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https://github.com/wolfpld/tracy.git
synced 2025-03-20 07:40:02 +08:00
Update ImGui to 1.88 + docking.
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+38
-24
@@ -1,4 +1,4 @@
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// dear imgui, v1.87
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// dear imgui, v1.88
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// (tables and columns code)
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/*
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@@ -24,7 +24,7 @@ Index of this file:
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*/
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// Navigating this file:
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// - In Visual Studio IDE: CTRL+comma ("Edit.NavigateTo") can follow symbols in comments, whereas CTRL+F12 ("Edit.GoToImplementation") cannot.
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// - In Visual Studio IDE: CTRL+comma ("Edit.GoToAll") can follow symbols in comments, whereas CTRL+F12 ("Edit.GoToImplementation") cannot.
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// - With Visual Assist installed: ALT+G ("VAssistX.GoToImplementation") can also follow symbols in comments.
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//-----------------------------------------------------------------------------
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@@ -361,6 +361,8 @@ bool ImGui::BeginTableEx(const char* name, ImGuiID id, int columns_count, ImG
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table->IsLayoutLocked = false;
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table->InnerWidth = inner_width;
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temp_data->UserOuterSize = outer_size;
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if (instance_no > 0 && table->InstanceDataExtra.Size < instance_no)
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table->InstanceDataExtra.push_back(ImGuiTableInstanceData());
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// When not using a child window, WorkRect.Max will grow as we append contents.
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if (use_child_window)
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@@ -537,7 +539,7 @@ bool ImGui::BeginTableEx(const char* name, ImGuiID id, int columns_count, ImG
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if (table->RefScale != 0.0f && table->RefScale != new_ref_scale_unit)
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{
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const float scale_factor = new_ref_scale_unit / table->RefScale;
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//IMGUI_DEBUG_LOG("[table] %08X RefScaleUnit %.3f -> %.3f, scaling width by %.3f\n", table->ID, table->RefScaleUnit, new_ref_scale_unit, scale_factor);
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//IMGUI_DEBUG_PRINT("[table] %08X RefScaleUnit %.3f -> %.3f, scaling width by %.3f\n", table->ID, table->RefScaleUnit, new_ref_scale_unit, scale_factor);
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for (int n = 0; n < columns_count; n++)
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table->Columns[n].WidthRequest = table->Columns[n].WidthRequest * scale_factor;
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}
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@@ -886,6 +888,7 @@ void ImGui::TableUpdateLayout(ImGuiTable* table)
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sum_width_requests += table->CellPaddingX * 2.0f;
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}
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table->ColumnsEnabledFixedCount = (ImGuiTableColumnIdx)count_fixed;
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table->ColumnsStretchSumWeights = stretch_sum_weights;
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// [Part 4] Apply final widths based on requested widths
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const ImRect work_rect = table->WorkRect;
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@@ -933,9 +936,10 @@ void ImGui::TableUpdateLayout(ImGuiTable* table)
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width_remaining_for_stretched_columns -= 1.0f;
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}
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ImGuiTableInstanceData* table_instance = TableGetInstanceData(table, table->InstanceCurrent);
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table->HoveredColumnBody = -1;
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table->HoveredColumnBorder = -1;
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const ImRect mouse_hit_rect(table->OuterRect.Min.x, table->OuterRect.Min.y, table->OuterRect.Max.x, ImMax(table->OuterRect.Max.y, table->OuterRect.Min.y + table->LastOuterHeight));
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const ImRect mouse_hit_rect(table->OuterRect.Min.x, table->OuterRect.Min.y, table->OuterRect.Max.x, ImMax(table->OuterRect.Max.y, table->OuterRect.Min.y + table_instance->LastOuterHeight));
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const bool is_hovering_table = ItemHoverable(mouse_hit_rect, 0);
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// [Part 6] Setup final position, offset, skip/clip states and clipping rectangles, detect hovered column
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@@ -1096,7 +1100,7 @@ void ImGui::TableUpdateLayout(ImGuiTable* table)
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// [Part 10] Hit testing on borders
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if (table->Flags & ImGuiTableFlags_Resizable)
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TableUpdateBorders(table);
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table->LastFirstRowHeight = 0.0f;
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table_instance->LastFirstRowHeight = 0.0f;
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table->IsLayoutLocked = true;
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table->IsUsingHeaders = false;
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@@ -1141,10 +1145,11 @@ void ImGui::TableUpdateBorders(ImGuiTable* table)
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// use the final height from last frame. Because this is only affecting _interaction_ with columns, it is not
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// really problematic (whereas the actual visual will be displayed in EndTable() and using the current frame height).
