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Use TimelineContext when drawing CPU data.
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@@ -5,6 +5,7 @@
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#include "TracyMouse.hpp"
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#include "TracyPrint.hpp"
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#include "TracyTimelineItem.hpp"
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#include "TracyTimelineContext.hpp"
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#include "TracyView.hpp"
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namespace tracy
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@@ -12,18 +13,24 @@ namespace tracy
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constexpr float MinVisSize = 3;
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bool View::DrawCpuData( double pxns, int& offset, const ImVec2& wpos, bool hover, float yMin, float yMax )
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bool View::DrawCpuData( const TimelineContext& ctx, int& offset )
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{
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auto cpuData = m_worker.GetCpuData();
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const auto cpuCnt = m_worker.GetCpuDataCpuCount();
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assert( cpuCnt != 0 );
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const auto w = ImGui::GetContentRegionAvail().x - 1;
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const auto ty = ImGui::GetTextLineHeight();
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const auto nspxdbl = 1.0 / pxns;
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const auto& wpos = ctx.wpos;
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const auto w = ctx.w;
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const auto ty = ctx.ty;
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const auto pxns = ctx.pxns;
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const auto nspxdbl = ctx.nspx;
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const auto nspx = int64_t( nspxdbl );
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auto draw = ImGui::GetWindowDrawList();
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const auto dpos = wpos + ImVec2( 0.5f, 0.5f );
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const auto yMin = ctx.yMin;
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const auto yMax = ctx.yMax;
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const auto hover = ctx.hover;
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auto draw = ImGui::GetWindowDrawList();
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#ifdef TRACY_NO_STATISTICS
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if( m_vd.drawCpuUsageGraph )
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