mirror of
https://github.com/wolfpld/tracy.git
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Update ImGui to 1.88 + docking.
This commit is contained in:
+150
-104
@@ -1,4 +1,4 @@
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// dear imgui, v1.87
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// dear imgui, v1.88
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// (internal structures/api)
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// You may use this file to debug, understand or extend ImGui features but we don't provide any guarantee of forward compatibility!
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@@ -140,6 +140,7 @@ struct ImGuiTabBar; // Storage for a tab bar
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struct ImGuiTabItem; // Storage for a tab item (within a tab bar)
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struct ImGuiTable; // Storage for a table
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struct ImGuiTableColumn; // Storage for one column of a table
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struct ImGuiTableInstanceData; // Storage for one instance of a same table
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struct ImGuiTableTempData; // Temporary storage for one table (one per table in the stack), shared between tables.
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struct ImGuiTableSettings; // Storage for a table .ini settings
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struct ImGuiTableColumnsSettings; // Storage for a column .ini settings
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@@ -151,6 +152,7 @@ struct ImGuiWindowSettings; // Storage for a window .ini settings (we ke
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typedef int ImGuiDataAuthority; // -> enum ImGuiDataAuthority_ // Enum: for storing the source authority (dock node vs window) of a field
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typedef int ImGuiLayoutType; // -> enum ImGuiLayoutType_ // Enum: Horizontal or vertical
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typedef int ImGuiActivateFlags; // -> enum ImGuiActivateFlags_ // Flags: for navigation/focus function (will be for ActivateItem() later)
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typedef int ImGuiDebugLogFlags; // -> enum ImGuiDebugLogFlags_ // Flags: for ShowDebugLogWindow(), g.DebugLogFlags
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typedef int ImGuiItemFlags; // -> enum ImGuiItemFlags_ // Flags: for PushItemFlag()
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typedef int ImGuiItemStatusFlags; // -> enum ImGuiItemStatusFlags_ // Flags: for DC.LastItemStatusFlags
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typedef int ImGuiOldColumnFlags; // -> enum ImGuiOldColumnFlags_ // Flags: for BeginColumns()
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@@ -200,22 +202,25 @@ namespace ImStb
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// Internal Drag and Drop payload types. String starting with '_' are reserved for Dear ImGui.
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#define IMGUI_PAYLOAD_TYPE_WINDOW "_IMWINDOW" // Payload == ImGuiWindow*
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// Debug Logging
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#ifndef IMGUI_DEBUG_LOG
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#define IMGUI_DEBUG_LOG(_FMT,...) printf("[%05d] " _FMT, GImGui->FrameCount, __VA_ARGS__)
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// Debug Printing Into TTY
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// (since IMGUI_VERSION_NUM >= 18729: IMGUI_DEBUG_LOG was reworked into IMGUI_DEBUG_PRINTF (and removed framecount from it). If you were using a #define IMGUI_DEBUG_LOG please rename)
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#ifndef IMGUI_DEBUG_PRINTF
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#ifndef IMGUI_DISABLE_DEFAULT_FORMAT_FUNCTIONS
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#define IMGUI_DEBUG_PRINTF(_FMT,...) printf(_FMT, __VA_ARGS__)
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#else
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#define IMGUI_DEBUG_PRINTF(_FMT,...)
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#endif
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#endif
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// Debug Logging for selected systems. Remove the '((void)0) //' to enable.
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//#define IMGUI_DEBUG_LOG_POPUP IMGUI_DEBUG_LOG // Enable log
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//#define IMGUI_DEBUG_LOG_NAV IMGUI_DEBUG_LOG // Enable log
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//#define IMGUI_DEBUG_LOG_IO IMGUI_DEBUG_LOG // Enable log
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//#define IMGUI_DEBUG_LOG_VIEWPORT IMGUI_DEBUG_LOG // Enable log
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//#define IMGUI_DEBUG_LOG_DOCKING IMGUI_DEBUG_LOG // Enable log
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#define IMGUI_DEBUG_LOG_POPUP(...) ((void)0) // Disable log
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#define IMGUI_DEBUG_LOG_NAV(...) ((void)0) // Disable log
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#define IMGUI_DEBUG_LOG_IO(...) ((void)0) // Disable log
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#define IMGUI_DEBUG_LOG_VIEWPORT(...) ((void)0) // Disable log
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#define IMGUI_DEBUG_LOG_DOCKING(...) ((void)0) // Disable log
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// Debug Logging for ShowDebugLogWindow(). This is designed for relatively rare events so please don't spam.
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#define IMGUI_DEBUG_LOG(...) ImGui::DebugLog(__VA_ARGS__);
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#define IMGUI_DEBUG_LOG_ACTIVEID(...) do { if (g.DebugLogFlags & ImGuiDebugLogFlags_EventActiveId) IMGUI_DEBUG_LOG(__VA_ARGS__); } while (0)
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#define IMGUI_DEBUG_LOG_FOCUS(...) do { if (g.DebugLogFlags & ImGuiDebugLogFlags_EventFocus) IMGUI_DEBUG_LOG(__VA_ARGS__); } while (0)
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#define IMGUI_DEBUG_LOG_POPUP(...) do { if (g.DebugLogFlags & ImGuiDebugLogFlags_EventPopup) IMGUI_DEBUG_LOG(__VA_ARGS__); } while (0)
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#define IMGUI_DEBUG_LOG_NAV(...) do { if (g.DebugLogFlags & ImGuiDebugLogFlags_EventNav) IMGUI_DEBUG_LOG(__VA_ARGS__); } while (0)
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#define IMGUI_DEBUG_LOG_IO(...) do { if (g.DebugLogFlags & ImGuiDebugLogFlags_EventIO) IMGUI_DEBUG_LOG(__VA_ARGS__); } while (0)
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#define IMGUI_DEBUG_LOG_DOCKING(...) do { if (g.DebugLogFlags & ImGuiDebugLogFlags_EventDocking) IMGUI_DEBUG_LOG(__VA_ARGS__); } while (0)
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#define IMGUI_DEBUG_LOG_VIEWPORT(...) do { if (g.DebugLogFlags & ImGuiDebugLogFlags_EventViewport) IMGUI_DEBUG_LOG(__VA_ARGS__); } while (0)
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// Static Asserts
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#define IM_STATIC_ASSERT(_COND) static_assert(_COND, "")
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@@ -243,7 +248,7 @@ namespace ImStb
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#define IM_NEWLINE "\n"
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#endif
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#define IM_TABSIZE (4)
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#define IM_MEMALIGN(_OFF,_ALIGN) (((_OFF) + (_ALIGN - 1)) & ~(_ALIGN - 1)) // Memory align e.g. IM_ALIGN(0,4)=0, IM_ALIGN(1,4)=4, IM_ALIGN(4,4)=4, IM_ALIGN(5,4)=8
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#define IM_MEMALIGN(_OFF,_ALIGN) (((_OFF) + ((_ALIGN) - 1)) & ~((_ALIGN) - 1)) // Memory align e.g. IM_ALIGN(0,4)=0, IM_ALIGN(1,4)=4, IM_ALIGN(4,4)=4, IM_ALIGN(5,4)=8
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#define IM_F32_TO_INT8_UNBOUND(_VAL) ((int)((_VAL) * 255.0f + ((_VAL)>=0 ? 0.5f : -0.5f))) // Unsaturated, for display purpose
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#define IM_F32_TO_INT8_SAT(_VAL) ((int)(ImSaturate(_VAL) * 255.0f + 0.5f)) // Saturated, always output 0..255
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#define IM_FLOOR(_VAL) ((float)(int)(_VAL)) // ImFloor() is not inlined in MSVC debug builds
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@@ -290,7 +295,8 @@ namespace ImStb
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// - Helpers: Hashing
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// - Helpers: Sorting
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// - Helpers: Bit manipulation
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// - Helpers: String, Formatting
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// - Helpers: String
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// - Helpers: Formatting
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// - Helpers: UTF-8 <> wchar conversions
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// - Helpers: ImVec2/ImVec4 operators
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// - Helpers: Maths
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@@ -308,9 +314,6 @@ namespace ImStb
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// Helpers: Hashing
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IMGUI_API ImGuiID ImHashData(const void* data, size_t data_size, ImU32 seed = 0);
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IMGUI_API ImGuiID ImHashStr(const char* data, size_t data_size = 0, ImU32 seed = 0);
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#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
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static inline ImGuiID ImHash(const void* data, int size, ImU32 seed = 0) { return size ? ImHashData(data, (size_t)size, seed) : ImHashStr((const char*)data, 0, seed); } // [moved to ImHashStr/ImHashData in 1.68]
