mirror of
https://github.com/wolfpld/tracy.git
synced 2025-03-20 07:40:02 +08:00
Update ImGui to 1.83 + docking.
This commit is contained in:
+236
-155
@@ -1,4 +1,4 @@
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// dear imgui, v1.82
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// dear imgui, v1.83
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// (widgets code)
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/*
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@@ -59,6 +59,8 @@ Index of this file:
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#if defined(_MSC_VER) && _MSC_VER >= 1922 // MSVC 2019 16.2 or later
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#pragma warning (disable: 5054) // operator '|': deprecated between enumerations of different types
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#endif
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#pragma warning (disable: 26451) // [Static Analyzer] Arithmetic overflow : Using operator 'xxx' on a 4 byte value and then casting the result to a 8 byte value. Cast the value to the wider type before calling operator 'xxx' to avoid overflow(io.2).
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#pragma warning (disable: 26812) // [Static Analyzer] The enum type 'xxx' is unscoped. Prefer 'enum class' over 'enum' (Enum.3).
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#endif
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// Clang/GCC warnings with -Weverything
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@@ -122,7 +124,7 @@ static const ImU64 IM_U64_MAX = (2ULL * 9223372036854775807LL + 1);
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//-------------------------------------------------------------------------
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// For InputTextEx()
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static bool InputTextFilterCharacter(unsigned int* p_char, ImGuiInputTextFlags flags, ImGuiInputTextCallback callback, void* user_data);
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static bool InputTextFilterCharacter(unsigned int* p_char, ImGuiInputTextFlags flags, ImGuiInputTextCallback callback, void* user_data, ImGuiInputSource input_source);
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static int InputTextCalcTextLenAndLineCount(const char* text_begin, const char** out_text_end);
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static ImVec2 InputTextCalcTextSizeW(const ImWchar* text_begin, const ImWchar* text_end, const ImWchar** remaining = NULL, ImVec2* out_offset = NULL, bool stop_on_new_line = false);
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@@ -350,17 +352,20 @@ void ImGui::LabelTextV(const char* label, const char* fmt, va_list args)
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const ImGuiStyle& style = g.Style;
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const float w = CalcItemWidth();
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const char* value_text_begin = &g.TempBuffer[0];
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const char* value_text_end = value_text_begin + ImFormatStringV(g.TempBuffer, IM_ARRAYSIZE(g.TempBuffer), fmt, args);
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const ImVec2 value_size = CalcTextSize(value_text_begin, value_text_end, false);
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const ImVec2 label_size = CalcTextSize(label, NULL, true);
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const ImRect value_bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(w, label_size.y + style.FramePadding.y * 2));
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const ImRect total_bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(w + (label_size.x > 0.0f ? style.ItemInnerSpacing.x : 0.0f), style.FramePadding.y * 2) + label_size);
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const ImVec2 pos = window->DC.CursorPos;
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const ImRect value_bb(pos, pos + ImVec2(w, value_size.y + style.FramePadding.y * 2));
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const ImRect total_bb(pos, pos + ImVec2(w + (label_size.x > 0.0f ? style.ItemInnerSpacing.x + label_size.x : 0.0f), ImMax(value_size.y, label_size.y) + style.FramePadding.y * 2));
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ItemSize(total_bb, style.FramePadding.y);
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if (!ItemAdd(total_bb, 0))
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return;
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// Render
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const char* value_text_begin = &g.TempBuffer[0];
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const char* value_text_end = value_text_begin + ImFormatStringV(g.TempBuffer, IM_ARRAYSIZE(g.TempBuffer), fmt, args);
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RenderTextClipped(value_bb.Min, value_bb.Max, value_text_begin, value_text_end, NULL, ImVec2(0.0f, 0.5f));
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RenderTextClipped(value_bb.Min + style.FramePadding, value_bb.Max, value_text_begin, value_text_end, &value_size, ImVec2(0.0f, 0.0f));
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if (label_size.x > 0.0f)
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RenderText(ImVec2(value_bb.Max.x + style.ItemInnerSpacing.x, value_bb.Min.y + style.FramePadding.y), label);
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}
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@@ -683,7 +688,7 @@ bool ImGui::ButtonEx(const char* label, const ImVec2& size_arg, ImGuiButtonFlags
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if (!ItemAdd(bb, id))
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return false;
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if (window->DC.ItemFlags & ImGuiItemFlags_ButtonRepeat)
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if (g.CurrentItemFlags & ImGuiItemFlags_ButtonRepeat)
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flags |= ImGuiButtonFlags_Repeat;
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bool hovered, held;
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bool pressed = ButtonBehavior(bb, id, &hovered, &held, flags);
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@@ -759,7 +764,7 @@ bool ImGui::ArrowButtonEx(const char* str_id, ImGuiDir dir, ImVec2 size, ImGuiBu
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if (!ItemAdd(bb, id))
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return false;
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if (window->DC.ItemFlags & ImGuiItemFlags_ButtonRepeat)
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if (g.CurrentItemFlags & ImGuiItemFlags_ButtonRepeat)
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flags |= ImGuiButtonFlags_Repeat;
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bool hovered, held;
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@@ -833,12 +838,11 @@ bool ImGui::CollapseButton(ImGuiID id, const ImVec2& pos, ImGuiDockNode* dock_no
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// Render
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//bool is_dock_menu = (window->DockNodeAsHost && !window->Collapsed);
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ImVec2 off = dock_node ? ImVec2(IM_FLOOR(-g.Style.ItemInnerSpacing.x * 0.5f) + 0.5f, 0.0f) : ImVec2(0.0f, 0.0f);
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ImU32 bg_col = GetColorU32((held && hovered) ? ImGuiCol_ButtonActive : hovered ? ImGuiCol_ButtonHovered : ImGuiCol_Button);
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ImU32 text_col = GetColorU32(ImGuiCol_Text);
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ImVec2 center = bb.GetCenter();
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if (hovered || held)
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window->DrawList->AddCircleFilled(center + off + ImVec2(0,-0.5f), g.FontSize * 0.5f + 1.0f, bg_col, 12);
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window->DrawList->AddCircleFilled(center + ImVec2(0,-0.5f), g.FontSize * 0.5f + 1.0f, bg_col, 12);
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if (dock_node)
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RenderArrowDockMenu(window->DrawList, bb.Min + g.Style.FramePadding, g.FontSize, text_col);
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@@ -1085,7 +1089,7 @@ bool ImGui::Checkbox(const char* label, bool* v)
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ItemSize(total_bb, style.FramePadding.y);
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if (!ItemAdd(total_bb, id))
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{
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IMGUI_TEST_ENGINE_ITEM_INFO(id, label, window->DC.ItemFlags | ImGuiItemStatusFlags_Checkable | (*v ? ImGuiItemStatusFlags_Checked : 0));
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IMGUI_TEST_ENGINE_ITEM_INFO(id, label, window->DC.LastItemStatusFlags | ImGuiItemStatusFlags_Checkable | (*v ? ImGuiItemStatusFlags_Checked : 0));
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return false;
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}
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@@ -1101,7 +1105,7 @@ bool ImGui::Checkbox(const char* label, bool* v)
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RenderNavHighlight(total_bb, id);
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RenderFrame(check_bb.Min, check_bb.Max, GetColorU32((held && hovered) ? ImGuiCol_FrameBgActive : hovered ? ImGuiCol_FrameBgHovered : ImGuiCol_FrameBg), true, style.FrameRounding);
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ImU32 check_col = GetColorU32(ImGuiCol_CheckMark);
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bool mixed_value = (window->DC.ItemFlags & ImGuiItemFlags_MixedValue) != 0;
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bool mixed_value = (g.CurrentItemFlags & ImGuiItemFlags_MixedValue) != 0;
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if (mixed_value)
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{
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// Undocumented tristate/mixed/indeterminate checkbox (#2644)
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@@ -1121,7 +1125,7 @@ bool ImGui::Checkbox(const char* label, bool* v)
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if (label_size.x > 0.0f)
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RenderText(label_pos, label);
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IMGUI_TEST_ENGINE_ITEM_INFO(id, label, window->DC.ItemFlags | ImGuiItemStatusFlags_Checkable | (*v ? ImGuiItemStatusFlags_Checked : 0));
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IMGUI_TEST_ENGINE_ITEM_INFO(id, label, window->DC.LastItemStatusFlags | ImGuiItemStatusFlags_Checkable | (*v ? ImGuiItemStatusFlags_Checked : 0));
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return pressed;
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}
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@@ -1133,11 +1137,11 @@ bool ImGui::CheckboxFlagsT(const char* label, T* flags, T flags_value)
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bool pressed;
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if (!all_on && any_on)
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{
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ImGuiWindow* window = GetCurrentWindow();
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ImGuiItemFlags backup_item_flags = window->DC.ItemFlags;
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window->DC.ItemFlags |= ImGuiItemFlags_MixedValue;
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ImGuiContext& g = *GImGui;
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ImGuiItemFlags backup_item_flags = g.CurrentItemFlags;
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g.CurrentItemFlags |= ImGuiItemFlags_MixedValue;
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pressed = Checkbox(label, &all_on);
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window->DC.ItemFlags = backup_item_flags;
