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https://github.com/wolfpld/tracy.git
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Update ImGui to 1.83 + docking.
This commit is contained in:
+63
-39
@@ -1,4 +1,4 @@
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// dear imgui, v1.82
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// dear imgui, v1.83
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// (drawing and font code)
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/*
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@@ -54,9 +54,12 @@ Index of this file:
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// Visual Studio warnings
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#ifdef _MSC_VER
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#pragma warning (disable: 4127) // condition expression is constant
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#pragma warning (disable: 4505) // unreferenced local function has been removed (stb stuff)
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#pragma warning (disable: 4996) // 'This function or variable may be unsafe': strcpy, strdup, sprintf, vsnprintf, sscanf, fopen
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#pragma warning (disable: 4127) // condition expression is constant
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#pragma warning (disable: 4505) // unreferenced local function has been removed (stb stuff)
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#pragma warning (disable: 4996) // 'This function or variable may be unsafe': strcpy, strdup, sprintf, vsnprintf, sscanf, fopen
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#pragma warning (disable: 6255) // [Static Analyzer] _alloca indicates failure by raising a stack overflow exception. Consider using _malloca instead.
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#pragma warning (disable: 26451) // [Static Analyzer] Arithmetic overflow : Using operator 'xxx' on a 4 byte value and then casting the result to a 8 byte value. Cast the value to the wider type before calling operator 'xxx' to avoid overflow(io.2).
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#pragma warning (disable: 26812) // [Static Analyzer] The enum type 'xxx' is unscoped. Prefer 'enum class' over 'enum' (Enum.3). [MSVC Static Analyzer)
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#endif
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// Clang/GCC warnings with -Weverything
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@@ -105,6 +108,9 @@ namespace IMGUI_STB_NAMESPACE
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#ifdef _MSC_VER
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#pragma warning (push)
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#pragma warning (disable: 4456) // declaration of 'xx' hides previous local declaration
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#pragma warning (disable: 6011) // (stb_rectpack) Dereferencing NULL pointer 'cur->next'.
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#pragma warning (disable: 6385) // (stb_truetype) Reading invalid data from 'buffer': the readable size is '_Old_3`kernel_width' bytes, but '3' bytes may be read.
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#pragma warning (disable: 28182) // (stb_rectpack) Dereferencing NULL pointer. 'cur' contains the same NULL value as 'cur->next' did.
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#endif
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#if defined(__clang__)
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@@ -145,7 +151,7 @@ namespace IMGUI_STB_NAMESPACE
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#define STBTT_sqrt(x) ImSqrt(x)
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#define STBTT_pow(x,y) ImPow(x,y)
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#define STBTT_fabs(x) ImFabs(x)
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#define STBTT_ifloor(x) ((int)ImFloorStd(x))
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#define STBTT_ifloor(x) ((int)ImFloorSigned(x))
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#define STBTT_iceil(x) ((int)ImCeil(x))
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#define STBTT_STATIC
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#define STB_TRUETYPE_IMPLEMENTATION
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@@ -695,7 +701,8 @@ void ImDrawList::PrimQuadUV(const ImVec2& a, const ImVec2& b, const ImVec2& c, c
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// On AddPolyline() and AddConvexPolyFilled() we intentionally avoid using ImVec2 and superfluous function calls to optimize debug/non-inlined builds.
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// Those macros expects l-values.
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#define IM_NORMALIZE2F_OVER_ZERO(VX,VY) do { float d2 = VX*VX + VY*VY; if (d2 > 0.0f) { float inv_len = ImRsqrt(d2); VX *= inv_len; VY *= inv_len; } } while (0)
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#define IM_FIXNORMAL2F(VX,VY) do { float d2 = VX*VX + VY*VY; if (d2 < 0.5f) d2 = 0.5f; float inv_lensq = ImRecip(d2); VX *= inv_lensq; VY *= inv_lensq; } while (0)
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#define IM_FIXNORMAL2F_MAX_INVLEN2 100.0f // 500.0f (see #4053, #3366)
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#define IM_FIXNORMAL2F(VX,VY) do { float d2 = VX*VX + VY*VY; if (d2 > 0.000001f) { float inv_len2 = 1.0f / d2; if (inv_len2 > IM_FIXNORMAL2F_MAX_INVLEN2) inv_len2 = IM_FIXNORMAL2F_MAX_INVLEN2; VX *= inv_len2; VY *= inv_len2; } } while (0)
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// TODO: Thickness anti-aliased lines cap are missing their AA fringe.