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#endif
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// Helpers: Sorting
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#ifndef ImQsort
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@@ -325,7 +328,7 @@ static inline bool ImIsPowerOfTwo(int v) { return v != 0 && (v &
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static inline bool ImIsPowerOfTwo(ImU64 v) { return v != 0 && (v & (v - 1)) == 0; }
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static inline int ImUpperPowerOfTwo(int v) { v--; v |= v >> 1; v |= v >> 2; v |= v >> 4; v |= v >> 8; v |= v >> 16; v++; return v; }
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// Helpers: String, Formatting
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// Helpers: String
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IMGUI_API int ImStricmp(const char* str1, const char* str2);
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IMGUI_API int ImStrnicmp(const char* str1, const char* str2, size_t count);
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IMGUI_API void ImStrncpy(char* dst, const char* src, size_t count);
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@@ -338,14 +341,20 @@ IMGUI_API const ImWchar*ImStrbolW(const ImWchar* buf_mid_line, const ImWchar* bu
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IMGUI_API const char* ImStristr(const char* haystack, const char* haystack_end, const char* needle, const char* needle_end);
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IMGUI_API void ImStrTrimBlanks(char* str);
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IMGUI_API const char* ImStrSkipBlank(const char* str);
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static inline bool ImCharIsBlankA(char c) { return c == ' ' || c == '\t'; }
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static inline bool ImCharIsBlankW(unsigned int c) { return c == ' ' || c == '\t' || c == 0x3000; }
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// Helpers: Formatting
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IMGUI_API int ImFormatString(char* buf, size_t buf_size, const char* fmt, ...) IM_FMTARGS(3);
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IMGUI_API int ImFormatStringV(char* buf, size_t buf_size, const char* fmt, va_list args) IM_FMTLIST(3);
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IMGUI_API void ImFormatStringToTempBuffer(const char** out_buf, const char** out_buf_end, const char* fmt, ...) IM_FMTARGS(3);
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IMGUI_API void ImFormatStringToTempBufferV(const char** out_buf, const char** out_buf_end, const char* fmt, va_list args) IM_FMTLIST(3);
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IMGUI_API const char* ImParseFormatFindStart(const char* format);
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IMGUI_API const char* ImParseFormatFindEnd(const char* format);
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IMGUI_API const char* ImParseFormatTrimDecorations(const char* format, char* buf, size_t buf_size);
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IMGUI_API void ImParseFormatSanitizeForPrinting(const char* fmt_in, char* fmt_out, size_t fmt_out_size);
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IMGUI_API const char* ImParseFormatSanitizeForScanning(const char* fmt_in, char* fmt_out, size_t fmt_out_size);
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IMGUI_API int ImParseFormatPrecision(const char* format, int default_value);
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static inline bool ImCharIsBlankA(char c) { return c == ' ' || c == '\t'; }
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static inline bool ImCharIsBlankW(unsigned int c) { return c == ' ' || c == '\t' || c == 0x3000; }
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// Helpers: UTF-8 <> wchar conversions
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IMGUI_API const char* ImTextCharToUtf8(char out_buf[5], unsigned int c); // return out_buf
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@@ -481,17 +490,17 @@ IM_MSVC_RUNTIME_CHECKS_OFF
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struct ImVec1
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{
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float x;
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ImVec1() { x = 0.0f; }
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ImVec1(float _x) { x = _x; }
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constexpr ImVec1() : x(0.0f) { }
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constexpr ImVec1(float _x) : x(_x) { }
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};
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// Helper: ImVec2ih (2D vector, half-size integer, for long-term packed storage)
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struct ImVec2ih
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{
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short x, y;
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ImVec2ih() { x = y = 0; }
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ImVec2ih(short _x, short _y) { x = _x; y = _y; }
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explicit ImVec2ih(const ImVec2& rhs) { x = (short)rhs.x; y = (short)rhs.y; }
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constexpr ImVec2ih() : x(0), y(0) {}
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constexpr ImVec2ih(short _x, short _y) : x(_x), y(_y) {}
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constexpr explicit ImVec2ih(const ImVec2& rhs) : x((short)rhs.x), y((short)rhs.y) {}
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};
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// Helper: ImRect (2D axis aligned bounding-box)
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@@ -501,10 +510,10 @@ struct IMGUI_API ImRect
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ImVec2 Min; // Upper-left
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ImVec2 Max; // Lower-right
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ImRect() : Min(0.0f, 0.0f), Max(0.0f, 0.0f) {}
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ImRect(const ImVec2& min, const ImVec2& max) : Min(min), Max(max) {}
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ImRect(const ImVec4& v) : Min(v.x, v.y), Max(v.z, v.w) {}
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ImRect(float x1, float y1, float x2, float y2) : Min(x1, y1), Max(x2, y2) {}
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constexpr ImRect() : Min(0.0f, 0.0f), Max(0.0f, 0.0f) {}
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constexpr ImRect(const ImVec2& min, const ImVec2& max) : Min(min), Max(max) {}
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constexpr ImRect(const ImVec4& v) : Min(v.x, v.y), Max(v.z, v.w) {}
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constexpr ImRect(float x1, float y1, float x2, float y2) : Min(x1, y1), Max(x2, y2) {}
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ImVec2 GetCenter() const { return ImVec2((Min.x + Max.x) * 0.5f, (Min.y + Max.y) * 0.5f); }
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ImVec2 GetSize() const { return ImVec2(Max.x - Min.x, Max.y - Min.y); }
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@@ -559,11 +568,11 @@ struct ImBitArray
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ImBitArray() { ClearAllBits(); }
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void ClearAllBits() { memset(Storage, 0, sizeof(Storage)); }
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void SetAllBits() { memset(Storage, 255, sizeof(Storage)); }
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bool TestBit(int n) const { IM_ASSERT(n + OFFSET < BITCOUNT); return ImBitArrayTestBit(Storage, n + OFFSET); }
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void SetBit(int n) { IM_ASSERT(n + OFFSET < BITCOUNT); ImBitArraySetBit(Storage, n + OFFSET); }
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void ClearBit(int n) { IM_ASSERT(n + OFFSET < BITCOUNT); ImBitArrayClearBit(Storage, n + OFFSET); }
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void SetBitRange(int n, int n2) { ImBitArraySetBitRange(Storage, n + OFFSET, n2 + OFFSET); } // Works on range [n..n2)
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bool operator[](int n) const { IM_ASSERT(n + OFFSET < BITCOUNT); return ImBitArrayTestBit(Storage, n + OFFSET); }
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bool TestBit(int n) const { n += OFFSET; IM_ASSERT(n >= 0 && n < BITCOUNT); return ImBitArrayTestBit(Storage, n); }
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void SetBit(int n) { n += OFFSET; IM_ASSERT(n >= 0 && n < BITCOUNT); ImBitArraySetBit(Storage, n); }
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void ClearBit(int n) { n += OFFSET; IM_ASSERT(n >= 0 && n < BITCOUNT); ImBitArrayClearBit(Storage, n); }
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void SetBitRange(int n, int n2) { n += OFFSET; n2 += OFFSET; IM_ASSERT(n >= 0 && n < BITCOUNT && n2 > n && n2 <= BITCOUNT); ImBitArraySetBitRange(Storage, n, n2); } // Works on range [n..n2)
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bool operator[](int n) const { n += OFFSET; IM_ASSERT(n >= 0 && n < BITCOUNT); return ImBitArrayTestBit(Storage, n); }
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};
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// Helper: ImBitVector
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@@ -703,7 +712,6 @@ struct ImChunkStream
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//
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// Rendering circles with an odd number of segments, while mathematically correct will produce
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// asymmetrical results on the raster grid. Therefore we're rounding N to next even number (7->8, 8->8, 9->10 etc.)