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g.CurrentItemFlags = backup_item_flags;
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}
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else
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{
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@@ -1223,7 +1227,7 @@ bool ImGui::RadioButton(const char* label, bool active)
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if (label_size.x > 0.0f)
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RenderText(label_pos, label);
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IMGUI_TEST_ENGINE_ITEM_INFO(id, label, window->DC.ItemFlags);
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IMGUI_TEST_ENGINE_ITEM_INFO(id, label, window->DC.LastItemStatusFlags);
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return pressed;
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}
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@@ -1435,10 +1439,10 @@ bool ImGui::SplitterBehavior(const ImRect& bb, ImGuiID id, ImGuiAxis axis, float
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ImGuiContext& g = *GImGui;
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ImGuiWindow* window = g.CurrentWindow;
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const ImGuiItemFlags item_flags_backup = window->DC.ItemFlags;
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window->DC.ItemFlags |= ImGuiItemFlags_NoNav | ImGuiItemFlags_NoNavDefaultFocus;
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const ImGuiItemFlags item_flags_backup = g.CurrentItemFlags;
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g.CurrentItemFlags |= ImGuiItemFlags_NoNav | ImGuiItemFlags_NoNavDefaultFocus;
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bool item_add = ItemAdd(bb, id);
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window->DC.ItemFlags = item_flags_backup;
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g.CurrentItemFlags = item_flags_backup;
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if (!item_add)
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return false;
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@@ -1580,7 +1584,9 @@ bool ImGui::BeginCombo(const char* label, const char* preview_value, ImGuiComboF
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bool hovered, held;
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bool pressed = ButtonBehavior(frame_bb, id, &hovered, &held);
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bool popup_open = IsPopupOpen(id, ImGuiPopupFlags_None);
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const ImGuiID popup_id = ImHashStr("##ComboPopup", 0, id);
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bool popup_open = IsPopupOpen(popup_id, ImGuiPopupFlags_None);
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const ImU32 frame_col = GetColorU32(hovered ? ImGuiCol_FrameBgHovered : ImGuiCol_FrameBg);
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const float value_x2 = ImMax(frame_bb.Min.x, frame_bb.Max.x - arrow_size);
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@@ -1610,7 +1616,7 @@ bool ImGui::BeginCombo(const char* label, const char* preview_value, ImGuiComboF
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{
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if (window->DC.NavLayerCurrent == 0)
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window->NavLastIds[0] = id;
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OpenPopupEx(id, ImGuiPopupFlags_None);
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OpenPopupEx(popup_id, ImGuiPopupFlags_None);
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popup_open = true;
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}
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@@ -1797,7 +1803,7 @@ static const ImGuiDataTypeInfo GDataTypeInfo[] =
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{ sizeof(ImS64), "S64", "%lld", "%lld" }, // ImGuiDataType_S64
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{ sizeof(ImU64), "U64", "%llu", "%llu" },
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#endif
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{ sizeof(float), "float", "%f", "%f" }, // ImGuiDataType_Float (float are promoted to double in va_arg)
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{ sizeof(float), "float", "%.3f","%f" }, // ImGuiDataType_Float (float are promoted to double in va_arg)
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{ sizeof(double), "double","%f", "%lf" }, // ImGuiDataType_Double
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};
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IM_STATIC_ASSERT(IM_ARRAYSIZE(GDataTypeInfo) == ImGuiDataType_COUNT);
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@@ -1984,13 +1990,15 @@ bool ImGui::DataTypeApplyOpFromText(const char* buf, const char* initial_value_b
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{
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// All other types assign constant
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// We don't bother handling support for legacy operators since they are a little too crappy. Instead we will later implement a proper expression evaluator in the future.
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sscanf(buf, format, p_data);
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if (sscanf(buf, format, p_data) < 1)
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return false;
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}
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else
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{
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// Small types need a 32-bit buffer to receive the result from scanf()
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int v32;
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sscanf(buf, format, &v32);
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if (sscanf(buf, format, &v32) < 1)
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return false;
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if (data_type == ImGuiDataType_S8)
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*(ImS8*)p_data = (ImS8)ImClamp(v32, (int)IM_S8_MIN, (int)IM_S8_MAX);
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else if (data_type == ImGuiDataType_U8)
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@@ -2089,6 +2097,7 @@ static const char* ImAtoi(const char* src, TYPE* output)
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// - stb_sprintf.h supports several new modifiers which format numbers in a way that also makes them incompatible atof/atoi.
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static void SanitizeFormatString(const char* fmt, char* fmt_out, size_t fmt_out_size)
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{
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IM_UNUSED(fmt_out_size);
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const char* fmt_end = ImParseFormatFindEnd(fmt);
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IM_ASSERT((size_t)(fmt_end - fmt + 1) < fmt_out_size); // Format is too long, let us know if this happens to you!
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while (fmt < fmt_end)
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@@ -2276,7 +2285,7 @@ bool ImGui::DragBehavior(ImGuiID id, ImGuiDataType data_type, void* p_v, float v
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}
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if (g.ActiveId != id)
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return false;
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if ((g.CurrentWindow->DC.ItemFlags & ImGuiItemFlags_ReadOnly) || (flags & ImGuiSliderFlags_ReadOnly))
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if ((g.CurrentItemFlags & ImGuiItemFlags_ReadOnly) || (flags & ImGuiSliderFlags_ReadOnly))
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return false;
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switch (data_type)
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@@ -2309,12 +2318,14 @@ bool ImGui::DragScalar(const char* label, ImGuiDataType data_type, void* p_data,
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const ImGuiStyle& style = g.Style;
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const ImGuiID id = window->GetID(label);
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const float w = CalcItemWidth();
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const ImVec2 label_size = CalcTextSize(label, NULL, true);
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const ImRect frame_bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(w, label_size.y + style.FramePadding.y * 2.0f));
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const ImRect total_bb(frame_bb.Min, frame_bb.Max + ImVec2(label_size.x > 0.0f ? style.ItemInnerSpacing.x + label_size.x : 0.0f, 0.0f));
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const bool temp_input_allowed = (flags & ImGuiSliderFlags_NoInput) == 0;
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ItemSize(total_bb, style.FramePadding.y);
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if (!ItemAdd(total_bb, id, &frame_bb))
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if (!ItemAdd(total_bb, id, &frame_bb, temp_input_allowed ? ImGuiItemAddFlags_Focusable : 0))
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return false;
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// Default format string when passing NULL
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@@ -2325,11 +2336,10 @@ bool ImGui::DragScalar(const char* label, ImGuiDataType data_type, void* p_data,
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// Tabbing or CTRL-clicking on Drag turns it into an InputText
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const bool hovered = ItemHoverable(frame_bb, id);
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const bool temp_input_allowed = (flags & ImGuiSliderFlags_NoInput) == 0;
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bool temp_input_is_active = temp_input_allowed && TempInputIsActive(id);
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if (!temp_input_is_active)
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{
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const bool focus_requested = temp_input_allowed && FocusableItemRegister(window, id);
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const bool focus_requested = temp_input_allowed && (window->DC.LastItemStatusFlags & ImGuiItemStatusFlags_Focused) != 0;
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const bool clicked = (hovered && g.IO.MouseClicked[0]);
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const bool double_clicked = (hovered && g.IO.MouseDoubleClicked[0]);
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if (focus_requested || clicked || double_clicked || g.NavActivateId == id || g.NavInputId == id)
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@@ -2339,10 +2349,7 @@ bool ImGui::DragScalar(const char* label, ImGuiDataType data_type, void* p_data,
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FocusWindow(window);
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g.ActiveIdUsingNavDirMask = (1 << ImGuiDir_Left) | (1 << ImGuiDir_Right);
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if (temp_input_allowed && (focus_requested || (clicked && g.IO.KeyCtrl) || double_clicked || g.NavInputId == id))
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{
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temp_input_is_active = true;
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FocusableItemUnregister(window);
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}
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}
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// Experimental: simple click (without moving) turns Drag into an InputText
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// FIXME: Currently polling ImGuiConfigFlags_IsTouchScreen, may either poll an hypothetical ImGuiBackendFlags_HasKeyboard and/or an explicit drag settings.
