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Simplify GPU context handling.
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@@ -122,7 +122,7 @@ private:
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bool DrawZoneFrames();
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void DrawZones();
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int DrawZoneLevel( const Vector<ZoneEvent*>& vec, bool hover, double pxns, const ImVec2& wpos, int offset, int depth );
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int DrawGpuZoneLevel( const Vector<GpuEvent*>& vec, bool hover, double pxns, const ImVec2& wpos, int offset, int depth );
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int DrawGpuZoneLevel( const Vector<GpuEvent*>& vec, bool hover, double pxns, const ImVec2& wpos, int offset, int depth, uint64_t thread );
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int DrawLocks( uint64_t tid, bool hover, double pxns, const ImVec2& wpos, int offset, LockHighlight& highlight );
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int DrawPlots( int offset, double pxns, const ImVec2& wpos, bool hover );
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void DrawPlotPoint( const ImVec2& wpos, float x, float y, int offset, uint32_t color, bool hover, bool hasPrev, double val, double prev, bool merged );
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@@ -236,6 +236,7 @@ private:
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const MessageData* m_msgHighlight;
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const GpuEvent* m_gpuInfoWindow;
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const GpuEvent* m_gpuHighlight;
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uint64_t m_gpuInfoWindowThread;
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bool m_drawRegion;
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int64_t m_regionStart;
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