KEY_LEFT_ALT) == GLFW_PRESS) || (glfwGetKey(bd->Window, GLFW_KEY_RIGHT_ALT) == GLFW_PRESS));
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io.AddKeyEvent(ImGuiMod_Super, (glfwGetKey(bd->Window, GLFW_KEY_LEFT_SUPER) == GLFW_PRESS) || (glfwGetKey(bd->Window, GLFW_KEY_RIGHT_SUPER) == GLFW_PRESS));
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io.AddKeyEvent(ImGuiMod_Ctrl, (glfwGetKey(window, GLFW_KEY_LEFT_CONTROL) == GLFW_PRESS) || (glfwGetKey(window, GLFW_KEY_RIGHT_CONTROL) == GLFW_PRESS));
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io.AddKeyEvent(ImGuiMod_Shift, (glfwGetKey(window, GLFW_KEY_LEFT_SHIFT) == GLFW_PRESS) || (glfwGetKey(window, GLFW_KEY_RIGHT_SHIFT) == GLFW_PRESS));
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io.AddKeyEvent(ImGuiMod_Alt, (glfwGetKey(window, GLFW_KEY_LEFT_ALT) == GLFW_PRESS) || (glfwGetKey(window, GLFW_KEY_RIGHT_ALT) == GLFW_PRESS));
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io.AddKeyEvent(ImGuiMod_Super, (glfwGetKey(window, GLFW_KEY_LEFT_SUPER) == GLFW_PRESS) || (glfwGetKey(window, GLFW_KEY_RIGHT_SUPER) == GLFW_PRESS));
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}
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static bool ImGui_ImplGlfw_ShouldChainCallback(GLFWwindow* window)
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@@ -320,7 +322,7 @@ void ImGui_ImplGlfw_MouseButtonCallback(GLFWwindow* window, int button, int acti
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if (bd->PrevUserCallbackMousebutton != nullptr && ImGui_ImplGlfw_ShouldChainCallback(window))
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bd->PrevUserCallbackMousebutton(window, button, action, mods);
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ImGui_ImplGlfw_UpdateKeyModifiers();
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ImGui_ImplGlfw_UpdateKeyModifiers(window);
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ImGuiIO& io = ImGui::GetIO();
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if (button >= 0 && button < ImGuiMouseButton_COUNT)
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@@ -356,7 +358,7 @@ static int ImGui_ImplGlfw_TranslateUntranslatedKey(int key, int scancode)
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const char* key_name = glfwGetKeyName(key, scancode);
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glfwSetErrorCallback(prev_error_callback);
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#if GLFW_HAS_GETERROR && !defined(__EMSCRIPTEN__) // Eat errors (see #5908)
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(void)glfwGetError(NULL);
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(void)glfwGetError(nullptr);
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#endif
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if (key_name && key_name[0] != 0 && key_name[1] == 0)
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{
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@@ -384,7 +386,7 @@ void ImGui_ImplGlfw_KeyCallback(GLFWwindow* window, int keycode, int scancode, i
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if (action != GLFW_PRESS && action != GLFW_RELEASE)
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return;
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ImGui_ImplGlfw_UpdateKeyModifiers();
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ImGui_ImplGlfw_UpdateKeyModifiers(window);
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if (keycode >= 0 && keycode < IM_ARRAYSIZE(bd->KeyOwnerWindows))
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bd->KeyOwnerWindows[keycode] = (action == GLFW_PRESS) ? window : nullptr;
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@@ -485,6 +487,51 @@ static EM_BOOL ImGui_ImplEmscripten_WheelCallback(int, const EmscriptenWheelEven
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}
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#endif
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#ifdef _WIN32
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// GLFW doesn't allow to distinguish Mouse vs TouchScreen vs Pen.
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// Add support for Win32 (based on imgui_impl_win32), because we rely on _TouchScreen info to trickle inputs differently.