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@@ -2351,7 +2358,6 @@ bool ImGui::DragScalar(const char* label, ImGuiDataType data_type, void* p_data,
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{
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g.NavInputId = id;
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temp_input_is_active = true;
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FocusableItemUnregister(window);
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}
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}
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@@ -2382,7 +2388,7 @@ bool ImGui::DragScalar(const char* label, ImGuiDataType data_type, void* p_data,
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if (label_size.x > 0.0f)
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RenderText(ImVec2(frame_bb.Max.x + style.ItemInnerSpacing.x, frame_bb.Min.y + style.FramePadding.y), label);
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IMGUI_TEST_ENGINE_ITEM_INFO(id, label, window->DC.ItemFlags);
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IMGUI_TEST_ENGINE_ITEM_INFO(id, label, window->DC.LastItemStatusFlags);
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return value_changed;
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}
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@@ -2882,7 +2888,7 @@ bool ImGui::SliderBehavior(const ImRect& bb, ImGuiID id, ImGuiDataType data_type
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IM_ASSERT((flags == 1 || (flags & ImGuiSliderFlags_InvalidMask_) == 0) && "Invalid ImGuiSliderFlags flag! Has the 'float power' argument been mistakenly cast to flags? Call function with ImGuiSliderFlags_Logarithmic flags instead.");
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ImGuiContext& g = *GImGui;
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if ((g.CurrentWindow->DC.ItemFlags & ImGuiItemFlags_ReadOnly) || (flags & ImGuiSliderFlags_ReadOnly))
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if ((g.CurrentItemFlags & ImGuiItemFlags_ReadOnly) || (flags & ImGuiSliderFlags_ReadOnly))
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return false;
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switch (data_type)
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@@ -2932,8 +2938,9 @@ bool ImGui::SliderScalar(const char* label, ImGuiDataType data_type, void* p_dat
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const ImRect frame_bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(w, label_size.y + style.FramePadding.y * 2.0f));
|
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const ImRect total_bb(frame_bb.Min, frame_bb.Max + ImVec2(label_size.x > 0.0f ? style.ItemInnerSpacing.x + label_size.x : 0.0f, 0.0f));
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const bool temp_input_allowed = (flags & ImGuiSliderFlags_NoInput) == 0;
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ItemSize(total_bb, style.FramePadding.y);
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if (!ItemAdd(total_bb, id, &frame_bb))
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if (!ItemAdd(total_bb, id, &frame_bb, temp_input_allowed ? ImGuiItemAddFlags_Focusable : 0))
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return false;
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||||
// Default format string when passing NULL
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@@ -2944,11 +2951,10 @@ bool ImGui::SliderScalar(const char* label, ImGuiDataType data_type, void* p_dat
|
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// Tabbing or CTRL-clicking on Slider turns it into an input box
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const bool hovered = ItemHoverable(frame_bb, id);
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const bool temp_input_allowed = (flags & ImGuiSliderFlags_NoInput) == 0;
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bool temp_input_is_active = temp_input_allowed && TempInputIsActive(id);
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if (!temp_input_is_active)
|
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{
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const bool focus_requested = temp_input_allowed && FocusableItemRegister(window, id);
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const bool focus_requested = temp_input_allowed && (window->DC.LastItemStatusFlags & ImGuiItemStatusFlags_Focused) != 0;
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const bool clicked = (hovered && g.IO.MouseClicked[0]);
|
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if (focus_requested || clicked || g.NavActivateId == id || g.NavInputId == id)
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{
|
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@@ -2957,10 +2963,7 @@ bool ImGui::SliderScalar(const char* label, ImGuiDataType data_type, void* p_dat
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FocusWindow(window);
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g.ActiveIdUsingNavDirMask |= (1 << ImGuiDir_Left) | (1 << ImGuiDir_Right);
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if (temp_input_allowed && (focus_requested || (clicked && g.IO.KeyCtrl) || g.NavInputId == id))
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||||
{
|
||||
temp_input_is_active = true;
|
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FocusableItemUnregister(window);
|
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}
|
||||
}
|
||||
}
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||||
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||||
@@ -2996,7 +2999,7 @@ bool ImGui::SliderScalar(const char* label, ImGuiDataType data_type, void* p_dat
|
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if (label_size.x > 0.0f)
|
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RenderText(ImVec2(frame_bb.Max.x + style.ItemInnerSpacing.x, frame_bb.Min.y + style.FramePadding.y), label);
|
||||
|
||||
IMGUI_TEST_ENGINE_ITEM_INFO(id, label, window->DC.ItemFlags);
|
||||
IMGUI_TEST_ENGINE_ITEM_INFO(id, label, window->DC.LastItemStatusFlags);
|
||||
return value_changed;
|
||||
}
|
||||
|
||||
@@ -3287,7 +3290,7 @@ bool ImGui::TempInputText(const ImRect& bb, ImGuiID id, const char* label, char*
|
||||
ClearActiveID();
|
||||
|
||||
g.CurrentWindow->DC.CursorPos = bb.Min;
|
||||
bool value_changed = InputTextEx(label, NULL, buf, buf_size, bb.GetSize(), flags);
|
||||
bool value_changed = InputTextEx(label, NULL, buf, buf_size, bb.GetSize(), flags | ImGuiInputTextFlags_MergedItem);
|
||||
if (init)
|
||||
{
|
||||
// First frame we started displaying the InputText widget, we expect it to take the active id.
|
||||
@@ -3584,12 +3587,12 @@ static ImVec2 InputTextCalcTextSizeW(const ImWchar* text_begin, const ImWchar* t
|
||||
namespace ImStb
|
||||
{
|
||||
|
||||
static int STB_TEXTEDIT_STRINGLEN(const STB_TEXTEDIT_STRING* obj) { return obj->CurLenW; }
|
||||
static ImWchar STB_TEXTEDIT_GETCHAR(const STB_TEXTEDIT_STRING* obj, int idx) { return obj->TextW[idx]; }
|
||||
static float STB_TEXTEDIT_GETWIDTH(STB_TEXTEDIT_STRING* obj, int line_start_idx, int char_idx) { ImWchar c = obj->TextW[line_start_idx + char_idx]; if (c == '\n') return STB_TEXTEDIT_GETWIDTH_NEWLINE; ImGuiContext& g = *GImGui; return g.Font->GetCharAdvance(c) * (g.FontSize / g.Font->FontSize); }
|
||||
static int STB_TEXTEDIT_STRINGLEN(const ImGuiInputTextState* obj) { return obj->CurLenW; }
|
||||
static ImWchar STB_TEXTEDIT_GETCHAR(const ImGuiInputTextState* obj, int idx) { return obj->TextW[idx]; }
|
||||
static float STB_TEXTEDIT_GETWIDTH(ImGuiInputTextState* obj, int line_start_idx, int char_idx) { ImWchar c = obj->TextW[line_start_idx + char_idx]; if (c == '\n') return STB_TEXTEDIT_GETWIDTH_NEWLINE; ImGuiContext& g = *GImGui; return g.Font->GetCharAdvance(c) * (g.FontSize / g.Font->FontSize); }
|
||||
static int STB_TEXTEDIT_KEYTOTEXT(int key) { return key >= 0x200000 ? 0 : key; }
|
||||
static ImWchar STB_TEXTEDIT_NEWLINE = '\n';
|
||||
static void STB_TEXTEDIT_LAYOUTROW(StbTexteditRow* r, STB_TEXTEDIT_STRING* obj, int line_start_idx)
|
||||
static void STB_TEXTEDIT_LAYOUTROW(StbTexteditRow* r, ImGuiInputTextState* obj, int line_start_idx)
|
||||
{
|
||||
const ImWchar* text = obj->TextW.Data;
|
||||
const ImWchar* text_remaining = NULL;
|
||||
@@ -3602,19 +3605,20 @@ static void STB_TEXTEDIT_LAYOUTROW(StbTexteditRow* r, STB_TEXTEDIT_STRING* ob
|
||||
r->num_chars = (int)(text_remaining - (text + line_start_idx));
|
||||
}
|
||||
|
||||
// When ImGuiInputTextFlags_Password is set, we don't want actions such as CTRL+Arrow to leak the fact that underlying data are blanks or separators.
|
||||
static bool is_separator(unsigned int c) { return ImCharIsBlankW(c) || c==',' || c==';' || c=='(' || c==')' || c=='{' || c=='}' || c=='[' || c==']' || c=='|'; }
|
||||
static int is_word_boundary_from_right(STB_TEXTEDIT_STRING* obj, int idx) { return idx > 0 ? (is_separator(obj->TextW[idx - 1]) && !is_separator(obj->TextW[idx]) ) : 1; }
|
||||
static int STB_TEXTEDIT_MOVEWORDLEFT_IMPL(STB_TEXTEDIT_STRING* obj, int idx) { idx--; while (idx >= 0 && !is_word_boundary_from_right(obj, idx)) idx--; return idx < 0 ? 0 : idx; }
|
||||
static int is_word_boundary_from_right(ImGuiInputTextState* obj, int idx) { if (obj->Flags & ImGuiInputTextFlags_Password) return 0; return idx > 0 ? (is_separator(obj->TextW[idx - 1]) && !is_separator(obj->TextW[idx]) ) : 1; }
|
||||
static int STB_TEXTEDIT_MOVEWORDLEFT_IMPL(ImGuiInputTextState* obj, int idx) { idx--; while (idx >= 0 && !is_word_boundary_from_right(obj, idx)) idx--; return idx < 0 ? 0 : idx; }
|
||||
#ifdef __APPLE__ // FIXME: Move setting to IO structure
|
||||
static int is_word_boundary_from_left(STB_TEXTEDIT_STRING* obj, int idx) { return idx > 0 ? (!is_separator(obj->TextW[idx - 1]) && is_separator(obj->TextW[idx]) ) : 1; }
|
||||
static int STB_TEXTEDIT_MOVEWORDRIGHT_IMPL(STB_TEXTEDIT_STRING* obj, int idx) { idx++; int len = obj->CurLenW; while (idx < len && !is_word_boundary_from_left(obj, idx)) idx++; return idx > len ? len : idx; }
|
||||
static int is_word_boundary_from_left(ImGuiInputTextState* obj, int idx) { if (obj->Flags & ImGuiInputTextFlags_Password) return 0; return idx > 0 ? (!is_separator(obj->TextW[idx - 1]) && is_separator(obj->TextW[idx]) ) : 1; }
|
||||
static int STB_TEXTEDIT_MOVEWORDRIGHT_IMPL(ImGuiInputTextState* obj, int idx) { idx++; int len = obj->CurLenW; while (idx < len && !is_word_boundary_from_left(obj, idx)) idx++; return idx > len ? len : idx; }
|
||||
#else
|
||||
static int STB_TEXTEDIT_MOVEWORDRIGHT_IMPL(STB_TEXTEDIT_STRING* obj, int idx) { idx++; int len = obj->CurLenW; while (idx < len && !is_word_boundary_from_right(obj, idx)) idx++; return idx > len ? len : idx; }
|
||||
static int STB_TEXTEDIT_MOVEWORDRIGHT_IMPL(ImGuiInputTextState* obj, int idx) { idx++; int len = obj->CurLenW; while (idx < len && !is_word_boundary_from_right(obj, idx)) idx++; return idx > len ? len : idx; }
|
||||
#endif
|
||||
#define STB_TEXTEDIT_MOVEWORDLEFT STB_TEXTEDIT_MOVEWORDLEFT_IMPL // They need to be #define for stb_textedit.h
|
||||
#define STB_TEXTEDIT_MOVEWORDRIGHT STB_TEXTEDIT_MOVEWORDRIGHT_IMPL
|
||||
|
||||
static void STB_TEXTEDIT_DELETECHARS(STB_TEXTEDIT_STRING* obj, int pos, int n)
|
||||
static void STB_TEXTEDIT_DELETECHARS(ImGuiInputTextState* obj, int pos, int n)
|
||||
{
|
||||
ImWchar* dst = obj->TextW.Data + pos;
|
||||
|
||||
@@ -3630,9 +3634,9 @@ static void STB_TEXTEDIT_DELETECHARS(STB_TEXTEDIT_STRING* obj, int pos, int n)
|
||||
*dst = '\0';
|
||||
}
|
||||
|
||||
static bool STB_TEXTEDIT_INSERTCHARS(STB_TEXTEDIT_STRING* obj, int pos, const ImWchar* new_text, int new_text_len)
|
||||
static bool STB_TEXTEDIT_INSERTCHARS(ImGuiInputTextState* obj, int pos, const ImWchar* new_text, int new_text_len)
|
||||
{
|
||||
const bool is_resizable = (obj->UserFlags & ImGuiInputTextFlags_CallbackResize) != 0;
|
||||
const bool is_resizable = (obj->Flags & ImGuiInputTextFlags_CallbackResize) != 0;
|
||||
const int text_len = obj->CurLenW;
|
||||
IM_ASSERT(pos <= text_len);
|
||||
|
||||
@@ -3686,7 +3690,7 @@ static bool STB_TEXTEDIT_INSERTCHARS(STB_TEXTEDIT_STRING* obj, int pos, const Im
|
||||
|
||||
// stb_textedit internally allows for a single undo record to do addition and deletion, but somehow, calling
|
||||
// the stb_textedit_paste() function creates two separate records, so we perform it manually. (FIXME: Report to nothings/stb?)