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// Actual columns highlight/render will be performed in EndTable() and not be affected.
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ImGuiTableInstanceData* table_instance = TableGetInstanceData(table, table->InstanceCurrent);
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const float hit_half_width = TABLE_RESIZE_SEPARATOR_HALF_THICKNESS;
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const float hit_y1 = table->OuterRect.Min.y;
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const float hit_y2_body = ImMax(table->OuterRect.Max.y, hit_y1 + table->LastOuterHeight);
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const float hit_y2_head = hit_y1 + table->LastFirstRowHeight;
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const float hit_y2_body = ImMax(table->OuterRect.Max.y, hit_y1 + table_instance->LastOuterHeight);
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const float hit_y2_head = hit_y1 + table_instance->LastFirstRowHeight;
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for (int order_n = 0; order_n < table->ColumnsCount; order_n++)
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{
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@@ -1223,6 +1228,7 @@ void ImGui::EndTable()
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TableOpenContextMenu((int)table->HoveredColumnBody);
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// Finalize table height
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ImGuiTableInstanceData* table_instance = TableGetInstanceData(table, table->InstanceCurrent);
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inner_window->DC.PrevLineSize = temp_data->HostBackupPrevLineSize;
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inner_window->DC.CurrLineSize = temp_data->HostBackupCurrLineSize;
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inner_window->DC.CursorMaxPos = temp_data->HostBackupCursorMaxPos;
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@@ -1233,7 +1239,7 @@ void ImGui::EndTable()
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else if (!(flags & ImGuiTableFlags_NoHostExtendY))
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table->OuterRect.Max.y = table->InnerRect.Max.y = ImMax(table->OuterRect.Max.y, inner_content_max_y); // Patch OuterRect/InnerRect height
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table->WorkRect.Max.y = ImMax(table->WorkRect.Max.y, table->OuterRect.Max.y);
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table->LastOuterHeight = table->OuterRect.GetHeight();
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table_instance->LastOuterHeight = table->OuterRect.GetHeight();
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// Setup inner scrolling range
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// FIXME: This ideally should be done earlier, in BeginTable() SetNextWindowContentSize call, just like writing to inner_window->DC.CursorMaxPos.y,
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@@ -1279,17 +1285,23 @@ void ImGui::EndTable()
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splitter->Merge(inner_window->DrawList);
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// Update ColumnsAutoFitWidth to get us ahead for host using our size to auto-resize without waiting for next BeginTable()
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const float width_spacings = (table->OuterPaddingX * 2.0f) + (table->CellSpacingX1 + table->CellSpacingX2) * (table->ColumnsEnabledCount - 1);
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table->ColumnsAutoFitWidth = width_spacings + (table->CellPaddingX * 2.0f) * table->ColumnsEnabledCount;
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float auto_fit_width_for_fixed = 0.0f;
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float auto_fit_width_for_stretched = 0.0f;
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float auto_fit_width_for_stretched_min = 0.0f;
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for (int column_n = 0; column_n < table->ColumnsCount; column_n++)
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if (table->EnabledMaskByIndex & ((ImU64)1 << column_n))
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{
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ImGuiTableColumn* column = &table->Columns[column_n];
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if ((column->Flags & ImGuiTableColumnFlags_WidthFixed) && !(column->Flags & ImGuiTableColumnFlags_NoResize))
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table->ColumnsAutoFitWidth += column->WidthRequest;
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float column_width_request = ((column->Flags & ImGuiTableColumnFlags_WidthFixed) && !(column->Flags & ImGuiTableColumnFlags_NoResize)) ? column->WidthRequest : TableGetColumnWidthAuto(table, column);
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if (column->Flags & ImGuiTableColumnFlags_WidthFixed)
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auto_fit_width_for_fixed += column_width_request;
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else
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table->ColumnsAutoFitWidth += TableGetColumnWidthAuto(table, column);
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auto_fit_width_for_stretched += column_width_request;
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if ((column->Flags & ImGuiTableColumnFlags_WidthStretch) && (column->Flags & ImGuiTableColumnFlags_NoResize) != 0)
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auto_fit_width_for_stretched_min = ImMax(auto_fit_width_for_stretched_min, column_width_request / (column->StretchWeight / table->ColumnsStretchSumWeights));