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static ImGuiMouseSource GetMouseSourceFromMessageExtraInfo()
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{
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LPARAM extra_info = ::GetMessageExtraInfo();
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if ((extra_info & 0xFFFFFF80) == 0xFF515700)
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return ImGuiMouseSource_Pen;
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if ((extra_info & 0xFFFFFF80) == 0xFF515780)
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return ImGuiMouseSource_TouchScreen;
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return ImGuiMouseSource_Mouse;
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}
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static LRESULT CALLBACK ImGui_ImplGlfw_WndProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam)
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{
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ImGui_ImplGlfw_Data* bd = ImGui_ImplGlfw_GetBackendData();
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switch (msg)
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{
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case WM_MOUSEMOVE: case WM_NCMOUSEMOVE:
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case WM_LBUTTONDOWN: case WM_LBUTTONDBLCLK: case WM_LBUTTONUP:
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case WM_RBUTTONDOWN: case WM_RBUTTONDBLCLK: case WM_RBUTTONUP:
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case WM_MBUTTONDOWN: case WM_MBUTTONDBLCLK: case WM_MBUTTONUP:
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case WM_XBUTTONDOWN: case WM_XBUTTONDBLCLK: case WM_XBUTTONUP:
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ImGui::GetIO().AddMouseSourceEvent(GetMouseSourceFromMessageExtraInfo());
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break;
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// We have submitted https://github.com/glfw/glfw/pull/1568 to allow GLFW to support "transparent inputs".
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// In the meanwhile we implement custom per-platform workarounds here (FIXME-VIEWPORT: Implement same work-around for Linux/OSX!)
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#if !GLFW_HAS_MOUSE_PASSTHROUGH && GLFW_HAS_WINDOW_HOVERED
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case WM_NCHITTEST:
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{
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// Let mouse pass-through the window. This will allow the backend to call io.AddMouseViewportEvent() properly (which is OPTIONAL).
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// The ImGuiViewportFlags_NoInputs flag is set while dragging a viewport, as want to detect the window behind the one we are dragging.
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// If you cannot easily access those viewport flags from your windowing/event code: you may manually synchronize its state e.g. in
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// your main loop after calling UpdatePlatformWindows(). Iterate all viewports/platform windows and pass the flag to your windowing system.
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ImGuiViewport* viewport = (ImGuiViewport*)::GetPropA(hWnd, "IMGUI_VIEWPORT");
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if (viewport && (viewport->Flags & ImGuiViewportFlags_NoInputs))
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return HTTRANSPARENT;
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break;
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}
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#endif
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}
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return ::CallWindowProc(bd->GlfwWndProc, hWnd, msg, wParam, lParam);
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}
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#endif
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void ImGui_ImplGlfw_InstallCallbacks(GLFWwindow* window)
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{
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ImGui_ImplGlfw_Data* bd = ImGui_ImplGlfw_GetBackendData();
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@@ -587,7 +634,7 @@ static bool ImGui_ImplGlfw_Init(GLFWwindow* window, bool install_callbacks, Glfw
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#endif
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glfwSetErrorCallback(prev_error_callback);
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#if GLFW_HAS_GETERROR && !defined(__EMSCRIPTEN__) // Eat errors (see #5908)
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(void)glfwGetError(NULL);
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(void)glfwGetError(nullptr);
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#endif
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// Chain GLFW callbacks: our callbacks will call the user's previously installed callbacks, if any.
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@@ -597,7 +644,7 @@ static bool ImGui_ImplGlfw_Init(GLFWwindow* window, bool install_callbacks, Glfw
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// We intentionally do not check 'if (install_callbacks)' here, as some users may set it to false and call GLFW callback themselves.
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// FIXME: May break chaining in case user registered their own Emscripten callback?
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#ifdef __EMSCRIPTEN__
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emscripten_set_wheel_callback(EMSCRIPTEN_EVENT_TARGET_DOCUMENT, NULL, false, ImGui_ImplEmscripten_WheelCallback);
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emscripten_set_wheel_callback(EMSCRIPTEN_EVENT_TARGET_DOCUMENT, nullptr, false, ImGui_ImplEmscripten_WheelCallback);
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#endif
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// Update monitors the first time (note: monitor callback are broken in GLFW 3.2 and earlier, see github.com/glfw/glfw/issues/784)
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@@ -617,6 +664,13 @@ static bool ImGui_ImplGlfw_Init(GLFWwindow* window, bool install_callbacks, Glfw
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if (io.ConfigFlags & ImGuiConfigFlags_ViewportsEnable)
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ImGui_ImplGlfw_InitPlatformInterface();
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// Windows: register a WndProc hook so we can intercept some messages.
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#ifdef _WIN32
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bd->GlfwWndProc = (WNDPROC)::GetWindowLongPtr((HWND)main_viewport->PlatformHandleRaw, GWLP_WNDPROC);
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IM_ASSERT(bd->GlfwWndProc != nullptr);
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::SetWindowLongPtr((HWND)main_viewport->PlatformHandleRaw, GWLP_WNDPROC, (LONG_PTR)ImGui_ImplGlfw_WndProc);
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#endif
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bd->ClientApi = client_api;
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return true;
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}
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@@ -650,6 +704,13 @@ void ImGui_ImplGlfw_Shutdown()
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for (ImGuiMouseCursor cursor_n = 0; cursor_n < ImGuiMouseCursor_COUNT; cursor_n++)
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glfwDestroyCursor(bd->MouseCursors[cursor_n]);
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// Windows: register a WndProc hook so we can intercept some messages.