|
||||
static void stb_textedit_replace(STB_TEXTEDIT_STRING* str, STB_TexteditState* state, const STB_TEXTEDIT_CHARTYPE* text, int text_len)
|
||||
static void stb_textedit_replace(ImGuiInputTextState* str, STB_TexteditState* state, const STB_TEXTEDIT_CHARTYPE* text, int text_len)
|
||||
{
|
||||
stb_text_makeundo_replace(str, state, 0, str->CurLenW, text_len);
|
||||
ImStb::STB_TEXTEDIT_DELETECHARS(str, 0, str->CurLenW);
|
||||
@@ -3769,8 +3773,9 @@ void ImGuiInputTextCallbackData::InsertChars(int pos, const char* new_text, cons
|
||||
}
|
||||
|
||||
// Return false to discard a character.
|
||||
static bool InputTextFilterCharacter(unsigned int* p_char, ImGuiInputTextFlags flags, ImGuiInputTextCallback callback, void* user_data)
|
||||
static bool InputTextFilterCharacter(unsigned int* p_char, ImGuiInputTextFlags flags, ImGuiInputTextCallback callback, void* user_data, ImGuiInputSource input_source)
|
||||
{
|
||||
IM_ASSERT(input_source == ImGuiInputSource_Keyboard || input_source == ImGuiInputSource_Clipboard);
|
||||
unsigned int c = *p_char;
|
||||
|
||||
// Filter non-printable (NB: isprint is unreliable! see #2467)
|
||||
@@ -3783,15 +3788,18 @@ static bool InputTextFilterCharacter(unsigned int* p_char, ImGuiInputTextFlags f
|
||||
return false;
|
||||
}
|
||||
|
||||
// We ignore Ascii representation of delete (emitted from Backspace on OSX, see #2578, #2817)
|
||||
if (c == 127)
|
||||
return false;
|
||||
if (input_source != ImGuiInputSource_Clipboard)
|
||||
{
|
||||
// We ignore Ascii representation of delete (emitted from Backspace on OSX, see #2578, #2817)
|
||||
if (c == 127)
|
||||
return false;
|
||||
|
||||
// Filter private Unicode range. GLFW on OSX seems to send private characters for special keys like arrow keys (FIXME)
|
||||
if (c >= 0xE000 && c <= 0xF8FF)
|
||||
return false;
|
||||
// Filter private Unicode range. GLFW on OSX seems to send private characters for special keys like arrow keys (FIXME)
|
||||
if (c >= 0xE000 && c <= 0xF8FF)
|
||||
return false;
|
||||
}
|
||||
|
||||
// Filter Unicode ranges we are not handling in this build.
|
||||
// Filter Unicode ranges we are not handling in this build
|
||||
if (c > IM_UNICODE_CODEPOINT_MAX)
|
||||
return false;
|
||||
|
||||
@@ -3895,7 +3903,7 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
|
||||
ImVec2 inner_size = frame_size;
|
||||
if (is_multiline)
|
||||
{
|
||||
if (!ItemAdd(total_bb, id, &frame_bb))
|
||||
if (!ItemAdd(total_bb, id, &frame_bb, ImGuiItemAddFlags_Focusable))
|
||||
{
|
||||
ItemSize(total_bb, style.FramePadding.y);
|
||||
EndGroup();
|
||||
@@ -3916,15 +3924,17 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
|
||||
return false;
|
||||
}
|
||||
draw_window = g.CurrentWindow; // Child window
|
||||
draw_window->DC.NavLayerActiveMaskNext |= (1 << draw_window->DC.NavLayerCurrent); // This is to ensure that EndChild() will display a navigation highlight so we can "enter" into it.
|
||||
draw_window->DC.NavLayersActiveMaskNext |= (1 << draw_window->DC.NavLayerCurrent); // This is to ensure that EndChild() will display a navigation highlight so we can "enter" into it.
|
||||
draw_window->DC.CursorPos += style.FramePadding;
|
||||
inner_size.x -= draw_window->ScrollbarSizes.x;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Support for internal ImGuiInputTextFlags_MergedItem flag, which could be redesigned as an ItemFlags if needed (with test performed in ItemAdd)
|
||||
ItemSize(total_bb, style.FramePadding.y);
|
||||
if (!ItemAdd(total_bb, id, &frame_bb))
|
||||
return false;
|
||||
if (!(flags & ImGuiInputTextFlags_MergedItem))
|
||||
if (!ItemAdd(total_bb, id, &frame_bb, ImGuiItemAddFlags_Focusable))
|
||||
return false;
|
||||
}
|
||||
const bool hovered = ItemHoverable(frame_bb, id);
|
||||
if (hovered)
|
||||
@@ -3933,9 +3943,8 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
|
||||
// We are only allowed to access the state if we are already the active widget.
|
||||
ImGuiInputTextState* state = GetInputTextState(id);
|
||||
|
||||
const bool focus_requested = FocusableItemRegister(window, id);
|
||||
const bool focus_requested_by_code = focus_requested && (g.TabFocusRequestCurrWindow == window && g.TabFocusRequestCurrCounterRegular == window->DC.FocusCounterRegular);
|
||||
const bool focus_requested_by_tab = focus_requested && !focus_requested_by_code;
|
||||
const bool focus_requested_by_code = (window->DC.LastItemStatusFlags & ImGuiItemStatusFlags_FocusedByCode) != 0;
|
||||
const bool focus_requested_by_tabbing = (window->DC.LastItemStatusFlags & ImGuiItemStatusFlags_FocusedByTabbing) != 0;
|
||||
|
||||
const bool user_clicked = hovered && io.MouseClicked[0];
|
||||
const bool user_nav_input_start = (g.ActiveId != id) && ((g.NavInputId == id) || (g.NavActivateId == id && g.NavInputSource == ImGuiInputSource_Keyboard));
|
||||
@@ -3948,7 +3957,7 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
|
||||
float scroll_y = is_multiline ? draw_window->Scroll.y : FLT_MAX;
|
||||
|
||||
const bool init_changed_specs = (state != NULL && state->Stb.single_line != !is_multiline);
|
||||
const bool init_make_active = (focus_requested || user_clicked || user_scroll_finish || user_nav_input_start);
|
||||
const bool init_make_active = (user_clicked || user_scroll_finish || user_nav_input_start || focus_requested_by_code || focus_requested_by_tabbing);
|
||||
const bool init_state = (init_make_active || user_scroll_active);
|
||||
if ((init_state && g.ActiveId != id) || init_changed_specs)
|
||||
{
|
||||
@@ -3989,7 +3998,7 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
|
||||
}
|
||||
if (flags & ImGuiInputTextFlags_AlwaysOverwrite)
|
||||
state->Stb.insert_mode = 1; // stb field name is indeed incorrect (see #2863)
|
||||
if (!is_multiline && (focus_requested_by_tab || (user_clicked && io.KeyCtrl)))
|
||||
if (!is_multiline && (focus_requested_by_tabbing || (user_clicked && io.KeyCtrl)))
|
||||
select_all = true;
|
||||
}
|
||||
|
||||
@@ -4067,7 +4076,7 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
|
||||
backup_current_text_length = state->CurLenA;
|
||||
state->Edited = false;
|
||||
state->BufCapacityA = buf_size;
|
||||
state->UserFlags = flags;
|
||||
state->Flags = flags;
|
||||
state->UserCallback = callback;
|
||||
state->UserCallbackData = callback_user_data;
|
||||
|
||||
@@ -4116,7 +4125,7 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
|
||||
if (!io.InputQueueCharacters.contains('\t'))
|
||||
{
|
||||
unsigned int c = '\t'; // Insert TAB
|
||||
if (InputTextFilterCharacter(&c, flags, callback, callback_user_data))
|
||||
if (InputTextFilterCharacter(&c, flags, callback, callback_user_data, ImGuiInputSource_Keyboard))
|
||||
state->OnKeyPressed((int)c);
|
||||
}
|
||||
|
||||
@@ -4131,7 +4140,7 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
|
||||
unsigned int c = (unsigned int)io.InputQueueCharacters[n];
|
||||
if (c == '\t' && io.KeyShift)
|
||||
continue;
|
||||
if (InputTextFilterCharacter(&c, flags, callback, callback_user_data))
|
||||
if (InputTextFilterCharacter(&c, flags, callback, callback_user_data, ImGuiInputSource_Keyboard))
|
||||