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}
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const float width_spacings = (table->OuterPaddingX * 2.0f) + (table->CellSpacingX1 + table->CellSpacingX2) * (table->ColumnsEnabledCount - 1);
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table->ColumnsAutoFitWidth = width_spacings + (table->CellPaddingX * 2.0f) * table->ColumnsEnabledCount + auto_fit_width_for_fixed + ImMax(auto_fit_width_for_stretched, auto_fit_width_for_stretched_min);
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// Update scroll
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if ((table->Flags & ImGuiTableFlags_ScrollX) == 0 && inner_window != outer_window)
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@@ -1749,7 +1761,7 @@ void ImGui::TableEndRow(ImGuiTable* table)
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const bool unfreeze_rows_actual = (table->CurrentRow + 1 == table->FreezeRowsCount);
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const bool unfreeze_rows_request = (table->CurrentRow + 1 == table->FreezeRowsRequest);
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if (table->CurrentRow == 0)
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table->LastFirstRowHeight = bg_y2 - bg_y1;
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TableGetInstanceData(table, table->InstanceCurrent)->LastFirstRowHeight = bg_y2 - bg_y1;
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const bool is_visible = (bg_y2 >= table->InnerClipRect.Min.y && bg_y1 <= table->InnerClipRect.Max.y);
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if (is_visible)
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@@ -2088,7 +2100,7 @@ void ImGui::TableSetColumnWidth(int column_n, float width)
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if (column_0->WidthGiven == column_0_width || column_0->WidthRequest == column_0_width)
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return;
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//IMGUI_DEBUG_LOG("TableSetColumnWidth(%d, %.1f->%.1f)\n", column_0_idx, column_0->WidthGiven, column_0_width);
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//IMGUI_DEBUG_PRINT("TableSetColumnWidth(%d, %.1f->%.1f)\n", column_0_idx, column_0->WidthGiven, column_0_width);
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ImGuiTableColumn* column_1 = (column_0->NextEnabledColumn != -1) ? &table->Columns[column_0->NextEnabledColumn] : NULL;
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// In this surprisingly not simple because of how we support mixing Fixed and multiple Stretch columns.
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@@ -2358,7 +2370,7 @@ void ImGui::TableMergeDrawChannels(ImGuiTable* table)
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// Don't attempt to merge if there are multiple draw calls within the column
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ImDrawChannel* src_channel = &splitter->_Channels[channel_no];
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if (src_channel->_CmdBuffer.Size > 0 && src_channel->_CmdBuffer.back().ElemCount == 0 && src_channel->_CmdBuffer.back().UserCallback != NULL) // Equivalent of PopUnusedDrawCmd()
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if (src_channel->_CmdBuffer.Size > 0 && src_channel->_CmdBuffer.back().ElemCount == 0 && src_channel->_CmdBuffer.back().UserCallback == NULL) // Equivalent of PopUnusedDrawCmd()
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src_channel->_CmdBuffer.pop_back();
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if (src_channel->_CmdBuffer.Size != 1)
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continue;
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@@ -2502,10 +2514,11 @@ void ImGui::TableDrawBorders(ImGuiTable* table)
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inner_drawlist->PushClipRect(table->Bg0ClipRectForDrawCmd.Min, table->Bg0ClipRectForDrawCmd.Max, false);
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// Draw inner border and resizing feedback
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ImGuiTableInstanceData* table_instance = TableGetInstanceData(table, table->InstanceCurrent);
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const float border_size = TABLE_BORDER_SIZE;
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const float draw_y1 = table->InnerRect.Min.y;
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const float draw_y2_body = table->InnerRect.Max.y;
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const float draw_y2_head = table->IsUsingHeaders ? ImMin(table->InnerRect.Max.y, (table->FreezeRowsCount >= 1 ? table->InnerRect.Min.y : table->WorkRect.Min.y) + table->LastFirstRowHeight) : draw_y1;
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const float draw_y2_head = table->IsUsingHeaders ? ImMin(table->InnerRect.Max.y, (table->FreezeRowsCount >= 1 ? table->InnerRect.Min.y : table->WorkRect.Min.y) + table_instance->LastFirstRowHeight) : draw_y1;
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if (table->Flags & ImGuiTableFlags_BordersInnerV)
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{
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for (int order_n = 0; order_n < table->ColumnsCount; order_n++)
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@@ -3427,9 +3440,8 @@ static void TableSettingsHandler_WriteAll(ImGuiContext* ctx, ImGuiSettingsHandle
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}
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}
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void ImGui::TableSettingsInstallHandler(ImGuiContext* context)
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void ImGui::TableSettingsAddSettingsHandler()