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//
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#define IM_ROUNDUP_TO_EVEN(_V) ((((_V) + 1) / 2) * 2)
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#define IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_MIN 4
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#define IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_MAX 512
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@@ -787,9 +795,9 @@ enum ImGuiItemStatusFlags_
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#ifdef IMGUI_ENABLE_TEST_ENGINE
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, // [imgui_tests only]
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ImGuiItemStatusFlags_Openable = 1 << 20, //
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ImGuiItemStatusFlags_Openable = 1 << 20, // Item is an openable (e.g. TreeNode)
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ImGuiItemStatusFlags_Opened = 1 << 21, //
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ImGuiItemStatusFlags_Checkable = 1 << 22, //
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ImGuiItemStatusFlags_Checkable = 1 << 22, // Item is a checkable (e.g. CheckBox, MenuItem)
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ImGuiItemStatusFlags_Checked = 1 << 23 //
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#endif
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};
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@@ -942,8 +950,8 @@ enum ImGuiDataTypePrivate_
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// Stacked color modifier, backup of modified data so we can restore it
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struct ImGuiColorMod
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{
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ImGuiCol Col;
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ImVec4 BackupValue;
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ImGuiCol Col;
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ImVec4 BackupValue;
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};
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// Stacked style modifier, backup of modified data so we can restore it. Data type inferred from the variable.
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@@ -1046,12 +1054,13 @@ struct ImGuiPopupData
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ImGuiID PopupId; // Set on OpenPopup()
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ImGuiWindow* Window; // Resolved on BeginPopup() - may stay unresolved if user never calls OpenPopup()
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ImGuiWindow* SourceWindow; // Set on OpenPopup() copy of NavWindow at the time of opening the popup
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int ParentNavLayer; // Resolved on BeginPopup(). Actually a ImGuiNavLayer type (declared down below), initialized to -1 which is not part of an enum, but serves well-enough as "not any of layers" value
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int OpenFrameCount; // Set on OpenPopup()
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ImGuiID OpenParentId; // Set on OpenPopup(), we need this to differentiate multiple menu sets from each others (e.g. inside menu bar vs loose menu items)
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ImVec2 OpenPopupPos; // Set on OpenPopup(), preferred popup position (typically == OpenMousePos when using mouse)
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ImVec2 OpenMousePos; // Set on OpenPopup(), copy of mouse position at the time of opening popup
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ImGuiPopupData() { memset(this, 0, sizeof(*this)); OpenFrameCount = -1; }
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ImGuiPopupData() { memset(this, 0, sizeof(*this)); ParentNavLayer = OpenFrameCount = -1; }
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};
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enum ImGuiNextWindowDataFlags_
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@@ -1159,6 +1168,7 @@ struct ImGuiShrinkWidthItem
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{
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int Index;
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float Width;
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float InitialWidth;
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};
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struct ImGuiPtrOrIndex
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@@ -1192,7 +1202,7 @@ enum ImGuiInputEventType
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ImGuiInputEventType_MouseButton,
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ImGuiInputEventType_MouseViewport,
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ImGuiInputEventType_Key,
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ImGuiInputEventType_Char,
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ImGuiInputEventType_Text,
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ImGuiInputEventType_Focus,
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ImGuiInputEventType_COUNT
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};
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@@ -1238,14 +1248,14 @@ struct ImGuiInputEvent
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};
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// FIXME-NAV: Clarify/expose various repeat delay/rate
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enum ImGuiInputReadMode
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enum ImGuiNavReadMode
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{
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ImGuiInputReadMode_Down,
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ImGuiInputReadMode_Pressed,
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ImGuiInputReadMode_Released,
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ImGuiInputReadMode_Repeat,
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ImGuiInputReadMode_RepeatSlow,
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ImGuiInputReadMode_RepeatFast
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ImGuiNavReadMode_Down,
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ImGuiNavReadMode_Pressed,
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ImGuiNavReadMode_Released,
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ImGuiNavReadMode_Repeat,
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ImGuiNavReadMode_RepeatSlow,
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ImGuiNavReadMode_RepeatFast
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};
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//-----------------------------------------------------------------------------
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@@ -1316,7 +1326,7 @@ enum ImGuiNavHighlightFlags_
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enum ImGuiNavDirSourceFlags_
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{
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ImGuiNavDirSourceFlags_None = 0,
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ImGuiNavDirSourceFlags_RawKeyboard = 1 << 0, // Raw keyboard (not pulled from nav), faciliate use of some functions before we can unify nav and keys
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ImGuiNavDirSourceFlags_RawKeyboard = 1 << 0, // Raw keyboard (not pulled from nav), facilitate use of some functions before we can unify nav and keys
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ImGuiNavDirSourceFlags_Keyboard = 1 << 1,
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ImGuiNavDirSourceFlags_PadDPad = 1 << 2,
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ImGuiNavDirSourceFlags_PadLStick = 1 << 3
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@@ -1655,8 +1665,24 @@ struct ImGuiSettingsHandler
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// [SECTION] Metrics, Debug Tools
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//-----------------------------------------------------------------------------
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enum ImGuiDebugLogFlags_
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{
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// Event types
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ImGuiDebugLogFlags_None = 0,
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ImGuiDebugLogFlags_EventActiveId = 1 << 0,
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ImGuiDebugLogFlags_EventFocus = 1 << 1,
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ImGuiDebugLogFlags_EventPopup = 1 << 2,
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ImGuiDebugLogFlags_EventNav = 1 << 3,
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ImGuiDebugLogFlags_EventIO = 1 << 4,
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ImGuiDebugLogFlags_EventDocking = 1 << 5,
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ImGuiDebugLogFlags_EventViewport = 1 << 6,
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ImGuiDebugLogFlags_EventMask_ = ImGuiDebugLogFlags_EventActiveId | ImGuiDebugLogFlags_EventFocus | ImGuiDebugLogFlags_EventPopup | ImGuiDebugLogFlags_EventNav | ImGuiDebugLogFlags_EventIO | ImGuiDebugLogFlags_EventDocking | ImGuiDebugLogFlags_EventViewport,
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ImGuiDebugLogFlags_OutputToTTY = 1 << 10 // Also send output to TTY
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};
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struct ImGuiMetricsConfig
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{
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bool ShowDebugLog;
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bool ShowStackTool;
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bool ShowWindowsRects;
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bool ShowWindowsBeginOrder;
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@@ -1669,15 +1695,11 @@ struct ImGuiMetricsConfig
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ImGuiMetricsConfig()
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{
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ShowStackTool = false;
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ShowWindowsRects = false;
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ShowWindowsBeginOrder = false;
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ShowTablesRects = false;
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ShowDebugLog = ShowStackTool = ShowWindowsRects = ShowWindowsBeginOrder = ShowTablesRects = false;
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ShowDrawCmdMesh = true;
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ShowDrawCmdBoundingBoxes = true;
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ShowDockingNodes = false;
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ShowWindowsRectsType = -1;
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ShowTablesRectsType = -1;
|
||||
ShowWindowsRectsType = ShowTablesRectsType = -1;
|
||||
}
|
||||
};
|
||||
|
||||
@@ -1686,7 +1708,8 @@ struct ImGuiStackLevelInfo
|
||||
ImGuiID ID;
|
||||
ImS8 QueryFrameCount; // >= 1: Query in progress
|
||||
bool QuerySuccess; // Obtained result from DebugHookIdInfo()
|
||||
char Desc[58]; // Arbitrarily sized buffer to hold a result (FIXME: could replace Results[] with a chunk stream?)
