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mirror of https://github.com/wolfpld/tracy.git synced 2025-03-20 07:40:02 +08:00

Simplify GPU context handling.

This commit is contained in:
Bartosz Taudul
2017-11-14 00:48:26 +01:00
parent d56f44a220
commit 5c872b2137
7 changed files with 77 additions and 86 deletions
+56 -70
View File
@@ -5,8 +5,10 @@
#ifndef TRACY_ENABLE
#define TracyGpuContext
#define TracyGpuZone(x,y)
#define TracyGpuZoneC(x,y,z)
#define TracyGpuCollect
namespace tracy
{
@@ -26,71 +28,23 @@ public:
#include "Tracy.hpp"
#include "client/TracyProfiler.hpp"
#include "common/TracyAlloc.hpp"
#define TracyGpuZone( ctx, name ) static const tracy::SourceLocation __tracy_gpu_source_location { __FUNCTION__, __FILE__, (uint32_t)__LINE__, 0 }; auto ___tracy_gpu_zone = tracy::detail::__GpuHelper( ctx, name, &__tracy_gpu_source_location );
#define TracyGpuZoneC( ctx, name, color ) static const tracy::SourceLocation __tracy_gpu_source_location { __FUNCTION__, __FILE__, (uint32_t)__LINE__, color }; auto ___tracy_gpu_zone = tracy::detail::__GpuHelper( ctx, name, &__tracy_gpu_source_location );
#define TracyGpuContext tracy::s_gpuCtx = (tracy::GpuCtx*)tracy::tracy_malloc( sizeof( tracy::GpuCtx ) ); new(tracy::s_gpuCtx) tracy::GpuCtx;
#define TracyGpuZone( name ) static const tracy::SourceLocation __tracy_gpu_source_location { __FUNCTION__, __FILE__, (uint32_t)__LINE__, 0 }; tracy::GpuCtxScope ___tracy_gpu_zone( name, &__tracy_gpu_source_location );
#define TracyGpuZoneC( name, color ) static const tracy::SourceLocation __tracy_gpu_source_location { __FUNCTION__, __FILE__, (uint32_t)__LINE__, color }; tracy::GpuCtxScope ___tracy_gpu_zone( name, &__tracy_gpu_source_location );
#define TracyGpuCollect tracy::s_gpuCtx->Collect();
namespace tracy
{
extern std::atomic<uint16_t> s_gpuCtxCounter;
template<int Num> class GpuCtx;
template<int Num>
class __GpuCtxScope
{
public:
tracy_force_inline __GpuCtxScope( GpuCtx<Num>& ctx, const char* name, const SourceLocation* srcloc )
: m_ctx( ctx )
{
glQueryCounter( m_ctx.NextQueryId(), GL_TIMESTAMP );
Magic magic;
auto& token = s_token.ptr;
auto& tail = token->get_tail_index();
auto item = token->enqueue_begin<moodycamel::CanAlloc>( magic );
item->hdr.type = QueueType::GpuZoneBegin;
item->gpuZoneBegin.cpuTime = Profiler::GetTime();
item->gpuZoneBegin.name = (uint64_t)name;
item->gpuZoneBegin.srcloc = (uint64_t)srcloc;
item->gpuZoneBegin.context = m_ctx.GetId();
tail.store( magic + 1, std::memory_order_release );
}
tracy_force_inline ~__GpuCtxScope()
{
glQueryCounter( m_ctx.NextQueryId(), GL_TIMESTAMP );
Magic magic;
auto& token = s_token.ptr;
auto& tail = token->get_tail_index();
auto item = token->enqueue_begin<moodycamel::CanAlloc>( magic );
item->hdr.type = QueueType::GpuZoneEnd;
item->gpuZoneEnd.cpuTime = Profiler::GetTime();
item->gpuZoneEnd.thread = GetThreadHandle();
item->gpuZoneEnd.context = m_ctx.GetId();
tail.store( magic + 1, std::memory_order_release );
}
private:
GpuCtx<Num>& m_ctx;
};
namespace detail
{
template<int Num>
static tracy_force_inline __GpuCtxScope<Num> __GpuHelper( GpuCtx<Num>* ctx, const char* name, const SourceLocation* srcloc )
{
return ctx->SpawnZone( name, srcloc );