state->OnKeyPressed((int)c);
|
||||
}
|
||||
|
||||
@@ -4195,7 +4204,7 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
|
||||
else if (!is_readonly)
|
||||
{
|
||||
unsigned int c = '\n'; // Insert new line
|
||||
if (InputTextFilterCharacter(&c, flags, callback, callback_user_data))
|
||||
if (InputTextFilterCharacter(&c, flags, callback, callback_user_data, ImGuiInputSource_Keyboard))
|
||||
state->OnKeyPressed((int)c);
|
||||
}
|
||||
}
|
||||
@@ -4248,7 +4257,7 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
|
||||
s += ImTextCharFromUtf8(&c, s, NULL);
|
||||
if (c == 0)
|
||||
break;
|
||||
if (!InputTextFilterCharacter(&c, flags, callback, callback_user_data))
|
||||
if (!InputTextFilterCharacter(&c, flags, callback, callback_user_data, ImGuiInputSource_Clipboard))
|
||||
continue;
|
||||
clipboard_filtered[clipboard_filtered_len++] = (ImWchar)c;
|
||||
}
|
||||
@@ -4420,7 +4429,7 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
|
||||
}
|
||||
|
||||
// Clear temporary user storage
|
||||
state->UserFlags = 0;
|
||||
state->Flags = ImGuiInputTextFlags_None;
|
||||
state->UserCallback = NULL;
|
||||
state->UserCallbackData = NULL;
|
||||
}
|
||||
@@ -4604,7 +4613,7 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
|
||||
{
|
||||
state->CursorAnim += io.DeltaTime;
|
||||
bool cursor_is_visible = (!g.IO.ConfigInputTextCursorBlink) || (state->CursorAnim <= 0.0f) || ImFmod(state->CursorAnim, 1.20f) <= 0.80f;
|
||||
ImVec2 cursor_screen_pos = draw_pos + cursor_offset - draw_scroll;
|
||||
ImVec2 cursor_screen_pos = ImFloor(draw_pos + cursor_offset - draw_scroll);
|
||||
ImRect cursor_screen_rect(cursor_screen_pos.x, cursor_screen_pos.y - g.FontSize + 0.5f, cursor_screen_pos.x + 1.0f, cursor_screen_pos.y - 1.5f);
|
||||
if (cursor_is_visible && cursor_screen_rect.Overlaps(clip_rect))
|
||||
draw_window->DrawList->AddLine(cursor_screen_rect.Min, cursor_screen_rect.GetBL(), GetColorU32(ImGuiCol_Text));
|
||||
@@ -4657,7 +4666,7 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
|
||||
if (value_changed && !(flags & ImGuiInputTextFlags_NoMarkEdited))
|
||||
MarkItemEdited(id);
|
||||
|
||||
IMGUI_TEST_ENGINE_ITEM_INFO(id, label, window->DC.ItemFlags);
|
||||
IMGUI_TEST_ENGINE_ITEM_INFO(id, label, window->DC.LastItemStatusFlags);
|
||||
if ((flags & ImGuiInputTextFlags_EnterReturnsTrue) != 0)
|
||||
return enter_pressed;
|
||||
else
|
||||
@@ -4813,11 +4822,14 @@ bool ImGui::ColorEdit4(const char* label, float col[4], ImGuiColorEditFlags flag
|
||||
char* p = buf;
|
||||
while (*p == '#' || ImCharIsBlankA(*p))
|
||||
p++;
|
||||
i[0] = i[1] = i[2] = i[3] = 0;
|
||||
i[0] = i[1] = i[2] = 0;
|
||||
i[3] = 0xFF; // alpha default to 255 is not parsed by scanf (e.g. inputting #FFFFFF omitting alpha)
|
||||
int r;
|
||||
if (alpha)
|
||||
sscanf(p, "%02X%02X%02X%02X", (unsigned int*)&i[0], (unsigned int*)&i[1], (unsigned int*)&i[2], (unsigned int*)&i[3]); // Treat at unsigned (%X is unsigned)
|
||||
r = sscanf(p, "%02X%02X%02X%02X", (unsigned int*)&i[0], (unsigned int*)&i[1], (unsigned int*)&i[2], (unsigned int*)&i[3]); // Treat at unsigned (%X is unsigned)
|
||||
else
|
||||
sscanf(p, "%02X%02X%02X", (unsigned int*)&i[0], (unsigned int*)&i[1], (unsigned int*)&i[2]);
|
||||
r = sscanf(p, "%02X%02X%02X", (unsigned int*)&i[0], (unsigned int*)&i[1], (unsigned int*)&i[2]);
|
||||
IM_UNUSED(r); // Fixes C6031: Return value ignored: 'sscanf'.
|
||||
}
|
||||
if (!(flags & ImGuiColorEditFlags_NoOptions))
|
||||
OpenPopupOnItemClick("context");
|
||||
@@ -5755,7 +5767,7 @@ bool ImGui::TreeNodeBehavior(ImGuiID id, ImGuiTreeNodeFlags flags, const char* l
|
||||
{
|
||||
if (is_open && !(flags & ImGuiTreeNodeFlags_NoTreePushOnOpen))
|
||||
TreePushOverrideID(id);
|
||||
IMGUI_TEST_ENGINE_ITEM_INFO(window->DC.LastItemId, label, window->DC.ItemFlags | (is_leaf ? 0 : ImGuiItemStatusFlags_Openable) | (is_open ? ImGuiItemStatusFlags_Opened : 0));
|
||||
IMGUI_TEST_ENGINE_ITEM_INFO(window->DC.LastItemId, label, window->DC.LastItemStatusFlags | (is_leaf ? 0 : ImGuiItemStatusFlags_Openable) | (is_open ? ImGuiItemStatusFlags_Opened : 0));
|
||||
return is_open;
|
||||
}
|
||||
|
||||
@@ -5881,7 +5893,7 @@ bool ImGui::TreeNodeBehavior(ImGuiID id, ImGuiTreeNodeFlags flags, const char* l
|
||||
|
||||
if (is_open && !(flags & ImGuiTreeNodeFlags_NoTreePushOnOpen))
|
||||
TreePushOverrideID(id);
|
||||
IMGUI_TEST_ENGINE_ITEM_INFO(id, label, window->DC.ItemFlags | (is_leaf ? 0 : ImGuiItemStatusFlags_Openable) | (is_open ? ImGuiItemStatusFlags_Opened : 0));
|
||||
IMGUI_TEST_ENGINE_ITEM_INFO(id, label, window->DC.LastItemStatusFlags | (is_leaf ? 0 : ImGuiItemStatusFlags_Openable) | (is_open ? ImGuiItemStatusFlags_Opened : 0));
|
||||
return is_open;
|
||||
}
|
||||
|
||||
@@ -6064,10 +6076,10 @@ bool ImGui::Selectable(const char* label, bool selected, ImGuiSelectableFlags fl
|
||||
bool item_add;
|
||||
if (flags & ImGuiSelectableFlags_Disabled)
|
||||
{
|
||||
ImGuiItemFlags backup_item_flags = window->DC.ItemFlags;
|
||||
window->DC.ItemFlags |= ImGuiItemFlags_Disabled | ImGuiItemFlags_NoNavDefaultFocus;
|
||||
ImGuiItemFlags backup_item_flags = g.CurrentItemFlags;
|
||||
g.CurrentItemFlags |= ImGuiItemFlags_Disabled | ImGuiItemFlags_NoNavDefaultFocus;
|
||||
item_add = ItemAdd(bb, id);
|
||||
window->DC.ItemFlags = backup_item_flags;
|
||||
g.CurrentItemFlags = backup_item_flags;
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -6145,10 +6157,10 @@ bool ImGui::Selectable(const char* label, bool selected, ImGuiSelectableFlags fl
|
||||
if (flags & ImGuiSelectableFlags_Disabled) PopStyleColor();
|
||||
|
||||
// Automatically close popups
|
||||
if (pressed && (window->Flags & ImGuiWindowFlags_Popup) && !(flags & ImGuiSelectableFlags_DontClosePopups) && !(window->DC.ItemFlags & ImGuiItemFlags_SelectableDontClosePopup))
|
||||
if (pressed && (window->Flags & ImGuiWindowFlags_Popup) && !(flags & ImGuiSelectableFlags_DontClosePopups) && !(g.CurrentItemFlags & ImGuiItemFlags_SelectableDontClosePopup))
|
||||
CloseCurrentPopup();
|
||||
|
||||
IMGUI_TEST_ENGINE_ITEM_INFO(id, label, window->DC.ItemFlags);
|
||||
IMGUI_TEST_ENGINE_ITEM_INFO(id, label, window->DC.LastItemStatusFlags);
|
||||
return pressed;
|
||||
}
|
||||
|
||||
@@ -6297,7 +6309,7 @@ bool ImGui::ListBox(const char* label, int* current_item, bool (*items_getter)(v
|
||||
// Plot/Graph widgets are not very good.
|
||||
// Consider writing your own, or using a third-party one, see:
|
||||
// - ImPlot https://github.com/epezent/implot
|
||||
// - others https://github.com/ocornut/imgui/wiki/Useful-Widgets
|
||||
// - others https://github.com/ocornut/imgui/wiki/Useful-Extensions
|
||||
//-------------------------------------------------------------------------
|
||||
|
||||
int ImGui::PlotEx(ImGuiPlotType plot_type, const char* label, float (*values_getter)(void* data, int idx), void* data, int values_count, int values_offset, const char* overlay_text, float scale_min, float scale_max, ImVec2 frame_size)
|
||||
@@ -6589,7 +6601,7 @@ void ImGui::EndMenuBar()
|
||||
// To do so we claim focus back, restore NavId and then process the movement request for yet another frame.