|
||||
ImGuiDataType DataType : 8;
|
||||
char Desc[57]; // Arbitrarily sized buffer to hold a result (FIXME: could replace Results[] with a chunk stream?) FIXME: Now that we added CTRL+C this should be fixed.
|
||||
|
||||
ImGuiStackLevelInfo() { memset(this, 0, sizeof(*this)); }
|
||||
};
|
||||
@@ -1698,8 +1721,10 @@ struct ImGuiStackTool
|
||||
int StackLevel; // -1: query stack and resize Results, >= 0: individual stack level
|
||||
ImGuiID QueryId; // ID to query details for
|
||||
ImVector<ImGuiStackLevelInfo> Results;
|
||||
bool CopyToClipboardOnCtrlC;
|
||||
float CopyToClipboardLastTime;
|
||||
|
||||
ImGuiStackTool() { memset(this, 0, sizeof(*this)); }
|
||||
ImGuiStackTool() { memset(this, 0, sizeof(*this)); CopyToClipboardLastTime = -FLT_MAX; }
|
||||
};
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
@@ -1721,7 +1746,7 @@ struct ImGuiContextHook
|
||||
};
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// [SECTION] ImGuiContext (main imgui context)
|
||||
// [SECTION] ImGuiContext (main Dear ImGui context)
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
struct ImGuiContext
|
||||
@@ -1787,10 +1812,6 @@ struct ImGuiContext
|
||||
bool ActiveIdHasBeenPressedBefore; // Track whether the active id led to a press (this is to allow changing between PressOnClick and PressOnRelease without pressing twice). Used by range_select branch.
|
||||
bool ActiveIdHasBeenEditedBefore; // Was the value associated to the widget Edited over the course of the Active state.
|
||||
bool ActiveIdHasBeenEditedThisFrame;
|
||||
bool ActiveIdUsingMouseWheel; // Active widget will want to read mouse wheel. Blocks scrolling the underlying window.
|
||||
ImU32 ActiveIdUsingNavDirMask; // Active widget will want to read those nav move requests (e.g. can activate a button and move away from it)
|
||||
ImU32 ActiveIdUsingNavInputMask; // Active widget will want to read those nav inputs.
|
||||
ImBitArrayForNamedKeys ActiveIdUsingKeyInputMask; // Active widget will want to read those key inputs. When we grow the ImGuiKey enum we'll need to either to order the enum to make useful keys come first, either redesign this into e.g. a small array.
|
||||
ImVec2 ActiveIdClickOffset; // Clicked offset from upper-left corner, if applicable (currently only set by ButtonBehavior)
|
||||
ImGuiWindow* ActiveIdWindow;
|
||||
ImGuiInputSource ActiveIdSource; // Activating with mouse or nav (gamepad/keyboard)
|
||||
@@ -1802,6 +1823,12 @@ struct ImGuiContext
|
||||
ImGuiID LastActiveId; // Store the last non-zero ActiveId, useful for animation.
|
||||
float LastActiveIdTimer; // Store the last non-zero ActiveId timer since the beginning of activation, useful for animation.
|
||||
|
||||
// Input Ownership
|
||||
bool ActiveIdUsingMouseWheel; // Active widget will want to read mouse wheel. Blocks scrolling the underlying window.
|
||||
ImU32 ActiveIdUsingNavDirMask; // Active widget will want to read those nav move requests (e.g. can activate a button and move away from it)
|
||||
ImU32 ActiveIdUsingNavInputMask; // Active widget will want to read those nav inputs.
|
||||
ImBitArrayForNamedKeys ActiveIdUsingKeyInputMask; // Active widget will want to read those key inputs. When we grow the ImGuiKey enum we'll need to either to order the enum to make useful keys come first, either redesign this into e.g. a small array.
|
||||
|
||||
// Next window/item data
|
||||
ImGuiItemFlags CurrentItemFlags; // == g.ItemFlagsStack.back()
|
||||
ImGuiNextItemData NextItemData; // Storage for SetNextItem** functions
|
||||
@@ -1830,7 +1857,7 @@ struct ImGuiContext
|
||||
int ViewportFrontMostStampCount; // Every time the front-most window changes, we stamp its viewport with an incrementing counter
|
||||
|
||||
// Gamepad/keyboard Navigation
|
||||
ImGuiWindow* NavWindow; // Focused window for navigation. Could be called 'FocusWindow'
|
||||
ImGuiWindow* NavWindow; // Focused window for navigation. Could be called 'FocusedWindow'
|
||||
ImGuiID NavId; // Focused item for navigation
|
||||
ImGuiID NavFocusScopeId; // Identify a selection scope (selection code often wants to "clear other items" when landing on an item of the selection set)
|
||||
ImGuiID NavActivateId; // ~~ (g.ActiveId == 0) && IsNavInputPressed(ImGuiNavInput_Activate) ? NavId : 0, also set when calling ActivateItem()
|
||||
@@ -1840,7 +1867,7 @@ struct ImGuiContext
|
||||
ImGuiActivateFlags NavActivateFlags;
|
||||
ImGuiID NavJustMovedToId; // Just navigated to this id (result of a successfully MoveRequest).
|
||||
ImGuiID NavJustMovedToFocusScopeId; // Just navigated to this focus scope id (result of a successfully MoveRequest).
|
||||
ImGuiKeyModFlags NavJustMovedToKeyMods;
|
||||
ImGuiModFlags NavJustMovedToKeyMods;
|
||||
ImGuiID NavNextActivateId; // Set by ActivateItem(), queued until next frame.
|
||||
ImGuiActivateFlags NavNextActivateFlags;
|
||||
ImGuiInputSource NavInputSource; // Keyboard or Gamepad mode? THIS WILL ONLY BE None or NavGamepad or NavKeyboard.
|
||||
@@ -1861,7 +1888,7 @@ struct ImGuiContext
|
||||
bool NavMoveForwardToNextFrame;
|
||||
ImGuiNavMoveFlags NavMoveFlags;
|
||||
ImGuiScrollFlags NavMoveScrollFlags;
|
||||
ImGuiKeyModFlags NavMoveKeyMods;
|
||||
ImGuiModFlags NavMoveKeyMods;
|
||||
ImGuiDir NavMoveDir; // Direction of the move request (left/right/up/down)
|
||||
ImGuiDir NavMoveDirForDebug;
|
||||
ImGuiDir NavMoveClipDir; // FIXME-NAV: Describe the purpose of this better. Might want to rename?