}
}
template<int Num>
class GpuCtx
{
friend class __GpuCtxScope<Num>;
friend __GpuCtxScope<Num> detail::__GpuHelper<Num>( GpuCtx<Num>* ctx, const char* name, const SourceLocation* srcloc );
friend class GpuCtxScope;
enum { QueryCount = 1024 };
public:
GpuCtx()
@@ -98,7 +52,7 @@ public:
, m_head( 0 )
, m_tail( 0 )
{
glGenQueries( Num, m_query );
glGenQueries( QueryCount, m_query );
int64_t tgpu;
glGetInteger64v( GL_TIMESTAMP, &tgpu );
@@ -111,6 +65,7 @@ public:
item->hdr.type = QueueType::GpuNewContext;
item->gpuNewContext.cputime = tcpu;
item->gpuNewContext.gputime = tgpu;
item->gpuNewContext.thread = GetThreadHandle();
item->gpuNewContext.context = m_context;
tail.store( magic + 1, std::memory_order_release );
}
@@ -120,13 +75,13 @@ public:
ZoneScopedC( 0x881111 );
auto start = m_tail;
auto end = m_head + Num;
auto cnt = ( end - start ) % Num;
auto end = m_head + QueryCount;
auto cnt = ( end - start ) % QueryCount;
while( cnt > 1 )
{
auto mid = start + cnt / 2;
GLint available;
glGetQueryObjectiv( m_query[mid % Num], GL_QUERY_RESULT_AVAILABLE, &available );
glGetQueryObjectiv( m_query[mid % QueryCount], GL_QUERY_RESULT_AVAILABLE, &available );
if( available )
{
start = mid;
@@ -135,10 +90,10 @@ public:
{
end = mid;
}
cnt = ( end - start ) % Num;
cnt = ( end - start ) % QueryCount;
}
start %= Num;
start %= QueryCount;
while( m_tail != start )
{
@@ -153,20 +108,15 @@ public:
item->gpuTime.gpuTime = (int64_t)time;
item->gpuTime.context = m_context;
tail.store( magic + 1, std::memory_order_release );
m_tail = ( m_tail + 1 ) % Num;
m_tail = ( m_tail + 1 ) % QueryCount;
}
}
private:
tracy_force_inline __GpuCtxScope<Num> SpawnZone( const char* name, const SourceLocation* srcloc )
{
return __GpuCtxScope<Num>( *this, name, srcloc );
}
tracy_force_inline unsigned int NextQueryId()
{
const auto id = m_head;
m_head = ( m_head + 1 ) % Num;
m_head = ( m_head + 1 ) % QueryCount;
assert( m_head != m_tail );
return m_query[id];
}
@@ -176,13 +126,49 @@ private:
return m_context;
}
unsigned int m_query[Num];
unsigned int m_query[QueryCount];
uint16_t m_context;
unsigned int m_head;
unsigned int m_tail;
};
extern thread_local GpuCtx* s_gpuCtx;
class GpuCtxScope
{
public:
tracy_force_inline GpuCtxScope( const char* name, const SourceLocation* srcloc )
{
glQueryCounter( s_gpuCtx->NextQueryId(), GL_TIMESTAMP );
Magic magic;
auto& token = s_token.ptr;
auto& tail = token->get_tail_index();
auto item = token->enqueue_begin<moodycamel::CanAlloc>( magic );
item->hdr.type = QueueType::GpuZoneBegin;
item->gpuZoneBegin.cpuTime = Profiler::GetTime();
item->gpuZoneBegin.name = (uint64_t)name;
item->gpuZoneBegin.srcloc = (uint64_t)srcloc;
item->gpuZoneBegin.context = s_gpuCtx->GetId();
tail.store( magic + 1, std::memory_order_release );
}
tracy_force_inline ~GpuCtxScope()
{
glQueryCounter( s_gpuCtx->NextQueryId(), GL_TIMESTAMP );
Magic magic;
auto& token = s_token.ptr;
auto& tail = token->get_tail_index();
auto item = token->enqueue_begin<moodycamel::CanAlloc>( magic );
item->hdr.type = QueueType::GpuZoneEnd;
item->gpuZoneEnd.cpuTime = Profiler::GetTime();
item->gpuZoneEnd.context = s_gpuCtx->GetId();
tail.store( magic + 1, std::memory_order_release );
}
};
}
#endif