|
||||
// This involve a one-frame delay which isn't very problematic in this situation. We could remove it by scoring in advance for multiple window (probably not worth the hassle/cost)
|
||||
const ImGuiNavLayer layer = ImGuiNavLayer_Menu;
|
||||
IM_ASSERT(window->DC.NavLayerActiveMaskNext & (1 << layer)); // Sanity check
|
||||
IM_ASSERT(window->DC.NavLayersActiveMaskNext & (1 << layer)); // Sanity check
|
||||
FocusWindow(window);
|
||||
SetNavID(window->NavLastIds[layer], layer, 0, window->NavRectRel[layer]);
|
||||
g.NavDisableHighlight = true; // Hide highlight for the current frame so we don't see the intermediary selection.
|
||||
@@ -6599,11 +6611,12 @@ void ImGui::EndMenuBar()
|
||||
}
|
||||
}
|
||||
|
||||
IM_MSVC_WARNING_SUPPRESS(6011); // Static Analysis false positive "warning C6011: Dereferencing NULL pointer 'window'"
|
||||
IM_ASSERT(window->Flags & ImGuiWindowFlags_MenuBar);
|
||||
IM_ASSERT(window->DC.MenuBarAppending);
|
||||
PopClipRect();
|
||||
PopID();
|
||||
window->DC.MenuBarOffset.x = window->DC.CursorPos.x - window->MenuBarRect().Min.x; // Save horizontal position so next append can reuse it. This is kinda equivalent to a per-layer CursorPos.
|
||||
window->DC.MenuBarOffset.x = window->DC.CursorPos.x - window->Pos.x; // Save horizontal position so next append can reuse it. This is kinda equivalent to a per-layer CursorPos.
|
||||
g.GroupStack.back().EmitItem = false;
|
||||
EndGroup(); // Restore position on layer 0
|
||||
window->DC.LayoutType = ImGuiLayoutType_Vertical;
|
||||
@@ -6611,47 +6624,67 @@ void ImGui::EndMenuBar()
|
||||
window->DC.MenuBarAppending = false;
|
||||
}
|
||||
|
||||
// Important: calling order matters!
|
||||
// FIXME: Somehow overlapping with docking tech.
|
||||
// FIXME: The "rect-cut" aspect of this could be formalized into a lower-level helper (rect-cut: https://halt.software/dead-simple-layouts)
|
||||
bool ImGui::BeginViewportSideBar(const char* name, ImGuiViewport* viewport_p, ImGuiDir dir, float axis_size, ImGuiWindowFlags window_flags)
|
||||
{
|
||||
IM_ASSERT(dir != ImGuiDir_None);
|
||||
|
||||
ImGuiWindow* bar_window = FindWindowByName(name);
|
||||
ImGuiViewportP* viewport = (ImGuiViewportP*)(void*)(viewport_p ? viewport_p : GetMainViewport());
|
||||
if (bar_window == NULL || bar_window->BeginCount == 0)
|
||||
{
|
||||
// Calculate and set window size/position
|
||||
ImRect avail_rect = viewport->GetBuildWorkRect();
|
||||
ImGuiAxis axis = (dir == ImGuiDir_Up || dir == ImGuiDir_Down) ? ImGuiAxis_Y : ImGuiAxis_X;
|
||||
ImVec2 pos = avail_rect.Min;
|
||||
if (dir == ImGuiDir_Right || dir == ImGuiDir_Down)
|
||||
pos[axis] = avail_rect.Max[axis] - axis_size;
|
||||
ImVec2 size = avail_rect.GetSize();
|
||||
size[axis] = axis_size;
|
||||
SetNextWindowPos(pos);
|
||||
SetNextWindowSize(size);
|
||||
|
||||
// Report our size into work area (for next frame) using actual window size
|
||||
if (dir == ImGuiDir_Up || dir == ImGuiDir_Left)
|
||||
viewport->BuildWorkOffsetMin[axis] += axis_size;
|
||||
else if (dir == ImGuiDir_Down || dir == ImGuiDir_Right)
|
||||
viewport->BuildWorkOffsetMax[axis] -= axis_size;
|
||||
}
|
||||
|
||||
window_flags |= ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoDocking;
|
||||
SetNextWindowViewport(viewport->ID); // Enforce viewport so we don't create our own viewport when ImGuiConfigFlags_ViewportsNoMerge is set.
|
||||
PushStyleVar(ImGuiStyleVar_WindowRounding, 0.0f);
|
||||
PushStyleVar(ImGuiStyleVar_WindowMinSize, ImVec2(0, 0)); // Lift normal size constraint
|
||||
bool is_open = Begin(name, NULL, window_flags);
|
||||
PopStyleVar(2);
|
||||
|
||||
return is_open;
|
||||
}
|
||||
|
||||
bool ImGui::BeginMainMenuBar()
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
ImGuiViewportP* viewport = (ImGuiViewportP*)(void*)GetMainViewport();
|
||||
ImGuiWindow* menu_bar_window = FindWindowByName("##MainMenuBar");
|
||||
|
||||
// Notify of viewport change so GetFrameHeight() can be accurate in case of DPI change
|
||||
SetCurrentViewport(NULL, viewport);
|
||||
|
||||
// For the main menu bar, which cannot be moved, we honor g.Style.DisplaySafeAreaPadding to ensure text can be visible on a TV set.
|
||||
// FIXME: This could be generalized as an opt-in way to clamp window->DC.CursorStartPos to avoid SafeArea?
|
||||
// FIXME: Consider removing support for safe area down the line... it's messy. Nowadays consoles have support for TV calibration in OS settings.
|
||||
g.NextWindowData.MenuBarOffsetMinVal = ImVec2(g.Style.DisplaySafeAreaPadding.x, ImMax(g.Style.DisplaySafeAreaPadding.y - g.Style.FramePadding.y, 0.0f));
|
||||
|
||||
// Get our rectangle at the top of the work area
|
||||
if (menu_bar_window == NULL || menu_bar_window->BeginCount == 0)
|
||||
{
|
||||
// Set window position
|
||||
// We don't attempt to calculate our height ahead, as it depends on the per-viewport font size.
|
||||
// However menu-bar will affect the minimum window size so we'll get the right height.
|
||||
ImVec2 menu_bar_pos = viewport->Pos + viewport->CurrWorkOffsetMin;
|
||||
ImVec2 menu_bar_size = ImVec2(viewport->Size.x - viewport->CurrWorkOffsetMin.x + viewport->CurrWorkOffsetMax.x, 1.0f);
|
||||
SetNextWindowPos(menu_bar_pos);
|
||||
SetNextWindowSize(menu_bar_size);
|
||||
}
|
||||
|
||||
// Create window
|
||||
SetNextWindowViewport(viewport->ID); // Enforce viewport so we don't create our own viewport when ImGuiConfigFlags_ViewportsNoMerge is set.
|
||||
PushStyleVar(ImGuiStyleVar_WindowRounding, 0.0f);
|
||||
PushStyleVar(ImGuiStyleVar_WindowMinSize, ImVec2(0, 0)); // Lift normal size constraint, however the presence of a menu-bar will give us the minimum height we want.
|
||||
ImGuiWindowFlags window_flags = ImGuiWindowFlags_NoDocking | ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_NoSavedSettings | ImGuiWindowFlags_MenuBar;
|
||||
bool is_open = Begin("##MainMenuBar", NULL, window_flags) && BeginMenuBar();
|
||||
PopStyleVar(2);
|
||||
|
||||
// Report our size into work area (for next frame) using actual window size
|
||||
menu_bar_window = GetCurrentWindow();
|
||||
if (menu_bar_window->BeginCount == 1)
|
||||
viewport->CurrWorkOffsetMin.y += menu_bar_window->Size.y;
|
||||
|
||||
ImGuiWindowFlags window_flags = ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_NoSavedSettings | ImGuiWindowFlags_MenuBar;
|
||||
float height = GetFrameHeight();
|
||||
bool is_open = BeginViewportSideBar("##MainMenuBar", viewport, ImGuiDir_Up, height, window_flags);
|
||||
g.NextWindowData.MenuBarOffsetMinVal = ImVec2(0.0f, 0.0f);
|
||||
if (!is_open)
|
||||
{
|
||||
|
||||
if (is_open)
|
||||
BeginMenuBar();
|
||||
else
|
||||
End();
|
||||
return false;
|
||||
}
|
||||
return true; //-V1020
|
||||
return is_open;
|
||||
}
|
||||
|
||||
void ImGui::EndMainMenuBar()
|
||||
@@ -6805,7 +6838,7 @@ bool ImGui::BeginMenu(const char* label, bool enabled)
|
||||
if (want_close && IsPopupOpen(id, ImGuiPopupFlags_None))
|
||||
ClosePopupToLevel(g.BeginPopupStack.Size, true);
|
||||
|
||||
IMGUI_TEST_ENGINE_ITEM_INFO(id, label, window->DC.ItemFlags | ImGuiItemStatusFlags_Openable | (menu_is_open ? ImGuiItemStatusFlags_Opened : 0));
|
||||
IMGUI_TEST_ENGINE_ITEM_INFO(id, label, window->DC.LastItemStatusFlags | ImGuiItemStatusFlags_Openable | (menu_is_open ? ImGuiItemStatusFlags_Opened : 0));
|
||||
|
||||
if (!menu_is_open && want_open && g.OpenPopupStack.Size > g.BeginPopupStack.Size)
|
||||
{
|
||||
@@ -6865,11 +6898,11 @@ bool ImGui::MenuItem(const char* label, const char* shortcut, bool selected, boo
|
||||
if (window->DC.LayoutType == ImGuiLayoutType_Horizontal)
|
||||
{
|
||||
// Mimic the exact layout spacing of BeginMenu() to allow MenuItem() inside a menu bar, which is a little misleading but may be useful
|
||||
// Note that in this situation we render neither the shortcut neither the selected tick mark
|
||||
// Note that in this situation: we don't render the shortcut, we render a highlight instead of the selected tick mark.