|
||||
@@ -1910,7 +1937,7 @@ struct ImGuiContext
|
||||
int ClipperTempDataStacked;
|
||||
ImVector<ImGuiListClipperData> ClipperTempData;
|
||||
|
||||
// Table
|
||||
// Tables
|
||||
ImGuiTable* CurrentTable;
|
||||
int TablesTempDataStacked; // Temporary table data size (because we leave previous instances undestructed, we generally don't use TablesTempData.Size)
|
||||
ImVector<ImGuiTableTempData> TablesTempData; // Temporary table data (buffers reused/shared across instances, support nesting)
|
||||
@@ -1935,6 +1962,7 @@ struct ImGuiContext
|
||||
ImU32 ColorEditLastColor; // RGB value with alpha set to 0.
|
||||
ImVec4 ColorPickerRef; // Initial/reference color at the time of opening the color picker.
|
||||
ImGuiComboPreviewData ComboPreviewData;
|
||||
float SliderGrabClickOffset;
|
||||
float SliderCurrentAccum; // Accumulated slider delta when using navigation controls.
|
||||
bool SliderCurrentAccumDirty; // Has the accumulated slider delta changed since last time we tried to apply it?
|
||||
bool DragCurrentAccumDirty;
|
||||
@@ -1982,6 +2010,8 @@ struct ImGuiContext
|
||||
int LogDepthToExpandDefault; // Default/stored value for LogDepthMaxExpand if not specified in the LogXXX function call.
|
||||
|
||||
// Debug Tools
|
||||
ImGuiDebugLogFlags DebugLogFlags;
|
||||
ImGuiTextBuffer DebugLogBuf;
|
||||
bool DebugItemPickerActive; // Item picker is active (started with DebugStartItemPicker())
|
||||
ImGuiID DebugItemPickerBreakId; // Will call IM_DEBUG_BREAK() when encountering this ID
|
||||
ImGuiMetricsConfig DebugMetricsConfig;
|
||||
@@ -1992,10 +2022,10 @@ struct ImGuiContext
|
||||
int FramerateSecPerFrameIdx;
|
||||
int FramerateSecPerFrameCount;
|
||||
float FramerateSecPerFrameAccum;
|
||||
int WantCaptureMouseNextFrame; // Explicit capture via CaptureKeyboardFromApp()/CaptureMouseFromApp() sets those flags
|
||||
int WantCaptureKeyboardNextFrame;
|
||||
int WantCaptureMouseNextFrame; // Explicit capture override via SetNextFrameWantCaptureMouse()/SetNextFrameWantCaptureKeyboard(). Default to -1.
|
||||
int WantCaptureKeyboardNextFrame; // "
|
||||
int WantTextInputNextFrame;
|
||||
char TempBuffer[1024 * 3 + 1]; // Temporary text buffer
|
||||
ImVector<char> TempBuffer; // Temporary text buffer
|
||||
|
||||
ImGuiContext(ImFontAtlas* shared_font_atlas)
|
||||
{
|
||||
@@ -2037,10 +2067,6 @@ struct ImGuiContext
|
||||
ActiveIdHasBeenPressedBefore = false;
|
||||
ActiveIdHasBeenEditedBefore = false;
|
||||
ActiveIdHasBeenEditedThisFrame = false;
|
||||
ActiveIdUsingMouseWheel = false;
|
||||
ActiveIdUsingNavDirMask = 0x00;
|
||||
ActiveIdUsingNavInputMask = 0x00;
|
||||
ActiveIdUsingKeyInputMask.ClearAllBits();
|
||||
ActiveIdClickOffset = ImVec2(-1, -1);
|
||||
ActiveIdWindow = NULL;
|
||||
ActiveIdSource = ImGuiInputSource_None;
|
||||
@@ -2052,6 +2078,11 @@ struct ImGuiContext
|
||||
LastActiveId = 0;
|
||||
LastActiveIdTimer = 0.0f;
|
||||
|
||||
ActiveIdUsingMouseWheel = false;
|
||||
ActiveIdUsingNavDirMask = 0x00;
|
||||
ActiveIdUsingNavInputMask = 0x00;
|
||||
ActiveIdUsingKeyInputMask.ClearAllBits();
|
||||
|
||||
CurrentItemFlags = ImGuiItemFlags_None;
|
||||
BeginMenuCount = 0;
|
||||
|
||||
@@ -2065,7 +2096,7 @@ struct ImGuiContext
|
||||
NavId = NavFocusScopeId = NavActivateId = NavActivateDownId = NavActivatePressedId = NavActivateInputId = 0;
|
||||
NavJustMovedToId = NavJustMovedToFocusScopeId = NavNextActivateId = 0;
|
||||
NavActivateFlags = NavNextActivateFlags = ImGuiActivateFlags_None;
|
||||
NavJustMovedToKeyMods = ImGuiKeyModFlags_None;
|
||||
NavJustMovedToKeyMods = ImGuiModFlags_None;
|
||||
NavInputSource = ImGuiInputSource_None;
|
||||
NavLayer = ImGuiNavLayer_Main;
|
||||
NavIdIsAlive = false;
|
||||
@@ -2081,7 +2112,7 @@ struct ImGuiContext
|
||||
NavMoveForwardToNextFrame = false;
|
||||
NavMoveFlags = ImGuiNavMoveFlags_None;
|
||||
NavMoveScrollFlags = ImGuiScrollFlags_None;
|
||||
NavMoveKeyMods = ImGuiKeyModFlags_None;
|
||||
NavMoveKeyMods = ImGuiModFlags_None;
|
||||
NavMoveDir = NavMoveDirForDebug = NavMoveClipDir = ImGuiDir_None;
|
||||
NavScoringDebugCount = 0;
|
||||
NavTabbingDir = 0;
|
||||
@@ -2116,6 +2147,7 @@ struct ImGuiContext
|
||||
ColorEditOptions = ImGuiColorEditFlags_DefaultOptions_;
|
||||
ColorEditLastHue = ColorEditLastSat = 0.0f;
|
||||
ColorEditLastColor = 0;
|
||||
SliderGrabClickOffset = 0.0f;
|
||||
SliderCurrentAccum = 0.0f;
|
||||
SliderCurrentAccumDirty = false;
|
||||
DragCurrentAccumDirty = false;
|
||||
@@ -2145,6 +2177,7 @@ struct ImGuiContext
|
||||
LogDepthRef = 0;
|
||||
LogDepthToExpand = LogDepthToExpandDefault = 2;
|
||||
|
||||
DebugLogFlags = ImGuiDebugLogFlags_OutputToTTY;
|
||||
DebugItemPickerActive = false;
|
||||
DebugItemPickerBreakId = 0;
|
||||
|
||||
@@ -2152,7 +2185,6 @@ struct ImGuiContext
|
||||
FramerateSecPerFrameIdx = FramerateSecPerFrameCount = 0;
|
||||
FramerateSecPerFrameAccum = 0.0f;
|
||||
WantCaptureMouseNextFrame = WantCaptureKeyboardNextFrame = WantTextInputNextFrame = -1;
|
||||
memset(TempBuffer, 0, sizeof(TempBuffer));
|
||||
}
|
||||
};
|
||||
|
||||
@@ -2175,6 +2207,7 @@ struct IMGUI_API ImGuiWindowTempData
|
||||
ImVec2 PrevLineSize;
|
||||
float CurrLineTextBaseOffset; // Baseline offset (0.0f by default on a new line, generally == style.FramePadding.y when a framed item has been added).
|
||||
float PrevLineTextBaseOffset;
|
||||
bool IsSameLine;
|
||||
ImVec1 Indent; // Indentation / start position from left of window (increased by TreePush/TreePop, etc.)
|
||||
ImVec1 ColumnsOffset; // Offset to the current column (if ColumnsCurrent > 0). FIXME: This and the above should be a stack to allow use cases like Tree->Column->Tree. Need revamp columns API.
