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Simplify GPU context handling.
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@@ -103,7 +103,6 @@ struct GpuEvent
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int64_t gpuEnd;
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int32_t srcloc;
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uint64_t name;
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uint64_t thread;
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Vector<GpuEvent*> child;
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};
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@@ -131,6 +130,7 @@ struct ThreadData
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struct GpuCtxData
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{
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int64_t timeDiff;
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uint64_t thread;
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Vector<GpuEvent*> timeline;
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Vector<GpuEvent*> stack;
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Vector<GpuEvent*> queue;
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