|
||||
float w = label_size.x;
|
||||
window->DC.CursorPos.x += IM_FLOOR(style.ItemSpacing.x * 0.5f);
|
||||
PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(style.ItemSpacing.x * 2.0f, style.ItemSpacing.y));
|
||||
pressed = Selectable(label, false, flags, ImVec2(w, 0.0f));
|
||||
pressed = Selectable(label, selected, flags, ImVec2(w, 0.0f));
|
||||
PopStyleVar();
|
||||
window->DC.CursorPos.x += IM_FLOOR(style.ItemSpacing.x * (-1.0f + 0.5f)); // -1 spacing to compensate the spacing added when Selectable() did a SameLine(). It would also work to call SameLine() ourselves after the PopStyleVar().
|
||||
}
|
||||
@@ -6892,7 +6925,7 @@ bool ImGui::MenuItem(const char* label, const char* shortcut, bool selected, boo
|
||||
RenderCheckMark(window->DrawList, pos + ImVec2(window->DC.MenuColumns.Pos[2] + extra_w + g.FontSize * 0.40f, g.FontSize * 0.134f * 0.5f), GetColorU32(enabled ? ImGuiCol_Text : ImGuiCol_TextDisabled), g.FontSize * 0.866f);
|
||||
}
|
||||
|
||||
IMGUI_TEST_ENGINE_ITEM_INFO(window->DC.LastItemId, label, window->DC.ItemFlags | ImGuiItemStatusFlags_Checkable | (selected ? ImGuiItemStatusFlags_Checked : 0));
|
||||
IMGUI_TEST_ENGINE_ITEM_INFO(window->DC.LastItemId, label, window->DC.LastItemStatusFlags | ImGuiItemStatusFlags_Checkable | (selected ? ImGuiItemStatusFlags_Checked : 0));
|
||||
return pressed;
|
||||
}
|
||||
|
||||
@@ -6954,12 +6987,17 @@ ImGuiTabBar::ImGuiTabBar()
|
||||
LastTabItemIdx = -1;
|
||||
}
|
||||
|
||||
static inline int TabItemGetSectionIdx(const ImGuiTabItem* tab)
|
||||
{
|
||||
return (tab->Flags & ImGuiTabItemFlags_Leading) ? 0 : (tab->Flags & ImGuiTabItemFlags_Trailing) ? 2 : 1;
|
||||
}
|
||||
|
||||
static int IMGUI_CDECL TabItemComparerBySection(const void* lhs, const void* rhs)
|
||||
{
|
||||
const ImGuiTabItem* a = (const ImGuiTabItem*)lhs;
|
||||
const ImGuiTabItem* b = (const ImGuiTabItem*)rhs;
|
||||
const int a_section = (a->Flags & ImGuiTabItemFlags_Leading) ? 0 : (a->Flags & ImGuiTabItemFlags_Trailing) ? 2 : 1;
|
||||
const int b_section = (b->Flags & ImGuiTabItemFlags_Leading) ? 0 : (b->Flags & ImGuiTabItemFlags_Trailing) ? 2 : 1;
|
||||
const int a_section = TabItemGetSectionIdx(a);
|
||||
const int b_section = TabItemGetSectionIdx(b);
|
||||
if (a_section != b_section)
|
||||
return a_section - b_section;
|
||||
return (int)(a->IndexDuringLayout - b->IndexDuringLayout);
|
||||
@@ -7135,11 +7173,11 @@ static void ImGui::TabBarLayout(ImGuiTabBar* tab_bar)
|
||||
tab->IndexDuringLayout = (ImS16)tab_dst_n;
|
||||
|
||||
// We will need sorting if tabs have changed section (e.g. moved from one of Leading/Central/Trailing to another)
|
||||
int curr_tab_section_n = (tab->Flags & ImGuiTabItemFlags_Leading) ? 0 : (tab->Flags & ImGuiTabItemFlags_Trailing) ? 2 : 1;
|
||||
int curr_tab_section_n = TabItemGetSectionIdx(tab);
|
||||
if (tab_dst_n > 0)
|
||||
{
|
||||
ImGuiTabItem* prev_tab = &tab_bar->Tabs[tab_dst_n - 1];
|
||||
int prev_tab_section_n = (prev_tab->Flags & ImGuiTabItemFlags_Leading) ? 0 : (prev_tab->Flags & ImGuiTabItemFlags_Trailing) ? 2 : 1;
|
||||
int prev_tab_section_n = TabItemGetSectionIdx(prev_tab);
|
||||
if (curr_tab_section_n == 0 && prev_tab_section_n != 0)
|
||||
need_sort_by_section = true;
|
||||
if (prev_tab_section_n == 2 && curr_tab_section_n != 2)
|
||||
@@ -7211,12 +7249,13 @@ static void ImGui::TabBarLayout(ImGuiTabBar* tab_bar)
|
||||
const bool has_close_button = (tab->Flags & ImGuiTabItemFlags_NoCloseButton) == 0;
|
||||
tab->ContentWidth = TabItemCalcSize(tab_name, has_close_button).x;
|
||||
|
||||
int section_n = (tab->Flags & ImGuiTabItemFlags_Leading) ? 0 : (tab->Flags & ImGuiTabItemFlags_Trailing) ? 2 : 1;
|
||||
int section_n = TabItemGetSectionIdx(tab);
|
||||
ImGuiTabBarSection* section = §ions[section_n];
|
||||
section->Width += tab->ContentWidth + (section_n == curr_section_n ? g.Style.ItemInnerSpacing.x : 0.0f);
|
||||
curr_section_n = section_n;
|
||||
|
||||
// Store data so we can build an array sorted by width if we need to shrink tabs down
|
||||
IM_MSVC_WARNING_SUPPRESS(6385);
|
||||
int shrink_buffer_index = shrink_buffer_indexes[section_n]++;
|
||||
g.ShrinkWidthBuffer[shrink_buffer_index].Index = tab_n;
|
||||
g.ShrinkWidthBuffer[shrink_buffer_index].Width = tab->ContentWidth;
|
||||
@@ -7266,7 +7305,7 @@ static void ImGui::TabBarLayout(ImGuiTabBar* tab_bar)
|
||||
if (shrinked_width < 0.0f)
|
||||
continue;
|
||||
|
||||
int section_n = (tab->Flags & ImGuiTabItemFlags_Leading) ? 0 : (tab->Flags & ImGuiTabItemFlags_Trailing) ? 2 : 1;
|
||||
int section_n = TabItemGetSectionIdx(tab);
|
||||
sections[section_n].Width -= (tab->Width - shrinked_width);
|
||||
tab->Width = shrinked_width;
|
||||
}
|
||||
@@ -7394,6 +7433,9 @@ void ImGui::TabBarAddTab(ImGuiTabBar* tab_bar, ImGuiTabItemFlags tab_flags, ImGu
|
||||
IM_ASSERT(TabBarFindTabByID(tab_bar, window->ID) == NULL);
|
||||
IM_ASSERT(g.CurrentTabBar != tab_bar); // Can't work while the tab bar is active as our tab doesn't have an X offset yet, in theory we could/should test something like (tab_bar->CurrFrameVisible < g.FrameCount) but we'd need to solve why triggers the commented early-out assert in BeginTabBarEx() (probably dock node going from implicit to explicit in same frame)
|
||||
|
||||
if (!window->HasCloseButton)
|
||||
tab_flags |= ImGuiTabItemFlags_NoCloseButton; // Set _NoCloseButton immediately because it will be used for first-frame width calculation.
|
||||
|
||||
ImGuiTabItem new_tab;
|
||||
new_tab.ID = window->ID;
|
||||
new_tab.Flags = tab_flags;
|
||||
@@ -7449,7 +7491,7 @@ static void ImGui::TabBarScrollToTab(ImGuiTabBar* tab_bar, ImGuiID tab_id, ImGui
|
||||
ImGuiTabItem* tab = TabBarFindTabByID(tab_bar, tab_id);
|
||||
if (tab == NULL)
|
||||
return;
|
||||
if (tab->Flags & (ImGuiTabItemFlags_Leading | ImGuiTabItemFlags_Trailing))
|
||||
if (tab->Flags & ImGuiTabItemFlags_SectionMask_)
|
||||
return;
|
||||
|
||||
ImGuiContext& g = *GImGui;
|
||||
@@ -7478,12 +7520,48 @@ static void ImGui::TabBarScrollToTab(ImGuiTabBar* tab_bar, ImGuiID tab_id, ImGui
|
||||
}
|
||||
}
|
||||
|
||||
void ImGui::TabBarQueueReorder(ImGuiTabBar* tab_bar, const ImGuiTabItem* tab, int dir)
|
||||
void ImGui::TabBarQueueReorder(ImGuiTabBar* tab_bar, const ImGuiTabItem* tab, int offset)
|
||||
{
|
||||
IM_ASSERT(dir == -1 || dir == +1);
|
||||
IM_ASSERT(offset != 0);
|
||||
IM_ASSERT(tab_bar->ReorderRequestTabId == 0);
|
||||
tab_bar->ReorderRequestTabId = tab->ID;
|
||||
tab_bar->ReorderRequestDir = (ImS8)dir;
|
||||
tab_bar->ReorderRequestOffset = (ImS16)offset;
|
||||
}
|
||||
|
||||
void ImGui::TabBarQueueReorderFromMousePos(ImGuiTabBar* tab_bar, const ImGuiTabItem* src_tab, ImVec2 mouse_pos)
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
IM_ASSERT(tab_bar->ReorderRequestTabId == 0);
|
||||
if ((tab_bar->Flags & ImGuiTabBarFlags_Reorderable) == 0)
|
||||
return;
|
||||
|
||||
const bool is_central_section = (src_tab->Flags & ImGuiTabItemFlags_SectionMask_) == 0;
|
||||
const float bar_offset = tab_bar->BarRect.Min.x - (is_central_section ? tab_bar->ScrollingTarget : 0);
|
||||
|
||||
// Count number of contiguous tabs we are crossing over
|
||||
const int dir = (bar_offset + src_tab->Offset) > mouse_pos.x ? -1 : +1;
|
||||
const int src_idx = tab_bar->Tabs.index_from_ptr(src_tab);
|
||||
int dst_idx = src_idx;
|
||||
for (int i = src_idx; i >= 0 && i < tab_bar->Tabs.Size; i += dir)
|
||||
{
|
||||
// Reordered tabs must share the same section
|
||||
const ImGuiTabItem* dst_tab = &tab_bar->Tabs[i];
|
||||
if (dst_tab->Flags & ImGuiTabItemFlags_NoReorder)
|
||||
break;
|
||||
if ((dst_tab->Flags & ImGuiTabItemFlags_SectionMask_) != (src_tab->Flags & ImGuiTabItemFlags_SectionMask_))
|
||||
break;
|
||||
dst_idx = i;
|
||||
|
||||
// Include spacing after tab, so when mouse cursor is between tabs we would not continue checking further tabs that are not hovered.