|
||||
ImVec1 GroupOffset;
|
||||
@@ -2216,7 +2249,7 @@ struct IMGUI_API ImGuiWindow
|
||||
ImGuiID ID; // == ImHashStr(Name)
|
||||
ImGuiWindowFlags Flags, FlagsPreviousFrame; // See enum ImGuiWindowFlags_
|
||||
ImGuiWindowClass WindowClass; // Advanced users only. Set with SetNextWindowClass()
|
||||
ImGuiViewportP* Viewport; // Always set in Begin(), only inactive windows may have a NULL value here
|
||||
ImGuiViewportP* Viewport; // Always set in Begin(). Inactive windows may have a NULL value here if their viewport was discarded.
|
||||
ImGuiID ViewportId; // We backup the viewport id (since the viewport may disappear or never be created if the window is inactive)
|
||||
ImVec2 ViewportPos; // We backup the viewport position (since the viewport may disappear or never be created if the window is inactive)
|
||||
int ViewportAllowPlatformMonitorExtend; // Reset to -1 every frame (index is guaranteed to be valid between NewFrame..EndFrame), only used in the Appearing frame of a tooltip/popup to enforce clamping to a given monitor
|
||||
@@ -2336,9 +2369,6 @@ public:
|
||||
ImGuiID GetID(const char* str, const char* str_end = NULL);
|
||||
ImGuiID GetID(const void* ptr);
|
||||
ImGuiID GetID(int n);
|
||||
ImGuiID GetIDNoKeepAlive(const char* str, const char* str_end = NULL);
|
||||
ImGuiID GetIDNoKeepAlive(const void* ptr);
|
||||
ImGuiID GetIDNoKeepAlive(int n);
|
||||
ImGuiID GetIDFromRectangle(const ImRect& r_abs);
|
||||
|
||||
// We don't use g.FontSize because the window may be != g.CurrentWidow.
|
||||
@@ -2383,6 +2413,7 @@ struct ImGuiTabItem
|
||||
float Offset; // Position relative to beginning of tab
|
||||
float Width; // Width currently displayed
|
||||
float ContentWidth; // Width of label, stored during BeginTabItem() call
|
||||
float RequestedWidth; // Width optionally requested by caller, -1.0f is unused
|
||||
ImS32 NameOffset; // When Window==NULL, offset to name within parent ImGuiTabBar::TabsNames
|
||||
ImS16 BeginOrder; // BeginTabItem() order, used to re-order tabs after toggling ImGuiTabBarFlags_Reorderable
|
||||
ImS16 IndexDuringLayout; // Index only used during TabBarLayout()
|
||||
@@ -2518,6 +2549,15 @@ struct ImGuiTableCellData
|
||||
ImGuiTableColumnIdx Column; // Column number
|
||||
};
|
||||
|
||||
// Per-instance data that needs preserving across frames (seemingly most others do not need to be preserved aside from debug needs, does that needs they could be moved to ImGuiTableTempData ?)
|
||||
struct ImGuiTableInstanceData
|
||||
{
|
||||
float LastOuterHeight; // Outer height from last frame // FIXME: multi-instance issue (#3955)
|
||||
float LastFirstRowHeight; // Height of first row from last frame // FIXME: possible multi-instance issue?
|
||||
|
||||
ImGuiTableInstanceData() { LastOuterHeight = LastFirstRowHeight = 0.0f; }
|
||||
};
|
||||
|
||||
// FIXME-TABLE: more transient data could be stored in a per-stacked table structure: DrawSplitter, SortSpecs, incoming RowData
|
||||
struct IMGUI_API ImGuiTable
|
||||
{
|
||||
@@ -2560,11 +2600,10 @@ struct IMGUI_API ImGuiTable
|
||||
float CellPaddingY;
|
||||
float CellSpacingX1; // Spacing between non-bordered cells
|
||||
float CellSpacingX2;
|
||||
float LastOuterHeight; // Outer height from last frame
|
||||
float LastFirstRowHeight; // Height of first row from last frame
|
||||
float InnerWidth; // User value passed to BeginTable(), see comments at the top of BeginTable() for details.
|
||||
float ColumnsGivenWidth; // Sum of current column width
|
||||
float ColumnsAutoFitWidth; // Sum of ideal column width in order nothing to be clipped, used for auto-fitting and content width submission in outer window
|
||||
float ColumnsStretchSumWeights; // Sum of weight of all enabled stretching columns
|
||||
float ResizedColumnNextWidth;
|
||||
float ResizeLockMinContentsX2; // Lock minimum contents width while resizing down in order to not create feedback loops. But we allow growing the table.
|
||||
float RefScale; // Reference scale to be able to rescale columns on font/dpi changes.
|
||||
@@ -2581,6 +2620,8 @@ struct IMGUI_API ImGuiTable
|
||||
ImGuiWindow* InnerWindow; // Window holding the table data (== OuterWindow or a child window)
|
||||
ImGuiTextBuffer ColumnsNames; // Contiguous buffer holding columns names
|
||||
ImDrawListSplitter* DrawSplitter; // Shortcut to TempData->DrawSplitter while in table. Isolate draw commands per columns to avoid switching clip rect constantly
|
||||
ImGuiTableInstanceData InstanceDataFirst;
|
||||
ImVector<ImGuiTableInstanceData> InstanceDataExtra; // FIXME-OPT: Using a small-vector pattern would be good.
|
||||
ImGuiTableColumnSortSpecs SortSpecsSingle;
|
||||
ImVector<ImGuiTableColumnSortSpecs> SortSpecsMulti; // FIXME-OPT: Using a small-vector pattern would be good.
|
||||
ImGuiTableSortSpecs SortSpecs; // Public facing sorts specs, this is what we return in TableGetSortSpecs()
|
||||
@@ -2735,8 +2776,8 @@ namespace ImGui
|
||||
inline ImDrawList* GetForegroundDrawList(ImGuiWindow* window) { return GetForegroundDrawList(window->Viewport); }
|
||||
|
||||
// Init
|
||||
IMGUI_API void Initialize(ImGuiContext* context);
|
||||
IMGUI_API void Shutdown(ImGuiContext* context); // Since 1.60 this is a _private_ function. You can call DestroyContext() to destroy the context created by CreateContext().
|
||||
IMGUI_API void Initialize();
|
||||
IMGUI_API void Shutdown(); // Since 1.60 this is a _private_ function. You can call DestroyContext() to destroy the context created by CreateContext().
|
||||
|
||||
// NewFrame
|
||||
IMGUI_API void UpdateInputEvents(bool trickle_fast_inputs);
|
||||
@@ -2755,6 +2796,7 @@ namespace ImGui
|
||||
IMGUI_API void TranslateWindowsInViewport(ImGuiViewportP* viewport, const ImVec2& old_pos, const ImVec2& new_pos);
|
||||
IMGUI_API void ScaleWindowsInViewport(ImGuiViewportP* viewport, float scale);
|
||||
IMGUI_API void DestroyPlatformWindow(ImGuiViewportP* viewport);
|
||||
IMGUI_API void SetWindowViewport(ImGuiWindow* window, ImGuiViewportP* viewport);
|
||||
IMGUI_API void SetCurrentViewport(ImGuiWindow* window, ImGuiViewportP* viewport);
|
||||
IMGUI_API const ImGuiPlatformMonitor* GetViewportPlatformMonitor(ImGuiViewport* viewport);
|
||||
IMGUI_API ImGuiViewportP* FindHoveredViewportFromPlatformWindowStack(const ImVec2& mouse_platform_pos);
|
||||
@@ -2766,6 +2808,8 @@ namespace ImGui
|
||||
IMGUI_API ImGuiWindowSettings* CreateNewWindowSettings(const char* name);
|
||||
IMGUI_API ImGuiWindowSettings* FindWindowSettings(ImGuiID id);
|
||||
IMGUI_API ImGuiWindowSettings* FindOrCreateWindowSettings(const char* name);
|
||||
IMGUI_API void AddSettingsHandler(const ImGuiSettingsHandler* handler);
|
||||
IMGUI_API void RemoveSettingsHandler(const char* type_name);
|
||||
IMGUI_API ImGuiSettingsHandler* FindSettingsHandler(const char* type_name);
|
||||
|
||||
// Scrolling
|
||||
@@ -2801,7 +2845,7 @@ namespace ImGui
|
||||
|
||||
// Basic Helpers for widget code
|
||||
IMGUI_API void ItemSize(const ImVec2& size, float text_baseline_y = -1.0f);
|
||||
IMGUI_API void ItemSize(const ImRect& bb, float text_baseline_y = -1.0f);
|
||||
inline void ItemSize(const ImRect& bb, float text_baseline_y = -1.0f) { ItemSize(bb.GetSize(), text_baseline_y); } // FIXME: This is a misleading API since we expect CursorPos to be bb.Min.