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// We avoid using the ImVec2 math operators here to reduce cost to a minimum for debug/non-inlined builds.
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@@ -1043,7 +1050,6 @@ void ImDrawList::_PathArcToFastEx(const ImVec2& center, float radius, int a_min_
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_Path.push_back(center);
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return;
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}
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IM_ASSERT(a_min_sample <= a_max_sample);
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// Calculate arc auto segment step size
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if (a_step <= 0)
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@@ -1052,17 +1058,7 @@ void ImDrawList::_PathArcToFastEx(const ImVec2& center, float radius, int a_min_
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// Make sure we never do steps larger than one quarter of the circle
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a_step = ImClamp(a_step, 1, IM_DRAWLIST_ARCFAST_TABLE_SIZE / 4);
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// Normalize a_min_sample to always start lie in [0..IM_DRAWLIST_ARCFAST_SAMPLE_MAX] range.
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if (a_min_sample < 0)
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{
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int normalized_sample = a_min_sample % IM_DRAWLIST_ARCFAST_SAMPLE_MAX;
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if (normalized_sample < 0)
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normalized_sample += IM_DRAWLIST_ARCFAST_SAMPLE_MAX;
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a_max_sample += (normalized_sample - a_min_sample);
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a_min_sample = normalized_sample;
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}
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const int sample_range = a_max_sample - a_min_sample;
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const int sample_range = ImAbs(a_max_sample - a_min_sample);
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const int a_next_step = a_step;
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int samples = sample_range + 1;
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@@ -1088,16 +1084,40 @@ void ImDrawList::_PathArcToFastEx(const ImVec2& center, float radius, int a_min_
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ImVec2* out_ptr = _Path.Data + (_Path.Size - samples);
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int sample_index = a_min_sample;
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for (int a = a_min_sample; a <= a_max_sample; a += a_step, sample_index += a_step, a_step = a_next_step)
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if (sample_index < 0 || sample_index >= IM_DRAWLIST_ARCFAST_SAMPLE_MAX)
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{
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// a_step is clamped to IM_DRAWLIST_ARCFAST_SAMPLE_MAX, so we have guaranteed that it will not wrap over range twice or more
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if (sample_index >= IM_DRAWLIST_ARCFAST_SAMPLE_MAX)
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sample_index -= IM_DRAWLIST_ARCFAST_SAMPLE_MAX;
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sample_index = sample_index % IM_DRAWLIST_ARCFAST_SAMPLE_MAX;
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if (sample_index < 0)
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sample_index += IM_DRAWLIST_ARCFAST_SAMPLE_MAX;
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}
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const ImVec2 s = _Data->ArcFastVtx[sample_index];
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out_ptr->x = center.x + s.x * radius;
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out_ptr->y = center.y + s.y * radius;
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out_ptr++;
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if (a_max_sample >= a_min_sample)
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{
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for (int a = a_min_sample; a <= a_max_sample; a += a_step, sample_index += a_step, a_step = a_next_step)
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{
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// a_step is clamped to IM_DRAWLIST_ARCFAST_SAMPLE_MAX, so we have guaranteed that it will not wrap over range twice or more
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if (sample_index >= IM_DRAWLIST_ARCFAST_SAMPLE_MAX)
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sample_index -= IM_DRAWLIST_ARCFAST_SAMPLE_MAX;
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const ImVec2 s = _Data->ArcFastVtx[sample_index];
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out_ptr->x = center.x + s.x * radius;
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out_ptr->y = center.y + s.y * radius;
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out_ptr++;
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}
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}
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else
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{
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for (int a = a_min_sample; a >= a_max_sample; a -= a_step, sample_index -= a_step, a_step = a_next_step)
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{
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// a_step is clamped to IM_DRAWLIST_ARCFAST_SAMPLE_MAX, so we have guaranteed that it will not wrap over range twice or more
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if (sample_index < 0)
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sample_index += IM_DRAWLIST_ARCFAST_SAMPLE_MAX;
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const ImVec2 s = _Data->ArcFastVtx[sample_index];
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out_ptr->x = center.x + s.x * radius;
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out_ptr->y = center.y + s.y * radius;
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out_ptr++;
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}
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}
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if (extra_max_sample)
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@@ -1122,7 +1142,6 @@ void ImDrawList::_PathArcToN(const ImVec2& center, float radius, float a_min, fl
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_Path.push_back(center);
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return;
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}
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IM_ASSERT(a_min <= a_max);
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// Note that we are adding a point at both a_min and a_max.