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#ifdef _WIN32
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ImGuiViewport* main_viewport = ImGui::GetMainViewport();
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::SetWindowLongPtr((HWND)main_viewport->PlatformHandleRaw, GWLP_WNDPROC, (LONG_PTR)bd->GlfwWndProc);
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bd->GlfwWndProc = nullptr;
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#endif
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io.BackendPlatformName = nullptr;
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io.BackendPlatformUserData = nullptr;
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IM_DELETE(bd);
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@@ -825,7 +886,7 @@ static void ImGui_ImplGlfw_UpdateMonitors()
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int x, y;
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glfwGetMonitorPos(glfw_monitors[n], &x, &y);
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const GLFWvidmode* vid_mode = glfwGetVideoMode(glfw_monitors[n]);
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if (vid_mode == NULL)
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if (vid_mode == nullptr)
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continue; // Failed to get Video mode (e.g. Emscripten does not support this function)
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monitor.MainPos = monitor.WorkPos = ImVec2((float)x, (float)y);
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monitor.MainSize = monitor.WorkSize = ImVec2((float)vid_mode->width, (float)vid_mode->height);
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@@ -883,7 +944,7 @@ void ImGui_ImplGlfw_NewFrame()
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// If you are new to dear imgui or creating a new binding for dear imgui, it is recommended that you completely ignore this section first..
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//--------------------------------------------------------------------------------------------------------
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// Helper structure we store in the void* RenderUserData field of each ImGuiViewport to easily retrieve our backend data.
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// Helper structure we store in the void* RendererUserData field of each ImGuiViewport to easily retrieve our backend data.
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struct ImGui_ImplGlfw_ViewportData
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{
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GLFWwindow* Window;
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@@ -1009,26 +1070,6 @@ static void ImGui_ImplGlfw_DestroyWindow(ImGuiViewport* viewport)
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viewport->PlatformUserData = viewport->PlatformHandle = nullptr;
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}
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// We have submitted https://github.com/glfw/glfw/pull/1568 to allow GLFW to support "transparent inputs".
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// In the meanwhile we implement custom per-platform workarounds here (FIXME-VIEWPORT: Implement same work-around for Linux/OSX!)
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#if !GLFW_HAS_MOUSE_PASSTHROUGH && GLFW_HAS_WINDOW_HOVERED && defined(_WIN32)
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static LRESULT CALLBACK WndProcNoInputs(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam)
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{
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ImGui_ImplGlfw_Data* bd = ImGui_ImplGlfw_GetBackendData();
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if (msg == WM_NCHITTEST)
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{
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// Let mouse pass-through the window. This will allow the backend to call io.AddMouseViewportEvent() properly (which is OPTIONAL).
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// The ImGuiViewportFlags_NoInputs flag is set while dragging a viewport, as want to detect the window behind the one we are dragging.
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// If you cannot easily access those viewport flags from your windowing/event code: you may manually synchronize its state e.g. in
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// your main loop after calling UpdatePlatformWindows(). Iterate all viewports/platform windows and pass the flag to your windowing system.
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ImGuiViewport* viewport = (ImGuiViewport*)::GetPropA(hWnd, "IMGUI_VIEWPORT");
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if (viewport->Flags & ImGuiViewportFlags_NoInputs)
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return HTTRANSPARENT;
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}
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return ::CallWindowProc(bd->GlfwWndProc, hWnd, msg, wParam, lParam);
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}
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#endif
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static void ImGui_ImplGlfw_ShowWindow(ImGuiViewport* viewport)
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{
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ImGui_ImplGlfw_ViewportData* vd = (ImGui_ImplGlfw_ViewportData*)viewport->PlatformUserData;
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@@ -1048,9 +1089,8 @@ static void ImGui_ImplGlfw_ShowWindow(ImGuiViewport* viewport)
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#if !GLFW_HAS_MOUSE_PASSTHROUGH && GLFW_HAS_WINDOW_HOVERED && defined(_WIN32)
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ImGui_ImplGlfw_Data* bd = ImGui_ImplGlfw_GetBackendData();
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::SetPropA(hwnd, "IMGUI_VIEWPORT", viewport);
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if (bd->GlfwWndProc == nullptr)
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bd->GlfwWndProc = (WNDPROC)::GetWindowLongPtr(hwnd, GWLP_WNDPROC);
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::SetWindowLongPtr(hwnd, GWLP_WNDPROC, (LONG_PTR)WndProcNoInputs);
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IM_ASSERT(bd->GlfwWndProc == (WNDPROC)::GetWindowLongPtr(hwnd, GWLP_WNDPROC));
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::SetWindowLongPtr(hwnd, GWLP_WNDPROC, (LONG_PTR)ImGui_ImplGlfw_WndProc);
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#endif
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#if !GLFW_HAS_FOCUS_ON_SHOW
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@@ -5,6 +5,7 @@
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// Implemented features:
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// [X] Platform: Clipboard support.