|
||||
IMGUI_API bool ItemAdd(const ImRect& bb, ImGuiID id, const ImRect* nav_bb = NULL, ImGuiItemFlags extra_flags = 0);
|
||||
IMGUI_API bool ItemHoverable(const ImRect& bb, ImGuiID id);
|
||||
IMGUI_API bool IsClippedEx(const ImRect& bb, ImGuiID id);
|
||||
@@ -2870,10 +2914,11 @@ namespace ImGui
|
||||
IMGUI_API void NavMoveRequestApplyResult();
|
||||
IMGUI_API void NavMoveRequestTryWrapping(ImGuiWindow* window, ImGuiNavMoveFlags move_flags);
|
||||
IMGUI_API const char* GetNavInputName(ImGuiNavInput n);
|
||||
IMGUI_API float GetNavInputAmount(ImGuiNavInput n, ImGuiInputReadMode mode);
|
||||
IMGUI_API ImVec2 GetNavInputAmount2d(ImGuiNavDirSourceFlags dir_sources, ImGuiInputReadMode mode, float slow_factor = 0.0f, float fast_factor = 0.0f);
|
||||
IMGUI_API float GetNavInputAmount(ImGuiNavInput n, ImGuiNavReadMode mode);
|
||||
IMGUI_API ImVec2 GetNavInputAmount2d(ImGuiNavDirSourceFlags dir_sources, ImGuiNavReadMode mode, float slow_factor = 0.0f, float fast_factor = 0.0f);
|
||||
IMGUI_API int CalcTypematicRepeatAmount(float t0, float t1, float repeat_delay, float repeat_rate);
|
||||
IMGUI_API void ActivateItem(ImGuiID id); // Remotely activate a button, checkbox, tree node etc. given its unique ID. activation is queued and processed on the next frame when the item is encountered again.
|
||||
IMGUI_API void SetNavWindow(ImGuiWindow* window);
|
||||
IMGUI_API void SetNavID(ImGuiID id, ImGuiNavLayer nav_layer, ImGuiID focus_scope_id, const ImRect& rect_rel);
|
||||
|
||||
// Focus Scope (WIP)
|
||||
@@ -2898,10 +2943,10 @@ namespace ImGui
|
||||
inline void SetActiveIdUsingKey(ImGuiKey key) { ImGuiContext& g = *GImGui; g.ActiveIdUsingKeyInputMask.SetBit(key); }
|
||||
IMGUI_API bool IsMouseDragPastThreshold(ImGuiMouseButton button, float lock_threshold = -1.0f);
|
||||
inline bool IsNavInputDown(ImGuiNavInput n) { ImGuiContext& g = *GImGui; return g.IO.NavInputs[n] > 0.0f; }
|
||||
inline bool IsNavInputTest(ImGuiNavInput n, ImGuiInputReadMode rm) { return (GetNavInputAmount(n, rm) > 0.0f); }
|
||||
IMGUI_API ImGuiKeyModFlags GetMergedKeyModFlags();
|
||||
inline bool IsNavInputTest(ImGuiNavInput n, ImGuiNavReadMode rm) { return (GetNavInputAmount(n, rm) > 0.0f); }
|
||||
IMGUI_API ImGuiModFlags GetMergedModFlags();
|
||||
#ifndef IMGUI_DISABLE_OBSOLETE_KEYIO
|
||||
inline bool IsKeyPressedMap(ImGuiKey key, bool repeat = true) { IM_ASSERT(IsNamedKey(key)); return IsKeyPressed(key, repeat); }
|
||||
inline bool IsKeyPressedMap(ImGuiKey key, bool repeat = true) { IM_ASSERT(IsNamedKey(key)); return IsKeyPressed(key, repeat); } // [removed in 1.87]
|
||||
#endif
|
||||
|
||||
// Docking
|
||||
@@ -2956,6 +3001,7 @@ namespace ImGui
|
||||
IMGUI_API void DockBuilderFinish(ImGuiID node_id);
|
||||
|
||||
// Drag and Drop
|
||||
IMGUI_API bool IsDragDropActive();
|
||||
IMGUI_API bool BeginDragDropTargetCustom(const ImRect& bb, ImGuiID id);
|
||||
IMGUI_API void ClearDragDrop();
|
||||
IMGUI_API bool IsDragDropPayloadBeingAccepted();
|
||||
@@ -2994,6 +3040,7 @@ namespace ImGui
|
||||
IMGUI_API void TableDrawBorders(ImGuiTable* table);
|
||||
IMGUI_API void TableDrawContextMenu(ImGuiTable* table);
|
||||
IMGUI_API void TableMergeDrawChannels(ImGuiTable* table);
|
||||
inline ImGuiTableInstanceData* TableGetInstanceData(ImGuiTable* table, int instance_no) { if (instance_no == 0) return &table->InstanceDataFirst; return &table->InstanceDataExtra[instance_no - 1]; }
|
||||
IMGUI_API void TableSortSpecsSanitize(ImGuiTable* table);
|
||||
IMGUI_API void TableSortSpecsBuild(ImGuiTable* table);
|
||||
IMGUI_API ImGuiSortDirection TableGetColumnNextSortDirection(ImGuiTableColumn* column);
|
||||
@@ -3019,7 +3066,7 @@ namespace ImGui
|
||||
IMGUI_API void TableSaveSettings(ImGuiTable* table);
|
||||
IMGUI_API void TableResetSettings(ImGuiTable* table);
|
||||
IMGUI_API ImGuiTableSettings* TableGetBoundSettings(ImGuiTable* table);
|
||||
IMGUI_API void TableSettingsInstallHandler(ImGuiContext* context);
|
||||
IMGUI_API void TableSettingsAddSettingsHandler();
|
||||
IMGUI_API ImGuiTableSettings* TableSettingsCreate(ImGuiID id, int columns_count);
|
||||
IMGUI_API ImGuiTableSettings* TableSettingsFindByID(ImGuiID id);
|
||||
|
||||
@@ -3051,24 +3098,18 @@ namespace ImGui
|
||||
IMGUI_API void RenderColorRectWithAlphaCheckerboard(ImDrawList* draw_list, ImVec2 p_min, ImVec2 p_max, ImU32 fill_col, float grid_step, ImVec2 grid_off, float rounding = 0.0f, ImDrawFlags flags = 0);
|
||||
IMGUI_API void RenderNavHighlight(const ImRect& bb, ImGuiID id, ImGuiNavHighlightFlags flags = ImGuiNavHighlightFlags_TypeDefault); // Navigation highlight
|
||||
IMGUI_API const char* FindRenderedTextEnd(const char* text, const char* text_end = NULL); // Find the optional ## from which we stop displaying text.