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// If you are trying to draw a full closed circle you don't want the overlapping points!
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@@ -1142,7 +1161,6 @@ void ImDrawList::PathArcToFast(const ImVec2& center, float radius, int a_min_of_
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_Path.push_back(center);
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return;
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}
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IM_ASSERT(a_min_of_12 <= a_max_of_12);
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_PathArcToFastEx(center, radius, a_min_of_12 * IM_DRAWLIST_ARCFAST_SAMPLE_MAX / 12, a_max_of_12 * IM_DRAWLIST_ARCFAST_SAMPLE_MAX / 12, 0);
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}
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@@ -1153,7 +1171,6 @@ void ImDrawList::PathArcTo(const ImVec2& center, float radius, float a_min, floa
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_Path.push_back(center);
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return;
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}
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IM_ASSERT(a_min <= a_max);
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if (num_segments > 0)
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{
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@@ -1164,28 +1181,33 @@ void ImDrawList::PathArcTo(const ImVec2& center, float radius, float a_min, floa
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// Automatic segment count
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if (radius <= _Data->ArcFastRadiusCutoff)
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{
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const bool a_is_reverse = a_max < a_min;
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// We are going to use precomputed values for mid samples.
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// Determine first and last sample in lookup table that belong to the arc.
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const int a_min_sample = (int)ImCeil(IM_DRAWLIST_ARCFAST_SAMPLE_MAX * a_min / (IM_PI * 2.0f));
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const int a_max_sample = (int)( IM_DRAWLIST_ARCFAST_SAMPLE_MAX * a_max / (IM_PI * 2.0f));
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const int a_mid_samples = ImMax(a_max_sample - a_min_sample, 0);
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const float a_min_sample_f = IM_DRAWLIST_ARCFAST_SAMPLE_MAX * a_min / (IM_PI * 2.0f);
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const float a_max_sample_f = IM_DRAWLIST_ARCFAST_SAMPLE_MAX * a_max / (IM_PI * 2.0f);
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const int a_min_sample = a_is_reverse ? (int)ImFloorSigned(a_min_sample_f) : (int)ImCeil(a_min_sample_f);
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const int a_max_sample = a_is_reverse ? (int)ImCeil(a_max_sample_f) : (int)ImFloorSigned(a_max_sample_f);
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const int a_mid_samples = a_is_reverse ? ImMax(a_min_sample - a_max_sample, 0) : ImMax(a_max_sample - a_min_sample, 0);
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const float a_min_segment_angle = a_min_sample * IM_PI * 2.0f / IM_DRAWLIST_ARCFAST_SAMPLE_MAX;
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const float a_max_segment_angle = a_max_sample * IM_PI * 2.0f / IM_DRAWLIST_ARCFAST_SAMPLE_MAX;
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const bool a_emit_start = (a_min_segment_angle - a_min) > 0.0f;
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const bool a_emit_end = (a_max - a_max_segment_angle) > 0.0f;
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const bool a_emit_start = (a_min_segment_angle - a_min) != 0.0f;
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const bool a_emit_end = (a_max - a_max_segment_angle) != 0.0f;
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_Path.reserve(_Path.Size + (a_mid_samples + 1 + (a_emit_start ? 1 : 0) + (a_emit_end ? 1 : 0)));
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if (a_emit_start)
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_Path.push_back(ImVec2(center.x + ImCos(a_min) * radius, center.y + ImSin(a_min) * radius));
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if (a_max_sample >= a_min_sample)
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if (a_mid_samples > 0)
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_PathArcToFastEx(center, radius, a_min_sample, a_max_sample, 0);
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if (a_emit_end)
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_Path.push_back(ImVec2(center.x + ImCos(a_max) * radius, center.y + ImSin(a_max) * radius));
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}
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else
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{
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const float arc_length = a_max - a_min;
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const float arc_length = ImAbs(a_max - a_min);
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const int circle_segment_count = _CalcCircleAutoSegmentCount(radius);
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const int arc_segment_count = ImMax((int)ImCeil(circle_segment_count * arc_length / (IM_PI * 2.0f)), (int)(2.0f * IM_PI / arc_length));
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_PathArcToN(center, radius, a_min, a_max, arc_segment_count);
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@@ -3475,6 +3497,7 @@ ImVec2 ImFont::CalcTextSizeA(float size, float max_width, float wrap_width, cons
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return text_size;
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}
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// Note: as with every ImDrawList drawing function, this expects that the font atlas texture is bound.