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// [X] Platform: Mouse support. Can discriminate Mouse/TouchScreen/Pen (Windows only).
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// [X] Platform: Keyboard support. Since 1.87 we are using the io.AddKeyEvent() function. Pass ImGuiKey values to all key functions e.g. ImGui::IsKeyPressed(ImGuiKey_Space). [Legacy GLFW_KEY_* values will also be supported unless IMGUI_DISABLE_OBSOLETE_KEYIO is set]
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// [X] Platform: Gamepad support. Enable with 'io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad'.
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// [x] Platform: Mouse cursor shape and visibility. Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange' (note: the resizing cursors requires GLFW 3.4+).
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@@ -16,6 +16,8 @@
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// CHANGELOG
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// (minor and older changes stripped away, please see git history for details)
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// 2023-XX-XX: Platform: Added support for multiple windows via the ImGuiPlatformIO interface.
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// 2023-03-23: OpenGL: Properly restoring "no shader program bound" if it was the case prior to running the rendering function. (#6267, #6220, #6224)
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// 2023-03-15: OpenGL: Fixed GL loader crash when GL_VERSION returns NULL. (#6154, #4445, #3530)
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// 2023-03-06: OpenGL: Fixed restoration of a potentially deleted OpenGL program, by calling glIsProgram(). (#6220, #6224)
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// 2022-11-09: OpenGL: Reverted use of glBufferSubData(), too many corruptions issues + old issues seemingly can't be reproed with Intel drivers nowadays (revert 2021-12-15 and 2022-05-23 changes).
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// 2022-10-11: Using 'nullptr' instead of 'NULL' as per our switch to C++11.
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@@ -107,17 +109,20 @@
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#include <TargetConditionals.h>
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#endif
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// Clang warnings with -Weverything
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// Clang/GCC warnings with -Weverything
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#if defined(__clang__)
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#pragma clang diagnostic push
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#pragma clang diagnostic ignored "-Wold-style-cast" // warning: use of old-style cast
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#pragma clang diagnostic ignored "-Wsign-conversion" // warning: implicit conversion changes signedness
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#pragma clang diagnostic ignored "-Wunused-macros" // warning: macro is not used
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#pragma clang diagnostic ignored "-Wnonportable-system-include-path"
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#pragma clang diagnostic ignored "-Wcast-function-type" // warning: cast between incompatible function types (for loader)
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#endif
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#if defined(__GNUC__)
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#pragma GCC diagnostic push
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#pragma GCC diagnostic ignored "-Wpragmas" // warning: unknown option after '#pragma GCC diagnostic' kind
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#pragma GCC diagnostic ignored "-Wunknown-warning-option" // warning: unknown warning group 'xxx'
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#pragma GCC diagnostic ignored "-Wcast-function-type" // warning: cast between incompatible function types
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#pragma GCC diagnostic ignored "-Wcast-function-type" // warning: cast between incompatible function types (for loader)
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#endif
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// GL includes
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@@ -589,7 +594,7 @@ void ImGui_ImplOpenGL3_RenderDrawData(ImDrawData* draw_data)
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// Restore modified GL state
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// This "glIsProgram()" check is required because if the program is "pending deletion" at the time of binding backup, it will have been deleted by now and will cause an OpenGL error. See #6220.
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if (glIsProgram(last_program)) glUseProgram(last_program);
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if (last_program == 0 || glIsProgram(last_program)) glUseProgram(last_program);
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glBindTexture(GL_TEXTURE_2D, last_texture);
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#ifdef IMGUI_IMPL_OPENGL_MAY_HAVE_BIND_SAMPLER
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if (bd->GlVersion >= 330)
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