|
||||
IMGUI_API void RenderMouseCursor(ImVec2 pos, float scale, ImGuiMouseCursor mouse_cursor, ImU32 col_fill, ImU32 col_border, ImU32 col_shadow);
|
||||
|
||||
// Render helpers (those functions don't access any ImGui state!)
|
||||
IMGUI_API void RenderArrow(ImDrawList* draw_list, ImVec2 pos, ImU32 col, ImGuiDir dir, float scale = 1.0f);
|
||||
IMGUI_API void RenderBullet(ImDrawList* draw_list, ImVec2 pos, ImU32 col);
|
||||
IMGUI_API void RenderCheckMark(ImDrawList* draw_list, ImVec2 pos, ImU32 col, float sz);
|
||||
IMGUI_API void RenderMouseCursor(ImDrawList* draw_list, ImVec2 pos, float scale, ImGuiMouseCursor mouse_cursor, ImU32 col_fill, ImU32 col_border, ImU32 col_shadow);
|
||||
IMGUI_API void RenderArrowPointingAt(ImDrawList* draw_list, ImVec2 pos, ImVec2 half_sz, ImGuiDir direction, ImU32 col);
|
||||
IMGUI_API void RenderArrowDockMenu(ImDrawList* draw_list, ImVec2 p_min, float sz, ImU32 col);
|
||||
IMGUI_API void RenderRectFilledRangeH(ImDrawList* draw_list, const ImRect& rect, ImU32 col, float x_start_norm, float x_end_norm, float rounding);
|
||||
IMGUI_API void RenderRectFilledWithHole(ImDrawList* draw_list, ImRect outer, ImRect inner, ImU32 col, float rounding);
|
||||
IMGUI_API void RenderRectFilledWithHole(ImDrawList* draw_list, const ImRect& outer, const ImRect& inner, ImU32 col, float rounding);
|
||||
IMGUI_API ImDrawFlags CalcRoundingFlagsForRectInRect(const ImRect& r_in, const ImRect& r_outer, float threshold);
|
||||
|
||||
#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
|
||||
// [1.71: 2019/06/07: Updating prototypes of some of the internal functions. Leaving those for reference for a short while]
|
||||
inline void RenderArrow(ImVec2 pos, ImGuiDir dir, float scale=1.0f) { ImGuiWindow* window = GetCurrentWindow(); RenderArrow(window->DrawList, pos, GetColorU32(ImGuiCol_Text), dir, scale); }
|
||||
inline void RenderBullet(ImVec2 pos) { ImGuiWindow* window = GetCurrentWindow(); RenderBullet(window->DrawList, pos, GetColorU32(ImGuiCol_Text)); }
|
||||
#endif
|
||||
|
||||
// Widgets
|
||||
IMGUI_API void TextEx(const char* text, const char* text_end = NULL, ImGuiTextFlags flags = 0);
|
||||
IMGUI_API bool ButtonEx(const char* label, const ImVec2& size_arg = ImVec2(0, 0), ImGuiButtonFlags flags = 0);
|
||||
@@ -3102,7 +3143,7 @@ namespace ImGui
|
||||
template<typename T, typename SIGNED_T, typename FLOAT_T> IMGUI_API T ScaleValueFromRatioT(ImGuiDataType data_type, float t, T v_min, T v_max, bool is_logarithmic, float logarithmic_zero_epsilon, float zero_deadzone_size);
|
||||
template<typename T, typename SIGNED_T, typename FLOAT_T> IMGUI_API bool DragBehaviorT(ImGuiDataType data_type, T* v, float v_speed, T v_min, T v_max, const char* format, ImGuiSliderFlags flags);
|
||||
template<typename T, typename SIGNED_T, typename FLOAT_T> IMGUI_API bool SliderBehaviorT(const ImRect& bb, ImGuiID id, ImGuiDataType data_type, T* v, T v_min, T v_max, const char* format, ImGuiSliderFlags flags, ImRect* out_grab_bb);
|
||||
template<typename T, typename SIGNED_T> IMGUI_API T RoundScalarWithFormatT(const char* format, ImGuiDataType data_type, T v);
|
||||
template<typename T> IMGUI_API T RoundScalarWithFormatT(const char* format, ImGuiDataType data_type, T v);
|
||||
template<typename T> IMGUI_API bool CheckboxFlagsT(const char* label, T* flags, T flags_value);
|
||||
|
||||
// Data type helpers
|
||||
@@ -3137,12 +3178,15 @@ namespace ImGui
|
||||
IMGUI_API void GcCompactTransientWindowBuffers(ImGuiWindow* window);
|
||||
IMGUI_API void GcAwakeTransientWindowBuffers(ImGuiWindow* window);
|
||||
|
||||
// Debug Log
|
||||
IMGUI_API void DebugLog(const char* fmt, ...) IM_FMTARGS(1);
|
||||
IMGUI_API void DebugLogV(const char* fmt, va_list args) IM_FMTLIST(1);
|
||||
|
||||
// Debug Tools
|
||||
IMGUI_API void ErrorCheckEndFrameRecover(ImGuiErrorLogCallback log_callback, void* user_data = NULL);
|
||||
IMGUI_API void ErrorCheckEndWindowRecover(ImGuiErrorLogCallback log_callback, void* user_data = NULL);
|
||||
inline void DebugDrawItemRect(ImU32 col = IM_COL32(255,0,0,255)) { ImGuiContext& g = *GImGui; ImGuiWindow* window = g.CurrentWindow; GetForegroundDrawList(window)->AddRect(g.LastItemData.Rect.Min, g.LastItemData.Rect.Max, col); }
|
||||
inline void DebugStartItemPicker() { ImGuiContext& g = *GImGui; g.DebugItemPickerActive = true; }
|
||||
|
||||
IMGUI_API void ShowFontAtlas(ImFontAtlas* atlas);
|
||||
IMGUI_API void DebugHookIdInfo(ImGuiID id, ImGuiDataType data_type, const void* data_id, const void* data_id_end);
|
||||
IMGUI_API void DebugNodeColumns(ImGuiOldColumns* columns);
|
||||
@@ -3150,10 +3194,12 @@ namespace ImGui
|
||||
IMGUI_API void DebugNodeDrawList(ImGuiWindow* window, ImGuiViewportP* viewport, const ImDrawList* draw_list, const char* label);
|
||||
IMGUI_API void DebugNodeDrawCmdShowMeshAndBoundingBox(ImDrawList* out_draw_list, const ImDrawList* draw_list, const ImDrawCmd* draw_cmd, bool show_mesh, bool show_aabb);
|
||||
IMGUI_API void DebugNodeFont(ImFont* font);
|
||||
IMGUI_API void DebugNodeFontGlyph(ImFont* font, const ImFontGlyph* glyph);
|
||||
IMGUI_API void DebugNodeStorage(ImGuiStorage* storage, const char* label);
|
||||
IMGUI_API void DebugNodeTabBar(ImGuiTabBar* tab_bar, const char* label);
|
||||
IMGUI_API void DebugNodeTable(ImGuiTable* table);
|
||||
IMGUI_API void DebugNodeTableSettings(ImGuiTableSettings* settings);
|
||||
IMGUI_API void DebugNodeInputTextState(ImGuiInputTextState* state);
|
||||
IMGUI_API void DebugNodeWindow(ImGuiWindow* window, const char* label);
|
||||
IMGUI_API void DebugNodeWindowSettings(ImGuiWindowSettings* settings);
|
||||
IMGUI_API void DebugNodeWindowsList(ImVector<ImGuiWindow*>* windows, const char* label);
|
||||
|
||||
Reference in New Issue
Block a user