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void ImFont::RenderChar(ImDrawList* draw_list, float size, ImVec2 pos, ImU32 col, ImWchar c) const
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{
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const ImFontGlyph* glyph = FindGlyph(c);
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@@ -3489,6 +3512,7 @@ void ImFont::RenderChar(ImDrawList* draw_list, float size, ImVec2 pos, ImU32 col
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draw_list->PrimRectUV(ImVec2(pos.x + glyph->X0 * scale, pos.y + glyph->Y0 * scale), ImVec2(pos.x + glyph->X1 * scale, pos.y + glyph->Y1 * scale), ImVec2(glyph->U0, glyph->V0), ImVec2(glyph->U1, glyph->V1), col);
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}
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// Note: as with every ImDrawList drawing function, this expects that the font atlas texture is bound.
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void ImFont::RenderText(ImDrawList* draw_list, float size, ImVec2 pos, ImU32 col, const ImVec4& clip_rect, const char* text_begin, const char* text_end, float wrap_width, bool cpu_fine_clip) const
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{
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if (!text_end)
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@@ -3760,7 +3784,7 @@ void ImGui::RenderMouseCursor(ImDrawList* draw_list, ImVec2 pos, float scale, Im
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if (font_atlas->GetMouseCursorTexData(mouse_cursor, &offset, &size, &uv[0], &uv[2]))
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{
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pos -= offset;
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const ImTextureID tex_id = font_atlas->TexID;
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ImTextureID tex_id = font_atlas->TexID;
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draw_list->PushTextureID(tex_id);
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draw_list->AddImage(tex_id, pos + ImVec2(1, 0) * scale, pos + (ImVec2(1, 0) + size) * scale, uv[2], uv[3], col_shadow);
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draw_list->AddImage(tex_id, pos + ImVec2(2, 0) * scale, pos + (ImVec2(2, 0) + size) * scale, uv[2], uv[3], col_shadow);
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@@ -3787,8 +3811,8 @@ void ImGui::RenderArrowPointingAt(ImDrawList* draw_list, ImVec2 pos, ImVec2 half
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// and because the saved space means that the left-most tab label can stay at exactly the same position as the label of a loose window.
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void ImGui::RenderArrowDockMenu(ImDrawList* draw_list, ImVec2 p_min, float sz, ImU32 col)
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{
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draw_list->AddRectFilled(p_min + ImVec2(sz * 0.10f, sz * 0.15f), p_min + ImVec2(sz * 0.70f, sz * 0.30f), col);
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RenderArrowPointingAt(draw_list, p_min + ImVec2(sz * 0.40f, sz * 0.85f), ImVec2(sz * 0.30f, sz * 0.40f), ImGuiDir_Down, col);
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draw_list->AddRectFilled(p_min + ImVec2(sz * 0.20f, sz * 0.15f), p_min + ImVec2(sz * 0.80f, sz * 0.30f), col);
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RenderArrowPointingAt(draw_list, p_min + ImVec2(sz * 0.50f, sz * 0.85f), ImVec2(sz * 0.30f, sz * 0.40f), ImGuiDir_Down, col);
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}
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static inline float ImAcos01(float x)
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