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{
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ImGuiContext& g = *context;
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ImGuiSettingsHandler ini_handler;
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ini_handler.TypeName = "Table";
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ini_handler.TypeHash = ImHashStr("Table");
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@@ -3438,7 +3450,7 @@ void ImGui::TableSettingsInstallHandler(ImGuiContext* context)
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ini_handler.ReadLineFn = TableSettingsHandler_ReadLine;
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ini_handler.ApplyAllFn = TableSettingsHandler_ApplyAll;
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ini_handler.WriteAllFn = TableSettingsHandler_WriteAll;
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g.SettingsHandlers.push_back(ini_handler);
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AddSettingsHandler(&ini_handler);
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}
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//-------------------------------------------------------------------------
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@@ -3452,7 +3464,7 @@ void ImGui::TableSettingsInstallHandler(ImGuiContext* context)
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// Remove Table (currently only used by TestEngine)
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void ImGui::TableRemove(ImGuiTable* table)
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{
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//IMGUI_DEBUG_LOG("TableRemove() id=0x%08X\n", table->ID);
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//IMGUI_DEBUG_PRINT("TableRemove() id=0x%08X\n", table->ID);
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ImGuiContext& g = *GImGui;
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int table_idx = g.Tables.GetIndex(table);
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//memset(table->RawData.Data, 0, table->RawData.size_in_bytes());
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@@ -3464,7 +3476,7 @@ void ImGui::TableRemove(ImGuiTable* table)
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// Free up/compact internal Table buffers for when it gets unused
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void ImGui::TableGcCompactTransientBuffers(ImGuiTable* table)
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{
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//IMGUI_DEBUG_LOG("TableGcCompactTransientBuffers() id=0x%08X\n", table->ID);
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//IMGUI_DEBUG_PRINT("TableGcCompactTransientBuffers() id=0x%08X\n", table->ID);
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ImGuiContext& g = *GImGui;
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IM_ASSERT(table->MemoryCompacted == false);
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table->SortSpecs.Specs = NULL;
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@@ -3508,7 +3520,7 @@ void ImGui::TableGcCompactSettings()
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// - DebugNodeTable() [Internal]
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//-------------------------------------------------------------------------
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#ifndef IMGUI_DISABLE_METRICS_WINDOW
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#ifndef IMGUI_DISABLE_DEBUG_TOOLS
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static const char* DebugNodeTableGetSizingPolicyDesc(ImGuiTableFlags sizing_policy)
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{
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@@ -3536,6 +3548,8 @@ void ImGui::DebugNodeTable(ImGuiTable* table)
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GetForegroundDrawList()->AddRect(GetItemRectMin(), GetItemRectMax(), IM_COL32(255, 255, 0, 255));
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if (!open)
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return;
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if (table->InstanceCurrent > 0)
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ImGui::Text("** %d instances of same table! Some data below will refer to last instance.", table->InstanceCurrent + 1);
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bool clear_settings = SmallButton("Clear settings");
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BulletText("OuterRect: Pos: (%.1f,%.1f) Size: (%.1f,%.1f) Sizing: '%s'", table->OuterRect.Min.x, table->OuterRect.Min.y, table->OuterRect.GetWidth(), table->OuterRect.GetHeight(), DebugNodeTableGetSizingPolicyDesc(table->Flags));
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BulletText("ColumnsGivenWidth: %.1f, ColumnsAutoFitWidth: %.1f, InnerWidth: %.1f%s", table->ColumnsGivenWidth, table->ColumnsAutoFitWidth, table->InnerWidth, table->InnerWidth == 0.0f ? " (auto)" : "");
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@@ -3600,7 +3614,7 @@ void ImGui::DebugNodeTableSettings(ImGuiTableSettings* settings)
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TreePop();
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}
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#else // #ifndef IMGUI_DISABLE_METRICS_WINDOW
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#else // #ifndef IMGUI_DISABLE_DEBUG_TOOLS
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void ImGui::DebugNodeTable(ImGuiTable*) {}
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void ImGui::DebugNodeTableSettings(ImGuiTableSettings*) {}
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