|
||||
const float x1 = bar_offset + dst_tab->Offset - g.Style.ItemInnerSpacing.x;
|
||||
const float x2 = bar_offset + dst_tab->Offset + dst_tab->Width + g.Style.ItemInnerSpacing.x;
|
||||
//GetForegroundDrawList()->AddRect(ImVec2(x1, tab_bar->BarRect.Min.y), ImVec2(x2, tab_bar->BarRect.Max.y), IM_COL32(255, 0, 0, 255));
|
||||
if ((dir < 0 && mouse_pos.x > x1) || (dir > 0 && mouse_pos.x < x2))
|
||||
break;
|
||||
}
|
||||
|
||||
if (dst_idx != src_idx)
|
||||
TabBarQueueReorder(tab_bar, src_tab, dst_idx - src_idx);
|
||||
}
|
||||
|
||||
bool ImGui::TabBarProcessReorder(ImGuiTabBar* tab_bar)
|
||||
@@ -7493,19 +7571,23 @@ bool ImGui::TabBarProcessReorder(ImGuiTabBar* tab_bar)
|
||||
return false;
|
||||
|
||||
//IM_ASSERT(tab_bar->Flags & ImGuiTabBarFlags_Reorderable); // <- this may happen when using debug tools
|
||||
int tab2_order = tab_bar->GetTabOrder(tab1) + tab_bar->ReorderRequestDir;
|
||||
int tab2_order = tab_bar->GetTabOrder(tab1) + tab_bar->ReorderRequestOffset;
|
||||
if (tab2_order < 0 || tab2_order >= tab_bar->Tabs.Size)
|
||||
return false;
|
||||
|
||||
// Reordered TabItem must share the same position flags than target
|
||||
// Reordered tabs must share the same section
|
||||
// (Note: TabBarQueueReorderFromMousePos() also has a similar test but since we allow direct calls to TabBarQueueReorder() we do it here too)
|
||||
ImGuiTabItem* tab2 = &tab_bar->Tabs[tab2_order];
|
||||
if (tab2->Flags & ImGuiTabItemFlags_NoReorder)
|
||||
return false;
|
||||
if ((tab1->Flags & (ImGuiTabItemFlags_Leading | ImGuiTabItemFlags_Trailing)) != (tab2->Flags & (ImGuiTabItemFlags_Leading | ImGuiTabItemFlags_Trailing)))
|
||||
if ((tab1->Flags & ImGuiTabItemFlags_SectionMask_) != (tab2->Flags & ImGuiTabItemFlags_SectionMask_))
|
||||
return false;
|
||||
|
||||
ImGuiTabItem item_tmp = *tab1;
|
||||
*tab1 = *tab2;
|
||||
ImGuiTabItem* src_tab = (tab_bar->ReorderRequestOffset > 0) ? tab1 + 1 : tab2;
|
||||
ImGuiTabItem* dst_tab = (tab_bar->ReorderRequestOffset > 0) ? tab1 : tab2 + 1;
|
||||
const int move_count = (tab_bar->ReorderRequestOffset > 0) ? tab_bar->ReorderRequestOffset : -tab_bar->ReorderRequestOffset;
|
||||
memmove(dst_tab, src_tab, move_count * sizeof(ImGuiTabItem));
|
||||
*tab2 = item_tmp;
|
||||
|
||||
if (tab_bar->Flags & ImGuiTabBarFlags_SaveSettings)
|
||||
@@ -7798,7 +7880,7 @@ bool ImGui::TabItemEx(ImGuiTabBar* tab_bar, const char* label, bool* p_open,
|
||||
const ImVec2 backup_main_cursor_pos = window->DC.CursorPos;
|
||||
|
||||
// Layout
|
||||
const bool is_central_section = (tab->Flags & (ImGuiTabItemFlags_Leading | ImGuiTabItemFlags_Trailing)) == 0;
|
||||
const bool is_central_section = (tab->Flags & ImGuiTabItemFlags_SectionMask_) == 0;
|
||||
size.x = tab->Width;
|
||||
if (is_central_section)
|
||||
window->DC.CursorPos = tab_bar->BarRect.Min + ImVec2(IM_FLOOR(tab->Offset - tab_bar->ScrollingAnim), 0.0f);
|
||||
@@ -7854,21 +7936,22 @@ bool ImGui::TabItemEx(ImGuiTabBar* tab_bar, const char* label, bool* p_open,
|
||||
else if (held && !tab_appearing && IsMouseDragging(0))
|
||||
{
|
||||
// Drag and drop: re-order tabs
|
||||
int drag_dir = 0;
|
||||
float drag_distance_from_edge_x = 0.0f;
|
||||
if (!g.DragDropActive && ((tab_bar->Flags & ImGuiTabBarFlags_Reorderable) || (docked_window != NULL)))
|
||||
{
|
||||
// While moving a tab it will jump on the other side of the mouse, so we also test for MouseDelta.x
|
||||
if (g.IO.MouseDelta.x < 0.0f && g.IO.MousePos.x < bb.Min.x)
|
||||
{
|
||||
drag_dir = -1;
|
||||
drag_distance_from_edge_x = bb.Min.x - g.IO.MousePos.x;
|
||||
if (tab_bar->Flags & ImGuiTabBarFlags_Reorderable)
|
||||
TabBarQueueReorder(tab_bar, tab, -1);
|
||||
TabBarQueueReorderFromMousePos(tab_bar, tab, g.IO.MousePos);
|
||||
}
|
||||
else if (g.IO.MouseDelta.x > 0.0f && g.IO.MousePos.x > bb.Max.x)
|
||||
{
|
||||
drag_dir = +1;
|
||||
drag_distance_from_edge_x = g.IO.MousePos.x - bb.Max.x;
|
||||
if (tab_bar->Flags & ImGuiTabBarFlags_Reorderable)
|
||||
TabBarQueueReorder(tab_bar, tab, +1);
|
||||
TabBarQueueReorderFromMousePos(tab_bar, tab, g.IO.MousePos);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -7877,11 +7960,9 @@ bool ImGui::TabItemEx(ImGuiTabBar* tab_bar, const char* label, bool* p_open,
|
||||
{
|
||||
// We use a variable threshold to distinguish dragging tabs within a tab bar and extracting them out of the tab bar
|
||||
bool undocking_tab = (g.DragDropActive && g.DragDropPayload.SourceId == id);
|
||||
|
||||
if (!undocking_tab) //&& (!g.IO.ConfigDockingWithShift || g.IO.KeyShift)
|
||||
{
|
||||
float threshold_base = g.FontSize;
|
||||
//float threshold_base = g.IO.ConfigDockingWithShift ? g.FontSize * 0.5f : g.FontSize;
|
||||
float threshold_x = (threshold_base * 2.2f);
|
||||
float threshold_y = (threshold_base * 1.5f) + ImClamp((ImFabs(g.IO.MouseDragMaxDistanceAbs[0].x) - threshold_base * 2.0f) * 0.20f, 0.0f, threshold_base * 4.0f);
|
||||
//GetForegroundDrawList()->AddRect(ImVec2(bb.Min.x - threshold_x, bb.Min.y - threshold_y), ImVec2(bb.Max.x + threshold_x, bb.Max.y + threshold_y), IM_COL32_WHITE); // [DEBUG]
|
||||
@@ -7889,8 +7970,8 @@ bool ImGui::TabItemEx(ImGuiTabBar* tab_bar, const char* label, bool* p_open,
|
||||
float distance_from_edge_y = ImMax(bb.Min.y - g.IO.MousePos.y, g.IO.MousePos.y - bb.Max.y);
|
||||
if (distance_from_edge_y >= threshold_y)
|
||||
undocking_tab = true;
|
||||
else if (drag_distance_from_edge_x > threshold_x)
|
||||
if ((tab_bar->ReorderRequestDir < 0 && tab_bar->GetTabOrder(tab) == 0) || (tab_bar->ReorderRequestDir > 0 && tab_bar->GetTabOrder(tab) == tab_bar->Tabs.Size - 1))
|
||||
if (drag_distance_from_edge_x > threshold_x)
|
||||
if ((drag_dir < 0 && tab_bar->GetTabOrder(tab) == 0) || (drag_dir > 0 && tab_bar->GetTabOrder(tab) == tab_bar->Tabs.Size - 1))
|
||||
undocking_tab = true;
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user